On 8/6/24 1:20 AM, HAO CHEN GUI wrote:
Hi Jeff,
在 2024/8/5 23:11, Jeff Law 写道:
We'll probably need Richard S. or someone else to chime in on the actual patch,
but yea, if they can leverage stp, it's likely going to be better than actual
vectors.
Do we have a testcase for this issue or was
Hi Jeff,
在 2024/8/5 23:11, Jeff Law 写道:
> We'll probably need Richard S. or someone else to chime in on the actual
> patch, but yea, if they can leverage stp, it's likely going to be better than
> actual vectors.
>
> Do we have a testcase for this issue or was it something you just happened to
On 7/26/24 2:55 AM, HAO CHEN GUI wrote:
Hi Jeff,
在 2024/7/24 5:57, Jeff Law 写道:
On 7/21/24 7:58 PM, HAO CHEN GUI wrote:
Hi,
This patch adds const0 move checking for CLEAR_BY_PIECES. The original
vec_duplicate handles duplicates of non-constant inputs. But 0 is a
constant. So even a pl
Hi Jeff,
在 2024/7/24 5:57, Jeff Law 写道:
>
>
> On 7/21/24 7:58 PM, HAO CHEN GUI wrote:
>> Hi,
>> This patch adds const0 move checking for CLEAR_BY_PIECES. The original
>> vec_duplicate handles duplicates of non-constant inputs. But 0 is a
>> constant. So even a platform doesn't support vec_dup
On 7/21/24 7:58 PM, HAO CHEN GUI wrote:
Hi,
This patch adds const0 move checking for CLEAR_BY_PIECES. The original
vec_duplicate handles duplicates of non-constant inputs. But 0 is a
constant. So even a platform doesn't support vec_duplicate, it could
still do clear by pieces if it supports
Hi,
This patch adds const0 move checking for CLEAR_BY_PIECES. The original
vec_duplicate handles duplicates of non-constant inputs. But 0 is a
constant. So even a platform doesn't support vec_duplicate, it could
still do clear by pieces if it supports const0 move by that mode.
Compared to the