Re: Immediate doubles (up to 2^256) and rationals coming to Guile 3

2019-06-09 Thread Mark H Weaver
Hi Ludovic, Ludovic Courtès writes: > As Dave Thompson wrote on IRC yesterday, this can make a significant > difference for applications such as graphics and game engines. Yes, it's especially important to be able to avoid heap allocation in games, where GC pauses can be painful. However, any a

Re: Immediate doubles (up to 2^256) and rationals coming to Guile 3

2019-06-09 Thread Mark H Weaver
I should mention that I'm very open to suggestions Andy might have about any of this. The new approach I'm currently working on with tagged pair pointers requires changes to both the VM and the compiler, and I'm not confident that I've made the best choices there. I've made some preliminary choic