Re: [Gegl-developer] Qt bindings and gegl_node_set*

2013-06-28 Thread scl
On 28.06.13 at 02:19 AM Jon Nordby wrote: > Ok, these two things should be fixed in master now. Thank you Jon, for fixing it so quickly despite your own strained situation. With that being said, it would be nice if the Jenkins job could also trigger on a "for-master", "integration" or "

Re: [Gegl-developer] Qt bindings and gegl_node_set*

2013-06-27 Thread Jon Nordby
On 28 June 2013 01:07, Jon Nordby wrote: > > On 27 June 2013 21:19, scl wrote: > >> On 27.06.13 at 09:15 AM Alberto Mardegan wrote: >> >>> Hi all! >>>I don't know when (or even "if") I'll start working on that, but I'm >>> considering extending the gegl Qt bindings to include almost everythi

Re: [Gegl-developer] Qt bindings and gegl_node_set*

2013-06-27 Thread Jon Nordby
On 27 June 2013 14:03, Alberto Mardegan wrote: > Hi Jon, > > On 06/27/2013 01:46 PM, Jon Nordby wrote: > > which gegl Qt bindings are you referring to? > > These ones: > https://git.gnome.org/browse/gegl-qt/ > > At the moment they mostly consists of the NodeView, but I'd like to > extend them so

Re: [Gegl-developer] Qt bindings and gegl_node_set*

2013-06-27 Thread Alberto Mardegan
Hi Jon, On 06/27/2013 01:46 PM, Jon Nordby wrote: > which gegl Qt bindings are you referring to? These ones: https://git.gnome.org/browse/gegl-qt/ At the moment they mostly consists of the NodeView, but I'd like to extend them so one could write stuff like this: Slider { id: brightness } Slider

Re: [Gegl-developer] Qt bindings and gegl_node_set*

2013-06-27 Thread Daniel Sabo
On Thu, Jun 27, 2013 at 3:46 AM, Jon Nordby wrote: > > On 27 June 2013 09:15, Alberto Mardegan wrote: > >> Does setting a property have any immediate effect on the rendering, or >> does that happen only when gegl_node_process() is called? >> Could the order of setting properties have any effect o

Re: [Gegl-developer] Qt bindings and gegl_node_set*

2013-06-27 Thread Jon Nordby
On 27 June 2013 09:15, Alberto Mardegan wrote: > Hi all! > I don't know when (or even "if") I'll start working on that, but I'm > considering extending the gegl Qt bindings to include almost everything > which is currently available to the C/glib bindings, so that a developer > writing an appli

[Gegl-developer] Qt bindings and gegl_node_set*

2013-06-27 Thread Alberto Mardegan
Hi all! I don't know when (or even "if") I'll start working on that, but I'm considering extending the gegl Qt bindings to include almost everything which is currently available to the C/glib bindings, so that a developer writing an application using gegl in Qt wouldn't have to use the C/glib API