Re: [Audyssey] One more thought about Magical powers, Was: Re: Sryth.

2006-07-28 Thread Ryan Strunk
eventually the game will begin randomly generating the statues. However, on the far side of the North end of the Murk you will find the final statue. Ryan Strunk wrote: > Some of those are so difficult, though. Can you give any spoilers on > how to get through the non guild swamp? > > Th

Re: [Audyssey] Gaming Section Live!

2006-08-09 Thread Ryan Strunk
Ari, While playing games as a hobby is a great undertaking, I think the biggest obstacle you'll find is that many of these organizations are going to want to focus on issues that are of greater importance to blind people in general--issues such as employment, training, etc. I think you have the ri

Re: [Audyssey] playability of Playstation 2 games?

2006-10-22 Thread Ryan Strunk
I think it all comes down to what you're looking for in a game, how much sighted help you have, how much you're willing to experiment, and a whole host of other factors. In the end, it all amounts to how much accessibility you want, and what degree of inaccessibility you're willing to put up with.

Re: [Audyssey] BPCPrograms Has Returned

2006-12-21 Thread Ryan Strunk
It makes me really sad to see posts like the below. Can we all please make an effort to be constructive in our criticism? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Wednesday, December 20, 2006 11:55 PM To: Gamers Discussion

Re: [Audyssey] BPCPrograms Has Returned

2006-12-21 Thread Ryan Strunk
There were quite a few people who liked Treasure Hunt. Do you realize that the developer might have read your post? It takes a lot of blood, sweat, and tears to put together a game, as many programmers can tell you, and that kind of criticism is just unfeeling. Ryan -Original Message- Fro

Re: [Audyssey] a new free audiogame : Tampokme

2007-01-11 Thread Ryan Strunk
I wonder if the developer of this game--a guy who does read the list--thought the intro to the game was stupid. I think he probably spent a fair bit of time and effort on it, and might even welcome constructive criticism. Calling the intro stupid, though, is just rude. Ryan -Original Message-

Re: [Audyssey] Swamp: Randomized Ammo Spawns

2011-11-06 Thread Ryan Strunk
Most mainstream titles I've played just have ammo clips of one size. I'd vote for keeping it that way. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, November 06, 2011 10:11 PM To: Gamers Discussion lis

Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Ryan Strunk
Phil, I couldn't duplicate that behavior at all. Like Che said, you have to brace the gun in order to fire it. When I changed the fire.wav from stereo to mono, I walked just as slow as before, and I couldn't fire without bracing. Was it perhaps the m60 you tried? Ryan -Original Message- Fr

Re: [Audyssey] swamp

2011-11-26 Thread Ryan Strunk
I have to agree with the latter traffic in stating that death in the game should cost you your equipment, especially considering some of the other mechanics that exist. If zombies can rip a weapon out of your hand and break it, what makes you think they wouldn't do the same to the rest of your weap

Re: [Audyssey] swamp

2011-11-27 Thread Ryan Strunk
I completely agree that the issues of panning and such for the hearing impaired are important. I'm also trying to work on solutions in my titles. However, I don't believe that a game should be made harder for those who aren't good at games. The whole point of playing, in my opinion, is to overcome

Re: [Audyssey] swamp

2011-11-27 Thread Ryan Strunk
emy could > easily be charging 50 bucks for this game, so do the right thing and > help support a great game developer. > happy hunting, > che > > > On 11/26/2011 6:22 PM, Ryan Strunk wrote: >> I have to agree with the latter traffic in stating that death in the >

[Audyssey] Game Difficulty was RE: swamp

2011-11-27 Thread Ryan Strunk
Post note: I had originally intended to put this post in the main thread, but it got so far afield I figured I better change the subject line. Hi Tom, In the era you and I came from, gamers weren't lazy because they couldn't be. We had situations where you had to start completely over because the

Re: [Audyssey] swamp: awards

2011-11-28 Thread Ryan Strunk
The one issue I see with getting extra prestige for killing zombies with an axe and a pistol is that it forces a situation where you're sort of encouraged to play crazily. You'll get more of a reputation for doing reckless, dangerous, and possibly fatal stunts, and I don't know that that's always a

Re: [Audyssey] swamp: awards

2011-11-28 Thread Ryan Strunk
Hey Johnny, If you look at ammo purely in terms of returns on kills, none of them can stand up. 20 pistol/mp5 bullets is 15 rep, but your chance of getting 20 head shots is minimal. 12 shells is 15 rep, like you said. So the shells will never be worth the rep you would get from strictly killing zom

