thankfully I chose to learn go as my first language...so all good then :-)
On Monday, October 5, 2020 at 10:23:32 AM UTC+1 era...@gmail.com wrote:
> I believe all these are statements of facts based on practical
> observations that one finds out that to learn GO one needs to unlearn and
> then
over and read compared to most other languages. i hope this tip
> might help you answer other questions yourself as well.
>
> have fun!
>
> On 13.09.20 10:19, Andy Hall wrote:
> > thanks martin...it seems with no query handling the database Next func
> > does not run any
eed the results scanned into a go slice, consider
> using query row with a sql select count(*) … query and scan, then check
> the resulting integer.
>
> have fun!
>
> On 12.09.20 21:16, Andy Hall wrote:
> > the database.Query func does not return ErrNoRows unlike the
> >
project and go back to the docs as you suggest
rather than ploughing through every problem I come across...as fun as that
can be.
On Saturday, September 12, 2020 at 8:02:31 PM UTC+1 b.ca...@pobox.com wrote:
> On Saturday, 12 September 2020 19:36:18 UTC+1, Andy Hall wrote:
>>
>> to h
the database.Query func does not return ErrNoRows unlike the
database.QueryRow func so how to I handle an empty set when I wish to run a
query which returns multiple rows...
// tell other players in the room you have entered
rows_users, err := database.Query("SELECT username FROM users WHERE roo
hen testing the map ?
On Sat, 12 Sep 2020 at 18:33, Andy Hall wrote:
>
> thanks brian...I have looked at sync / channels but I think the
> simplicity of mutex should work fine for me.
>
> On Sat, 12 Sep 2020 at 18:13, Brian Candler wrote:
> >
> > On Saturday, 1
thanks brian...I have looked at sync / channels but I think the
simplicity of mutex should work fine for me.
On Sat, 12 Sep 2020 at 18:13, Brian Candler wrote:
>
> On Saturday, 12 September 2020 17:04:19 UTC+1, mb0 wrote:
>>
>> a global map is the way to go, however writing an reading the map fro
ay it is usually solved is by adding another
> sync.Mutex (mutually exclusive) variable to ensure only one go routine at a
> has access to the map.
>
> https://godoc.org/sync#Mutex
>
> just a heads up, have fun!
>
> On 9/12/20 2:46 PM, Andy Hall wrote:
>
> OK so I
OK so I just moved the declaration of the map to the package itself which
makes it universal...all working as expected. Thanks.
On Saturday, September 12, 2020 at 1:35:49 PM UTC+1 Andy Hall wrote:
> So this works fine...
>
> func handleConnection(c net.Conn) {
> // get user detail
is outside of a goroutine...
On Saturday, September 12, 2020 at 7:55:34 AM UTC+1 Andy Hall wrote:
> I think this is exactly what I need to do...thanks very much. I'm looking
> forward to implementing it.
>
> On Saturday, September 12, 2020 at 5:43:09 AM UTC+1 Shulhan wrote:
>
>
I think this is exactly what I need to do...thanks very much. I'm looking
forward to implementing it.
On Saturday, September 12, 2020 at 5:43:09 AM UTC+1 Shulhan wrote:
>
>
> Pada tanggal Sab, 12 Sep 2020 02.54, Andy Hall
> menulis:
>
>> if I have multiple clients
if I have multiple clients connected to a tcp server and I wish to write
back to specific connections I can record the net.Conn value and then use
the Write method on it...but when using Println I get the following for two
clients...
&{{0xc94000}}
&{{0xc94080}}
which when testing with
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