eventually the game will begin randomly generating the statues.
However, on the far side of the North end of the Murk you will find the
final statue.
Ryan Strunk wrote:
> Some of those are so difficult, though. Can you give any spoilers on
> how to get through the non guild swamp?
>
> Th
Ari,
While playing games as a hobby is a great undertaking, I think the biggest
obstacle you'll find is that many of these organizations are going to want
to focus on issues that are of greater importance to blind people in
general--issues such as employment, training, etc. I think you have the
ri
I think it all comes down to what you're looking for in a game, how much
sighted help you have, how much you're willing to experiment, and a whole
host of other factors. In the end, it all amounts to how much accessibility
you want, and what degree of inaccessibility you're willing to put up with.
It makes me really sad to see posts like the below. Can we all please make
an effort to be constructive in our criticism?
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: Wednesday, December 20, 2006 11:55 PM
To: Gamers Discussion
There were quite a few people who liked Treasure Hunt. Do you realize that
the developer might have read your post? It takes a lot of blood, sweat, and
tears to put together a game, as many programmers can tell you, and that
kind of criticism is just unfeeling.
Ryan
-Original Message-
Fro
I wonder if the developer of this game--a guy who does read the
list--thought the intro to the game was stupid. I think he probably spent a
fair bit of time and effort on it, and might even welcome constructive
criticism. Calling the intro stupid, though, is just rude.
Ryan
-Original Message-
Most mainstream titles I've played just have ammo clips of one size. I'd
vote for keeping it that way.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, November 06, 2011 10:11 PM
To: Gamers Discussion lis
Phil,
I couldn't duplicate that behavior at all. Like Che said, you have to brace
the gun in order to fire it. When I changed the fire.wav from stereo to
mono, I walked just as slow as before, and I couldn't fire without bracing.
Was it perhaps the m60 you tried?
Ryan
-Original Message-
Fr
I have to agree with the latter traffic in stating that death in the game
should cost you your equipment, especially considering some of the other
mechanics that exist. If zombies can rip a weapon out of your hand and break
it, what makes you think they wouldn't do the same to the rest of your
weap
I completely agree that the issues of panning and such for the hearing
impaired are important. I'm also trying to work on solutions in my titles.
However, I don't believe that a game should be made harder for those who
aren't good at games. The whole point of playing, in my opinion, is to
overcome
emy could
> easily be charging 50 bucks for this game, so do the right thing and
> help support a great game developer.
> happy hunting,
> che
>
>
> On 11/26/2011 6:22 PM, Ryan Strunk wrote:
>> I have to agree with the latter traffic in stating that death in the
>
Post note: I had originally intended to put this post in the main thread,
but it got so far afield I figured I better change the subject line.
Hi Tom,
In the era you and I came from, gamers weren't lazy because they couldn't
be. We had situations where you had to start completely over because the
The one issue I see with getting extra prestige for killing zombies
with an axe and a pistol is that it forces a situation where you're
sort of encouraged to play crazily. You'll get more of a reputation
for doing reckless, dangerous, and possibly fatal stunts, and I don't
know that that's always a
Hey Johnny,
If you look at ammo purely in terms of returns on kills, none of them can
stand up. 20 pistol/mp5 bullets is 15 rep, but your chance of getting 20
head shots is minimal. 12 shells is 15 rep, like you said. So the shells
will never be worth the rep you would get from strictly killing zom
http://ganphilosophy.com/modules/mod_wdbanners/www.php?attention138.html
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/l
I disagree. The game should be made harder. Not everywhere, but there should
be scaling difficulty for those of us who want a greater challenge.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Wednesday, December 07, 2011 1:
And that is *awesome*!
I'm ashamed to admit it, but I died 3 separate times trying to get across
the bridge yesterday. Wore my reputation down to nothing. So I stayed on the
west side, built up my pistol ammo collection, tried a fourth time, and
found a giant heap of loot when I got there. I came b
I just want to throw out there that I love the fact that missions are
instanced. Awesome foresight!
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Tuesday, December 13, 2011 10:24 AM
To: Gamers Discussion l
I come back to the Audyssey list after a few days, and we're flooded with
messages which appear to have been spawned as a result of a few of you
getting your shorts in a twist over typos. Seriously people? And you want to
put proper grammar in the guidelines? Tongue in cheek note: one of the
bigges
It's not risk--I think it's better--but you guys really ought to consider
checking out Time of Conflict from GMA Games. It's a strategy game based on
conquering a map with a variety of World War II-themed pieces. In the new,
forthcoming version, David has built in the ability to create custom rule
Hi Laurel,
Keep in mind that when asking questions about which language is best, you're
going to get answers as varied as the programmers who give them. And most of
those answers, alas, will be biased.
