OK, it sounds like it's more complicated than I thought to expose those
screen dimensions to the API.
There are a good (and growing) number of designers like me who code and the
gomobile tool is too barebones at the moment to be productive for testing
UI across multiple screen size or horizontal v
In my experience, designers aren't writing code or demoing experiences in
native code.
If they were, it wouldn't be that dissimilar to what I already see, either
resizing a window or choosing a specific window size in chrome dev tools.
Put bluntly, designers just aren't affected here and I think
OK, so designers will want to quickly test their app at specific screen
sizes. I think we just need to determine the best option because there
doesn't seem to be a gomobile best practice.
It sounds like we have the following options:
1. Run a script to resize the window (
http://www.labnol.org/sof
> but I still want to test my app at explicit screen sizes
testing on actual hardware is still going to be the best, but I'd imagine
there's something out there for OSX that'd let you specify the exact window
size (of any window open).
> Also, Android best practices does recommend as an option cr
Thanks. I'm wondering how I can test my UI efficiently with gomobile. So,
I will create a responsive design as you recommend, but I still want to
test my app at explicit screen sizes to mimic the actual user experience,
rather than approximate it.
The use case is someone who wants to support iPho
On Fri, Jun 10, 2016 at 12:45 PM, Nigel Tao wrote:
> I'd consider a patch that changed the hard-coded value to a more
> phone-like aspect ratio instead of 1:1. Maybe 4:3 or 5:3 or 3:2 or
> 16:9 but as you can see there are multiple bike-shedding options and
> no single one is obviously 'correct'.
On Tue, Jun 14, 2016 at 4:53 AM, Andy Brewer wrote:
> I agree that good mobile UI should be responsive. I'm thinking this feature
> would be useful for testing your app on those wide range of mobile screen
> sizes. Right now, it's difficult to test apps made with gomobile because the
> viewport ne
I agree that good mobile UI should be responsive. I'm thinking this feature
would be useful for testing your app on those wide range of mobile screen
sizes. Right now, it's difficult to test apps made with gomobile because
the viewport needs to be resized manually to see all the content.
1. Would