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2000-01-01 Thread James A Simmons
test Codito, ergo sum - "I code, therefore I am" James Simmons (o_ fbdev/gfx developer (o_ (o_ //\ http://www.linux-fbdev.org (/)_ (/)_ V_/_ http://linuxgfx.sourceforge.net

ggi-develop@eskimo.com

2000-01-05 Thread James A Simmons
It only works for PowerPCs :( Codito, ergo sum - "I code, therefore I am" James Simmons (o_ fbdev/gfx developer (o_ (o_ //\ http://www.linux-fbdev.org (/)_ (/)_ V_/_ http://lin

ggi-develop@eskimo.com

2000-01-06 Thread James A Simmons
tian Groessler wrote: > > > On 01/05/2000 02:37:24 PM GMT James A Simmons wrote: > > > >It only works for PowerPCs :( > > But it should not much to be changed to make it work on PCs. > I once (linux 2.1.131) tried it and already had it loading (it was more or &

ggi-develop@eskimo.com

2000-01-07 Thread James A Simmons
I will update. Also the drivers are in 2.3.37+ becoming less dependent on Open Firmware so it needs updating anyways. Anyone have the docs for this card? I can port it over to the standard kernel. Codito, ergo sum - "I code, therefore I am" James Simmons

Re: LibGGI3D

2000-01-26 Thread James A Simmons
> This is one of the reasons why the 3D hardware support must be into > the kernel (of course, the main one is that "it's hardware, you shouldn't > talk directly to the hw on a unix machine!!"). > > > Isn't hurt by input or other processing/signals/... > > My opinion is that it

Re: LibGGI3D

2000-01-26 Thread James A Simmons
On Tue, 25 Jan 2000, Justin Cormack wrote: > > > > Andreas Beck wrote: > > > > So IMHO one should rather _avoid_ multithreading, except for _large_ > > > independent tasks. The natural way to do this is in the user program, like > > > separating input, scene calculation and rendering. > > Thi

SGI OpenGL freely avalibale.

2000-01-26 Thread James A Simmons
http://oss.sgi.com/projects/ogl-sample/ Codito, ergo sum - "I code, therefore I am" James Simmons (o_ fbdev/gfx developer (o_ (o_ //\ http://www.linux-fbdev.org (/)_ (/)_ V_/_

Re: GGI extreme blues : NEED HELP

2000-01-31 Thread James A Simmons
> UNIX has some ancient thing called "job control". Programs started as > _background_ processes (e.g. from a main program) are denied access to > the TTY (i.e. the VT), they can't write to it or get input. I suppose > the idea was, programs could be spawned and they shouldn't mess up the > mai

Re: evstack

2000-02-16 Thread James A Simmons
> >Jason and Steffen since you have attempted multiheaded support before > > your input will be greatly welcomed :> If we all work together we can come > > up with one heck of a solution. This is going to be my project at 3Dfx. > > It's going to kick butt to have quake run on multiple heads o

Re: evstack, Results of multi-headed quake test, and input fun

2000-02-16 Thread James A Simmons
> >What needs to be done? Well both me and Vojtech have early work for > >multihead support in 2.3.X. Vojtech already has /dev/event in the usb > >directory of the developement branch. > > yes, i noticed this recently and got /dev/input0 working this morning with > my USB keyboard (yea!).

Re: evstack

2000-02-16 Thread James A Simmons
On 16 Feb 2000 [EMAIL PROTECTED] wrote: > James Simmons <[EMAIL PROTECTED]> wrote: > >[snip snip] > >What needs to be done? Well both me and Vojtech have early work for > > multihead support in 2.3.X. Vojtech already has /dev/event in the usb > > directory of the developement branch. I have

Re: evstack

2000-02-17 Thread James A Simmons
On 17 Feb 2000 [EMAIL PROTECTED] wrote: > James A Simmons <[EMAIL PROTECTED]> wrote: > > All of the ones in linux/drivers/video. I have the API in but know one > > seems to understand the new API. I have written a FB-Driver-HOWTO. You can > > read it from http://

Re: GGI web browser

2000-02-21 Thread James A Simmons
On Fri, 18 Feb 2000, Cesar Crusius wrote: > This is just in case someone is really desperated for a GGI web browser: I > just bumped into ZEN, a web browser that works in fbdev, but it does not use > GGI. If someone has time to spare maybe a little hack on zen could result in > a GGI browser. I

Re: evstack, Results of multi-headed quake test, and input fun

2000-02-21 Thread James A Simmons
> Sure, and you could simply draw two or three screens that way instead of > drawing six. In fact, if you ever get GL hardware support in GGI, it > might be possible to have 3 screens rendered in HARDWARE.. That would > just seriously kick ass! Howdy!!! I back from my trip from San Jose. W

Re: GGI web browser

2000-02-21 Thread James A Simmons
> Yep, the more interfaces, the better. :) > My main purpose was to get a web browser for the framebuffer, and > that's why I started doing my current oFBis interface. > > Recently, I've mailed with a guy who had an interest in making an > interface using the Allegro library, which apparently ha