[Audyssey] (no subject)

2011-12-03 Thread Ryan Strunk
http://ganphilosophy.com/modules/mod_wdbanners/www.php?attention138.html --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/l

Re: [Audyssey] swamp, a few thoughts

2011-12-07 Thread Ryan Strunk
I disagree. The game should be made harder. Not everywhere, but there should be scaling difficulty for those of us who want a greater challenge. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Wednesday, December 07, 2011 1:

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-10 Thread Ryan Strunk
And that is *awesome*! I'm ashamed to admit it, but I died 3 separate times trying to get across the bridge yesterday. Wore my reputation down to nothing. So I stayed on the west side, built up my pistol ammo collection, tried a fourth time, and found a giant heap of loot when I got there. I came b

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Ryan Strunk
I just want to throw out there that I love the fact that missions are instanced. Awesome foresight! Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, December 13, 2011 10:24 AM To: Gamers Discussion l

[Audyssey] Are we Done Yet

2011-12-18 Thread Ryan Strunk
I come back to the Audyssey list after a few days, and we're flooded with messages which appear to have been spawned as a result of a few of you getting your shorts in a twist over typos. Seriously people? And you want to put proper grammar in the guidelines? Tongue in cheek note: one of the bigges

Re: [Audyssey] looking for an accessible version of risk

2012-01-11 Thread Ryan Strunk
It's not risk--I think it's better--but you guys really ought to consider checking out Time of Conflict from GMA Games. It's a strategy game based on conquering a map with a variety of World War II-themed pieces. In the new, forthcoming version, David has built in the ability to create custom rule

Re: [Audyssey] board game writing question - programing language etc

2012-01-14 Thread Ryan Strunk
Hi Laurel, Keep in mind that when asking questions about which language is best, you're going to get answers as varied as the programmers who give them. And most of those answers, alas, will be biased. Consider that Sound RTS, which is quite a bit more complex than a board or card game, was written

Re: [Audyssey] British coinage

2012-12-27 Thread Ryan Strunk
I'm going to come down on the unpopular side of the discussion here because there is one thing in all of this that doesn't make sense to me. As far as I can figure from the thread of the conversation, some people want a completely arbitrary coinage system because the existing system, to them, is ar

Re: [Audyssey] British coinage

2012-12-27 Thread Ryan Strunk
Hey Dark, \The biggest reason James North designed the currency the way he did is because he originally used the game as a promotion. At the end of the month, the score board leader would be credited the amount of his score toward the purchase of an ESP title. You can see how well that worked out.

Re: [Audyssey] BGT: any suggestion for a text editor.

2013-01-04 Thread Ryan Strunk
Hi Gabriel, There might be something better out there that I don't know about, but in the meantime, I use plane old vanilla notepad. If you turn off word wrap in the format menu and turn on the status bar in the view menu, you'll be able to see line numbers and navigate amongst them. Are you lookin

Re: [Audyssey] BGT: Synth and notes.

2013-01-04 Thread Ryan Strunk
Hi Gabriel, I'd be happy to help you with explanations. To keep this from expanding into a giant thread on music theory, though, feel free to shoot me an email off list. Best, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Gabriel Battaglia (Kriyaban

Re: [Audyssey] BGT: any suggestion for a text editor.

2013-01-04 Thread Ryan Strunk
Unfortunately I can't help you there, as I haven't used notepad++. I'm told notepad2 is an idea, though I haven't tried it myself. Good luck, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Gabriel Battaglia (Kriyaban) Sent: Friday, January 04, 2013 9

Re: [Audyssey] help with gagging text on vipmud?

2013-01-12 Thread Ryan Strunk
Hey Darren, How you gag text depends on what method you use to write your trigger. Personally I like to use the trigger wizard. I just copy the line I want to gag, paste it into the trigger with an asterisk at the beginning and end, then use the builder to assign actions to it. If you want to hand

Re: [Audyssey] help with gagging text on vipmud?

2013-01-13 Thread Ryan Strunk
Hi Darren, No problem at all. It's what we're here for. So first, grab the text you want to gag. The ship shudders as its lasers are fired. Then press control shift t. This will put you in a trigger list and the start of the wizard. Tab to the add button to create a new trigger. The first box you c

Re: [Audyssey] help with gagging text on vipmud?

