On Thursday 08 June 2006 09:17 am, Michael Schumacher wrote:
> > Von: "Joao S. O. Bueno Calligaris" <[EMAIL PROTECTED]>
> >
> > On Thursday 08 June 2006 05:07 am, Michael Schumacher wrote:
> > > > Von: Alf Lacis <[EMAIL PROTECTED]>
> > > >
> > > > A better way of doing textures would be to show 'ph
>This is a Portuguese tutorial. Following the pics is no
>difficult achieve the same result.
>
>http://www.gimp.com.br/tutoriais/jaguar/ver2_2.html
>
>Gilberto
Thanks, Gilberto: Google made a passable translation for us ignorant
Westerners who only have one language at:
http://translate.google.
Hi,
[EMAIL PROTECTED] (2006-06-08 at 0822.52 -0300):
> On Thursday 08 June 2006 05:07 am, Michael Schumacher wrote:
> > > Von: Alf Lacis <[EMAIL PROTECTED]>
> > >
> > > A better way of doing textures would be to show 'phantom' copies
> > > of the tiled image like this:
> >
> > http://bugzilla.gnome
hoi ich meine foto was mache ich ?
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> At least I don't read this mail as a basic "help, can someone please show me
> how to make a seamless texture?" message.
>
This is a portuguese tutorial. Following the pics is no difficult achieve the
same result.
http://www.gimp.com.br/tutoriais/jaguar/ver2_2.html
Gilberto
> Von: "Joao S. O. Bueno Calligaris" <[EMAIL PROTECTED]>
> On Thursday 08 June 2006 05:07 am, Michael Schumacher wrote:
> > > Von: Alf Lacis <[EMAIL PROTECTED]>
> > >
> > > A better way of doing textures would be to show 'phantom' copies
> > > of the tiled image like this:
> >
> > http://bugzilla.
On Thursday 08 June 2006 05:07 am, Michael Schumacher wrote:
> > Von: Alf Lacis <[EMAIL PROTECTED]>
> >
> > A better way of doing textures would be to show 'phantom' copies
> > of the tiled image like this:
>
> http://bugzilla.gnome.org/show_bug.cgi?id=327175
>
Do'h??
I thought the one line answer
> Von: Alf Lacis <[EMAIL PROTECTED]>
> A better way of doing textures would be to show 'phantom' copies of the
> tiled image like this:
http://bugzilla.gnome.org/show_bug.cgi?id=327175
HTH,
Michael
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Tiling is described on http://www.gimp.org/tutorials/Tileable_Textures/
as "Select Layer -> Transform -> Offset. Then choose the convient
"x/2, y/2" option, and hit OK. "
This is pretty awful.
Is this question better raised at the 'developers' mailing list?
A better way of doing textures would