Re: [Audyssey] Help a developer with your votes

2015-05-06 Thread valiant8086
Hi. Those of you who have been putting this off to do later, if you have facebook, go for it right away. I just did it and it took me a whole 3 minutes or so from start to finish. Cheers, Sent with Thunderbird 31.3.0 portable On 5/5/2015 10:44 PM, dark wrote: Hi. This was posted to audiogame

Re: [Audyssey] braille/large print/other media (was audio games, game engine)

2015-06-21 Thread valiant8086
Cheers, Sent with Thunderbird 31.3.0 portable Hi. I have a USB to parallel cable laying around here somewhere, but no embosser. Lol I'm not sure it works, but I might be willing to part with it if I know I'm sending it to someone who is going to at least use it, assuming it works that is, to p

Re: [Audyssey] info AudioGames Game Engine

2015-06-21 Thread valiant8086
Hi. Lol is 2200 a typo? Here in the US, you can do a lot with 2200 dollars if you live in the right place. That lasts our 3 person family a whole month though just barely and we have a new four wheel drive truck with a 6 leter v8 gas guzzling engine, a pretty fancy car, a new comfortable home

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-30 Thread valiant8086
Hi. I may try to lay down my voice as a narator, just give me something to read and I'll see if I can cook up something with my so-called production mic and we'll see if anybody can stand my west by garsh virginia language, grin. I can even burn the audio to a bunch of disk if someone tells m

Re: [Audyssey] sapi5 eloquence

2015-07-06 Thread valiant8086
Cheers, Sent with Thunderbird 31.3.0 portable Hi. Thanks for passing this on. I've tried the demo with our Yellowbonnet audiogame and it works pretty well. I've emailed code factory asking them to provide the ability to eliminate the pauses that occur between sentences, and whether a purchase

Re: [Audyssey] mt for cyberassault question

2015-09-08 Thread valiant8086
Hi. I just got an email from this individual, apparently they were using an old version of the script, and have since fixed it. Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates Developing "very good audiogames" for the blind community http://valiantGalaxy.com Sent with Thun

Re: [Audyssey] Playing games with a Bluetooth Headset

2016-01-09 Thread valiant8086
Hi. Don't bluetooth headsets have too much latency to work well for fast action games? Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates Developing "very good audiogames" for the blind community http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable On 1/8/2016 4:59

Re: [Audyssey] Playing games with a Bluetooth Headset

2016-01-11 Thread valiant8086
h. I don't have any personal experience with this wifi headset, but you might try looking at the Logitech H800. Thanks, Ari On Jan 9, 2016, at 6:13 AM, valiant8086 wrote: Hi. Don't bluetooth headsets have too much latency to work well for fast action games? Cheers, Aaron Spe

Re: [Audyssey] Playing games with a Bluetooth Headset

2016-01-12 Thread valiant8086
H. On Jan 11, 2016, at 7:03 PM, valiant8086 wrote: Hi. I do have a Logitech h800 and I use it for Swamp and sometimes Topspeed, with the USB dongle. Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates Developing "very good audiogames" for the blind community http

Re: [Audyssey] monkey term issues

2016-02-01 Thread valiant8086
Hi. Rut ro, that doesn't sound good. Which session file are you trying ctrl+f1 on? The documentation isn't very good, but it definitely isn't supposed to be empty. Maybe I can improve the situation, just am not sure which file you're using. The documentation is different for each session file

Re: [Audyssey] monkey term issues

2016-02-01 Thread valiant8086
s weren't displaying. Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates Developing "very good audiogames" for the blind community http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable On 2/1/2016 10:05 PM, valiant8086 wrote: Hi. Rut ro, that doesn't sound

Re: [Audyssey] a few space games

2016-02-09 Thread valiant8086
Hi. Nice one! You found a bug, looks like we need to improve the display readout so it says 0 minutes or something similar when the game's length is right on the minute, 00 seconds at the end like. We do hope to update Interceptor and have some of the planning already laid out for it, but the

Re: [Audyssey] Help with using bgt

2016-02-09 Thread valiant8086
Hi. Remember that the braces indicate a block of code. If I made a suggestion, it would be that you have the habbit of understanding what a block of code is, and you start out by building the block, then fill it in afterwards. In that way, you often times will have an easier time making your

Re: [Audyssey] a few space games

2016-02-10 Thread valiant8086
, though that would be a fun, if ambitious idea. I mean, what if you could have more than one career going at a time? It'd become a sort of economy board game, pitting player against player in a race to make money and outwit their opponents. Anyway, this email has sort of devolved. It really is

Re: [Audyssey] whare does top speed 3 store brake sounds?