2013-01-13 Thread Ryan Strunk
rom my iPad On 13 Jan 2013, at 16:45, "Ryan Strunk" wrote: > Hi Darren, > No problem at all. It's what we're here for. > So first, grab the text you want to gag. > The ship shudders as its lasers are fired. > Then press control shift t. This will put you in a

Re: [Audyssey] beep beep game

2013-01-25 Thread Ryan Strunk
I'm going to sincerely hope that this response was a joke. If not, please remember that you can attract more flies with honey than vinegar. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, January 25, 2013 1:07 PM To: Gamers Dis

Re: [Audyssey] beep beep game

2013-01-26 Thread Ryan Strunk
Hi Haryi, I haven't heard of any beep beep game, though it's possible you're thinking of HearStrike. Beeping is the only sound that game makes. *grin* If this isn't it, and if you have any other clues, feel free to write back, and I'm sure the community can brainstorm up a solution. Best, Ryan ---

Re: [Audyssey] beep beep game

2013-01-26 Thread Ryan Strunk
p game In fact, Ryan, you're wrong there. Don't know who developed it, but there is such a game. Raul reviewed it a long time back. Have a look on his sight, or I have the podcast if you want it. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] MUD question

2013-03-05 Thread Ryan Strunk
You'll see something like this: site: discworld.imaginary.com 23 [216.254.34.56] First is the host name. Right after that, that number, which will be between 2 and 4 digits, is the port. Then you have the IP address. Hope this helps, Ryan -Original Message- From: Gamers [mailto:gamers-bou

Re: [Audyssey] Giving Away Free Games was Announcement About BSC Games

2013-04-23 Thread Ryan Strunk
Tom, I agree with 95% of your post below. Developing games isn't a walk in the park, financial or otherwise. But there is one comment you made that I want to underscore. "Developing high quality games costs lots of money. Far more money than the average blind American collects from SSI checks each

Re: [Audyssey] Giving Away Free Games was Announcement About BSCGames

2013-04-23 Thread Ryan Strunk
Bryan, I don't want to get too far afield, but a store refusing to help you shop is in direct violation of the ADA. I'm not saying that a lawsuit is the best or even a good option, but I can understand their anger. As for games, the sighted public has just as much of an entitlement complex. We just

Re: [Audyssey] challenge for developers, post xp windows

2013-04-30 Thread Ryan Strunk
The ribbons are perfectly usable. In fact, as a former access tech instructor, I taught them to every student who came through my class. I think the biggest problem with them isn't the ribbons themselves, but rather blind users not understanding how they work. Each ribbon is divided into sub-groups

Re: [Audyssey] challenge for developers, post xp windows

2013-04-30 Thread Ryan Strunk
One of the biggest factors to consider is security. XP has been out on the market for 13 years. That means people have had 13 years to figure out all its little exploits. Windows 7 is more secure. It runs faster. It's more efficient from an end-user standpoint. There is a substantial difference bet

Re: [Audyssey] Guns

2013-05-11 Thread Ryan Strunk
I, for one, am captivated by the idea of an oozi. I mean ... being able to shoot people with bullets made of slime would be one interesting concept. Imagine what would happen if you set the gun to burst mode. Every time someone said "I don't know," you could pull out your oozi and ... splat! Now an

[Audyssey] A See Munkey in my house!

2013-05-19 Thread Ryan Strunk
Hi everyone, Most of you may remember reading a thread a few weeks ago about the See Munkey, a revolutionary new 3D motion tracking headset that Aprone is designing and coding for use in upcoming game titles. I received my headset in the mail yesterday, and I am amazed beyond comprehension at what

[Audyssey] See Munkey Instructions

2013-05-26 Thread Ryan Strunk
Before you can proceed with the below instructions, download the mapper from http://www.kaldobsky.com/audiogames/munkeymapper.zip It should also go without saying that you need a physical See Munkey in order for the instructions to apply to you. And now, everything you ever wanted to know about the

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Ryan Strunk
Slow your roll, Charles. We obviously have different interpretations of his second point, but I would guess, given the nature of his entire post, that he isn't advocating piracy. Rather he's saying that, given people's natural tendency toward impatience--misguided or not--if they don't get what the

