Re: OpenGL and GGI

2000-03-05 Thread Marcus Sundberg
teunis <[EMAIL PROTECTED]> writes: > I'm just remembering that GGI -> svgalib emu -> GGI isn't allowed... That should work: App does ggiOpen("svga", NULL), gets svgalib target which uses svgalib emu. Svgalib emu does ggiOpen(NULL), which returns another target. What does not work is: SVGAlib a

Re: OpenGL and GGI

2000-03-02 Thread teunis
On Tue, 29 Feb 2000, Jon M. Taylor wrote: > On Tue, 29 Feb 2000, teunis wrote: > > > On Mon, 28 Feb 2000, James Simmons wrote: > > > > > > > > It'd be cool to have an accelerated X that runs under OpenGL... > > > > > > > > > > Thats GLX. > > > > > > > > Not exactly. I think he's aski

Re: OpenGL and GGI

2000-03-01 Thread James A Simmons
> I've been looking at making a Mesa/3Dfx/fbdev varient [or DRI without > requiring X]. I'm annoyed at X again... Okay. I fbdev 3Dfx target could easily be developed. The ATI 128 would be a little hard since its DMA based. Both have fbdev drivers. A DMA libggi howto ? Codito, ergo sum - "I co

Re: OpenGL and GGI

2000-03-01 Thread James A Simmons
> One thing I have always dreamed about is a GGIMesa extension of > the "multi" target which would accept multiple eye coordinate sets and > render each frame to a different sub-target using the different eye > coordinates. That should do it, right? Me too :) > > Cute possibility -> Mesa

Re: OpenGL and GGI

2000-02-29 Thread Jon M. Taylor
On Tue, 29 Feb 2000, teunis wrote: > On Mon, 28 Feb 2000, James Simmons wrote: > > > > > > It'd be cool to have an accelerated X that runs under OpenGL... > > > > > > > > Thats GLX. > > > > > > Not exactly. I think he's asking for an "OpenGL target" for > > > LibGGI, which would render ever

Re: OpenGL and GGI

2000-02-29 Thread teunis
On Mon, 28 Feb 2000, James Simmons wrote: > > > > It'd be cool to have an accelerated X that runs under OpenGL... > > > > > > Thats GLX. > > > > Not exactly. I think he's asking for an "OpenGL target" for > > LibGGI, which would render everything in XGGI using GL primitives. > > Okay. I

Re: OpenGL and GGI

2000-02-28 Thread James Simmons
> > > It'd be cool to have an accelerated X that runs under OpenGL... > > > > Thats GLX. > > Not exactly. I think he's asking for an "OpenGL target" for > LibGGI, which would render everything in XGGI using GL primitives. Okay. I really like to see a OpenGL library that supports multi

Re: OpenGL and GGI

2000-02-28 Thread Justin Cormack
> > On Mon, 28 Feb 2000, James A Simmons wrote: > > > > > On Sun, 27 Feb 2000, teunis wrote: > > > > > Heya. > > > Is it possible to do an accelerated 2D driver under OpenGL? > > > > > > Should be, I can't see why not. > > > > Yes you can. The 3D stuff would have to be software rendered onto

Re: OpenGL and GGI

2000-02-28 Thread Jon M. Taylor
On Mon, 28 Feb 2000, James A Simmons wrote: > > On Sun, 27 Feb 2000, teunis wrote: > > > Heya. > > Is it possible to do an accelerated 2D driver under OpenGL? > > > > Should be, I can't see why not. > > Yes you can. The 3D stuff would have to be software rendered ontop of the > 2D code.

Re: OpenGL and GGI

2000-02-28 Thread James A Simmons
On Sun, 27 Feb 2000, teunis wrote: > Heya. > Is it possible to do an accelerated 2D driver under OpenGL? > > Should be, I can't see why not. Yes you can. The 3D stuff would have to be software rendered ontop of the 2D code. > Any driver to look for ideas? Don't think so. > It'd be cool to