> >> > I wonder if there is a tool to, say, strip all comments from the
> >> > "binary", so it could be smaller. I guess such tool would not be that
> >> > hard to write, but I don't know.
> >>
> >> I think it's not a big deal if you just want to get rid of comments.I
> >> always do it like this w
>> > I wonder if there is a tool to, say, strip all comments from the
>> > "binary", so it could be smaller. I guess such tool would not be that
>> > hard to write, but I don't know.
>>
>> I think it's not a big deal if you just want to get rid of comments.I
>> always do it like this way:
>> =
nalaginrut wrote:
> > I wonder if there is a tool to, say, strip all comments from the
> > "binary", so it could be smaller. I guess such tool would not be that
> > hard to write, but I don't know.
>
> I think it's not a big deal if you just want to get rid of comments.I
> always do it lik
On Thu, Mar 10, 2011 at 10:36:43PM +0100, Ludovic Courtès wrote:
> This patch should fix it (will be in 2.0.1):
It did! Fantastic! Thank you very much! :D
> PS: Let us know when your game is ready. :-)
Definitely.
--Aidan
signature.asc
Description: Digital signature
> I wonder if there is a tool to, say, strip all comments from the
> "binary", so it could be smaller. I guess such tool would not be that
> hard to write, but I don't know.
I think it's not a big deal if you just want to get rid of comments.I
always do it like this way:
==
sed "/;.*/d" filena
Hi Aidan,
Aidan Gauland writes:
> On Tue, Mar 08, 2011 at 08:20:29PM +1300, Aidan Gauland wrote:
>> (parse-c-struct event-pointer
>> (list uint8 uint8 uint8
>> (list uint8 int int uint16 )))
>>
>
> It seemed to be an off-by-one(-byte) error. There was paddi
One possibility is that the hand-entered compile command actually worked
for some reason. It certainly appears to have worked. Perhaps the
added debugging switches, or perhaps something missing from the
environment that libtool or make provides, made it work.
Germán's later efforts to compile ma
I send you attached an image about how I see this character on Gedit and
Emacs.
On jue, 2011-03-10 at 10:41 -0800, Mike Gran wrote:
> >> OK, I solved the problem. Checking the files vm.c, vm.s,... . I found
> >> the character
> >>
> >>
> >>
> >> at file vm.c.
> >
> >there's a strange characte
>> OK, I solved the problem. Checking the files vm.c, vm.s,... . I found
>> the character
>>
>>
>>
>> at file vm.c.
>
>there's a strange character between the ctrl-L and the "at file".
>I thought that was what he was having problems with.
>
>od -x
>
>120 7463 7265 0a0a 0a0c ef0a bfbb 7461 6
Hi,
Keith Wright writes:
>> From: =?ISO-8859-1?Q?Germ=E1n?= Arias
>> Cc: Mark H Weaver ,
>> Ludovic =?ISO-8859-1?Q?Court=E8s?= , guile-user@gnu.org
>>
>> OK, I solved the problem. Checking the files vm.c, vm.s,... . I found
>> the character
>>
>>
>>
>> at file vm.c.
>
> there's a stran
> From: l...@gnu.org (Ludovic =?iso-8859-1?Q?Court=E8s?=)
>
> If the ^L character was a problem, then you’d have troubles compiling
> GNU programs. :-)
>
> So I suspect there was another problem.
Was the ctrl-L what he said is the problem?
I don't know what email reader you are using,
but I sa
>I recently learn a technique where, during 'make', one 'cat' all the
>sources files together, forming a big, single executable script. Doing
>so, there is no need to install the .scm files, because they are all
>inside the same executable file.
>
> This is the technique used in RP
> I use the following trick to get things into the guile site directory
> (and still pass a make distcheck).
>
> In configure.ac
> GUILE_PROGS
> GUILE_FLAGS
> GUILE_SITE_DIR
>
> GUILE_PREFIX=`$GUILE_CONFIG info prefix`
> AC_SUBST(GUILE_PREFIX)
>
> In src/Makefile.am:
> SUFFIXES = .scm .go
> .scm
Maybe touching these file triggered a required rebuild.
So the bug would be a missing dependency in the makefiles?
Hi Germán,
If the ^L character was a problem, then you’d have troubles compiling
GNU programs. :-)
So I suspect there was another problem.
Thanks,
Ludo’.
() Diogo F. S. Ramos
() Thu, 10 Mar 2011 03:50:29 -0300 (BRT)
I recently learn a technique where, during 'make', one 'cat' all the
sources files together, forming a big, single executable script. Doing
so, there is no need to install the .scm files, because they are all
inside the sam
I use the following trick to get things into the guile site directory
(and still pass a make distcheck).
In configure.ac
GUILE_PROGS
GUILE_FLAGS
GUILE_SITE_DIR
GUILE_PREFIX=`$GUILE_CONFIG info prefix`
AC_SUBST(GUILE_PREFIX)
In src/Makefile.am:
SUFFIXES = .scm .go
.scm.go:
$(top_srcdir)/b
17 matches
Mail list logo