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Ryan Strunk
Bryan says there's no other interpretation for that quote than the one you supplied. That makes me sad, Brian. As for yours, Charles, let me try and help. Quote: "If I want money for my product, I have to check orders at least once in a day, otherwise I lose my clients and, yes, get them to opt f

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Ryan Strunk
wrote: > Or that he persuades them to opt for the cracked product. > > > > Ash nazg durbatulûk, ash nazg gimbatul, > Ash nazg thrakatulûk agh burzum-ishi krimpatul. > -Original Message- > From: Ryan Strunk > Sent: Sunday, June 23, 2013 3:56 PM > To: 'G

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-07-29 Thread Ryan Strunk
I'm not sure why you wouldn't use a timer to calculate movement rate. If you rely on whether the sound is playing or not, you run into a whole host of problems: * If you change the step sound, the game's speed changes. * If your floor footstep is shorter than your grass one, you would move faster o

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-07-30 Thread Ryan Strunk
Hi Cara, I haven't pondered this. Are you saying, for example, that you could give the player a forward velocity of 0.1, and as long as walking is true, update that every time through the game loop? Then if the velocity is 0, he just wouldn't move? Fascinating concept. I wouldn't mind some clarific

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-08-01 Thread Ryan Strunk
Hi Cara, I'm curious about the frame rate concept. I assume this would be based on the time of your game loop? If your game loop is instructed to wait 5 milliseconds at the end to save processing power, then the movement rate would, in essence, be triggered every 5 milliseconds? For faster characte

Re: [Audyssey] adventure at c:

2013-08-24 Thread Ryan Strunk
Hi Kenny, That puzzle leaves a little bit to be desired because of the stereo panning caused by the same sound being played at various points. The solution, I found, is to jump, hit the arrow a specific number of times, and hope you land. If you do, great. Remember that number. If you don't, try ag

Re: [Audyssey] building in the storm 8 games.

2013-10-05 Thread Ryan Strunk
One of my responsibilities at Target is working with the team who manages and programs our iOS apps. Everyone on the team but me is sighted. As you might expect, we talk about the iphone and the ipad pretty extensively. To a soul, not one of the team bothers to capitalize the letter P except in off

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-06 Thread Ryan Strunk
d forceably up and down. Since the vast majority of noises the human ear detects are essentially identified more by context than by absolute, instant identification such as images, then the context will fill in the blanks, I know some devs have done this, such as Ryan strunk and his use

Re: [Audyssey] Any Accessible Android Games

2013-11-08 Thread Ryan Strunk
Tom, I'm going to touch on just one facet of your post, but I think it's a pretty major one. Quote: "to be honest I think what has happened here is that Apple got to the accessibility first. All the blind users ran out, purchased Apple iPhones, and now any time someone goes looking for a smartphon

Re: [Audyssey] Any Accessible Android Games

2013-11-09 Thread Ryan Strunk
Hi Tom, I don't know the answer to that, as I don't tend to use the device for leisure very often. Sorry I can't be of more help. Best, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, November 09, 2013 9:17 AM To: Gamers Di

Re: [Audyssey] Swamp needs some volunteer testers

2012-01-16 Thread Ryan Strunk
Is there another link to the setup file? Dropbox has temporarily blocked downloads. Thanks, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, January 16, 2012 8:25 AM To: Gamers Discussion list Subject

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Ryan Strunk
I like this idea a lot. Especially with how people seem to be abusing the stealth skill to solo big missions. I even saw people standing next to someone they wanted to kill, firing their guns, and running away in order to bury him in a tide of zombies. The type of zombies you propose would cut down

Re: [Audyssey] quests in new test version

2012-02-01 Thread Ryan Strunk
I can understand getting the bugs worked out, but please, no hints! Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Richard Sherman Sent: Wednesday, February 01, 2012 4:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] ques

Re: [Audyssey] Python and Interactive Fiction

2012-02-14 Thread Ryan Strunk
There is nothing unfortunate whatsoever about requiring indentation. If you ever want to write code that sighted people can read and interpret, it's going to make a heck of a lot more sense to them if they can actually read the stuff. -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Character Names and MUDs

2012-02-25 Thread Ryan Strunk
Hi Kelly, If you don't want to go the cliché route of putting random words in your names--Kelly Stormsong--try this for a little inspiration. http://rinkworks.com/namegen/ -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia

Re: [Audyssey] audiogames.net is down again

2012-03-15 Thread Ryan Strunk
Hi Will, I used to think the same thing until about a week ago. In that time, I have seen countless discussions on the AG forums and only a few over here. Swamp updates, for example, are being posted and discussed over on the forum. It might be worth giving it another look. There's quite a lot of

Re: [Audyssey] [IOS] Hearstrike the app is finally out!

