Soul Trapper might qualify, though it's a bit tough getting used to. King of
Dragon Pass is also a good choice.
- Original Message -
From: "michael barnes"
To:
Sent: Friday, March 01, 2013 12:03 AM
Subject: [Audyssey] Menu base games.
Hello.
Besides the new game for iphone call The
The joystick is in the lower left corner of the screen, and is bigger than a
quarter. The firing button is lower right corner. Secondary and tertiary
weapons are little swares above that, and the afterburner is to the left of
the secondary weapon. You should really go to the archive, type in ern
This game sounds very cool. Downloadint to windows now. I suppose, though,
that I won't be able to use my iPhone unless it's jailbroken, true? Guess
I'll find out in a few minutes. Anyway, awesome concept!
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent:
don't feel bad. I couldn't make much sense of it either lol
- Original Message -
From: "Cara Quinn"
To: "Gamers Discussion list"
Sent: Saturday, March 09, 2013 12:15 PM
Subject: Re: [Audyssey] new game talk
Hi Charles, I've looked on the site already but cannot find a reference as
t
I found a new iPhone game today. Actually, it's been on the app store since
2011, but it 's news to me. The game is called Swing Tennis, by Head First
Communications. Where Lolrific tennis and Blindfold tennis fall short, this
picks up the slack. I hav en't figured it all out yet, which is why I
t would let me put forward ideas to
developers on behalf of everyone that wants to see mainstream games
made more accessible.
Signed:
Dakotah Rickard
On 3/9/13, Ken The PionEar wrote:
I found a new iPhone game today. Actually, it's been on the app store
since
2011, but it 's news to me. Th
Hey guys, there are a couple games I'd like to play with you. The first is
Erncon, and the second is Swing Tennis
These games are fun enough to play when it's just me against the computer, but
to get another human involved would be even better.
Mayb e if i ever get good at chess, I'll include th
I put together a huge pack of games for the Pac Mate. Louis is hosting it
on his Braillesoft site. It has everything from chess to NetHack to bubble
busters. Every time I think about some of those games I really miss my pac
mate. Ah well, I have an iPhone now, and it's a lot better really.
This is not for the faint of heart, so if you're not a real hard-core game
hunter it might not be for you.
It's a game called Sphere, by Jerik. It's a bit tricky getting it to start,
because you can't use Voiceover at all. However, if you do get it going you'll
know it because you'll hear the le
How in the world do you play beer pong? I beat that game once, and it took
me almost two hours. You know they even have that on the iPhone now, and you
even tilt the device toward yourself to get that refreshing drink of beer
after a good shot.
- Original Message -
From: "James Bartlett
Hey guys, just beat level twelve, and I'm number 4 in game center. Remember
that sighted folks are playing this too, so when I make number one you can
bet I'll *really* be bragging. (Don't worry, Tom--I'll keep my boasting
under 10K. lol)
---
Gamers mailing list __ Gamers@audyssey.org
If yo
Hey guys, it's quite lonely at the top. I wanted to be number one in a cool
game center game, competing against hundreds--but here i am, not #1 cuz I'm
good, but just because very few have the game. Okay, it's not the most
accessible ever made, but it's definitely one of my favorites. Of course,
I'm not careful with the trimming either, and need to do better at it. Too
bad you can't get a reminder every time you write a message lol.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Monday, March 18, 2013 9:45 PM
Subject: Re: [Audyssey] Moderator Important Me
taken you into 4th spot. Race you to the top.
Rich
Sent from my iPhone
On 19 Mar 2013, at 02:16, Ken The PionEar wrote:
Hey guys, just beat level twelve, and I'm number 4 in game center.
Remember that sighted folks are playing this too, so when I make number
one you can bet I'll
eled buttons on the screen?
What kind of gestures do I have to make in order to stright out the ball?
Thanks.
Gabriel.
- Original Message -
From: "Ken The PionEar"
To: "Gamers Discussion list"
Sent: Tuesday, March 19, 2013 3:18 AM
Hey guys, it's quite lonely at
uttons. I just get a
weird looping sound and nothing else.
On 2013-03-19 03:03, Ken The PionEar wrote:
This is not for the faint of heart, so if you're not a real hard-core
game hunter it might not be for you.
It's a game called Sphere, by Jerik. It's a bit tricky getting it to
st
Personally, i like a something in between-instead of a lot of little games
or one huge game, how about a medium ammount of fairly complete games eh? At
least now you can take what you've made with Swamp--the security manager and
so on, and bring it to all your new games. Quite cool.