2016-04-22 Thread valiant8086
when you do the vhc file, you can put brakesound=my brake noise.wav so far as I know. Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates Developing "very good audiogames" for the blind community http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable On 4/19/2016 11:38 P

Re: [Audyssey] cyberassault game update

2011-10-28 Thread Valiant8086
Hi. Yes the monkeyterm soundpack is at http://valiant8086.com/games/muds/monkeyterm It works with JAWS or Window-Eyes, but it also works with SAPI, though I feel sorry for an NVDA user trying to make do with SAPI at this point. Sent with Thunderbird 3.1.14 portable. On 10/25/2011 8:17 PM

Re: [Audyssey] cyberassault game update

2011-10-28 Thread Valiant8086
Hi. MTScripts has a soundpack for cyber assault too, though it likely needs some work especially after all these changes. I heard someone asking about a soundpack for cyber, this one won't work for NVDA users just yet. I've been telling people I'll look into that, so we shall see. Sent with T

Re: [Audyssey] Swamp Ideas

2011-10-28 Thread Valiant8086
My suggestion would be to make multiple shot sounds for those which you may have different impact sounds, and each one has a different impact sound after it. Sent with Thunderbird 3.1.14 portable. On 10/25/2011 9:10 PM, Jeremy Kaleidoscope wrote: It all comes down to numbers. In pretty much a

Re: [Audyssey] Swamp, multiplayer update version 0.7b

2011-11-01 Thread Valiant8086
I have an issue with my touch pad where if I try to line up with a zombie with this game, I can't move in small increments. I either don't move or I move fairly quickly. I think if I slide my finger sideways slowly it doesn't turn my character at all. It's not at all similar to Papa Sangre's re

Re: [Audyssey] Swamp, multiplayer update version 0.7b

2011-11-01 Thread Valiant8086
[mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Tuesday, November 01, 2011 3:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, multiplayer update version 0.7b I have an issue with my touch pad where if I try to line up with a zombie with this game, I can&

[Audyssey] swamp speech

2011-11-02 Thread Valiant8086
Hi. Do you think you could get JAWS support in Swamp? I'm afraid I can't understand Anna, and I haven't any other voices that are 64bit. The code to switch to other voices seems pretty simple to me, I have a program that I wrote doing it, if you could get support for switching voices in that w

Re: [Audyssey] swamp speech

2011-11-03 Thread Valiant8086
Hi. I got NVDA going with the game, that's a huge help at least, for now. Sent with Thunderbird 3.1.14 portable. On 11/3/2011 2:57 AM, Valiant8086 wrote: Hi. Do you think you could get JAWS support in Swamp? I'm afraid I can't understand Anna, and I haven't any other v

Re: [Audyssey] Swamp Characters/character profiles.

2011-11-03 Thread Valiant8086
Here are my recordings. I changed a couple of the phrases to fit me better because I just couldn't say it right the way you asked. Hope it's all fine still, let me know if you'd like me to try again. http://dl.dropbox.com/u/1586962/voiceovers%20for%20swamp.zip Sent with Thunderbird 3.1.14 porta

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Valiant8086
Hi. I think having other messages like get put go into another buffer, or perhaps even the same one, as chat messages would be nice. I was thinking last night that having that area heal a person, very slowly, could be nice too. Sent with Thunderbird 3.1.14 portable. On 11/4/2011 4:26 AM, Je

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Valiant8086
Hi. The first sentence is a suggestion for a way to replay passed informational messages, things you've picked up, different area's you've walked through, blahblahblah. Someone asked for a key to replay the last message, but I think a buffer to replay through all of them could be nice, just li

Re: [Audyssey] Swamp, version 1.1b

2011-11-05 Thread Valiant8086
G for greeting f for follow me h for over here a for need ammo c for cover me w for watch out b for I got your back n for no sir y for yes sir r for roger that s for stay here In short, the first letter of the first word involved, unless that letter is already used for another phrase, then the fi

