Re: [Audyssey] New Tracks For Top Speed

2006-07-28 Thread shaun everiss
What I do is just use getright on stuff. At 08:07 PM 7/28/2006, you wrote: >The problem you described with the two new tracks is a standard ie bug I >think I get that a lot also. However if you keep trying they will eventually >work. I have, however, been emailed about a few 404 errors on that pag

Re: [Audyssey] Golf V8

2006-07-28 Thread shaun everiss
can we just cursor up and down as normal? At 09:49 PM 7/28/2006, you wrote: >Hi, > >I have put version 8 of golf up on my site. >File name wingolf8.exe File size 1.5 meg > >Version 8 now has a hyper key system for the course selection menu. >For the first 6 built in courses, use the numbers 1 - 6

Re: [Audyssey] Replacement Voice for Top Speed

2006-07-28 Thread shaun everiss
Well I think all this stuff was done by those who do tbrn. The server went offline last week and people got bored and made this stuff up on a teamtalk server. >New American Replacement voices for game settings and menus as well as >default cars have been uploaded to my ftp site. The file will be

Re: [Audyssey] longest interactive fiction game???

2006-07-31 Thread shaun everiss
well oaf, heroine's mantel, and enemies all of which I havn't really mannaged to finnish are the longest i have seen. Speaking of old games I have found a nice bondwell 386 laptop. I will be up and running soon. At 05:47 AM 8/1/2006, you wrote: >hey all. >I'm looking for the longest interactive f

Re: [Audyssey] longest interactive fiction game???

2006-07-31 Thread shaun everiss
thanks for that site man I didn't know that existed. I will soon be able to play old games on an old system. At 04:07 PM 8/1/2006, you wrote: >go to ftp://ftp.if-games.org. TADS is my favorite, especially now since I >can use it on the Pac mate bx400. >- Original Message - >From: "Cary" <

Re: [Audyssey] game recordings

2006-08-01 Thread shaun everiss
I went to http://x-sight.brandoncole.net/gameplay.php then selected bsc from there. At 05:43 AM 8/2/2006, you wrote: >I attempted to go to the linked posted in the message below, but am not able >to get to the audio. Anyone else have success in listing? > >-Original Message- >From: [EMAIL

Re: [Audyssey] the game

2006-08-02 Thread shaun everiss
please give me the site for that game ken. At 05:43 PM 8/2/2006, you wrote: >The space invaders game is more like a game engine than a game. You >can create profiles, and these profiles can determine ship speeds, >sound and music played, whether graphics are drawn or not and what >they are, ho

Re: [Audyssey] the game

2006-08-02 Thread shaun everiss
please can someone give me the link to this, I can't find universal chess. At 05:43 PM 8/2/2006, you wrote: >The space invaders game is more like a game engine than a game. You >can create profiles, and these profiles can determine ship speeds, >sound and music played, whether graphics are draw

Re: [Audyssey] Accessible Mainstream Games for The PC

2006-08-03 Thread shaun everiss
silent steel is a good one. Its not sold though. You will need to get it from ebay. There is stuff selling for around a dollar all the time. Myself I went to trademe, a local site here and got it for 20 dollars. i havn't found many. your best bet if not able to get it yourself is to try to get a co

Re: [Audyssey] Playing Accessible Invaders

2006-08-03 Thread shaun everiss
I tried it, but I couldn't really play it. It was worth it for the soundtrack which was the only thing I kept. I think though that troop 1 and 2 and alien outback have spoiled us rotten. At 02:51 AM 8/4/2006, you wrote: >Has anyone been able to successfully play this freeware game, obtained from:

Re: [Audyssey] a very basic text adventure

2006-08-03 Thread shaun everiss
Not sure, put a map of stuff as you go, maybe mark actual rooms and write it all in. Hopefully by monday or tuesday I will have a bondwell, its on ebay or a site like it, one of the origional 386 systems. This means ofcause I can use dosfrotz, djgpp tads, agt, all my other dos programs including

Re: [Audyssey] Playing Accessible Invaders

2006-08-03 Thread shaun everiss
Yeah i did that. I got bored after a while. the soundtrack didn't play for that one. At 04:50 PM 8/4/2006, you wrote: >When you start the game, it will name profiles. Go to the one that says >nonvisual and hit enter. Then, when the intro text is being read, hit the >up arrow a couple of times.

