Thanks Chris!
I'll go through the documentation to understand this new approach.
Pablo
On Mon, Jan 23, 2017 at 12:19 PM, Chris Lu wrote:
> Thanks! This page has a little more details.
>
> https://github.com/chrislusf/gleam/wiki/Write-Mapper-Reducer-in-Go
>
> LuaJIT is fast. But Go code is more
Thanks! This page has a little more details.
https://github.com/chrislusf/gleam/wiki/Write-Mapper-Reducer-in-Go
LuaJIT is fast. But Go code is more manageable and can have more
complicated logic with libraries. Sacrificing the readability with extra
type casting from interface{} seems a small cos
That's great news Chris! Is it documented anywhere with some more detail this
pure Go implementation? I'd love to know more about how you overcame the
initial problems such as external code execution that lead you to choose LuaJit
in the first place.
Thanks,
Pablo
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See https://github.com/chrislusf/gleam/blob/master/README.md
Many people may know Gleam used to support only LuaJIT for distributed map
reduce.
After several rounds of re-thinking, I came down to this syntax to do it
via pure Go. Please let me know whether it seems ok or can be better.
Chris