[Audyssey] swamp single player

2011-11-05 Thread Valiant8086
Hi. Someone was saying yesterday that single player is virtually impossible. At that time it really was since you couldn't walk, but still, with this new one I walked out of the cabin and was sure enough surrounded all right. I just started wreeking havoc left and right litterally. I killed 27

Re: [Audyssey] swamp problem

2011-11-07 Thread Valiant8086
Hi. This is because a mac's touch pad doesn't have native right click. I think you can hold down control or some other key while you click to do a right click. My suggestion would be get a desktop mouse to use with it, unless you like the portability of the computer on your lap, in which case

Re: [Audyssey] Swamp reflections.

2011-11-09 Thread Valiant8086
Hi. My router reserves dhcp addresses, so if power goes out, what ever, it still forwards any forwarded ports to the proper target. Regarding what you said about being pretty stable, I have one strange problem I've been having. Occasionally swamp just closes for me, Can I find out what cause

Re: [Audyssey] Perilous Hearts preorders?

2011-11-09 Thread Valiant8086
Hi. Don't forget that if you don't have q9, you could purchase that, and that would probably help too. Sent with Thunderbird 3.1.14 portable. On 11/9/2011 6:16 PM, Curt Taubert wrote: I would preorder for this game for sure. - Original Message - From: "Darren Duff" To: "'Philip Benne

[Audyssey] swamp playthrough

2011-11-11 Thread Valiant8086
now. It's not as good as I'd like, but it's a start. http://valiant8086.com/games/sims/swamp/swamp play through.mp3 -- Sent with Thunderbird 3.1.16 portable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org

Re: [Audyssey] swamp playthrough

2011-11-11 Thread Valiant8086
Hi. Thunderbird broke the link, here we go again http://valiant8086.com/games/sims/swamp/swamp%20play%20through.mp3 Sent with Thunderbird 3.1.14 portable. On 11/11/2011 5:15 PM, Valiant8086 wrote: Hi. Jeremy, can you link this in your readme file for swamp. Here's an informal play th

Re: [Audyssey] swamp playthrough

2011-11-11 Thread Valiant8086
Hi now I broke it by typing it wrong. Last try, I think http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3 Sent with Thunderbird 3.1.16 portable. On 11/11/2011 5:20 PM, Valiant8086 wrote: Hi. Thunderbird broke the link, here we go again http://valiant8086.com/games/sims/swamp

Re: [Audyssey] swamp playthrough

2011-11-11 Thread Valiant8086
n the walkthrough! I've added the download link to the game's readme.txt file so that other people can find it easily. Hi now I broke it by typing it wrong. Last try, I think http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3 --- Gamers mailing list __ Gamers@audysse

Re: [Audyssey] more about swamp

2011-11-12 Thread Valiant8086
You know, that's a fantastic idea! Jeremy, could you consider implementing that? Sent with Thunderbird 3.1.14 portable. On 11/12/2011 1:43 PM, Johnny Tai wrote: I want a "random taunt" one... 'Come get a load of this!' 'You won't find an easy meal here!' --- Gamers mailing list __ Gamers@audy

Re: [Audyssey] A review of the swamp game by Darren Duff

2011-11-12 Thread Valiant8086
Hi. Nice review. I just got done listening to it. I got a bunch of good laughs out of it. Sent with Thunderbird 3.1.14 portable. On 11/12/2011 12:42 PM, Darren Duff wrote: Here is my demo. I hope some of you find it amusing and helpful. http://www.sendspace.com/file/mzju78 Darren Duff. amate

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Valiant8086
Hi. I'm not Jonnie I admit, but being able to boost both sides together too would sure be nice. My game is still quiet, regardless of skype. By the way, what you're referring to when you told me about skype making the volume of other sounds decrease is a feature in win7 that is found in the so

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Valiant8086
sound alone! No wonder I haven't upgraded to 7 yet! Ah... Good ol win xp! I love you! *grin* -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Sunday, November 13, 2011 3:18 AM To: Gamers Discussion list Subject: Re