Re: [Audyssey] silent steel

2006-08-04 Thread shaun everiss
you do get it. The setup needs mci. you also need to run the game from cd. This aint true. your tsagewin.cfg needs to be configured. this assumes that your files are in c:\isteel. coppy all your cds and run the game. Here is my file I modified to do this. DM = 0 HASDIGI = tru

Re: [Audyssey] Accessible Platform Game: Moosic

2006-08-06 Thread shaun everiss
www.python.com has python 2.4 somewhere. At 12:18 PM 8/6/2006, you wrote: >I have downloaded this game but my friend ran it and it's saying something >about it needs some other files to run like Python2.4 and such. It seems to >be the only version at Sourceforge.net and if anyone gets this up and

Re: [Audyssey] Games on the PSP and exp

2006-08-06 Thread shaun everiss
Hi. Just got news about the experimental projects games on audiogames.net. Loads to play and loads to download. I havn't tried any of them as of yet though. At 01:17 AM 8/6/2006, you wrote: >Hi, > >Although not PSP, did you read the news I just posted? Quote: > > >From AudioGames.net (http://www.a

Re: [Audyssey] Sound Voyager

2006-08-06 Thread shaun everiss
I'd like to but I don't have the corrisponding console. At 01:04 AM 8/7/2006, you wrote: >Hi, > >I just ordered a copy of Sound Voyager by Nintendo from >Play-Asia.com >(http://www.play-asia.com/paOS-13-71-66-49-en-70-1fi2.html). So I >will soon (in about 10 days) let you guys know how accessib

Re: [Audyssey] Review Of The Free Audio Games

2006-08-06 Thread shaun everiss
With music, there are 2 packages, which one should I be downloading? I am getting the first one downloaded, but do I need the second zip file or not. At 08:21 AM 8/7/2006, you wrote: >I've been checking out the new free downloadable games on the Audiogames >site and here's what I've found out. >M

Re: [Audyssey] Moosic Notes

2006-08-06 Thread shaun everiss
thanks djc for those. To all you can get most of the componants here. www.kulgan.net/nvda At 01:01 AM 8/7/2006, you wrote: >Ok I finally got this working. I'll post his Instructions below. Do the >steps in the exact order as shown in the instructions and the game will >come up working. > >1. Insta

Re: [Audyssey] Gaming Section Live!

2006-08-06 Thread shaun everiss
Funnily enough I did a search on google. There is a free program called internet explorer that runs on an os called doors. At 11:28 PM 8/6/2006, you wrote: >Internet exploder? Just one more Microsoft nickname I'll have to catalog. >Haha. Several people have already downloaded the demo, but they'

Re: [Audyssey] Sound Pong

2006-08-07 Thread shaun everiss
none. I even upgraded my zip archive of stuff. I don't realy care but these are experimental things and I like a load of them. At 04:25 PM 8/7/2006, you wrote: >I found that openal dll file and it didn't seem to help. I still get an >error whenever I try and run soundpong. I put it in my system32

Re: [Audyssey] Mainstream games accessibility

2006-08-07 Thread shaun everiss
I think this is a general thing so will post here. The simple answer is if there are sources avalible online then yes such games can be made accessible. Ofcause its not as simple as that. In the case of quake, they use other opensource projects (zquake) to base their stuff on. Then there is a que

Re: [Audyssey] Sound Pong

2006-08-07 Thread shaun everiss
I just tried that, I even reran the installer for openal in the root of the spong folder it doesn't work. At 01:45 PM 8/7/2006, you wrote: >Here's a note for sound pong from audiogames.net. The zip file on the site >is missing openal32.dll so go grab a copy of that file easily found on the >net a

Re: [Audyssey] Sound Pong

2006-08-07 Thread shaun everiss
the same I am getting. At 08:43 PM 8/7/2006, you wrote: >The worst of it is, the error message I'm getting is 'An error occurred' OK >button. That's so helpful! >Ari > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMA

[Audyssey] moosic

2006-08-07 Thread shaun everiss
Hi all. I have run moosic, but I can't get passed the first level, I get passed it but I can't the second. Also how do I access the options menu and other menus. Also on sightless02 after you have been battling the second enemy I follow everything, I hit the left mouse button, and after a while I

Re: [Audyssey] Sound Pong

2006-08-07 Thread shaun everiss
well I searched for on google.com I found the file on the first link I tried on the resolts page. I coppied it to c:\windows\system32. But the game does not run. At 12:58 AM 8/8/2006, you wrote: >Where do I get the dll file from, I execute the exe file, some Creative Labs >components get installe

Re: [Audyssey] help! trouble with the lite tech horse racing game!

