ggimesa+multi problem

1999-10-12 Thread Justin Cormack
I don't seem to be able to run ggiMesa on the multi target. I am using Mesa 3.1beta3 and libggi 2.0b2.1 I can run (say) gears on a tile target, X target etc, but with any multi I get [jpc1@herring demos]$ setenv GGI_DISPLAY 'multi:(X):(X)' [jpc1@herring demos]$ ./gears2 320 200 320 400 16 1 Gen

Re: ggimesa+multi problem

1999-10-13 Thread Justin Cormack
> > On Tue, Oct 12, 1999 at 10:30:30AM +0100, Justin Cormack wrote: > > I don't seem to be able to run ggiMesa on the multi target. > > Probably because the multi target doesn't provide a directbuffer. Ah yes. ok, I need to save some Mesa images to a file. As multi

Re: ggimesa+multi problem

1999-10-15 Thread Justin Cormack
> > > > > On Tue, Oct 12, 1999 at 10:30:30AM +0100, Justin Cormack wrote: > > > I don't seem to be able to run ggiMesa on the multi target. > > > > Probably because the multi target doesn't provide a directbuffer. > > Ah yes. > > ok,

Re: ggimesa+multi problem

1999-10-15 Thread Justin Cormack
> > > > I found the problem - ggiglut never calls ggiClose(), so there is no > > clean termination (leaves fb in odd state too). Fixed this by adding > > a close function to glut - there ought to be one anyway, I would > > count this as a glut bug. > > Is this with Mesa from CVS ? If it is I wi

Re: how to display 30 frames/second?

1999-10-22 Thread Justin Cormack
> > > --cWoXeonUoKmBZSoM > Content-Type: text/plain; charset=us-ascii > > On Thu, Oct 21, 1999 at 11:28:12AM +0200, [EMAIL PROTECTED] wrote: > > Hi ! > > > > > i have a yuyv-rgb routine that gives me 13 fps at 756x568. > > > > I'd like to have a look. I've written a bunch of those as well, an

Re: Multiple users

1999-11-08 Thread Justin Cormack
> > Hi ! > > > I've recently gotten a USB mouse and keyboard, and started looking > > at the Linux USB code. Yesterday I added support in LibGII for USB > > mice under Linux (use protocol "lnxusb"), and am now using my > > MouseMan Wheel with mhub. > > Great ! > > > Works great with all four

Re: Statement: Graphics Support for Intel 810

1999-01-16 Thread Justin Cormack
No. Redhat XFCom has always been for binary only drivers. Last thing I saw there was neomagic drivers a long time back. RH sign NDAs for these justin > > About the I810 - I just found this. Take a look at > > ftp://ftp.redhat.com/XFCom/XFCom-i810-glibc2.1-1.0.0-rh61.i386.rpm > > That m

ggi-glide-mesa

1999-12-01 Thread Justin Cormack
Now that the Glide 3 sources are out, we would like a ggi-glide-mesa 3D accelerated driver for Voodoo graphics cards, but unfortunately I dont have time to write one. However I will send anyone who will write one a Voodoo3 3000 card... might be able to arrange a G400 too. (desperate to get rid of

file target problem

2000-01-04 Thread Justin Cormack
The file target in ggi-devel-000103 invariably segfaults if you ask the file target to write a ppm file rather than a raw file (can send more debugging info if you need it). Works fine in 2.0b2.1. The file target code is the same, so must be somewhere else. LibGGI: Disposing "generic-stubs" L

Re: LibGGI3D

2000-01-25 Thread Justin Cormack
> > Andreas Beck wrote: > > So IMHO one should rather _avoid_ multithreading, except for _large_ > > independent tasks. The natural way to do this is in the user program, like > > separating input, scene calculation and rendering. This is certainly necessary. > > Finally, this issue of havin

Re: evstack, Results of multi-headed quake test, and input fun

2000-02-18 Thread Justin Cormack
> > > The really cool thing would be, if you could give the angles at which the > > individual monitors are to quake, and it would render an individual picture > > for each one. > > You can write that code, I sure don't plan on it. ;> I do actually plan on writing this, for various reasons, j

Re: evstack, Results of multi-headed quake test, and input fun

2000-02-21 Thread Justin Cormack
> > > > Sure, and you could simply draw two or three screens that way instead of > > drawing six. In fact, if you ever get GL hardware support in GGI, it > > might be possible to have 3 screens rendered in HARDWARE.. That would > > just seriously kick ass! > > > Howdy!!! > > I back from m

Re: evstack, Results of multi-headed quake test, and input fun

2000-02-22 Thread Justin Cormack
> > There is a GGI Glide target, but it's 2D. What's wanted is accellerated > > hardware 3D.. Something that CAN render 3 screens of Quake at a decent > > FPS. => > > I agree. So where do we start? First voodoo cards like many cards are > triangle bases. Any triangle support? The next thing i

Re: OpenGL and GGI

2000-02-28 Thread Justin Cormack
> > On Mon, 28 Feb 2000, James A Simmons wrote: > > > > > On Sun, 27 Feb 2000, teunis wrote: > > > > > Heya. > > > Is it possible to do an accelerated 2D driver under OpenGL? > > > > > > Should be, I can't see why not. > > > > Yes you can. The 3D stuff would have to be software rendered onto

Re: OFFTOPIC: which 3D card to buy

2000-02-29 Thread Justin Cormack
> > On Tue, Feb 29, 2000 at 09:26:27AM +0100, Erik Thiele wrote: > > which 3D card should i buy > [.. everything boils down to GL or rather mesa ..] > > Well, you can't go wrong with 3dfx. It's got the most stable highest > performance drivers out there. True if you want to run fullscreen, and

Re: fb-dev, fbdev as display target for GGI, HOWTO ???