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Valiant8086
e programs currently playing sound by the same amount, meaning that if you had a program say 10% less than master and changed the master volume, that program would raise or lower accordingly, but would still be 10% lower than master. Hope this makes sense, John. - Original Message ----- From: Vali

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Valiant8086
Hi. What is wrong with the touch pad? My touch pad works great. Sent with Thunderbird 3.1.14 portable. On 11/14/2011 1:14 PM, alex wallis wrote: Hi list. I guess this question has been asked before, but is there a way I can play swamp without the mouse? I realise that the mouse is more accurate

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Valiant8086
Hi. I do, and it doesn't. I already mentioned this, maybe you missed it or it didn't get sent. Mine makes the weapon fire when I touch, and then doesn't let me swing around. Weird. That's ok though because it has an inch square touch pad on the right side of the screen and left and right clic

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Valiant8086
oo, although I think it still won't turn. Sent with Thunderbird 3.1.16 portable. On 11/14/2011 5:46 PM, Valiant8086 wrote: Hi. I do, and it doesn't. I already mentioned this, maybe you missed it or it didn't get sent. Mine makes the weapon fire when I touch, and then doesn't

Re: [Audyssey] swamp saving game question

2011-11-15 Thread Valiant8086
Hi. It's close, you only need hit escape twice if you want to keep playing. Daren just means to say to do that instead of hitting escape once and then hitting multiplayer in the menu again. For one thing it's a lost faster and for another you'll keep your weapons all loaded and still be in the

Re: [Audyssey] correspondence

2011-11-16 Thread Valiant8086
Hi. I think you have a JAWS video intercept problem. Are you on Alter Aeon or skype? Sent with Thunderbird 3.1.14 portable. On 11/16/2011 7:07 AM, Kim Friedman wrote: Hi, I'd like to get messages from those who do role playing and/or mudding because this is something I'd like to learn how to

Re: [Audyssey] correspondence

2011-11-16 Thread Valiant8086
Hi. This isn't completely true. I've had it happen both ways to me in the past so I know what I'm talking about in this case. The way you're talking about is one of the things that can happen. The other is that video intercept is installed, but not currently working properly. The result of it j

Re: [Audyssey] swamp saving game question

2011-11-16 Thread Valiant8086
Hi. I have 1000 shotgun shells, 7000 assault rifle and 3000 45 rounds. I like the mp5 a lot because it doesn't hit very hard, meaning you have to fire more on a zombie to finish it off. This translates to improving my accuracy. The assault rifle might miss 3 times then only take two shots to k

Re: [Audyssey] More swamp 1.2b anomalies

2011-11-22 Thread Valiant8086
I also found a bug that gave me 1500 reputation. No idea how that happened. I had around 20 some, died, ventured out, made it back to the safe zone, and noticed I had 1500 something. Can you put a key for checking reputation in? How about adding it to c. Sent with Thunderbird 3.1.14 portable.

Re: [Audyssey] More swamp 1.2b anomalies

2011-11-22 Thread Valiant8086
Also, when buying ammo I've had it happen a couple of times that it didn't actually give me any ammo. One time I had to sell the ammo I had and buy more to get anything for my pistol. Sent with Thunderbird 3.1.14 portable. On 11/21/2011 8:59 PM, Christopher Bartlett wrote: When equipping a we

[Audyssey] swamp

2011-11-22 Thread Valiant8086
Hi. I'm also experiencing that the impact sounds are too faint or the weapon sounds are too loud or both to tell if I hit something. I can hear walls being hit generally but not zombies. I edited the sound for my pistol firing and that made a big difference. -- Sent with Thunderbird 3.1.14 por

[Audyssey] another swamp bug

2011-11-22 Thread Valiant8086
When you go to write a message to someone while using NVDA you hear the previously displayed text when you hit enter before your message is read. 1.1 didn't do this. I think the window message or what ever used to get cleared before hand. NVDA can repeat text if it hasn't been cleared yet. Swam

Re: [Audyssey] zombie info?