2006-08-09 Thread shaun everiss
you will need the sapi5 engines if you want to use sapi. But even with only sam you should still have sapi. I havn't tried this with jaws could it could be a bug with the game. At 12:38 AM 8/9/2006, you wrote: >Hi listers. > >Wonderin if anyone has any ideas? I just downloaded and installed the >

Re: [Audyssey] Gaming Section Live!

2006-08-09 Thread shaun everiss
more flash and more multimedia does not mean inaccessibility. Its all how you design everything.Its the same with something like the pdf format, its only as accessible as its designed. At 08:20 PM 8/8/2006, you wrote: >Hi Richard and Brandon, >Richard, I agree with you that Brandon should submit

Re: [Audyssey] Monty news and updates.

2006-08-09 Thread shaun everiss
well I have both frameworks loaded tom. At 12:38 AM 8/10/2006, you wrote: >Hi, Mich. >The new framework is not up there yet as I will be posting it when I >actually have a product which needs it. In fact, it is a good idea I >don't put it up to soon as someone might decide to upgrade to it and >br

Re: [Audyssey] Monty news and updates.

2006-08-09 Thread shaun everiss
and nothing is a miss yet. At 12:38 AM 8/10/2006, you wrote: >Hi, Mich. >The new framework is not up there yet as I will be posting it when I >actually have a product which needs it. In fact, it is a good idea I >don't put it up to soon as someone might decide to upgrade to it and >break compatibi

Re: [Audyssey] info on game.

2006-08-10 Thread shaun everiss
you can finnish it with the bugs. email me off list if you need a full sollution file or ask damon of x-sight as he has finnished it. It can be finnished but if you don't do everything in order stuff will not play right. The thing is that if you do stuff wrongly, even if you have not finnished b

Re: [Audyssey] Monty news and updates.

2006-08-10 Thread shaun everiss
for update. At 02:02 PM 8/10/2006, you wrote: >Right... That is because you have 1.1 installed. Smile. > > >shaun everiss wrote: > > and nothing is a miss yet. > > > > >___ >Gamers mailing list .. Gamers@audyssey.org &

Re: [Audyssey] headphones on play station portable

2006-08-12 Thread shaun everiss
I don't like earbuds either. I like big and clunky headphones with speakers, pads and the like. At 02:30 PM 8/12/2006, you wrote: >Well, I have a huge problem with earbuds. I absolutely hate them. So I'm >biased. Haha. I'd blame the earbuds. However, you can also turn the PSP >volume up. Just in f

Re: [Audyssey] Problems with GTC scoring.

2006-08-12 Thread shaun everiss
choosing when to move fast and when not to helps. And choosing if a target is worth it helps to. And if you have the weather on your side, long shots from 1000 meters help you a load. Unless the enemy moves in your range and starts blasting in which case he will come at you really quickly and if

Re: [Audyssey] Problems with GTC scoring.

2006-08-12 Thread shaun everiss
What I do in that situation is wait. If the truck is close enough I will get it but if I know an enemy is around then I chace the truck later. Ofcause if the enemy is directly in the way, no truck. What I usualy do is if I know an enemy is comming or may show I fire at the truck go smoke and just

Re: [Audyssey] Problems with GTC scoring.

2006-08-13 Thread shaun everiss
to take him out before >he starts cooking those things off. >The things that are real pains in the backside are those helicopters in >area 4. when you have two of them and two or three tanks advancing on >your position you have to shoot and retreat fast. >shaun everiss wrote: > >

Re: [Audyssey] headphones on play station portable

2006-08-13 Thread shaun everiss
t >sound, and hate earbuds. >I have a set of Cos headphones I got for $20 which do quite nicely for >day to day gaming. Sounds cool with SOD and GTC. I imagine they would do >well on the PSP as well. > >shaun everiss wrote: > > I don't like earbuds either. > > I like

Re: [Audyssey] Problems with GTC scoring.

