Re: [go-nuts] CGO & Plugins

2017-06-04 Thread Ian Lance Taylor
On Sun, Jun 4, 2017 at 3:01 AM, dc0d wrote: > > Some clarifications on future of plugins would be nice though. To be honest I thought plugins would have fewer problems than they would up having. And in any case the API seems fine, so any reworking can preserve the API. I think the future of plu

Re: [go-nuts] CGO & Plugins

2017-06-04 Thread dc0d
Thanks for the post! I don't think those caveats could be a setback. Some clarifications on future of plugins would be nice though. On Saturday, June 3, 2017 at 6:32:22 PM UTC+4:30, Nick Groenen wrote: > > On 2017-06-02 19:24:40, Michael Brown wrote: > >Do you have any references on the stabili

Re: [go-nuts] CGO & Plugins

2017-06-03 Thread Nick Groenen
On 2017-06-02 19:24:40, Michael Brown wrote: Do you have any references on the stability of the current plugin system that I can use for reference? I'm building a system now that I contemplate using with some plugins and I'd like to know up front the challenges. I wrote a blogpost on plugins e

Re: [go-nuts] CGO & Plugins

2017-06-02 Thread Michael Brown
Do you have any references on the stability of the current plugin system that I can use for reference? I'm building a system now that I contemplate using with some plugins and I'd like to know up front the challenges. On Friday, June 2, 2017 at 7:39:40 PM UTC-5, Ian Lance Taylor wrote: > > On Fr

Re: [go-nuts] CGO & Plugins

2017-06-02 Thread Ian Lance Taylor
On Fri, Jun 2, 2017 at 3:55 PM, dc0d wrote: > > Assuming we have some cgo packages, is it fine to place them inside a plugin > (added in Go 1.8)? > > It seems to ease deployment (on the same platform) and save some compilation > time. But I'm not sure if it's safe to do so, mixing cgo & plugins.