2011-11-22 Thread Valiant8086
Thanks for this. Maybe Jeremy ought to put that as another option in the menus inside the safe zone or perhaps in the readme file. Sent with Thunderbird 3.1.14 portable. On 11/21/2011 10:47 PM, Kai wrote: Canine zombies are the result of infections spreading to guard dogs and the like. They're

Re: [Audyssey] Finding Mushclient in Windows 7

2011-11-23 Thread Valiant8086
Program files x86 Sent from my iPod On Nov 23, 2011, at 5:33 PM, "Paula Hobley" wrote: > Hi there > > > > I am trying to follow the instruction to install the sound pack in mush > client for material magica. I can't find it in program files, in fact there > are very few programs saved in pr

Re: [Audyssey] I'm appauled!

2011-11-25 Thread Valiant8086
Hi. I like your opinions on this topic, but you do state that you can download 10 scanned books per month from bookshare, but it's more than that, in fact I believe it might be 200. I know I've downloaded more than 10 in one sitting before. I'll find a series and grab the whole series right th

Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Valiant8086
Hi. I'm having strange problems with impact sounds. I even walked up to a wall and swung my axe at it, and I didn't hear it hit. I'm not sure how to tell if I actually did hit a zombie or not, but I do know I shot one a few times without moving because I was pretty sure I was lined up with him

Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Valiant8086
Hi. Is the guard for the safe zone supposed to growl like a zombie? *grins* Sent with Thunderbird 3.1.14 portable. On 11/25/2011 7:10 PM, Jeremy Kaldobsky wrote: I've noticed that too. Hi. I'm having strange problems with impact sounds. I even walked up to a wall and swung my axe at it, and I

[Audyssey] swamp

2011-11-25 Thread Valiant8086
Hi. So far I prefer the game to not make you lose your equipment when you die. Maybe that won't be so bad if weapons become more plentiful again though. I had lots of equipment today about 45 minutes worth of time went down the drain when I got killed trying to reach the safe zone. We might be

Re: [Audyssey] swamp

2011-11-27 Thread Valiant8086
but that's the danger in being out hunting for an hour. Either come back at regular increments to drop off gear, or face the possibility that all the work will go to waste if you make a wrong turn. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@aud

[Audyssey] supernova API

2011-11-27 Thread Valiant8086
Hi. Didn't someone pass a supernova dll that was part of some open source code for accessing screen readers around on this list recently? I could sure use some help finding it. -- Sent with Thunderbird 3.1.14 portable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the li

Re: [Audyssey] Accessibility Features for Hearing Impairments

2011-11-27 Thread Valiant8086
Hi. One other thing that might be nice for those with mono audio is a setting that will convey which direction the enemy is in somehow. Similar to the drumbeat that tells players of shades of doom that a monster is behind them but which uses different pitches or different sounds that would ind

[Audyssey] SWAMP

2011-11-29 Thread Valiant8086
Hi. So I've been playing swamp for a while today. I just can't hit anything. I used to be really good at it at least I thought so, but now I can't hit anything unless I get right on top of it. Lining up with the footsteps never works unless they're just a few steps from me. Making footsteps lo

Re: [Audyssey] SWAMP

2011-11-29 Thread Valiant8086
m to be plentiful enough to bother with, and they cost too much and don't give enough health. Someone had 35 of them on the game though, no idea how they managed that. Sent with Thunderbird 3.1.14 portable. On 11/29/2011 3:46 PM, Valiant8086 wrote: Hi. So I've been playing swamp f

Re: [Audyssey] Swamp, version 1.6b update

2011-12-01 Thread Valiant8086
Lol I just played single player for a while. I got 275 kills with 53 percent accuracy. Not too bad I guess. Had fun with the sniper. That ping is annoying though, what's the purpose of it? Sent with Thunderbird 3.1.14 portable. On 11/29/2011 8:23 PM, Jeremy Kaldobsky wrote: I've posted version

Re: [Audyssey] The app is finally here!