Check out m
Do you know that right now, there is one good game and one excellent game you
guys don't know about? I was going to see who turned this up. He or she could
have got some credit with this find, but I can't wait any longer. It's not that
I want the credit, but because everybody has *got* to get th
Hey Kara,
First, I didn't say what I did because i wanted credit for finding the game.
My point was that if all of us took a little more time hunting apps, we'd be
a lot better off. That's not to say that no one else looks, as I pointed
out.
Anyway, I have had a few crashes, mainly when I touc
Just recorded a podcast of this. i'm editing now and will send it to
Applevis tonight.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.
Well, kudos to Michael. you've found the game 1812. I knew you, or
someone, would do it. :)
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
Well, kudos to Michael. you've found the game 1812. I knew you, or someone,
would do it. :)
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDow
Well, kudos to Michael. you've found the game 1812. I knew you, or someone,
would do it. :)
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDow
Hi Nicole,
as far as profiles you just do insert j, then options, then voices, and the
profiles are right there.
As far as hints in Phrase Madness go, you're out of luck. However,. I may
very well provide hints in the next version. I'll have the hints sometimes
be true and sometimes not. That'l
,) or write me at kenwdow...@me.com .
Crazy Ken
- Original Message -
From: "Ken The PionEar"
To: "Gamers Discussion list"
Sent: Thursday, April 04, 2013 6:32 PM
Subject: Re: [Audyssey] Great audio game for iOS that was discover.
Well, kudos to Michael. you've f
I'm giving away two promo codes for Phrase Madness to celebrate the possibility
of finally getting the game ported to iOS. The developer I have in mind for the
project, since I neither own a mac or can program in C, seemed very interested.
So to this end, I'll give two codes away. One code will
...@me.com .
Crazy Ken
- Original Message -
From: "Ken The PionEar"
To: "Gamers Discussion list"
Sent: Thursday, April 04, 2013 6:41 PM
Subject: [Audyssey] Promo Codes for Phrase Madness
I'm giving away two promo codes for Phrase Madness to celebrate the
possibili
Where do I get this? I won't say just how many apps come up when i type
"control..."
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or
Hey Kara,
I playted through the tutorial. I especially liked the safe game, and hope
you do a full-on hoops shooting game sometime, not connected with VO. "Now,
here's how not to break your iPhone..." And, you shoot just like with the
wii...
Check out my games at
www.ThePionEar.net
and my musi
There is a program called JoyPad legacy that turns your iPhone into a
full-featured gamepad. Imagine, once you get used to the controls you could
access to a wireless gamepad. What I really wish though, especially now that
Formel1 Spirit has me so in the mood to race, is that it included an
acc
I think he means people are silly to buy it when they could just make a U.K.
account and get it for free.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebo
If I haven't told you, i have a game on my site at www.ThePionEar.net called
Heywire. Basically, four speakers drift around and you have to put them where
they need to go to get the songs they play to sound right. I won't go in depth
here because the game had a manual and i'm not sure I haven't
Well, here's the simple truth. If you pay for a game, whether sighted or
blind, you *are* entitled to complain if that game does not work the way
it's advertised to, or if it crashes, and so on. This is not a blindness
issue. Now if someone has the audacity to complain about a free game, that's
This post implies that blind people are lazy and not looking. I recently put
up my resume at every spa, beauty salon, doctor's office, and so on that was
in the area. I even went to a few salons. One hair stylist actually had
heard of me, and said she heard I was the best massage therapist aroun
I'm starting another community project.
Right now, I have a very rudamentary soundscape explorer. It has no game play
elements as of yet. What it does have is an external map file so I can create
whole worlds, not just minigames like Heli. I don't even have proper collision
subroutines worked ou
I'm having a weird issue in vb6 when I try adding a number to the end of a
sound file. If I tell dx8 that the file is called walk.wav, it does fine. If i
say it's called walk3.wav though, i get an invalid procedure call. Anybody know
how to handle this? I'm trying to randomize the footstep sound
Well, if I get help in this comminity project it'll go far enough where
people can start using it to make salable games. That's the beauty about
this project--it's totally open all the way. Once it's built up, new coders
will be able to see exactly how it all goes together and get ideas for thei
Hey Tom, are you still working on Genesis? I haven't heard about it in a long
time.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or w
ant to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@me.com .
