Hi Ludovic,
Ludovic Courtès writes:
> As Dave Thompson wrote on IRC yesterday, this can make a significant
> difference for applications such as graphics and game engines.
Yes, it's especially important to be able to avoid heap allocation in
games, where GC pauses can be painful. However, any a
I should mention that I'm very open to suggestions Andy might have about
any of this. The new approach I'm currently working on with tagged pair
pointers requires changes to both the VM and the compiler, and I'm not
confident that I've made the best choices there. I've made some
preliminary choic