2011-12-01 Thread Valiant8086
Hi. I got it installed. I played blackjack a little. I notice major sluggishness on my iPod touch 4g. Other than that it seems like it works well. I'll be messing around with it more tomorrow. I'm about to fall asleep over here Sent with Thunderbird 3.1.14 portable. On 11/30/2011 12:16 AM, m

Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-04 Thread valiant8086
Hi. Personally, that's not how it's happening for me. If a zombie growls, and I realize by the growl that I need to take it out before it gets me, I will try to aim for the growl while it's still growling. Let's imagine it growls directly to my left. Now I turn left to face it. I might hear the fo

Re: [Audyssey] ammo in swamp

2011-12-04 Thread valiant8086
I know a really great way to unload your ammo. I thought I'd point out the obvious because nobody else was ornery enough to apparently. step 1. Switch to the weapon that you want to unload. step 2. Find something very intelligent to shoot at like a car or a telephone, or even a big boring blank wal

Re: [Audyssey] Swamp, last minute 1.8b patch

2011-12-05 Thread Valiant8086
Hey. Not sure if Jeremy is going to post here himself. If you download the game or the patch and can't review chats with period or comma, download the patch linked below. If you already downloaded the patch but still can't read with period and comma, try downloading it again. He changed just t

Re: [Audyssey] swamp, connection interrupted in save zone

2011-12-06 Thread Valiant8086
Hi. I have a suggestion. Having the get items menu in the safe zone tell you how many of an item you have just like the donate items menu would be great. Sent with Thunderbird 3.1.14 portable. On 12/6/2011 8:56 AM, Jeremy Kaldobsky wrote: It shouldn't have anything to do with your rep points o

Re: [Audyssey] De Steno releases windows game.

2011-12-11 Thread Valiant8086
Hi. I just checked and NVDA seems to work fine with HJ pad also, just FYI. Sent with Thunderbird 3.1.14 portable. On 12/11/2011 5:56 AM, Jim Kitchen wrote: Hi Hayden, Oh, cool, I didn't know that NVDA could use the sapi5 voices. Thanks for letting me know. Some day I will have to install a

Re: [Audyssey] Changing synth in playroom

2011-12-11 Thread Valiant8086
Hi. Given the development of ScreenReaderAPI, the stuff you asked about will probably work sometime in the future. I still loyally play RS Games myself when I do those types, so I don't know anything about it really other than that. Sent with Thunderbird 3.1.14 portable. On 12/10/2011 8:53 AM

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Valiant8086
Hi. It's easy to turn off the most recently used programs from displaying in the start menu, just as it is easy to turn that off in windows xp without needing to switch it to the classic start menu which I don't like by the way. I like xp's default start menu with the most recent programs list

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Valiant8086
to physically go and put things in different places. Also, the expanded thing was irritating in the explorer for windows 7, I personally prefer just hitting enter on a folder to see what's inside it, though again this is just microsoft altering the Ui and telling people it's differe

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Valiant8086
Hi. Microsoft does have a licensed virtual machine. I think you have to have Win7 ultimate to get it though. Sent with Thunderbird 3.1.14 portable. On 12/12/2011 12:42 PM, dark wrote: Hi Alex. But if microsoft care so much about customers, why don't they have any options to extend backwards

Re: [Audyssey] my beef about Microsoft - Re: plans for an updatedLone Wolf

2011-12-12 Thread Valiant8086
Hi. Can you tell us how to get the pinball game we're used to seeing on xp running under 7? Sent with Thunderbird 3.1.14 portable. On 12/12/2011 1:04 PM, john wrote: Much of that is really easy to get though, movie maker and pinball in particular. The windows 7 volume control is (in my opinio

Re: [Audyssey] De Steno releases windows game.

2011-12-13 Thread Valiant8086
Hi. The big thing I like better about IE9 over 8 is that it handles downloading a lot better. Starting a download is simpler and you don't have those annoying things where you have to tell it that yes you want to download the file, then reload the page and hit the download link again just to g

Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Valiant8086
Hi. Your message itself isn't all that bad. It's actually pretty nice in my opinion. But more than one message like this would get annoying. And I think he thought the audyssey stuff was an advertisement not the email services provided by the serotech system access network, which I do believe

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-18 Thread Valiant8086
Hi. I've found that I also tend to do the proofreading as I write. I'll usually write a sentence, line or maybe a whole paragraph, then try to read it carefully to see what I did. I never type with keyboard echo turned on except on my MBook since it's keyboard is so much smaller I feel it's a

Re: [Audyssey] Moderator Let's Get Back on Topic

2011-12-18 Thread Valiant8086
Hi. Whoops, I read a whole bunch of messages waiting to see if a moderator had closed the topic before I commented, but it looks like either I missed it or you closed it while I was writing my whopper. Apologies for that. Sent with Thunderbird 3.1.14 portable. On 12/19/2011 1:59 AM, Thomas Wa