Consider that Sound RTS, which is quite a bit more complex than a board or
card game, was written
I'm going to come down on the unpopular side of the discussion here because
there is one thing in all of this that doesn't make sense to me. As far as I
can figure from the thread of the conversation, some people want a
completely arbitrary coinage system because the existing system, to them, is
ar
Hey Dark,
\The biggest reason James North designed the currency the way he did is
because he originally used the game as a promotion. At the end of the month,
the score board leader would be credited the amount of his score toward the
purchase of an ESP title. You can see how well that worked out.
Hi Gabriel,
There might be something better out there that I don't know about, but in
the meantime, I use plane old vanilla notepad. If you turn off word wrap in
the format menu and turn on the status bar in the view menu, you'll be able
to see line numbers and navigate amongst them. Are you lookin
Hi Gabriel,
I'd be happy to help you with explanations. To keep this from expanding into
a giant thread on music theory, though, feel free to shoot me an email off
list.
Best,
Ryan
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Gabriel
Battaglia (Kriyaban
Unfortunately I can't help you there, as I haven't used notepad++. I'm told
notepad2 is an idea, though I haven't tried it myself.
Good luck,
Ryan
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Gabriel
Battaglia (Kriyaban)
Sent: Friday, January 04, 2013 9
Hey Darren,
How you gag text depends on what method you use to write your trigger.
Personally I like to use the trigger wizard. I just copy the line I want to
gag, paste it into the trigger with an asterisk at the beginning and end,
then use the builder to assign actions to it. If you want to hand
Hi Darren,
No problem at all. It's what we're here for.
So first, grab the text you want to gag.
The ship shudders as its lasers are fired.
Then press control shift t. This will put you in a trigger list and the
start of the wizard. Tab to the add button to create a new trigger.
The first box you c
rom my iPad
On 13 Jan 2013, at 16:45, "Ryan Strunk" wrote:
> Hi Darren,
> No problem at all. It's what we're here for.
> So first, grab the text you want to gag.
> The ship shudders as its lasers are fired.
> Then press control shift t. This will put you in a
I'm going to sincerely hope that this response was a joke. If not, please
remember that you can attract more flies with honey than vinegar.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Friday, January 25, 2013 1:07 PM
To: Gamers Dis
Hi Haryi,
I haven't heard of any beep beep game, though it's possible you're thinking
of HearStrike. Beeping is the only sound that game makes. *grin*
If this isn't it, and if you have any other clues, feel free to write back,
and I'm sure the community can brainstorm up a solution.
Best,
Ryan
---
p game
In fact, Ryan, you're wrong there. Don't know who developed it, but there
is such a game. Raul reviewed it a long time back. Have a look on his
sight, or I have the podcast if you want it.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
You'll see something like this:
site: discworld.imaginary.com 23 [216.254.34.56]
First is the host name. Right after that, that number, which will be between
2 and 4 digits, is the port. Then you have the IP address.
Hope this helps,
Ryan
-Original Message-
From: Gamers [mailto:gamers-bou
Tom,
I agree with 95% of your post below. Developing games isn't a walk in the
park, financial or otherwise. But there is one comment you made that I want
to underscore.
"Developing high quality games costs lots of money. Far more money than the
average blind American collects from SSI checks each
Bryan,
I don't want to get too far afield, but a store refusing to help you shop is
in direct violation of the ADA. I'm not saying that a lawsuit is the best or
even a good option, but I can understand their anger.
As for games, the sighted public has just as much of an entitlement complex.
We just
The ribbons are perfectly usable. In fact, as a former access tech
instructor, I taught them to every student who came through my class. I
think the biggest problem with them isn't the ribbons themselves, but rather
blind users not understanding how they work.
Each ribbon is divided into sub-groups
One of the biggest factors to consider is security. XP has been out on the
market for 13 years. That means people have had 13 years to figure out all
its little exploits. Windows 7 is more secure. It runs faster. It's more
efficient from an end-user standpoint.
There is a substantial difference bet
I, for one, am captivated by the idea of an oozi. I mean ... being able to
shoot people with bullets made of slime would be one interesting concept.
Imagine what would happen if you set the gun to burst mode. Every time
someone said "I don't know," you could pull out your oozi and ... splat!
Now an
Hi everyone,
Most of you may remember reading a thread a few weeks ago about the See
Munkey, a revolutionary new 3D motion tracking headset that Aprone is
designing and coding for use in upcoming game titles. I received my headset
in the mail yesterday, and I am amazed beyond comprehension at what
Before you can proceed with the below instructions, download the mapper from
http://www.kaldobsky.com/audiogames/munkeymapper.zip
It should also go without saying that you need a physical See Munkey in
order for the instructions to apply to you.
