I don't seem to be able to run ggiMesa on the multi target.
I am using Mesa 3.1beta3 and libggi 2.0b2.1
I can run (say) gears on a tile target, X target etc, but
with any multi I get
[jpc1@herring demos]$ setenv GGI_DISPLAY 'multi:(X):(X)'
[jpc1@herring demos]$ ./gears2 320 200 320 400 16 1
Gen
>
> On Tue, Oct 12, 1999 at 10:30:30AM +0100, Justin Cormack wrote:
> > I don't seem to be able to run ggiMesa on the multi target.
>
> Probably because the multi target doesn't provide a directbuffer.
Ah yes.
ok, I need to save some Mesa images to a file. As multi
>
> >
> > On Tue, Oct 12, 1999 at 10:30:30AM +0100, Justin Cormack wrote:
> > > I don't seem to be able to run ggiMesa on the multi target.
> >
> > Probably because the multi target doesn't provide a directbuffer.
>
> Ah yes.
>
> ok,
>
>
> > I found the problem - ggiglut never calls ggiClose(), so there is no
> > clean termination (leaves fb in odd state too). Fixed this by adding
> > a close function to glut - there ought to be one anyway, I would
> > count this as a glut bug.
>
> Is this with Mesa from CVS ? If it is I wi
>
>
> --cWoXeonUoKmBZSoM
> Content-Type: text/plain; charset=us-ascii
>
> On Thu, Oct 21, 1999 at 11:28:12AM +0200, [EMAIL PROTECTED] wrote:
> > Hi !
> >
> > > i have a yuyv-rgb routine that gives me 13 fps at 756x568.
> >
> > I'd like to have a look. I've written a bunch of those as well, an
>
> Hi !
>
> > I've recently gotten a USB mouse and keyboard, and started looking
> > at the Linux USB code. Yesterday I added support in LibGII for USB
> > mice under Linux (use protocol "lnxusb"), and am now using my
> > MouseMan Wheel with mhub.
>
> Great !
>
> > Works great with all four
No.
Redhat XFCom has always been for binary only drivers.
Last thing I saw there was neomagic drivers a long time back.
RH sign NDAs for these
justin
>
> About the I810 - I just found this. Take a look at
>
> ftp://ftp.redhat.com/XFCom/XFCom-i810-glibc2.1-1.0.0-rh61.i386.rpm
>
> That m
Now that the Glide 3 sources are out, we would like a ggi-glide-mesa 3D
accelerated driver for Voodoo graphics cards, but unfortunately I dont
have time to write one. However I will send anyone who will write one
a Voodoo3 3000 card... might be able to arrange a G400 too.
(desperate to get rid of
The file target in ggi-devel-000103 invariably segfaults
if you ask the file target to write a ppm file rather
than a raw file (can send more debugging info if you need
it). Works fine in 2.0b2.1. The file target code is the
same, so must be somewhere else.
LibGGI: Disposing "generic-stubs"
L
>
> Andreas Beck wrote:
> > So IMHO one should rather _avoid_ multithreading, except for _large_
> > independent tasks. The natural way to do this is in the user program, like
> > separating input, scene calculation and rendering.
This is certainly necessary.
>
> Finally, this issue of havin
>
> > The really cool thing would be, if you could give the angles at which the
> > individual monitors are to quake, and it would render an individual picture
> > for each one.
>
> You can write that code, I sure don't plan on it. ;>
I do actually plan on writing this, for various reasons, j
>
>
> > Sure, and you could simply draw two or three screens that way instead of
> > drawing six. In fact, if you ever get GL hardware support in GGI, it
> > might be possible to have 3 screens rendered in HARDWARE.. That would
> > just seriously kick ass!
>
>
> Howdy!!!
>
> I back from m
> > There is a GGI Glide target, but it's 2D. What's wanted is accellerated
> > hardware 3D.. Something that CAN render 3 screens of Quake at a decent
> > FPS. =>
>
> I agree. So where do we start? First voodoo cards like many cards are
> triangle bases. Any triangle support? The next thing i
>
> On Mon, 28 Feb 2000, James A Simmons wrote:
>
> >
> > On Sun, 27 Feb 2000, teunis wrote:
> >
> > > Heya.
> > > Is it possible to do an accelerated 2D driver under OpenGL?
> > >
> > > Should be, I can't see why not.
