way i can get result faster
you can see the image here
http://blenderartists.org/forum/showthread.php?t=154621
thank you
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http://wiki.cgsociety.org/index.php/Portrait?thumbnail
if i will chose gimp ,cause i know it a bit.
what will be the best and fast way to do it ?
thanks again
>On Mon, May 4, 2009 at 5:57 PM, shay t. wrote:
>> hello i want to create a texture for
>> a 3d model
>> so i to
o learn a new program)
>
>here is one for example of using gimp to do so
>http://wiki.cgsociety.org/index.php/Portrait?thumbnail
>
>if i will chose gimp ,cause i know it a bit.
>what will be the best and fast way to do it ?
>
>thanks again
>
>
>
>
>>On Mo
result faster:
>
>Yes with the resynthesizer plugin.
>
>(or with hugin but, if only for that hugin may be a overkill )
>
>
>
>
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ant
>>> >
>>> > my question is:
>>> >
>>> > is there is any way i can get result faster:
>>
>>Yes with the resynthesizer plugin.
>>
>>(or with hugin but, if only for that hugin may be a overkill )
>>
>>
>>
>>
>
>
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material have little bumps
with different shapes in each little bump
how can i generate a texture like this in gimp
black and white will be also greate
thank you
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>
>Convert image to grayscale
>
>Copy out a small section and save as a .pat file
>
>
i dont understand how grayscale can help
thank u
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ent colors
on curves , changing the line _/
wont effect the histogram on the background
any way i can share my result on this page ?
sotty i am no expert on gimp
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forget that you should use offset multiple times different
>>values, otherwise you will have zones that are hard to touch up).
>>
>>GSR
>>
>>
>
>)-:
>no luck there doing that
>
>for start noise was creating noise with different colo