Am 06.06.2014 13:10, schrieb Stepan Kasal:
> Hi Karsten,
>
> On Fri, Jun 06, 2014 at 11:43:03AM +0200, Karsten Blees wrote:
>> Thinking about this some more, the best solution is probably to
>> eliminate the problem altogether by adding inline-wrappers for
>> required CRT-functions, e.g.:
>
> Yes
Hi Karsten,
On Fri, Jun 06, 2014 at 11:43:03AM +0200, Karsten Blees wrote:
> [...] Assume all other callers are written
> 'mingw_foo', as suggested by Hannes, and no one except 'mingw_foo'
> has the need to call MSVCRT's 'foo' directly. Then its irrelevant
> whether the #undef is at the top or imm
Am 06.06.2014 10:32, schrieb Stepan Kasal:
> Hello,
>
> On Fri, Jun 06, 2014 at 12:00:51AM +0200, Karsten Blees wrote:
>> Am 05.06.2014 18:56, schrieb Johannes Sixt:
>>> Within mingw.c, if some other function inside mingw.c wants to use
>>> mingw_unlink, then it should be written as 'mingw_unlink(
Hello,
On Fri, Jun 06, 2014 at 12:00:51AM +0200, Karsten Blees wrote:
> Am 05.06.2014 18:56, schrieb Johannes Sixt:
> > Within mingw.c, if some other function inside mingw.c wants to use
> > mingw_unlink, then it should be written as 'mingw_unlink(foo)', not
> > 'unlink(foo)'.
> I very much like t
Am 05.06.2014 18:56, schrieb Johannes Sixt:
> Am 05.06.2014 10:05, schrieb Stepan Kasal:
>> mingw.c defines several wrapper functionsi, like mingw_unlink().
>> These wrappers are deployed by macros like this:
>> #define unlink mingw_unlink
>> The function itself is preceded by #undef, leaving
Am 05.06.2014 10:05, schrieb Stepan Kasal:
> mingw.c defines several wrapper functionsi, like mingw_unlink().
> These wrappers are deployed by macros like this:
> #define unlink mingw_unlink
> The function itself is preceded by #undef, leaving the wrapper out
> of the game for the rest of min
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