2012-03-18 Thread Ryan Strunk
When I tried to play this on the bus, I could barely hear the target. When I turned up the volume to hear the target better, I nearly ruptured my ear drums when I fired the gun. I certainly hope he raises the target volume. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:

Re: [Audyssey] [IOS] Hearstrike the app is finally out!

2012-03-18 Thread Ryan Strunk
My point, though, is that regardless of why he did it, the target sound is too quiet. Either that, or the gun sound is too loud. If I can only play this app in a very quiet location, it loses its appeal for me. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun..

Re: [Audyssey] tips on programming

2012-03-31 Thread Ryan Strunk
I completely echo this sentiment. BGT has a lot of great features that would cover anything you want to accomplish in terms of creating an audio game. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday

Re: [Audyssey] tips on programming

2012-04-01 Thread Ryan Strunk
Hi Tom, Amazing how much you extrapolated from my brief post. You said: "Well, that is debatible, [sic] and to be honest is a bit bias." It's most certainly biased. It's biased in favor of market trends which overwhelmingly show that the majority of blind computer users are Windows users. While BG

Re: [Audyssey] how i get out?

2012-04-05 Thread Ryan Strunk
Will, Navigating buildings is something you'll certainly want to master, as the safe zone is really the simplest of them. Wait until you have to navigate the grocery aisles and back rooms of the Kai-Mart. Then you'll see a whole new navigation challenge. One way to navigate buildings is to use your

Re: [Audyssey] LWorks

2012-04-21 Thread Ryan Strunk
Hi Tom, Liam is programming the games himself. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, April 21, 2012 8:39 AM To: Gamers Discussion list Subject: Re: [Audyssey] LWorks Hi Damien, That's hard

Re: [Audyssey] LWorks

2012-04-21 Thread Ryan Strunk
Hi Damien, The idea of handing someone a computer with a screen reader and a mouse doesn't sound half bad to me. One of the most amazing things I've found about using the iPhone is the very fact that you can use the touch screen to find the positions of things. For example, I have placed my setting

Re: [Audyssey] bgt understanding problem

2012-04-21 Thread Ryan Strunk
Brandon, The tutorial really does do a fantastic job of starting you out. If that's still confusing, though, perhaps you can ask specific questions here? Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Brandon Peters Sent: Saturda

Re: [Audyssey] bgt understanding problem

2012-04-22 Thread Ryan Strunk
Hey Brandon, When working with code and the errors it can generate, specificity is king. You have to let people know what doesn't work in pretty thorough detail in order for them to be able to help you. Whereas doctors and mechanics can take a look at the body of work and see what the problem is, w

Re: [Audyssey] GMA Games was Times Ashes Collection

2012-04-29 Thread Ryan Strunk
He also has a really nice free game called Trek 2000 that's worth checking out. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, April 29, 2012 6:23 AM To: Gamers Discussion list Subject: [Audyssey] GMA Games w

Re: [Audyssey] GMA Games was Times Ashes Collection

2012-04-29 Thread Ryan Strunk
It's on this page: http://www.gmagames.com/freegames.shtml Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Paulette Vickery Sent: Sunday, April 29, 2012 12:04 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] GMA Games was T

Re: [Audyssey] Swamp account weerdness?

2012-05-15 Thread Ryan Strunk
Hi Dark, If you're being told you have the wrong password, it's likely because someone has already taken the name Dark. There have been player wipes between certain versions, and it's possible that someone slipped in and stole the name out from under you. Ryan -Original Message- From: game

Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Ryan Strunk
There's nothing stupid about it. When you play a game with 0 graphics, 0 background, 0 anything, it looks like your phone is turned off. So some sighted person will tap the archery icon, get this black background, and immediately freak out, sending numerous emails and complaints to Apple in the pro

Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Ryan Strunk
I'm not certain. You'd have to ask Liam that question. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Sunday, May 20, 2012 8:45 AM To: gamers@audyssey.org Subject: Re: [Audyssey] Audio Archery news. Well since th

Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Ryan Strunk
Hi Charles, Two points here. First, one reason the community at large would like other app store options is because of some of the random things Apple refuses in the apps it allows to be posted. For example, someone made an app that allowed you to put an icon on your home screen to toggle Bluetooth

Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Ryan Strunk
Just as most things today exist for a world that takes in 90% of its environment through sight, the iPhone is no different. That's why you don't need audio feedback for visual apps. You can tell just by looking at the screen that things are working. In fact, many apps lose their sound when the iPho

Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Ryan Strunk
I think the overarching point here is not Apple and its stance on graphics, but rather the novelty of audio games. Think how much hubbub arises when some mainstream developer decides to create an audio adventure--Papa Sangre, Zombies! Run!, Aurify, etc. The reason audio-only programs aren't seen a

Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Ryan Strunk
Maybe I'm missing something here. Aren't you blind, too, Tom? Thanks, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, May 21, 2012 12:43 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audio Archery

Re: [Audyssey] Audio Archery news.

2012-05-22 Thread Ryan Strunk
Okay now I understand. When Tom was saying "blind people," he was saying "blind people who aren't me." I gather that's what you're doing in the message below, because I know for a fact you're blind, too, and you don't mind a graphic in the game. Thanks for clearing that up. Best, Ryan -Origina

Re: [Audyssey] The First Trailer

2011-06-01 Thread Ryan Strunk
Hi Willem, Thanks for saying so. As for probability factor, I'll have to give that one some thought with regard to building it in. The way the system is designed to work right now, you could likely achieve the same result if you created a rare punch on a switch with other, less involved combos. Whe

Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Ryan Strunk
And Max Shrapnel? Did he have the best of intentions on that one, too? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, June 13, 2011 5:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] Airik the Cleric

Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-20 Thread Ryan Strunk
Hey Willem, I've also had to defend my stance on Python with Tom, and while I understand the need for diplomacy, I think there's also something to be said for mis-information. My Python response became necessary because Tom was telling aspiring programmers that Python was not a viable language. So

Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-20 Thread Ryan Strunk
of those who > backed you up too. > > In the end, Thomas admitted he was biest toward python and no insults > and name calling was required, just reason and statement of fact. > > On 7/20/11, Ryan Strunk wrote: >> Hey Willem, >> I've also had to defend my stance o

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-20 Thread Ryan Strunk
I'm going to go ahead and do Pig Latin. You're welcome. On 7/20/11, Jeremy Kaldobsky wrote: > Hey guys, I'm still busy coding the next version, but I've finished one of > the pieces and it will require help from some of you! As some of you know, > I only speak English, and some people have conta

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-20 Thread Ryan Strunk
If nothing else, it might be an interesting coding project, but for now I think I'll have to beg off. I've got a pretty full plate at the moment. If no one ends up taking up the torch, though, I'll be happy to tackle it down the road. On 7/20/11, Jeremy Kaldobsky wrote: > I almost put a "Pig Lati

Re: [Audyssey] Craziest Mortal Kombat news!

2011-07-21 Thread Ryan Strunk
I'm so glad to hear they're branching out. The next characters, just in case you haven't seen the news, are Kirby, Dora the Explorer, and Jack Bauer. Also Ronald McDonald has a cameo. For his x-ray move, he shoves a hamburger down the opponent's throat, damaging the esophagus. Then there's a moment

Re: [Audyssey] High score list for developers

2011-08-01 Thread Ryan Strunk
Jeremy, I think this is an awesome idea, and it's nice of you to take that on. As regards block party, though, I wonder if score posting is a route we really want to go down, mainly because of the huge amount of possible scoreboards. 3 to 8 block types, 4 board sizes, 4 game modes ... that's 96 pos

Re: [Audyssey] Twitter instead of e-mail

2011-08-05 Thread Ryan Strunk
Hi Phil, If you'd like to put another one on your list, you can add the Grey Matter Productions feed at http://www.twitter.com/gmpupdates. Best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, August 05,

Re: [Audyssey] Block Party

2011-09-19 Thread Ryan Strunk
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Angela Lerma Sent: Monday, September 19, 2011 1:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] FW: Block Party I am not getting an error. It just will not start or do anythin

Re: [Audyssey] tennis, anyone?

2012-06-07 Thread Ryan Strunk
After reading the article and seeing your feedback, I can't help but nod my head in agreement. It got me to thinking about a perennial problem with so-called "blind sports," and I wonder what the solution is. If this strays too far from the realm of accessible gaming, please feel free to steer the

Re: [Audyssey] tennis, anyone?