2006-08-13 Thread shaun everiss
psmoking the guy >with a armour pearsing shell, but I lost the truck and ammo do to his >hiding and then snipering attack. > > >shaun everiss wrote: > > What I do in that situation is wait. > > If the truck is close enough I will get it but if I know an enemy is > > arou

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-15 Thread shaun everiss
read my msg I posted to the list today. I don't like the fact ms is taking or going to take a cut of the proffits and control sales because well I've never seen an accessible ms game yet and I have never seen an ms software that hasn't needed to be full of graphics, have no security holes or ac

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-15 Thread shaun everiss
Hi kelly. Sounds interesting, however. Who would honestly be able to afford the 100 dollar price tag per year. Even if we could afford it, who in their right mind would want microsoft to have ownership of part of our games, and take cash from it. And who would want microsoft to control sales of ga

Re: [Audyssey] STFC Announcements.

2006-08-15 Thread shaun everiss
tom could you please add back the ability for stations to replicate torpedos? It aint fair while we are busting the borg that we run out of power. Granted I know stations have a load of stuff already, but could it be like that if a station drops to its last 100 torps of either class that it will

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-16 Thread shaun everiss
t; From what I read this is a very low cost solution for the average Joe >Smo interested in writing a game or two for the Xbox. > >shaun everiss wrote: > > Hi kelly. > > Sounds interesting, however. > > Who would honestly be able to afford the 100 dollar price tag per

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-16 Thread shaun everiss
ersion, but it may be >our key to getting on to a platform and sell console games. I would love >being able to say play something like Aliens in the Outback on an Xbox. >That would be cool. > > >shaun everiss wrote: > > read my msg I posted to the list today. > > I don&#x

Re: [Audyssey] STFC Announcements.

2006-08-16 Thread shaun everiss
ll blow up, or have a nice hull breech >or systems so damaged so bad you have to be drug from the sight with a >tractor beam. Grin. >As for finding a cloaked mine I haven't come up with a good strategy for >it although a tachion scan would help a starship in locating cloaked >objec

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-16 Thread shaun everiss
her or not certain >>games are possible with it. >>There is a $99 per year fee attached to the Xbox version, but it may be >>our key to getting on to a platform and sell console games. I would love >>being able to say play something like Aliens in the Outback on an Xbox. >&g

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread shaun everiss
ell), but everything's >graphics these days. This XNA studio thing does have some potential. >We just don't know how much yet. > > > >It ain't pretty when the pretty leaves you with no place to go. > > > > > >>From: shaun everiss <[EMAIL P

Re: [Audyssey] STFC Announcements.

2006-08-17 Thread shaun everiss
ower >and it will be interesting battling the new version. > >shaun everiss wrote: > > that sounds good. > > > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You ca

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread shaun everiss
it happen. If he/she wants more graphics >and less sound he/she will make that happen. Depends on focus, design, >and what the developer wants to do. > >shaun everiss wrote: > > but how would we be able to do graphics, surely this would cost us > > more unless someone did gr

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread shaun everiss
It then brings up an interesting question. Do we either 1. make the games accessible for the blind then add graphics, or get 2 the graphical parts done and try and match graphics with music, sfx and speech. The second probably is harder but better, ofcause you would have fun matching everything

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread shaun everiss
well in nz even 300 us is too expensive for me its 600 nz instead of the 1000. At last look, the stuff here was 750 so around 350-400 in the us. I havn't got any console. I have listened to games but hmm I really havn't grabbed one. Another thing I was thinking about on the games thing was shells.

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread shaun everiss
n by a mainstream >developer for mainstream use. >We can't how well a graphics and sound accessible game would be based on >the past. I think it can be done with proper management, design, and >planning. > >shaun everiss wrote: > > What I mean is if graphics were one of th

Re: [Audyssey] STFC Announcements.

2006-08-17 Thread shaun everiss
new game >core etc and add stuff. > > >shaun everiss wrote: > > tom since this is a big update, will there be a private beta period > > or will it just go public. > > > > >___ >Gamers mailing list .. Gamers@audyssey.