And now, everything you ever wanted to know about the
Slow your roll, Charles. We obviously have different interpretations of his
second point, but I would guess, given the nature of his entire post, that
he isn't advocating piracy. Rather he's saying that, given people's natural
tendency toward impatience--misguided or not--if they don't get what the
Bryan says there's no other interpretation for that quote than the one you
supplied. That makes me sad, Brian.
As for yours, Charles, let me try and help.
Quote: "If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt f
wrote:
> Or that he persuades them to opt for the cracked product.
>
>
>
> Ash nazg durbatulûk, ash nazg gimbatul,
> Ash nazg thrakatulûk agh burzum-ishi krimpatul.
> -Original Message-
> From: Ryan Strunk
> Sent: Sunday, June 23, 2013 3:56 PM
> To: 'G
I'm not sure why you wouldn't use a timer to calculate movement rate. If you
rely on whether the sound is playing or not, you run into a whole host of
problems:
* If you change the step sound, the game's speed changes.
* If your floor footstep is shorter than your grass one, you would move
faster o
Hi Cara,
I haven't pondered this. Are you saying, for example, that you could give
the player a forward velocity of 0.1, and as long as walking is true, update
that every time through the game loop? Then if the velocity is 0, he just
wouldn't move?
Fascinating concept. I wouldn't mind some clarific
Hi Cara,
I'm curious about the frame rate concept. I assume this would be based on
the time of your game loop? If your game loop is instructed to wait 5
milliseconds at the end to save processing power, then the movement rate
would, in essence, be triggered every 5 milliseconds? For faster characte
Hi Kenny,
That puzzle leaves a little bit to be desired because of the stereo panning
caused by the same sound being played at various points. The solution, I
found, is to jump, hit the arrow a specific number of times, and hope you
land. If you do, great. Remember that number. If you don't, try ag
One of my responsibilities at Target is working with the team who manages
and programs our iOS apps. Everyone on the team but me is sighted. As you
might expect, we talk about the iphone and the ipad pretty extensively. To a
soul, not one of the team bothers to capitalize the letter P except in
off
d forceably up and down.
Since the vast majority of noises the human ear detects are essentially
identified more by context than by absolute, instant identification such as
images, then the context will fill in the blanks, I know some devs have
done this, such as Ryan strunk and his use
Tom,
I'm going to touch on just one facet of your post, but I think it's a pretty
major one.
Quote:
"to be honest I think what has happened here is that Apple got to the
accessibility first. All the blind users ran out, purchased Apple
iPhones, and now any time someone goes looking for a smartphon
Hi Tom,
I don't know the answer to that, as I don't tend to use the device for
leisure very often. Sorry I can't be of more help.
Best,
Ryan
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Saturday, November 09, 2013 9:17 AM
To: Gamers Di
Is there another link to the setup file? Dropbox has temporarily blocked
downloads.
Thanks,
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, January 16, 2012 8:25 AM
To: Gamers Discussion list
Subject
I like this idea a lot. Especially with how people seem to be abusing
the stealth skill to solo big missions. I even saw people standing
next to someone they wanted to kill, firing their guns, and running
away in order to bury him in a tide of zombies. The type of zombies
you propose would cut down
I can understand getting the bugs worked out, but please, no hints!
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Richard Sherman
Sent: Wednesday, February 01, 2012 4:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] ques
There is nothing unfortunate whatsoever about requiring indentation. If you
ever want to write code that sighted people can read and interpret, it's
going to make a heck of a lot more sense to them if they can actually read
the stuff.
-Original Message-
From: gamers-boun...@audyssey.org
Hi Kelly,
If you don't want to go the cliché route of putting random words in your
names--Kelly Stormsong--try this for a little inspiration.
http://rinkworks.com/namegen/
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kelly Sapergia
Hi Will,
I used to think the same thing until about a week ago. In that time, I have
seen countless discussions on the AG forums and only a few over here. Swamp
updates, for example, are being posted and discussed over on the forum. It
might be worth giving it another look. There's quite a lot of
When I tried to play this on the bus, I could barely hear the target. When I
turned up the volume to hear the target better, I nearly ruptured my ear
drums when I fired the gun. I certainly hope he raises the target volume.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:
My point, though, is that regardless of why he did it, the target sound is
too quiet. Either that, or the gun sound is too loud. If I can only play
this app in a very quiet location, it loses its appeal for me.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun..
