This might be https://github.com/golang/go/issues/34457 (at least, Brian's
repro). When a goroutine finishes, we deallocate its stack, and that
deallocation will eventually be given back to the OS.
The Goroutine descriptor, however, will live forever. We'll reuse it for
new goroutines, but it ne
This is memory allocated as reported by go itself, not by the OS.
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To vie
Just to note, from a Perl background (learning Go atm so this may not
apply, just trying to indicate it may be "normal"), I think this isn't
necessarily unusual for a process to not free up memory, and it's an OS
limitation (again I may be barking up the wrong tree). Elsewhere (i.e not
Go), I've go
>From further research (and anybody correct me if this is wrong), when the
GC does collect memory the profile shrinks, but *no memory is returned to
the system*. Any future allocations will try to use memory from the pool of
previously collected objects before asking the system for more. This i
Also, I don't think it's the Stack. If you replace Alloc with HeapAlloc...
it's all there.
On Sunday, April 18, 2021 at 12:33:20 PM UTC-5 Trig wrote:
> Correct... the example using time.Sleep didn't run on the playground. The
> original post I made, I provided the link with just a goroutine w
Correct... the example using time.Sleep didn't run on the playground. The
original post I made, I provided the link with just a goroutine with an
empty function.
At least you were able to reproduce what I'm inquiring about. I'll look
further into this, but surely unused and finished goroutine
What do you mean by "It won't work on the playground"? It runs for me.
Are you saying you get different results when running locally? If so, what
version of go are you running locally, on what platform, and what do you
see?
Or are you saying the problem is really with something like this?
ht
Sorry, for clarification... the above should be, if you 'put something like
time.Sleep(time.Second * 1) *in the go routine*...'
On Sunday, April 18, 2021 at 12:32:39 AM UTC-5 Trig wrote:
> Can somebody tell me why this is? It won't work on the playground;
> however, put something like time.Sle