Re: [Audyssey] JAWS screen reader version 12 with MIRC

2011-12-18 Thread Valiant8086
Hi. If those games are mud games, you can probably use a mud client like Vip Mud or Mush Client or Monkey Term and have an easier time of it. Sent with Thunderbird 3.1.14 portable. On 12/18/2011 9:12 PM, Laurel wrote: Hi everybody, I need some help with something, and even though this isn't ex

Re: [Audyssey] USA Games Mailing Lists or Forums

2011-12-20 Thread Valiant8086
Mailing list. I absolutely hate forums. I think it takes too much effort to monitor a forum when I could just open up my email and see if I have any messages in my mailboxes. Perhaps a forum that allowed submission via email and would send all posts to a mailing list, or just having the mailing

Re: [Audyssey] zombies in a barrel

2012-01-09 Thread Valiant8086
Speaking of killing zombies. I have an idea for one zombie that you aren't supposed to kill. Rather, let's call it not a zombie. Specifically, I'd like to suggest another kind of dog that is not a zombie. If you recognize the dog for not being one of the mean zombie dogs by the sound of it, and

Re: [Audyssey] alter aeon ip address

2012-01-12 Thread Valiant8086
just use alterAeon.com that'll resolve to the IP nicely. Sent with Thunderbird 3.1.16 portable. On 1/11/2012 6:46 PM, john wrote: Hello all, Does anybody happen to remember the ip for alter aeon? I had copied it down and lost the address during a reboot. --- Gamers mailing list __ Gamers@audy

Re: [Audyssey] Sidescrolling games.

2013-01-02 Thread Valiant8086
Hi. What about that new game from Blastbay Studios. I can't remember what it's called, but I remember chimps and hogs, lol. Plus I remember laughing my behind off at Philip's playthrough. *grin* -- Sent from my Android phone with K-9 Mail. Please excuse my brevity. Thomas Ward wrote: >Hi Mic

Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-07 Thread Valiant8086
Hi. I'd go with Android, but my reasons don't line up with everyone Else's. 1. So you can write games for me to play on mine. 2. I got mine because I can change the speech. I can't understand any of the voices available on iOS. I have much better luck with ESpeak with my hearing problem. 3.

Re: [Audyssey] Alter Aeon question

2013-01-07 Thread Valiant8086
When you get on there, type Tell Mathayas hi. That's me. Maybe I can help. Sent with Thunderbird 16.0.1 Portable On 1/7/2013 11:29 AM, Kimberly Qualls wrote: Okay y'all, my son starts school tommorrow, so I'm going to start this whole "learning the computer" thing by playing games...Seems to be

Re: [Audyssey] cyberassault announcement

2013-01-07 Thread Valiant8086
Hi. MTScripts includes a soundpack for Cyber Assault, if not a very good one. It's for the Monkey Term mud client though. Http://valiant8086.com/games/muds/monkeyterm/mtscripts/install.html Sent with Thunderbird 17.0 Portable On 1/7/2013 3:47 PM, lindsay_cow...@btinternet.com wrote: Hi,

Re: [Audyssey] BGT: how to convert a number into a string?

2013-01-08 Thread Valiant8086
int myNumber=3456; //this is our integer string myString = myNumber; //copy the integer into a variable of data type 'string' alert("string", myString); //alerts the string variable /*myString is created as the string data type. Placing the integer value of myNumber in an existing string varia

Re: [Audyssey] monkeyterm question

2013-01-14 Thread Valiant8086
Hi there. Which screen reader are you running? As Michael said, your best bet for Alter Aeon would be to instead of creating a new xml from scratch open using ctrl+o and shift+tab to the list of files and locate mathayas Alter Aeon.xml. What happens when you open that file? Sent with Thunder

Re: [Audyssey] monkeyterm question

2013-02-24 Thread Valiant8086
reading of the wiki, the connection is possibly being blocked by Windows 7. Thanks for your response Allen allen.j...@foxvalley.net -Original Message- From: Valiant8086 Sent: Monday, January 14, 2013 1:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] monkeyterm question Hi there

Re: [Audyssey] mud sound packs, how do I know?