I completely echo this sentiment. BGT has a lot of great features that would
cover anything you want to accomplish in terms of creating an audio game.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Saturday
Hi Tom,
Amazing how much you extrapolated from my brief post.
You said:
"Well, that is debatible, [sic] and to be honest is a bit bias."
It's most certainly biased. It's biased in favor of market trends which
overwhelmingly show that the majority of blind computer users are Windows
users. While BG
Will,
Navigating buildings is something you'll certainly want to master, as the
safe zone is really the simplest of them. Wait until you have to navigate
the grocery aisles and back rooms of the Kai-Mart. Then you'll see a whole
new navigation challenge.
One way to navigate buildings is to use your
Hi Tom,
Liam is programming the games himself.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, April 21, 2012 8:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks
Hi Damien,
That's hard
Hi Damien,
The idea of handing someone a computer with a screen reader and a mouse
doesn't sound half bad to me. One of the most amazing things I've found
about using the iPhone is the very fact that you can use the touch screen to
find the positions of things.
For example, I have placed my setting
Brandon,
The tutorial really does do a fantastic job of starting you out. If that's
still confusing, though, perhaps you can ask specific questions here?
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Brandon Peters
Sent: Saturda
Hey Brandon,
When working with code and the errors it can generate, specificity is king.
You have to let people know what doesn't work in pretty thorough detail in
order for them to be able to help you. Whereas doctors and mechanics can
take a look at the body of work and see what the problem is, w
He also has a really nice free game called Trek 2000 that's worth checking
out.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, April 29, 2012 6:23 AM
To: Gamers Discussion list
Subject: [Audyssey] GMA Games w
It's on this page:
http://www.gmagames.com/freegames.shtml
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Paulette Vickery
Sent: Sunday, April 29, 2012 12:04 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] GMA Games was T
Hi Dark,
If you're being told you have the wrong password, it's likely because
someone has already taken the name Dark. There have been player wipes
between certain versions, and it's possible that someone slipped in and
stole the name out from under you.
Ryan
-Original Message-
From: game
There's nothing stupid about it. When you play a game with 0 graphics, 0
background, 0 anything, it looks like your phone is turned off. So some
sighted person will tap the archery icon, get this black background, and
immediately freak out, sending numerous emails and complaints to Apple in
the pro
I'm not certain. You'd have to ask Liam that question.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Sunday, May 20, 2012 8:45 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Audio Archery news.
Well since th
Hi Charles,
Two points here.
First, one reason the community at large would like other app store options
is because of some of the random things Apple refuses in the apps it allows
to be posted. For example, someone made an app that allowed you to put an
icon on your home screen to toggle Bluetooth
Just as most things today exist for a world that takes in 90% of its
environment through sight, the iPhone is no different. That's why you don't
need audio feedback for visual apps. You can tell just by looking at the
screen that things are working. In fact, many apps lose their sound when the
iPho
I think the overarching point here is not Apple and its stance on graphics,
but rather the novelty of audio games. Think how much hubbub arises when
some mainstream developer decides to create an audio adventure--Papa Sangre,
Zombies! Run!, Aurify, etc. The reason audio-only programs aren't seen a
Maybe I'm missing something here. Aren't you blind, too, Tom?
Thanks,
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, May 21, 2012 12:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery
Okay now I understand. When Tom was saying "blind people," he was saying
"blind people who aren't me." I gather that's what you're doing in the
message below, because I know for a fact you're blind, too, and you don't
mind a graphic in the game. Thanks for clearing that up.
Best,
Ryan
-Origina
Hi Willem,
Thanks for saying so.
As for probability factor, I'll have to give that one some thought with
regard to building it in. The way the system is designed to work right now,
you could likely achieve the same result if you created a rare punch on a
switch with other, less involved combos. Whe
And Max Shrapnel? Did he have the best of intentions on that one, too?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 13, 2011 5:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Airik the Cleric
Hey Willem,
I've also had to defend my stance on Python with Tom, and while I
understand the need for diplomacy, I think there's also something to
be said for mis-information. My Python response became necessary
because Tom was telling aspiring programmers that Python was not a
viable language. So
of those who
> backed you up too.
>
> In the end, Thomas admitted he was biest toward python and no insults
> and name calling was required, just reason and statement of fact.
>
> On 7/20/11, Ryan Strunk wrote:
>> Hey Willem,
>> I've also had to defend my stance o
I'm going to go ahead and do Pig Latin. You're welcome.
On 7/20/11, Jeremy Kaldobsky wrote:
> Hey guys, I'm still busy coding the next version, but I've finished one of
> the pieces and it will require help from some of you! As some of you know,
> I only speak English, and some people have conta
If nothing else, it might be an interesting coding project, but for
now I think I'll have to beg off. I've got a pretty full plate at the
moment. If no one ends up taking up the torch, though, I'll be happy
to tackle it down the road.