Re: [Audyssey] stfc question

2006-08-17 Thread shaun everiss
there indeed is. Enemy and federation upgrades. Will be a while before it hits your systems though. I am a tester and there is probably going to be some tests I am not sure how many versions but its been my experience that updates like this one are filled with bugs and other things. Pluss what st

Re: [Audyssey] extracting .lvl files

2006-08-19 Thread shaun everiss
not much I am afraid. There are 3 things you could do with dup. dragon unpacker that is. I call it dup. 1. try to open the file from windows, dup is in the regesterd programs list, so you will have to see. If you get a responce like error! no supported driver or if you get unreal engine and sele

Re: [Audyssey] STFC Announcements.

2006-08-19 Thread shaun everiss
e >rewritten do to that funky bug where you can keep restocking torpedoes >for example. > > >shaun everiss wrote: > > Cool. > > Was just wondering, in podicular when the first load of stuff was > > being tested, there were loads of issues. > > > > >___

Re: [Audyssey] Problems running sound pong.

2006-08-19 Thread shaun everiss
I got the same thing. I ran the open al installer and even downloaded a replacement file. I then was asked to send a error report to microsoft, like that will actually help. What would be good is if the error reports for stuff could go directly to the developers of the programs they created. That

Re: [Audyssey] extracting .lvl files

2006-08-19 Thread shaun everiss
where do you get these plugins? At 10:35 a.m. 19/08/2006, you wrote: >dragon unpack is multilingual. you can download an english version. > >as for unsupported formats, you can get various plugins, free and >purchasable, that can do other formats such as playstation, x-box, and other >pc games that

Re: [Audyssey] extracting .lvl files

2006-08-19 Thread shaun everiss
;Ok. Well, if that doesn't work, where can i get some star wars sfx? >- Original Message - >From: "shaun everiss" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Friday, August 18, 2006 4:05 PM >Subject: Re: [Audyssey] extracting .lvl fil

Re: [Audyssey] Invitation to league

2006-08-19 Thread shaun everiss
not sure either, but I wander if you emailed a mod with the msg and asked him to post it list wide. At 10:23 p.m. 19/08/2006, you wrote: >Hi guys, >I've created the league, but the system seems to work on an email invite, I >give the addresses of the participants, and then they get emailed the lea

[Audyssey] life2

2006-08-20 Thread shaun everiss
Hi all. anyone had this problem and knows how to fix it? I am testing speech apps and other things. I know some of these don't work in sapi right, but anyway, I have life 2.0 by jin kitchen when I load it, it plays the intro music then says error 429, active x object error. error in creating obje

[Audyssey] retroremakes is online

2006-08-21 Thread shaun everiss
Hi all. the comp06 retroremakes is online, and registrations are closed. I have regestered and have a usercode and password. I'm going to see what I can do with this account. I think I can only upload, but I will see. I don't need the account, because I am not submitting anything but if I can do

Re: [Audyssey] life2

2006-08-21 Thread shaun everiss
it hasn't jim. What I have done for now is reinstall the winkit and all games except life 2.0 life 1.0 works ok on here. At 09:12 p.m. 21/08/2006, you wrote: >Hi shaun, > >Please let me know if Allan's suggestion to fix Life doesn't work >and I will try to come up with something. > >BFN > > J

Re: [Audyssey] Apple games?

2006-08-21 Thread shaun everiss
Hmmm. To my knowledge there is no accessible games online for the mac. I think audioquake could be accessible, also the tads and agt, maybe inform systems are accessible for if games. However not much is going to be accessible for the mac, after all why should it? dos, and now windows and linux a

Re: [Audyssey] silent steele

2006-08-21 Thread shaun everiss
criss, here is what you do. 1. run setup.exe on disk 1 now during setup select locations and things. 2. copy all files from all directories to c:\isteel. do notepad c:\isteel\tsagewin.cfg. change hasdigi to true by deleting the words after the = sign. do the same with speech=off to on. set all pa

Re: [Audyssey] life2

2006-08-21 Thread shaun everiss
t; >The truth will set you free... >Jesus of Nazareth 33 AD >- Original Message - >From: "shaun everiss" <[EMAIL PROTECTED]> >To: >Sent: Sunday, August 20, 2006 3:21 AM >Subject: [Audyssey] life2 > > > > Hi all. > > anyone had thi