Crazy Ken
- Original Message -----
From: "Ken The PionEar"
To: "Gamers Discussion list"
Sent: Wednesday, April 24, 2013 11:10 PM
Subject: [Audyssey] vb6 que
Wow. That's an expensive watch!
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@me.com .
Crazy Ken
- Orig
rical random command. This way you wouldn't
need to place numbers at the end of your file names.
HTH
Cara :)
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn
Follow me on Twitter!
https://twitter.com/ModelCara
On Apr 24, 2013, at 8:10 PM, Ken The PionEar wrot
oohoo!
Have a totally awesome day and rock on!…
Smiles,
Cara :)
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn
Follow me on Twitter!
https://twitter.com/ModelCara
On Apr 24, 2013, at 1:39 AM, Ken The PionEar wrote:
I'm starting another community project.
Ri
lol!
Anyway, I think I'll end here for now, and wish y'all a terrific night!.
HOpe this makes sense for ya, and please feel free to post
questions, updates / corrections if you like.
Catch ya laters and sleep sweet!.
Smiles,
Cara :)
---
View my Online Portfolio at:
http://www.one
lol!
Anyway, I think I'll end here for now, and wish y'all a terrific night!.
HOpe this makes sense for ya, and please feel free to post
questions, updates / corrections if you like.
Catch ya laters and sleep sweet!.
Smiles,
Cara :)
---
View my Online Portfolio at:
http://www.one
lol!
Anyway, I think I'll end here for now, and wish y'all a terrific night!.
HOpe this makes sense for ya, and please feel free to post
questions, updates / corrections if you like.
Catch ya laters and sleep sweet!.
Smiles,
Cara :)
---
View my Online Portfolio at:
http://www.one
way, I think I'll end here for now, and wish y'all a terrific night!.
HOpe this makes sense for ya, and please feel free to post
questions, updates / corrections if you like.
Catch ya laters and sleep sweet!.
Smiles,
Cara :)
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn
sion, spheres.
hope this helps and best of luck on your new project!
Thanks,
Cara :)---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn
Follow me on Twitter!
https://twitter.com/ModelCara
On Apr 24, 2013, at 1:39 AM, Ken The PionEar wrote:
I'm starting another communi
to hang out and swap code samples and programming
techniques. :D
Cheers!
On 4/25/13, Ken The PionEar wrote:
Wow. Love this! Do have a programmer's list? If so I want in! If not, I
hope
you make one. So now I finally understand vectors--a little anyway.
Awesome!
Check out my games at
www.Th
bject: Re: [Audyssey] vb6 question
Hi Ken,
All the GMA and PCS games are in 22050, 16 bit format.
However if the sound is too small say 0.0002 of a second it will not play.
And with DirectX it will crash if you try to pan a stereo file. It must be
mono.
Phil
----- Original Message -
From: &q
I still ascert that many people won't learn BGT because C-type languages get
our heads in knots. It just doesn't stick with me. I know BGT kicks major
butt. I've played a lot of games developed with it. It's fast, it's
responsive, and so on. Maybe I just have a huge block in my head that I just
Well, I've experienced both sides to the problem of input, and directinput
clearly loses. For one thing, the arrow keys stick in JAWS's jaws, and nothing
happens. Second, you only get to press keys, not hold them down.
The bad side of the form input though is that you can only hold one key down a
here is the new version. Now you can't hustle your way through the band, but
bounce off. Also, you hear your footsteps as you walk. Going from north to
south is the main street. To the west there is grass, and there is dirt to the
east. I've also included an executable this time.
The possible th
It's a community project. Right now it's extremely basic--pardon the pun.
You just walk around and listen to the environment. You can add to the map,
both regions and objects. It's a breakthrough for me because I've finally
programmed something that uses external maps, which means being able to
re both being held down.
Cheers!
On 4/25/13, Ken The PionEar wrote:
Well, I've experienced both sides to the problem of input, and
directinput
clearly loses. For one thing, the arrow keys stick in JAWS's jaws, and
nothing happens. Second, you only get to press keys, not hold them down
ing() which is suitable for printing to the console,
speaking via Sapi, whatever.
Cheers!
On 4/26/13, Ken The PionEar wrote:
Wow. This is absolutely awesome! I also see how very different vb6 and
vb.net codes are, but the principal definitely works. So now I know how to
do multiple keys at
I find myself wondering what wise guy at Microsoft thought that you
shouldn't be able to play stereo files in a 3d buffer. While it's true that
if the sound is off to the left or right, the stereo effect isn't
noticeable, when you're in front of the object it certainly is. That's why
there are
27;t being used to begin with. Make
sense?
