Sorry, for clarification... the above should be, if you 'put something like
time.Sleep(time.Second * 1) *in the go routine*...'
On Sunday, April 18, 2021 at 12:32:39 AM UTC-5 Trig wrote:
> Can somebody tell me why this is? It won't work on the playground;
> however, put something like time.Sle
Can somebody tell me why this is? It won't work on the playground;
however, put something like time.Sleep(time.Second * 1) and put the last
allocs in a loop... and you'll see it's literally MBs of Allocs used that
never get released.
What am I doing wrong, or not understanding here? I thought
reflect.Value.UnsafeAddr has the commence attached like that:
//go:nocheckptr
// This prevents inlining Value.UnsafeAddr when -d=checkptr is enabled,
// which ensures cmd/compile can recognize unsafe.Pointer(v.UnsafeAddr())
// and make an exception.
Seems it is saying unsafe.Pointer(reflect.Valu
Having read about some of the enhancements in 1.16 we were expecting
perhaps a minor performance increase from 1.16. However testing has
revealed performance degradation of 9% compared to 1.15. We haven't dug
into this deeper yet, but I was curious if anyone else has experienced
anything simila
Patrick,
A similar proposal has just been accepted for encoding/csv:
encoding/csv: add the ability to get the line number of a record #44221
https://github.com/golang/go/issues/44221
Peter
On Saturday, April 17, 2021 at 12:45:11 PM UTC-4 Patrick wrote:
> I have my own programming language (a
I have my own programming language (a bit similar to XSLT) and the XML can
be valid but there still might be an error such as an uninitialised
variable. I'd like to present feedback to the user on which line the error
occurred.
I am thinking about opening an issue on GitHub and providing a (sim
Don't know what you're trying to do, but the only time I've wanted the line
number during decoding is when an error occurs. Then I retrieve it using
xml.SyntaxError, assuming that 'error' is of type *xml.SyntaxError.
On Friday, April 16, 2021 at 8:44:19 AM UTC-6 Patrick wrote:
> Hello all,
>
>