Re: [Audyssey] Play by email Anacreon game

2006-08-21 Thread shaun everiss
I may be interested. I havn't played anacreon for a while, but yeah, why not. At 09:05 a.m. 22/08/2006, you wrote: >Now that I have shown it's possible to play this game, would anyone >be interested in a play-by-email game? The number of players will >influence choice of scenarios. In an ideal wo

[Audyssey] life fixed

2006-08-21 Thread shaun everiss
Hi all. I have fixed the issues I have been having with the tts system on my system, there was a reg error on a dll and some list gave me a solution and problem to fix, winlife2 works as it should now. ___ Gamers mailing list .. Gamers@audyssey.org To

Re: [Audyssey] silent steele

2006-08-21 Thread shaun everiss
ask; what is silent Steele? >I looked on audiogames.net, but I could not find it. > >Thanks > >-Original Message- >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On >Behalf Of shaun everiss >Sent: Monday, August 21, 2006 2:42 AM >To: Chris Frahm; Gamers Discussio

Re: [Audyssey] Information About All inPlay

2006-08-27 Thread shaun everiss
Ok. This stuff sounds like paul is quite bad. Ok. Half of this is stuff aint known to me. And does it matter at all? Are these things varified, can they be varified. I don't know the parties in this and it looks like to me any that even if paul and all inplay are corrupt as heck, unless this whate

Re: [Audyssey] Information About All inPlay

2006-08-27 Thread shaun everiss
I aggree with you. I havn't been into this online subscription business, particularly when its in us cash or anything except my own currency and even then I don't know. I wouldn't use something like that enough. But this doesn't put a good light on things. And the worse thing is that I think alli

Re: [Audyssey] superliam recording

2006-08-29 Thread shaun everiss
I wouldn't concider the bonis level a cheat damon. The manual describes how to get into it. Its a time saver, so its a semi cheat but I play sl like that if I can. At 12:11 p.m. 30/08/2006, you wrote: >firstly, well done, good game. > >secondly, isn't that bonus level a cheat? > >and thirdly, just

[Audyssey] moosic

2006-08-30 Thread shaun everiss
Hi all. I have moosic 1.5 HOwever How do I change options in a menu? Also the game seems a bit harder than 1.0. I can hit the first platform but then I am stuck. I wait till the platform is in front of me and jump and ououou. And so I walk around a bit. How does the network game work? And how do yo

Re: [Audyssey] Moosic Update

2006-08-31 Thread shaun everiss
Well a good site for some of this is. www.kulgan.net/nvda This site has good music to, but the nvda page has links to some of the stuff you need, as well as others. all you then need is the ftp.pygame.org site. One thing you need to watch for is the python build port you get. if a program file na

Re: [Audyssey] An Ftp Note

2006-09-01 Thread shaun everiss
well the same happens to me also. Ofcause if I use filezilla it works just fine. At 03:53 p.m. 1/09/2006, you wrote: >It's working just fine here Rich. Perhaps your internet explorer >permissions are set wrong. >ftp://PlayingInTheDark:[EMAIL PROTECTED] >Copy that url or click on it and see if that

Re: [Audyssey] Game development was intro

2006-09-04 Thread shaun everiss
Not to mention all the downloads. I have msxml I think, not sure. I have the directx that comes with xp and the latest mdac from windows update. So thats like 9mb gone. But dx9 is 50mb, dotnet 1 is 30 and dotnet 2 is also 30 so 110mb. Then there are the packs for both which come to another 30mb may

Re: [Audyssey] message from the owner ... sad news

2006-09-04 Thread shaun everiss
I actually had a use for that site. I used it not just for myself but for friends and others while doing tech support issues. Its a place I frequently use. It solved loads of issues. Ald although I didn't use it much well It was good. If it goes I'm going to really miss it. At 11:20 a.m. 5/09/2006

Re: [Audyssey] Game development was intro

2006-09-04 Thread shaun everiss
well I have dotnet 1 and 2. It will be good if dotnet 1 and 2 are made part of windows though as well as directx 9c. One thing that would be nice would be if you had c# as part of the os. Linux has c as part of the os. Or at least a compiler. ms dos has basic. qbasic I mean. win 95 had qbasic. Wou

