might be more helpful to
> see how a responsive approach there really blows concerns for different
> sizes or a particular startup size away from concern.
>
> On Fri, Jun 17, 2016, 5:52 PM Andy Brewer wrote:
>
>> OK, so designers will want to quickly test their app at specific s
an emulator
>
> There's nothing prohibiting either. Here's an old screenshot from
> something I put together that was running on an emulator and used the
> screenshot util from android studio to frame it:
> http://i.imgur.com/M5Jj6hJ.png
>
> On Fri, Jun 17, 2016 at 12:23
Thanks. I'm wondering how I can test my UI efficiently with gomobile. So,
I will create a responsive design as you recommend, but I still want to
test my app at explicit screen sizes to mimic the actual user experience,
rather than approximate it.
The use case is someone who wants to support iPho
el Tao wrote:
> On Tue, Jun 7, 2016 at 9:38 AM, Andy Brewer wrote:
> > Basically, GoMobile binaries are always rendered in an 800x800 window.
> The
> > window can be resized, but only manually, not through code. Apparently,
> the
> > 800x800 value is hard co