I deal with object state (direction of travel, phaser firing, speed,
acceleration/deceleration) thru a application framework triggered update
event which is broadcast to all physical objects (a in-space
minesweeping game.)
The broadcasted event includes data about for example :
1 the program-estim
mån 2012-03-19 klockan 13:37 -0800 skrev Christopher Howard:
> So, you mean, receive both key press and key release events, and then
> maintain my own tracking of whether or not the key is currently being
> held down? Okay, that makes sense to me, provided of course I can be
> certain that all key