> On 1. Nov 2024, at 19:20, Ian Lance Taylor wrote:
>
> On Fri, Nov 1, 2024 at 11:08 AM Stephan Lukits
> wrote:
>>
>> from my research I found it could be helpful to exectue gcc with the
>> `--mfloat-abi=hard` option; but I couldn't figure how to in
from my research I found it could be helpful to exectue gcc with the
`--mfloat-abi=hard` option; but I couldn't figure how to inject that option?
```
~/go/src/hellogio $ go build .
# example.con/rpi3/hellogio
/usr/local/go/pkg/tool/linux_arm/link: running gcc failed: exit status 1
/usr/bin/gcc -m
Stephan Lukits
> On 25 Mar 2022, at 20:41, 'Michael Toy' via golang-nuts
> wrote:
>
> The discussion is quite informative
https://m.youtube.com/watch?v=ynoY2xz-F8s
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> On 3 Jan 2021, at 9:15, atd...@gmail.com wrote:
>
> Hello,
>
> I am currently in need of a css stylesheet parser to retrieve the CSSOM as a
> go datastructure.
> (probably in a map[*selector* string]map[*cssproperty* string]interface{})
>
> The existing Go libraries that can be found onli
On 9/19/20 10:45 AM, Alex Mills wrote:
[...]
this will clear the current line in the terminal, so I can achieve
something like a status line, but I cannot figure out how to do this
with Golang, anyone know?
https://play.golang.org/p/B5ZShtSizEy
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Thank you for your effort! It's not so much about terminology but more
about avoiding duplicate code.
And a way to do that is abstraction and specialization (has not necessarly
something to do with inheritance).
So after your explanation I would then
- factor everything from NotInS which can be
Assume a public interface I with two methods NotInS and M whereas NotInS
is calling M. An implementation i of I which implements NotInS and M as
well as a specialization s of i which only implements M. Finally a
constructor whose return-type is I returns a pointer to an instance of
s. Callin
On 9/12/20 8:27 PM, Andy Hall wrote:
Thanks Martin...I'll be sure to add a mutex lock and unlock either
side of the map call...probably shouldn't have chosen a networked
multi-player game as my first project but I sure am learning a lot !!
It's a very fun language too.
There is also *sync.Map*
On 9/12/20 8:25 AM, Tamás Gulácsi wrote:
database/sql.DB is a pool. If you don't want to close it,
SetMaxIdleConns(1), or better, use a db.Conn().
Thanks for the hint.
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On Friday, 11 September 2020 at 21:04:11 UTC+3 mar...@gmail.com wrote:
> Which sqlite driver are you using? That sounds like a bug.
>
"github.com/mattn/go-sqlite3"
>
> On Fri, Sep 11, 2020 at 10:56 AM Stephan Lukits wrote:
>
>> I passed a string-type poi
I passed a string-type pointer (as last destination) to a sql.DB.Query call
which had a NULL value as field value. No error was returned and all other
fields got the appropriate values but the connection was silently closed.
I noticed because it was an in-memory (sqlite3) database which all of
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