Jeff King writes:
>> I use git mostly for game-development which means I have to deal with
>> a lot of binary files (images, sound files etc).
>>
>> When I came to a point where I had run image optimization on a
>> branch, I wanted to know of course how much smaller the new branch
>> was in comp
On 03/29/2013 07:49 PM, Jeff King wrote:
On Fri, Mar 29, 2013 at 07:07:32PM +0100, Matthias Krüger wrote:
I use git mostly for game-development which means I have to deal with
a lot of binary files (images, sound files etc).
When I came to a point where I had run image optimization on a
branch
On Fri, Mar 29, 2013 at 07:07:32PM +0100, Matthias Krüger wrote:
> I use git mostly for game-development which means I have to deal with
> a lot of binary files (images, sound files etc).
>
> When I came to a point where I had run image optimization on a
> branch, I wanted to know of course how m
I use git mostly for game-development which means I have to deal with a
lot of binary files (images, sound files etc).
When I came to a point where I had run image optimization on a branch, I
wanted to know of course how much smaller the new branch was in
comparison to master.
Problem was that
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