Stroller [10-10-09 18:16]:
>
> On 9 Oct 2010, at 13:14, meino.cra...@gmx.de wrote:
> > ...
> > I finally found the reason for haveing no z-buffering available...
> >
> > The libsdl was copiled without the opengl USE-flag set.
> > Would it possible, that this flag is set for 32bit-Linux by defaul
On 9 Oct 2010, at 13:14, meino.cra...@gmx.de wrote:
> ...
> I finally found the reason for haveing no z-buffering available...
>
> The libsdl was copiled without the opengl USE-flag set.
> Would it possible, that this flag is set for 32bit-Linux by default
> and is totally missing (not shown when
James [10-10-08 16:36]:
> gmx.de> writes:
>
>
>
>
> > for a long time I have compiled makehuman from the svn tree.
>
> quick guess...lafilefixer --justfixit?
>
>
> In the past with some video games, I had problems with the
> .la files after compiling new versions of the games that
>
Philip Webb ca.inter.net> writes:
> yes & here it's self-referential (smile): correct spelling is 'malformed'.
the programmer is probable some snot_nosed teenager (male) hence
male_formed.
I always struggled with English, even at the university.
Math. that was easy
;-)
James tampabay.rr.com> writes:
> > "male_formed" ... sorry James, what does it mean...English isn't
<< Very loud chuckle at myself>>
Well English comprehension is not my first either;-)
I did not realize you were quoting me, I thought (misread) that
as an compilation error general mes
101008 James wrote:
>> "male_formed" ... sorry James, what does it mean.
>> English isn't my mothers tongue ... does it mean something
>> like "falsy compiled", "badly built"?
yes & here it's self-referential (smile): correct spelling is 'malformed'.
--
,,
gmx.de> writes:
> I am using the propietary nvidia drivers. No problems since now exept
> for the use of makehuman.
I know nothing about nvidiasorry, I stick with ATI
> "male_formed" ... sorry James, what does it mean...English isn't my
> mothers tongue...does it mean something li
James [10-10-08 16:36]:
> gmx.de> writes:
>
>
>
>
> > for a long time I have compiled makehuman from the svn tree.
>
> quick guess...lafilefixer --justfixit?
>
>
> In the past with some video games, I had problems with the
> .la files after compiling new versions of the games that
>
James [10-10-08 16:28]:
> gmx.de> writes:
>
>
> > When makehuman is started it prints on the console:
>
> I have no experience with this software...
>
>
> > No antialiasing available, turning off antialiasing.
> > No 24 bit z buffer available, switching to 16 bit.
> > No 16 bit
gmx.de> writes:
> for a long time I have compiled makehuman from the svn tree.
quick guess...lafilefixer --justfixit?
In the past with some video games, I had problems with the
.la files after compiling new versions of the games that
used libsdl.
(WAG)
James
gmx.de> writes:
> When makehuman is started it prints on the console:
I have no experience with this software...
> No antialiasing available, turning off antialiasing.
> No 24 bit z buffer available, switching to 16 bit.
> No 16 bit z buffer available, exiting.
This relates, mos
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