teunis <[EMAIL PROTECTED]> writes:
> I'm just remembering that GGI -> svgalib emu -> GGI isn't allowed...
That should work:
App does ggiOpen("svga", NULL), gets svgalib target which uses
svgalib emu.
Svgalib emu does ggiOpen(NULL), which returns another target.
What does not work is:
SVGAlib a
On Tue, 29 Feb 2000, Jon M. Taylor wrote:
> On Tue, 29 Feb 2000, teunis wrote:
>
> > On Mon, 28 Feb 2000, James Simmons wrote:
> >
> > > > > > It'd be cool to have an accelerated X that runs under OpenGL...
> > > > >
> > > > > Thats GLX.
> > > >
> > > > Not exactly. I think he's aski
> I've been looking at making a Mesa/3Dfx/fbdev varient [or DRI without
> requiring X]. I'm annoyed at X again...
Okay. I fbdev 3Dfx target could easily be developed. The ATI 128 would be
a little hard since its DMA based. Both have fbdev drivers. A DMA libggi
howto ?
Codito, ergo sum - "I co
> One thing I have always dreamed about is a GGIMesa extension of
> the "multi" target which would accept multiple eye coordinate sets and
> render each frame to a different sub-target using the different eye
> coordinates. That should do it, right?
Me too :)
> > Cute possibility -> Mesa
On Tue, 29 Feb 2000, teunis wrote:
> On Mon, 28 Feb 2000, James Simmons wrote:
>
> > > > > It'd be cool to have an accelerated X that runs under OpenGL...
> > > >
> > > > Thats GLX.
> > >
> > > Not exactly. I think he's asking for an "OpenGL target" for
> > > LibGGI, which would render ever
On Mon, 28 Feb 2000, James Simmons wrote:
> > > > It'd be cool to have an accelerated X that runs under OpenGL...
> > >
> > > Thats GLX.
> >
> > Not exactly. I think he's asking for an "OpenGL target" for
> > LibGGI, which would render everything in XGGI using GL primitives.
>
> Okay. I
> > > It'd be cool to have an accelerated X that runs under OpenGL...
> >
> > Thats GLX.
>
> Not exactly. I think he's asking for an "OpenGL target" for
> LibGGI, which would render everything in XGGI using GL primitives.
Okay. I really like to see a OpenGL library that supports multi
>
> On Mon, 28 Feb 2000, James A Simmons wrote:
>
> >
> > On Sun, 27 Feb 2000, teunis wrote:
> >
> > > Heya.
> > > Is it possible to do an accelerated 2D driver under OpenGL?
> > >
> > > Should be, I can't see why not.
> >
> > Yes you can. The 3D stuff would have to be software rendered onto
On Mon, 28 Feb 2000, James A Simmons wrote:
>
> On Sun, 27 Feb 2000, teunis wrote:
>
> > Heya.
> > Is it possible to do an accelerated 2D driver under OpenGL?
> >
> > Should be, I can't see why not.
>
> Yes you can. The 3D stuff would have to be software rendered ontop of the
> 2D code.
On Sun, 27 Feb 2000, teunis wrote:
> Heya.
> Is it possible to do an accelerated 2D driver under OpenGL?
>
> Should be, I can't see why not.
Yes you can. The 3D stuff would have to be software rendered ontop of the
2D code.
> Any driver to look for ideas?
Don't think so.
> It'd be cool to
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