2000-03-13 Thread Justin Cormack
> Did that /dev/fb0 is "up". > > > > > Other than that LibGGI should autodetect fbdev and use it. Make sure of > > course, that the user has rw- permissions on the fb device in question. > > > > Hmm. When I changed GGI_DISPLAY to 'fbdev', under X, the screen goes black > and looks very rude

embedded qt

2000-03-21 Thread Justin Cormack
http://www.trolltech.com/announce/embeddedqt.html Trolltech are producing a version of Qt that doesnt require X, running directly on the Linux framebuffer. Anyone know anything about it? It claims to offer acceleration. Justin

Re: XGGI as a nested X server

2000-05-18 Thread Justin Cormack
> > > How is a nested X server established technically? Is the window for the > the nested X server a normal X client as viewed by the hosting root X > server? And what's the trick to enabling window managers within this=20 > virtual X root server? Yes, the window is a normal X client. To run a

[utah-glx-dev] Q: future for the nv driver (fwd)

2000-05-22 Thread Justin Cormack
This was posted in the utah-glx list (@sourceforge) and rather reminded me of pingpong buffers, which we were talking about earlier. It would be nice if somehow there was a convergence towards doing the right thing, outside XFree86 4. Justin Forwarded message: > The recent official nvidia 3d d

Re: on Mesa, glide, and GGI :)

2000-06-14 Thread Justin Cormack
> > All right, bringing this up again :) > > I've got a working glide2x for 3dfx/banshee and 3dfx/3+ (afaik) under > FB/dev. > (patches available on official mailing list archive for glide-devel) > > I do -not- have a working OpenGL.. (any ideas?) > > Or, last I checked, a working GGI... but

Re: on Mesa, glide, and GGI :)

2000-06-15 Thread Justin Cormack
winterlion wrote: > > > PS: anyone know of any embedded hardware that includes a 3D accel? :) > > > > No. I guess you will have to build something. Does it have to be low > > power or just small or what? > > low power *sigh*. > I'm working with umm palmtop-style stuff. Need OpenGL :) > and acce

Re: someone mentioned a GL-target for GGI?

2000-06-15 Thread Justin Cormack
> > winterlion <[EMAIL PROTECTED]> writes: > > > Has this happened? > > It wouldn't be hard - not a big jump from glide-target anyways. > > It is impossible to write an OpenGL target, as you can't set modes > or even open something to render on with the OpenGL API. You could > write a GLX targe

Re: someone mentioned a GL-target for GGI?

2000-06-15 Thread Justin Cormack
> And on the flip side, it'd be fun if the memory-target could write onto an > OpenGL texture :) > [duable I think... not sure. I'll have to try :] > > maybe I'll just make me server handle shm-textures and try it... This would be nice. You need to call GLTexSubImage to transfer the updates. W

Re: Pomp for the page.

2000-06-19 Thread Justin Cormack
> > I was just here sitting trying to work on the pages when it dawned on me > that what we need is a really impressive show of what ggi can do right > there on the front of the web site. > > Some sort of plug-in would be cool. Is anyone working on a streaming media > plug-in for netscape or an

Re: on Mesa, glide, and GGI :)

2000-06-27 Thread Justin Cormack
> > On Tue, 20 Jun 2000, Jon M. Taylor wrote: > > > On Wed, 14 Jun 2000, Andreas Beck wrote: > > > > > > (I -really- need console accel :) > > > > > > Umm - don't know, if MesaGGI will accel much. Probably not. Jon ? > > > > Flat shaded polygons will use ggiDrawHLine(). Same as XMI. > >

Re: 3D Labs cards (Oxygen GVX210)

2000-07-13 Thread Justin Cormack
> > I can't see any mention of the G450 on the Matrox website... It still in't out. It is not very much different from the G400MAX though (it isn't the G800). > I'll be buying my new PC and GFX card in a few weeks time so I've got > until then to decide... I'd like it to be really fast for ga

Re: evdev configuration

2001-04-01 Thread Justin Cormack
> However, /dev/input/event0 appears to only provide half of the data. > All I get is pressure and tilt values, as well as button events. I'm > totally missing positional information. I guess that's what the other > (logical) devices are for (/dev/input/mouse0, /dev/input/mice) > > > > May be th

Re: evdev configuration

2001-04-01 Thread Justin Cormack
> > Justin Cormack wrote: > > > All the info should be in /dev/input/event. The mouse devices are in > > addition and just provide emulated ps/2 or similar interfaces. As far as > > I remember you should get X and Y events too (evtest at the beginning should > >

Re: More on DirectFB

2001-04-10 Thread Justin Cormack
> yeah, rather than use DirectFB as a target why not port DirectFB to use > ggi as the rendering engine. That seems to be more worthwhile. DirectGGI. > > Make sense? er isnt the point that DirectFB does accels on fb, which is why you want it as a target??? Justin