> >
> > Yes you can. The 3D stuff would have to be software rendered onto
>
> On Tue, Feb 29, 2000 at 09:26:27AM +0100, Erik Thiele wrote:
> > which 3D card should i buy
> [.. everything boils down to GL or rather mesa ..]
>
> Well, you can't go wrong with 3dfx. It's got the most stable highest
> performance drivers out there.
True if you want to run fullscreen, and
> Did that /dev/fb0 is "up".
>
> >
> > Other than that LibGGI should autodetect fbdev and use it. Make sure of
> > course, that the user has rw- permissions on the fb device in question.
> >
>
> Hmm. When I changed GGI_DISPLAY to 'fbdev', under X, the screen goes black
> and looks very rude
http://www.trolltech.com/announce/embeddedqt.html
Trolltech are producing a version of Qt that doesnt require
X, running directly on the Linux framebuffer. Anyone know
anything about it? It claims to offer acceleration.
Justin
>
>
> How is a nested X server established technically? Is the window for the
> the nested X server a normal X client as viewed by the hosting root X
> server? And what's the trick to enabling window managers within this=20
> virtual X root server?
Yes, the window is a normal X client. To run a
This was posted in the utah-glx list (@sourceforge) and rather reminded
me of pingpong buffers, which we were talking about earlier.
It would be nice if somehow there was a convergence towards doing the
right thing, outside XFree86 4.
Justin
Forwarded message:
> The recent official nvidia 3d d
>
> All right, bringing this up again :)
>
> I've got a working glide2x for 3dfx/banshee and 3dfx/3+ (afaik) under
> FB/dev.
> (patches available on official mailing list archive for glide-devel)
>
> I do -not- have a working OpenGL.. (any ideas?)
>
> Or, last I checked, a working GGI... but
winterlion wrote:
> > > PS: anyone know of any embedded hardware that includes a 3D accel? :)
> >
> > No. I guess you will have to build something. Does it have to be low
> > power or just small or what?
>
> low power *sigh*.
> I'm working with umm palmtop-style stuff. Need OpenGL :)
> and acce
>
> winterlion <[EMAIL PROTECTED]> writes:
>
> > Has this happened?
> > It wouldn't be hard - not a big jump from glide-target anyways.
>
> It is impossible to write an OpenGL target, as you can't set modes
> or even open something to render on with the OpenGL API. You could
> write a GLX targe
> And on the flip side, it'd be fun if the memory-target could write onto an
> OpenGL texture :)
> [duable I think... not sure. I'll have to try :]
>
> maybe I'll just make me server handle shm-textures and try it...
This would be nice. You need to call GLTexSubImage to transfer the updates.
W
>
> I was just here sitting trying to work on the pages when it dawned on me
> that what we need is a really impressive show of what ggi can do right
> there on the front of the web site.
>
> Some sort of plug-in would be cool. Is anyone working on a streaming media
> plug-in for netscape or an
>
> On Tue, 20 Jun 2000, Jon M. Taylor wrote:
>
> > On Wed, 14 Jun 2000, Andreas Beck wrote:
> >
> > > > (I -really- need console accel :)
> > >
> > > Umm - don't know, if MesaGGI will accel much. Probably not. Jon ?
> >
> > Flat shaded polygons will use ggiDrawHLine(). Same as XMI.
> >
>
> I can't see any mention of the G450 on the Matrox website...
It still in't out. It is not very much different from the G400MAX though
(it isn't the G800).
> I'll be buying my new PC and GFX card in a few weeks time so I've got
> until then to decide... I'd like it to be really fast for ga
> However, /dev/input/event0 appears to only provide half of the data.
> All I get is pressure and tilt values, as well as button events. I'm
> totally missing positional information. I guess that's what the other
> (logical) devices are for (/dev/input/mouse0, /dev/input/mice)
>
> > > May be th
>
> Justin Cormack wrote:
>
> > All the info should be in /dev/input/event. The mouse devices are in
> > addition and just provide emulated ps/2 or similar interfaces. As far as
> > I remember you should get X and Y events too (evtest at the beginning should
> >
> yeah, rather than use DirectFB as a target why not port DirectFB to use
> ggi as the rendering engine. That seems to be more worthwhile. DirectGGI.
>
> Make sense?
er isnt the point that DirectFB does accels on fb, which is why you want
it as a target???
Justin
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