Re: [Audyssey] message from the owner ... sad news

2006-09-05 Thread shaun everiss
they did. The jfwlite site will stay up in its current form. But thats that. So I spoke to the current owner, he does not know enough and neither do I. However in about 10 years or so may be earlier that site is going to become invalid real fast. Maybe in the next 30 years its just not going to be

Re: [Audyssey] message from the owner ... sad news

2006-09-05 Thread shaun everiss
for now it is its jus t not going to be updated. And unless someone decides to do something about it its probably going to die at some point. Today I went on there and pulled all the links I use which for a while has been mostly the only thing I have used the site for. Thankfully I have all th

Re: [Audyssey] Game development was intro

2006-09-05 Thread shaun everiss
I think so damon. At 07:44 p.m. 5/09/2006, you wrote: >ah. yes i suppose you're right, i don't have much experience in proper >programming. i suppose that's why i struggle a lot. then again i should know >more as time goes on as i learn new technique and things. >do any of you guys think i'll make

Re: [Audyssey] light cars

2006-09-07 Thread shaun everiss
Well here is as close as I can get http://www.lighttechinteractive.com/counter/click.php?id=6 At 01:03 a.m. 7/09/2006, you wrote: >NB: This email and its contents are subject to our email legal notice >which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > > >Hi all > >In some wa

Re: [Audyssey] Shades of Doom

2006-09-07 Thread shaun everiss
I never read that book myself. I'm going to have to. But yeah, would make sence. One thing lacking in sod is the fact that when you insert a code into the machine you don't hear a acceptance beep and you don't hear a final set of beeps. at the end. Its a realism thing. At 04:24 p.m. 7/09/2006, yo

Re: [Audyssey] GMA Tank Commander game play recording

2006-09-10 Thread shaun everiss
secter 5 is a damn hard sector. You need to shoot the troops. and while you do that you have to contend with a big gun that can not be destroyed. You can make him move but hes a damn hard target to lock on to. So supposing you kill the troops. You then have to cross the bridge and then kill enemy

Re: [Audyssey] adventure game tool kit.

2006-09-11 Thread shaun everiss
well agt never had a windows port otherwise if big agt, agt masters and agt had a windows port I'd use it, I like the agt system. Agt never had a linux or windows port. At 02:31 a.m. 12/09/2006, you wrote: >Hello Lisa. AGT to my knowledge is so outdated that I'm not sure if >anyone is making games

[Audyssey] where has the portal gone?

2006-09-12 Thread shaun everiss
Hi all. For all those who think the portal dissapears, well aparently it doesn't. It just moves. If you scan properly in the room with the level1 teleport there is a door. its almost in the same place as the level1 teleport though so hard to spot. Now go through that and down the passage. Through t

Re: [Audyssey] GMA Tank Commander game play recording

2006-09-12 Thread shaun everiss
dump as if you shoot it head on with the mac gun it explodes anyway. 2 troops die. At 04:01 p.m. 11/09/2006, you wrote: >I was led to understand that the mobile gun was destroyable by using >cruis missiles. I think Phil has said this before on list. > >* shaun everiss <[EMAIL PROTE

Re: [Audyssey] adventure game tool kit.

2006-09-12 Thread shaun everiss
not really going to that site now i have this agt version, but I wander if you can get compilers for that, more importantly if you can run any agt game. I'd like cosmoserve to be rerun again. At 09:10 a.m. 13/09/2006, you wrote: >I was able to find an AGT Windows version here from this link. > >h

Re: [Audyssey] New GTC game play recording

2006-09-12 Thread shaun everiss
raul, is your site offline? I was in the middle of gtcs4 file and it timed out and I can no longer connect to your site. Everything else works here, so I was just wandering. I'd like to finnish getting the files as tomorrow after noon sometime I will be away from the net on a beach somewhere nice

Re: [Audyssey] real time star trek ideas

2006-09-17 Thread shaun everiss
Sounds quite good. However there is this copywrite issue with using voice files. At 03:55 a.m. 15/09/2006, you wrote: >Hi guys, >Well, I can see the demise of the old star trek final conflict game >coming, alas, we barely knew thee.Parting is such sweet >sorrow...wish I could do shakespeare in th

