Hi!
I think, that better way is (this is example only) :
typedef struct _Machine Machine;
struct _Machine {
gint machine_number;
gchar *machine_name;
gchar *model;
gchar *operator;
/* ... */
};
Machine *machine_new(gint machine_number,
const gchar
Hi Kim,
You can find a really complete GObjects tutorial at
http://www.le-hacker.org/papers/gobject/
If you don't really know where to start have a look at the boilerplate
gobject code in this tutorial.
Good luck,
Mathias
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I have written a fairly comprehensive industrial display program, and
would like to rewrite version 2 in a better way. In version 1 I used
arrays of structs to manage various portions of the data, for example:
struct machine{
gint machineNumber;
gchar machineName[30];
gchar model[30];