2013-03-14 Thread Valiant8086
Hi. Generally the best way to do this sort of thing would be to find out through the mud in question which soundpacks for which clients you can use. There are at least 3 more soundpacks for Alter Aeon, two for Vip Mud and one for Monkey Term that is part of MTScripts which is my own project. I

Re: [Audyssey] Racing games for PC: Where can i find them?

2013-04-03 Thread Valiant8086
Hi. That'd be topspeed. http://playinginthedark.net Sent with Thunderbird 16.0.1 Portable On 4/2/2013 1:16 PM, Angela Delicata wrote: Where can i find a racing game for PC? Something different from Playroom: something I can play with PC only. Thanks. Angela from Italy. -- Caselle d

Re: [Audyssey] So you wanted a racing game for the iPhone? It's been here all along!

2013-04-03 Thread Valiant8086
Hey. It won't start for me. I tap the bottom of the screen once and it goes into landscape but the engine doesn't start until I tap the screen anywhere. Then I can't get it to do the 3 beeps thing by tapping in the center. But after it starts it goes back into portrait Then I can tap all I want

Re: [Audyssey] my track is not showing up in top speed 3

2013-04-15 Thread Valiant8086
the attachments didn't stick. Make sure the .wav file has the exact name as the .trk file save for the .wav vs. .trk obviously. Sent with Thunderbird 16.0.1 Portable On 4/12/2013 5:47 AM, austin pinto wrote: hi all i created my track to play with top speed 3 and also created the wave file to de

Re: [Audyssey] Audyssey format discussion -Re: Audyssey Magazine Now Online

2013-04-15 Thread Valiant8086
I think podcasts are probably a good idea, especially if game demos in audio can become part of the deal. Sent with Thunderbird 16.0.1 Portable On 4/13/2013 3:02 PM, Charles Rivard wrote: The last I heard, he wants to go to a podcast format, which may or may not work as well as the previous me

Re: [Audyssey] challenge for developers, post xp windows

2013-04-30 Thread Valiant8086
Hi. What specific places do you have issues getting to? I generally find where I want to go on windows 7 just as fast as I did on xp. The thing is, it took me a lot longer than several hours to learn the best way to get to things. I wonder if you didn't find certain shortcuts when you were exp

Re: [Audyssey] mac versus windows sales plus iOS question

2014-01-27 Thread valiant8086
Hi. I'm probably stirring up a dead horse at this point, seeing I'm late to the thread, but another nice thing about the task manager, in 7 and 8, and 8.1, is you can hold down the windows key and hit the number corresponding to how many icons from the left on the task bar the item you want is

Re: [Audyssey] BGT, Mac and More

2014-02-15 Thread valiant8086
Hi. Have you taken into account the possibility that your numbers are as they are because your windows releases are on a platform that's been getting games, while not as many as we'd all like, for a long time, and your releases on mac are dropping into a big gaping black hole of people who hav

Re: [Audyssey] BGT, Mac and More

2014-02-15 Thread valiant8086
Hi. I'm doing ok with windows 8.1. I don't bother with the start screen much, I just use the desktop, the start screen search box and pretty much everything else. I don't run any metro apps hardly, when I do I have to mess around with my screen settings since I like to keep my computer outputt

Re: [Audyssey] is there a use for monkey term?

2014-02-15 Thread valiant8086
em arcitecture, mt is 32 bit. If you have any GMA games installed you probably already have this. MTScripts and Monkey Term can both be downloaded from http://valiant8086.com/games/muds/monkeyterm/mtscripts if you click on the install link at the top. It might be a good idea to read over all

Re: [Audyssey] cyberassault updates

2014-02-26 Thread valiant8086
Hi. There are two ways First, screen reader review will let you read the output window, and it's more convenient than you might think it was, it's actually easier than tabbing back and forth between the read only edit and the input window since you leave focus in the input window. You didn't sa

Re: [Audyssey] bgt code

2014-02-26 Thread valiant8086
Hi. I usually code without any punctuation. When I write, I try to make sure I put it all in properly with excruciating consistency. When I'm reading what I wrote, I assume it's there and, if I run into a problem and everything sounds good on the lines indicated, I turn punctuation to all by

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