Yes, but the problem is that I can't wait until the
the handler is called.
I want to be able to refresh it even if there is a
pause just after my call to function.
I am making a program treating images from a webcam.
For reasons that would be long to explain, I need to
be able to refresh the drawi
On Wed, May 10, 2006 at 09:29:31AM -0700, temp temp wrote:
> I have a problem creating a function that will draw the contents of a buffer
> into a drawing area.
>
> Here is the function I call when I want to draw the contents of "buffer" into
> the drawingarea designated by "area":
>
> int draw
Hi,
I have a problem creating a function that will draw the contents of a buffer
into a drawing area.
Here is the function I call when I want to draw the contents of "buffer" into
the drawingarea designated by "area":
int draw_in_widget(GtkWidget *area,unsigned char* buffer,int img_height,int