Kai-Martin Knaak writes:
> Stephan Boettcher wrote:
>
>> For example the outline of the board on the attached picture
>
> This looks nice.
> How about a Ben mode rendered image of this layout on the gallery
> of gpleda.org? (Ideally augmented with the shadow effect of image
> magick)
Since
On 02/23/2011 03:49 PM, Stephan Boettcher wrote:
For example the outline of the board on the attached picture
Looks like a sea urchin! Yay non-GUI!
JG
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Stephan Boettcher wrote:
> For example the outline of the board on the attached picture
This looks nice.
How about a Ben mode rendered image of this layout on the gallery
of gpleda.org? (Ideally augmented with the shadow effect of image
magick)
> (which will launch into space later this ye
On Wed, Feb 23, 2011 at 3:49 PM, Stephan Boettcher
wrote:
> Mark Rages writes:
>
>> You would be wise to avoid PCB for anything non-rectangular. It is
>> exceedingly painful.
>
> I do recommend pcb for anything non-rectangular. The arcs can be nicely
> done in gnumeric, python, awk, whatever.
On Wed, 2011-02-23 at 13:20 -0800, Colin D Bennett wrote:
> On Wed, 23 Feb 2011 22:14:49 +0100
> Kai-Martin Knaak wrote:
>
> > DJ Delorie wrote:
> >
> > > Or write a plugin that does a MoveComponent()
> >
> > A MoveComponent() action would be a major step toward general
> > scriptability. IMHO
Mark Rages writes:
> You would be wise to avoid PCB for anything non-rectangular. It is
> exceedingly painful.
I do recommend pcb for anything non-rectangular. The arcs can be nicely
done in gnumeric, python, awk, whatever. With a gui this will be
difficult.
For example the outline of the bo
On Wed, 23 Feb 2011 16:18:48 -0500
DJ Delorie wrote:
> > A MoveComponent() action would be a major step toward general
> > scriptability. IMHO, this should be part of the core, not as a
> > volatile plugin.
>
> If you'd like to do the patch, go for it. Otherwise, a plugin gets
> him a solution
On Wed, Feb 23, 2011 at 04:18:48PM -0500, DJ Delorie wrote:
>
> > A MoveComponent() action would be a major step toward general
> > scriptability. IMHO, this should be part of the core, not as a
> > volatile plugin.
>
> If you'd like to do the patch, go for it. Otherwise, a plugin gets
> him a s
On Wed, 23 Feb 2011 22:14:49 +0100
Kai-Martin Knaak wrote:
> DJ Delorie wrote:
>
> > Or write a plugin that does a MoveComponent()
>
> A MoveComponent() action would be a major step toward general
> scriptability. IMHO, this should be part of the core, not as a
> volatile plugin.
Is there som
> How exactly does one put them on the board in the right place without
> doing it manually for each element?
Like this...
LoadFrom(Layout,powermeter-blank.pcb)
LoadFrom(LayoutToBuffer,channel1.pcb)
. . .
PasteBuffer(ToLayout,0,3)
RenumberBuffer(0,10)
PasteBuffer(ToLayout,0,8)
RenumberBu
On Wed, Feb 23, 2011 at 2:24 PM, Colin D Bennett wrote:
> I'm trying to make a board with a moderate number of LEDs arranged in
> concentric circles. To do this, I am trying to formulate a pcb command
> script that will perform all the necessary operations to do this.
>
> The basics are working,
On Wed, 23 Feb 2011 15:36:58 -0500
DJ Delorie wrote:
>
> If you know where each LED goes, why not put them on the board in the
> right place, instead of dispersing them then moving them? Then you
> know where the Paste() reference is.
How exactly does one put them on the board in the right pla
> A MoveComponent() action would be a major step toward general
> scriptability. IMHO, this should be part of the core, not as a
> volatile plugin.
If you'd like to do the patch, go for it. Otherwise, a plugin gets
him a solution faster, and it can be merged into the core later.
__
DJ Delorie wrote:
> Or write a plugin that does a MoveComponent()
A MoveComponent() action would be a major step toward general
scriptability. IMHO, this should be part of the core, not as a
volatile plugin.
---<)kaimartin(>---
--
Kai-Martin Knaak
Email: k...@familieknaak.de
Öffentlicher PGP-S
If you know where each LED goes, why not put them on the board in the
right place, instead of dispersing them then moving them? Then you
know where the Paste() reference is.
Or write a plugin that does a MoveComponent() :-)
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