Re: Confused about GDKPixBuf/Cairo interaction

2013-02-20 Thread Colomban Wendling
Le 19/02/2013 01:45, Rena a écrit : > On Mon, Feb 18, 2013 at 9:24 AM, Colomban Wendling > [...] > > Well, my emulator gets the pixel data from gdk_pixbuf_get_pixels() and > writes into that buffer directly; that way it doesn't have to know > anything about GDK and can draw pixels by just writing

Re: Confused about GDKPixBuf/Cairo interaction

2013-02-20 Thread Edscott Wilson
2013/2/18 Colomban Wendling > > Or maybe I got you wrong and you'd like to *draw* on your GdkPixbuf? > I'm afraid this just isn't possible directly. If you really want to do > that, you'll probably have to manually do some pixel conversion. You > can create a Cairo surface of the pixbuf's size,

Re : Confused about GDKPixBuf/Cairo interaction

2013-02-20 Thread Lucas Levrel
--- En date de : Lun 18.2.13, Rena a écrit : > Recently I've been developing a Game Boy emulator > that uses GtkDrawingArea and GdkPixbuf to display the game > screen. > > In addition to the game output I want to also be able to draw text and > shapes on the display window, and Cairo seems to be

Re: Confused about GDKPixBuf/Cairo interaction

2013-02-18 Thread Colomban Wendling
Le 18/02/2013 14:50, Rena a écrit : > On Mon, Feb 18, 2013 at 8:35 AM, Colomban Wendling > wrote: >> Hi, >> >> Le 18/02/2013 11:10, Rena a écrit : >>> Hi, just joined the mailing list, been using GTK and related projects >>> for a while now. Recently I've been developing a Game Boy emulator >>> th

Re: Confused about GDKPixBuf/Cairo interaction

2013-02-18 Thread Colomban Wendling
Hi, Le 18/02/2013 11:10, Rena a écrit : > Hi, just joined the mailing list, been using GTK and related projects > for a while now. Recently I've been developing a Game Boy emulator > that uses GtkDrawingArea and GdkPixbuf to display the game screen. > > In addition to the game output I want to al