Cheers!
On 4/27/13, Ken The PionEar wrote:
I find myself wondering what wise guy at Microsoft thought that you
shouldn't be able to play stereo files in a 3d buffer. While it's true
that
if the sound is off to the left or right, the stereo ef
a
full blown object oriented design. We'd have to have a pretty
intelligent computer program to go through a program line by line and
bring all the code up to current spec.
Cheers!
On 4/27/13, Ken The PionEar wrote:
Wow. It sounds like we need a vb6 to vb.net translator program lol.
I have si
Here comes version alpha 3--or whatever you wanna call it.
New in this version: multiple keydown events. Thanks Tom.
The marching band is on the move, and so are the birds. Beat up the band and
knock the birds out before they go off the soundscreen. Space punches.
Make sure to turn off Jaws, as i
Sorry, thought I explained it in the review. You have to hold the phone with
the home button to the right. voiceover will tell you that the home button
is to the left, but you have to hold it the opposite way. Turn off VO and
start by touching the screen. Horizontal touch doesn't matter. It's al
I had actually thought of switching to DX7 for that exact reason. The
marching band in mono doesn't sound like much, even with a 3d effect added.
It just sounds like a good radio playing the sound. There's no real depth.
Then i thought about what i'd lose if I went to DX7. I wouldn't be able to
Well, you didn't think this little project would always just be walking around
did you? That would be boring.
So the project needs a whole new name to reflect what it is becoming.
Download the latest alpha version here:
https://dl.dropboxusercontent.com/u/96692612/SoundscapeExplorer.zip
You could
I can't stand Vista or Windows 7, but staying with 98? Wow! I ditched that
as soon as XP came out. XP was stable, fully accessible, so why not? But
staying with 98? Why not just go all-out retro and reinstall 3.1? Better
yet, MS DOS has a lot going for it, right? With its 640K of memory you're
It's just like I told you when you wanted Phrase Madness for free just
because you have a disability. You said, "Your games should be free for the
disabled. Duh!" I said, I am disabled also. Most of the devs on this list
are blind, and many don't have jobs except for selling their games. Nine
b
Has your company ever considered writing games for this app?
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@m
I definitely don't have look and feel issues when it comes to Windows 7,
since I like trying new things. It's purely an issue of response time for
me. If I hit a key and it takes a brand spankin' new computer a quarter of a
second for Jaws to respond, there is an issue. That same computer just a
Yes, joystick support is definitely coming. i'm not promising when, as there
a lot of other features I want to implement first. Also, since it's a
community project, why not learn to write code and add it in yourself?
Either way, support will be around eventually.
Check out my games at
www.TheP
This sounds like a cool minigame. Shaking the gates: moneydrop
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...
hen upgraded it
to windows7, it firstly booted up in around half the time, but, also
actually responded better under windows7 - hardware compatibility?
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -
Well, Alpha 4 is here.
I squished a rather embarrasing bug in which the sounds were totally upside
down. Things that should have been on the left were actually on the right, and
things that should have been in front of you sounded behind you.
Also sped up the cars and added four more of them. Now
ject: Re: [Audyssey] SoundScape Explorer Update
Where can we download this please?
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken The
PionEar
Sent: Thursday, May 02, 2013 2:07 PM
To: Gamers Discussion list
Subject: [Audyssey] SoundScape Explorer Upd
Nice. Please keep it coming!
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@me.com .
Crazy Ken
- Origina
I never even thought about it, but i bet Learning Ally has some good stuff
too?
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or writ
Three mods? I only know about your mod and Derek London's mod. What's the
third one?
I did a little modding myself a while back by the way. I created a
low-level, slow-moving rocket that would find the nearest enemy. It didn't
do much damage, because that wasn't the intent. The intent was to use
Fixed more bugs. The program shouldn't sound so crackly now.
You're notified when you kill all enemies
You can press c to get your current kill count
You can destroy the band for a new weapon since fists get old after a while
https://dl.dropboxusercontent.com/u/96692612/SoundscapeExplorer.zip
What
There you go Jeremy, let's see pirates try to crack this! I guess there's an
upside to making your own hardware lol.
This is something I'll be saving up for. I was trying to find a way to use
the iPhone in just such a manner, but there's really nothing out there
except custom controllers for spe
I've replaced all the enemy, monster, and friend beeps--or tried to. I replaced
them in both the \quake\id1\soun ds\esr and \quake\id1\sounds\direction folder.
