Hi Mikael and welcome back!
*But*, the proper implementation of syntax-toplevel? requires
> modification of psyntax.scm and adding it to the (system syntax)
> module. I didn't want to do this until I've had your comments, so the
> present patch has its own syntax-object accessors (which breaks
>
On Mon, Oct 22, 2012 at 8:31 PM, Stefan Israelsson Tampe
wrote:
>> Comments? Can I add syntax-toplevel? to psyntax.scm and (system
>> syntax)?
> [...]
> I can answer with some kind of suggestion here.
>
> in (system syntax) there is syntax-local-binding which you can use for
> example as
>
>
> (d
Yes in that case this stands on it's own!
/Stefan
On Mon, Oct 22, 2012 at 9:11 PM, Mikael Djurfeldt wrote:
> On Mon, Oct 22, 2012 at 8:31 PM, Stefan Israelsson Tampe
> wrote:
> >> Comments? Can I add syntax-toplevel? to psyntax.scm and (system
> >> syntax)?
> > [...]
> > I can answer with some
On Mon, Oct 22, 2012 at 1:11 AM, Mikael Djurfeldt wrote:
> Comments? Can I add syntax-toplevel? to psyntax.scm and (system
> syntax)? Do you think it is reasonable to submit something along the
> line of guile.init.diff to slib guile.init?
If I get an OK, then I would of course put some further
Hi Mikael!
It's great to see you on guile-devel again, and it would be good to have
a working slib on Guile 2. Thanks for working on this :)
Mikael Djurfeldt writes:
> Comments? Can I add syntax-toplevel? to psyntax.scm and (system
> syntax)?
FWIW, it sounds reasonable to add something like '
Hi all,
I'm looking for a Guile module for OpenGL. I found GuileGL [1] and
guile-gl [2], but both seem abandoned, and Guile website says Mesa
interface is pending.
For the moment, I've started a new wrapper for GL using smobs so we can
play with garbage collection too.
Greetings.
[1] http