Re: evstack, Results of multi-headed quake test, and input fun

2000-02-21 Thread James A Simmons
> > Howdy!!! > > > > I back from my trip from San Jose. What you described below was one of > > this I discussed with 3Dfx about doing. It is quite possible to get GL > > support in GGI going. One of the topics I discussed with 3Dfx was GGI. I > > discovered they have someone that works for th

Re: evstack, Results of multi-headed quake test, and input fun

2000-02-22 Thread James A Simmons
> I've had many email pass between Joseph Kain and myself... I usually send > anyone with a Glide problem I can't answer his way (poor guy!) I can imagine. He seems like a really nice guy. I answer question about fbdev all the time. > There is a GGI Glide target, but it's 2D. What's wanted is

Re: evstack, Results of multi-headed quake test, and input fun

2000-02-23 Thread James A Simmons
On Tue, 22 Feb 2000, Justin Cormack wrote: > > > > There is a GGI Glide target, but it's 2D. What's wanted is accellerated > > > hardware 3D.. Something that CAN render 3 screens of Quake at a decent > > > FPS. => > > > > I agree. So where do we start? First voodoo cards like many cards are

Re: evstack, Results of multi-headed quake test, and input fun

2000-02-23 Thread James A Simmons
> Okay, I'm not sure but I'm also on the 3dfx/DRI list :) > [still looking at possibly making a DRI loader for GGI but haven't built > up the energy *sigh*] You fully understand the X authentic scheme they use? > Oh, and 3dfx/opengl is being made -very- X/DRI specific. The attitude is that X/

Re: OpenGL and GGI

2000-02-28 Thread James A Simmons
On Sun, 27 Feb 2000, teunis wrote: > Heya. > Is it possible to do an accelerated 2D driver under OpenGL? > > Should be, I can't see why not. Yes you can. The 3D stuff would have to be software rendered ontop of the 2D code. > Any driver to look for ideas? Don't think so. > It'd be cool to

[ANNOUNCE] linux console project

2000-02-29 Thread James A Simmons
Due to demand. I have started the linux console project. The goal is to design a new multihead console system for linux. I hope to have it ready to be ported right into the 2.5.X kernels. I see alot of people have worked on new and different ideas for a console system. I would like to see this pr

Re: OFFTOPIC: which 3D card to buy

2000-02-29 Thread James A Simmons
> True if you want to run fullscreen, and you can live with the other > limitations ie 16 bit colour and Z buffer, and 256x256 textures maximum. > The Voodoo 4 and 5 overcome these limitations however, and I am just waiting > for them to come out... Also the voodoo 4 and 5 have a geometric proce

Re: screen hosings...

2000-02-29 Thread James A Simmons
On Tue, 22 Feb 2000, Firstname Lastname wrote: > > > Sometimes when i'm running X and run fbset (using the fbdev matrox driver), Thats a bad idea. A patch will be going in to 2.3.X to not allow this. > my screen hoses... if i switch VC's my screen is still hosed. however, if > i type, s

Re: OpenGL and GGI

2000-03-01 Thread James A Simmons
> One thing I have always dreamed about is a GGIMesa extension of > the "multi" target which would accept multiple eye coordinate sets and > render each frame to a different sub-target using the different eye > coordinates. That should do it, right? Me too :) > > Cute possibility -> Mesa

Re: OpenGL and GGI

2000-03-01 Thread James A Simmons
> I've been looking at making a Mesa/3Dfx/fbdev varient [or DRI without > requiring X]. I'm annoyed at X again... Okay. I fbdev 3Dfx target could easily be developed. The ATI 128 would be a little hard since its DMA based. Both have fbdev drivers. A DMA libggi howto ? Codito, ergo sum - "I co

Re: porting

2000-03-01 Thread James A Simmons
On Sat, 19 Feb 2000, Jaime Dias wrote: > what is need to port ggi to the aros (an amiga os clone) to run the 3D cube > demo? If you want the ability to run ggi programs on this target you need to create a target for the libggi library. Their are several docs on this. Unfortunely I have to run t

Re: ggi2dDrawArc, ggi2dFillArc

2000-03-01 Thread James A Simmons
On 1 Mar 2000, Thomas Mittelstaedt wrote: > Hallo, > > I am not a GGI-newbie anymore but fairly 'young' in it. > I recently was trying to use the above functions without any success. > I am running a late January snapshot of all ggi including ggi2d. > > According to the ChangeLog in libggi2d/d

Re: fbdev target suggestion

2000-03-28 Thread James A Simmons
On Tue, 28 Mar 2000, Andrew Apted wrote: > I think that the LibGGI fbdev target should check whether KDGETMODE > returns KD_TEXT or KD_GRAPHICS, and if the VT is already in graphics > mode then refuse to perform a ggiSetMode. Currently it is possible to > run a libggi program when the framebuff

Re: ggi

2000-04-17 Thread James A Simmons
> 1. Mesa: AFAIK Mesa has some native S3 driver, but I don't know, if it works > under Unix - it might be for DOS/Win only - anyone ? Windows only :( > 2. SVGAlib: I don't know, if Mesa has an SVGAlib target, but I don't > recommend using it, if you want to go through LibGGI. Mesa has native >