On 15/09/2013 16:46, Jonathan Wakely wrote:
On 15 September 2013 14:58, David McQuillan wrote:
The basic aim of ilp32 is to emulate an old 32 bit environment on a new
processor that supports 64 registers and pointers. However that has
never
been the real aim, if one was just trying to support
On 15 September 2013 14:58, David McQuillan wrote:
>
> The basic aim of ilp32 is to emulate an old 32 bit environment on a new
> processor that supports 64 registers and pointers. However that has never
> been the real aim, if one was just trying to support old programs there
> would be little need
The basic aim of ilp32 is to emulate an old 32 bit environment on a new
processor that supports 64 registers and pointers. However that has
never been the real aim, if one was just trying to support old programs
there would be little need for a special compiler option as you'd have
the old co
* David McQuillan:
> Has there been an implementation or design of a way of representing 64
> bit pointers with ilp32 on a 64 bit system?
There's the x32 architecture, but I'm not sure if that's what you
want.
Has there been an implementation or design of a way of representing 64
bit pointers with ilp32 on a 64 bit system? I know this sounds like it
is rather pushing the boundary and one should just use the lp64 but I
believe it could save effort in a number of circumstances. What I was
thinking of i