On 7/20/11, Jeremy Kaldobsky wrote:
> I almost put a "Pig Lati
I'm so glad to hear they're branching out. The next characters, just in case
you haven't seen the news, are Kirby, Dora the Explorer, and Jack Bauer.
Also Ronald McDonald has a cameo. For his x-ray move, he shoves a hamburger
down the opponent's throat, damaging the esophagus. Then there's a moment
Jeremy,
I think this is an awesome idea, and it's nice of you to take that on. As
regards block party, though, I wonder if score posting is a route we really
want to go down, mainly because of the huge amount of possible scoreboards.
3 to 8 block types, 4 board sizes, 4 game modes ... that's 96 pos
Hi Phil,
If you'd like to put another one on your list, you can add the Grey Matter
Productions feed at http://www.twitter.com/gmpupdates.
Best,
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Friday, August 05,
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Angela Lerma
Sent: Monday, September 19, 2011 1:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] FW: Block Party
I am not getting an error. It just will not start or do anythin
After reading the article and seeing your feedback, I can't help but nod my
head in agreement. It got me to thinking about a perennial problem with
so-called "blind sports," and I wonder what the solution is.
If this strays too far from the realm of accessible gaming, please feel free
to steer the
Hi Tom,
You might be familiar with a different style of beep baseball than I
am. The version I'm familiar with has a sighted pitcher and a sighted
catcher, both of whom are on the batter's team. When the batter hits a
ball, he has to run directly to either third or first base before the
people in t
Hi Steady,
That's kind of my point, though. I want to know what the answer is to
the fact that the rules are different for people with varying levels
of sight. I can't help but think that if the rules have to bend like
that, then maybe the sport isn't worth adapting.
What I want to know is if there
Hi Stancil,
There are some really great strategy guides out there on the internet. I
wish I could remember the book I used, but it's been quite some time since I
read it. Do searches for things like pot odds and play strategies on Google,
though, and you will get some good tips.
As for a place to p
Hi Nick,
Thankfully you're not developing a side scroller, arcade game, or FPS title,
so you don't have to worry about that. Just because very little use has been
made of Braille displays in the past 8 years doesn't mean you shouldn't give
it a go. I would venture a guess that there are actually qu
Hi Nick,
Pay no attention to the man behind the curtain. No one has the right to
blame you for having changing priorities or life circumstances, especially
if that no one has never released an accessible game for the blind community
himself. You never took a pre-order, and you never released a publ
Yes it is.
If you disagree, save your money.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Sunday, August 19, 2012 2:56 AM
To: Gamers Discussion list
Subject: [Audyssey] where the appeal
hi all
just played the f
Hi Dark,
Using the version that came out a few months ago, you actually can
participate in zombie chases using the accelerometer. You specify where you
will be carrying the phone--pocket, hand, arm band--and tell it you want
zombie chases on. I have outrun zombies on my treadmill several times,
tho
I'm trying the demo, and from the first screen after start a new game, I
don't see where I can choose a different government than the Federation. I
understand that in the demo you can only be a bounty hunter, but can you
also only be a federation member? Otherwise, how do I change this?
I'm using J
Thanks for the tip on that. That made things easier to click.
I'm encountering a new problem now, however. During a fight, for no reason I
have yet figured out, I am suddenly unable to end a turn. I can click on
various icons, though I have no action points. When I click end turn,
though, nothing h
So that I don't have to play through a ton of games and do lots of trial and
error, do you know a good way to determine what skills are in what trees?
I'd like to buy boarding, but clicking on choose skill doesn't appear to let
me. I assume it's because I need a lower skill first.
Thanks for any he
Hi Dan,
How did you get NVDA to say anything other than Smugglers 5 when you moved
around with the NVDA review cursor?
Thanks,
Ryan
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dan cook
Sent: Sunday, October 14, 2012 9:22 AM
To: Gamers Discussion list
S
Hey Nick,
I downloaded the game about a month ago, and it blew me away. It's
ground-breaking--revolutionary even. The problem, though, is that I was
playing it on an old Pac-Mate display, and those things aren't exactly known
for having great design. After a few slow starts, I went to do something
Hi List,
Just to keep from giving anything away ...
S
P
O
I
L
E
r
S
P
A
C
E
I'm having a couple of issues and I'm wondering if they're bugs. On the
first floor, when I go into the broom cupboard, the broom is always there,
but I can't pick it up. Even when I use shift+d to check my distance, I fi
1 - 100 of 299 matches
Mail list logo