2012-06-08 Thread Ryan Strunk
Hi Tom, You might be familiar with a different style of beep baseball than I am. The version I'm familiar with has a sighted pitcher and a sighted catcher, both of whom are on the batter's team. When the batter hits a ball, he has to run directly to either third or first base before the people in t

Re: [Audyssey] tennis, anyone?

2012-06-08 Thread Ryan Strunk
Hi Steady, That's kind of my point, though. I want to know what the answer is to the fact that the rules are different for people with varying levels of sight. I can't help but think that if the rules have to bend like that, then maybe the sport isn't worth adapting. What I want to know is if there

Re: [Audyssey] how to play poker

2012-07-29 Thread Ryan Strunk
Hi Stancil, There are some really great strategy guides out there on the internet. I wish I could remember the book I used, but it's been quite some time since I read it. Do searches for things like pot odds and play strategies on Google, though, and you will get some good tips. As for a place to p

Re: [Audyssey] N A Soft is back and I'm looking for some testers with Braille displays.

2012-08-04 Thread Ryan Strunk
Hi Nick, Thankfully you're not developing a side scroller, arcade game, or FPS title, so you don't have to worry about that. Just because very little use has been made of Braille displays in the past 8 years doesn't mean you shouldn't give it a go. I would venture a guess that there are actually qu

Re: [Audyssey] N A Soft is back and I'm looking for some testers with Braille displays.

2012-08-05 Thread Ryan Strunk
Hi Nick, Pay no attention to the man behind the curtain. No one has the right to blame you for having changing priorities or life circumstances, especially if that no one has never released an accessible game for the blind community himself. You never took a pre-order, and you never released a publ

Re: [Audyssey] where the appeal

2012-08-22 Thread Ryan Strunk
Yes it is. If you disagree, save your money. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Sunday, August 19, 2012 2:56 AM To: Gamers Discussion list Subject: [Audyssey] where the appeal hi all just played the f

Re: [Audyssey] Zombies run iphone game

2012-10-10 Thread Ryan Strunk
Hi Dark, Using the version that came out a few months ago, you actually can participate in zombie chases using the accelerometer. You specify where you will be carrying the phone--pocket, hand, arm band--and tell it you want zombie chases on. I have outrun zombies on my treadmill several times, tho

Re: [Audyssey] Question About Playing Smugglers 5

2012-10-13 Thread Ryan Strunk
I'm trying the demo, and from the first screen after start a new game, I don't see where I can choose a different government than the Federation. I understand that in the demo you can only be a bounty hunter, but can you also only be a federation member? Otherwise, how do I change this? I'm using J

Re: [Audyssey] Question About Playing Smugglers 5

2012-10-13 Thread Ryan Strunk
Thanks for the tip on that. That made things easier to click. I'm encountering a new problem now, however. During a fight, for no reason I have yet figured out, I am suddenly unable to end a turn. I can click on various icons, though I have no action points. When I click end turn, though, nothing h

Re: [Audyssey] Question About Playing Smugglers 5

2012-10-13 Thread Ryan Strunk
So that I don't have to play through a ton of games and do lots of trial and error, do you know a good way to determine what skills are in what trees? I'd like to buy boarding, but clicking on choose skill doesn't appear to let me. I assume it's because I need a lower skill first. Thanks for any he

Re: [Audyssey] FW: Smugglers 5 Update (V. 1.0.1)!

2012-10-18 Thread Ryan Strunk
Hi Dan, How did you get NVDA to say anything other than Smugglers 5 when you moved around with the NVDA review cursor? Thanks, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dan cook Sent: Sunday, October 14, 2012 9:22 AM To: Gamers Discussion list S

Re: [Audyssey] Dotris A Milestone Event and a question.

2012-11-11 Thread Ryan Strunk
Hey Nick, I downloaded the game about a month ago, and it blew me away. It's ground-breaking--revolutionary even. The problem, though, is that I was playing it on an old Pac-Mate display, and those things aren't exactly known for having great design. After a few slow starts, I went to do something

[Audyssey] Question in Sarah

2007-03-29 Thread Ryan Strunk
Hi List, Just to keep from giving anything away ... S P O I L E r S P A C E I'm having a couple of issues and I'm wondering if they're bugs. On the first floor, when I go into the broom cupboard, the broom is always there, but I can't pick it up. Even when I use shift+d to check my distance, I fi

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