I seem to have a zillion more of these sounds though. I'd just delete them but
since I'm getting beeps still, instead of the new sounds,
This is my first attempt at a mod. It's basically JQ with the following
modifications.
1. Accidentally added a bug where it occasionally tries to print to something
it's not supposed to. (tried to sprint to a non client.) This won't crash
things, it's just a tad annoying. Also, not all the files
r write me at kenwdow...@me.com .
Crazy Ken
- Original Message -
From: "Mohsin Ali"
To: "Gamers Discussion list"
Sent: Wednesday, May 08, 2013 3:00 PM
Subject: Re: [Audyssey] My Mod
hello ! can you explain that , to which game does this mod belong?
thanx
On
somewhere to remember how to bundle
these.
Thanks,
Cara :)
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn
Follow me on Twitter!
https://twitter.com/ModelCara
On May 8, 2013, at 11:27 AM, Ken The PionEar wrote:
This is my first attempt at a mod. It's b
raQuinn
Follow me on Twitter!
https://twitter.com/ModelCara
On May 8, 2013, at 11:08 AM, Ken The PionEar wrote:
I've replaced all the enemy, monster, and friend beeps--or tried to. I
replaced them in both the \quake\id1\soun ds\esr and
\quake\id1\sounds\direction folder. I seem to have
Does anyone know what happened to Sonic and Mario by KJones? I have old
versions of the games but neither work with the latest version of BGT.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can ca
Haven't heard of any new games rleased from them lately. Are they still
around?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mai
It has something called a magnetometer built in. That's a fancy word for
something like a compass, and is how all the compass apps work.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 41
Have you ever wanted to play these games? Check them out here:
http://planetseva.com/audiogames.htm
The only bad news is that you'll need an older version of BGT--not just the
executable, but the whole folder.
I have a copy of it, but I think it should be Phillip's place and right to
distribute
Why not just publish it on list?
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@me.com .
Crazy Ken
- Ori
I didn't realize there were cheats. How do I get those?
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@me.co
Very well done, especially the minigames.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@me.com .
Crazy Ken
And the real catch is, you still have to know objective C to write games.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at
I'm having another look at Heywire, but this applies to all my games. It's
quite obvious that if you use regular patterns for moving in 3d space, things
tend to seem to move slowly when far from you, and faster the closer they get
until, suddenly, they skp right past your head. Does anybody have
PM
Subject: Re: [Audyssey] help with 3d sound movement please?
Hi Ken,
Not really. Are you using logarithmic or linier based formulas here.
That makes a big difference in the positioning of sounds in real time.
Cheers!
On 6/7/13, Ken The PionEar wrote:
I'm having another look at Heywire, bu
I have heard that there is a basic interpreter for the mac that lets you
write in basic then encodes to objective c, but I'm quite doubtful that it's
all that effective since they are so different. Even if it was 95% accurate,
you'd still need to know objective C. Even if it was 99% accurate, yo
penAL that will work with VB 6.
.
Cheers!
On 6/7/13, Ken The PionEar wrote:
I figured that logarithmic movement was the way to go, but don't know
anything about how to implement it. In Directx 8 panning is logarithmic
but
not 3d movement wich in itself seems quite odd.
Check out my games
My biggest beef with Apple isn't having to learn objective C, it's that you
have to use a mac to program it on. I think if I had a mac I'd already be
learning the language, because I really want a flight sim on iOS, even if
it's just a simple one like Heli is. Oh well, I may very well be getting
I use IIS to create my setup files, and that's totally accessible.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdo
I play it often. I'm on the USA3 server. Solara is another you should try.
It's just gone completely accessible.
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Hey Chris,
the game concept is very simple. It's the logistics of the game that make it
so difficult. Okay, so you clear cells, then see a bunch of other ones. some
of these cells are unknowns. They could be mines, or they might just be
clear. Then there are numbered cells. These are cleared ce
Haven't read the article yet, but I often just hold it on my lap. That way,
i can use at least three fingers of each hand, which makes for quick
pinpoint accuracy.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want
Well, I haven't messed with IF games for some time, but I figured I would give
them another go. I'm looking for something with a lot of depth, immersive, that
kind of thing. The thing is that the really good ones, like Jigsaw, have
needless difficulties. I think a game should be about solving pu
think the primary reason for that is there isn't enough
randomization between games. Once I figure out the puzzles I can solve
them regardless how many times I play the game so there is no thrill
or challenge of discovery any more. So my general feeling on
interactive fiction as a whole is it only has r
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