Re: [Audyssey] real time star trek ideas

2006-09-17 Thread shaun everiss
entire system so it can't be done I am afraid. Plus ms speech is realy bad anyway. At 02:39 a.m. 18/09/2006, you wrote: >Hi Shaun, >Allan wasn't speaking of voice files. He was mentioning voice commands >via some form of dictation like a built in dragon naturally speaking. >

Re: [Audyssey] silent steel and mci drivers

2006-09-18 Thread shaun everiss
For the record there is a file called tsagewin.cfg in the isteel folder. change hasdigi to true, player_speech to on, cd_path to c:\isteel, same as video_path I think. That should be that. At 05:05 p.m. 18/09/2006, you wrote: >Hi Dave, >Two things here. You will still be able to play the game with

Re: [Audyssey] silent steel and mci drivers

2006-09-18 Thread shaun everiss
Hi dave. copy the silent steel files into the c:\isteel folder, by running the installer,forget the error, choose the language you wish family or full blown language. There are words like dick, but and maybe yes shit but not stronger than that and damn. Well after you install the game copy the c

Re: [Audyssey] silent steel and mci drivers

2006-09-18 Thread shaun everiss
in xp jim mci is emulated. At 07:36 p.m. 18/09/2006, you wrote: >Hi Dave, > >I don't know if this will help or not, but my games with recorded >speech such as BopIt, Mach 1 and Golf version 5 use the MCI drivers >and they all run on my Windows XP machines. I don't know perhaps >they install the

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread shaun everiss
I hardly used impulse. Saying that when you dropped warp you were at an impulse speed so I suppose you could have impulse, especially when undocking and docking from bases. And in sertain systems you are regulated to not be able to use warp. At 04:06 p.m. 19/09/2006, you wrote: >Hi, >At the momen

Re: [Audyssey] silent steel and mci drivers

2006-09-20 Thread shaun everiss
h if mci does come with xp then why does not the steel setup pick it up. At 10:02 p.m. 19/09/2006, you wrote: >Hi shaun, > >It doesn't look like it is emulated to me. > > Directory of C:\WINDOWS\SYSTEM32 > >MCI32OCX198,848 05/22/2000 01:00 AM >MCIAVI DRV 73,376 0

Re: [Audyssey] Updated draft of ships.

2006-09-20 Thread shaun everiss
well you can warp into battle and out of it. During battle you also can warp. The only time you actually can't use warp is when you are turning. Aparently the hulls of ships are not built to turn while in warp. However I've only seen this happen in voyager so not sure about outher ships. At 12:29 a

Re: [Audyssey] silent steel and mci drivers

2006-09-20 Thread shaun everiss
>Also, what is video_path? > >THANKS! > >-Original Message- >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On >Behalf Of shaun everiss >Sent: Monday, September 18, 2006 2:49 AM >To: Gamers Discussion list >Subject: Re: [Audyssey] silent steel and mci driver

Re: [Audyssey] silent steel and mci drivers

2006-09-21 Thread shaun everiss
setup was crud, all it >asked for was the path; that is why I set family to FALSE. >Also, what is video_path? > >THANKS! > >-Original Message- >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On >Behalf Of shaun everiss >Sent: Monday, September 18, 2006 2:49 AM &

Re: [Audyssey] tressure hunt question and self destruct problem

2006-09-21 Thread shaun everiss
hmm. this game came from the now dead xlstudiossi. However its abandonware. Its even free to hack the game, although the source package says the game was pourly designed and was really not good. The xlstudios stuff was taken over by shane davidson. However it appears that bpcprograms shared some c

Re: [Audyssey] the negativity of santa claus in accessible games

2006-09-21 Thread shaun everiss
Its easy to blame the the games, etc, because its just easy. And well it can happen. After all thats why games, movies, etc have a r type rating system mostly. like r18. Ofcause this is not law, you can buy an r 18 game even if you are yung. I think even if you have a parent with you you shouldn't

Re: [Audyssey] the negativity of santa claus in accessible games

2006-09-21 Thread shaun everiss
tom I think the thing is we have easy targets. Games are violent, so lets blame that. Hmm I'd think we'd blame the dog if anyone would believe us. Its our nature unfortunately. Its something we will have to really stop doing. Read my previous msg. As I said there is no stopping someone under 18 buy

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