Re: [Audyssey] message from the owner ... sad news

2006-09-04 Thread David Taylor
Hi, I do hope there is a way of keeping that content and keeping it alive. There was some great stuff on there. I emailed him too as I use some of those things every day. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [

Re: [Audyssey] trek 2000 an idea for a future game

2006-09-14 Thread David Taylor
Hi, I used to love Trek 2000 but after several years of playing it I've got a bit bored now. It's a pity that each game can't have a selection of 3 out of lots of different enemy, each with different characteristics etc. Romulans and Klingons are easy to destroy but Tholians are quite a lot

Re: [Audyssey] trek 2000 an idea for a future game

2006-09-14 Thread David Taylor
I do like the real time idea, especially if it could be written so that new enemies could be created and new types of ship added. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audys

Re: [Audyssey] trek 2000 an idea for a future game

2006-09-15 Thread David Taylor
pgup and pgdn could control ascent/decent, up and down speed, left and right turning, using ctrl and shift for different variations. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://au

Re: [Audyssey] real time star trek ideas

2006-09-15 Thread David Taylor
Now the holodeck idea is a great idea for that, and also for demos. Cheers Dave ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to mak

Re: [Audyssey] STFC generic vs popular starships.

2006-09-16 Thread David Taylor
Hi, The simple solution would be just to give us ships, otherwise people will pick the fastest speed, best weapons, etc all the time, and limitations couldn't be traded off against each other in the same way.If you only have one ship though, people will go for Enterprise all the time, whatever

Re: [Audyssey] More STFC thoghts.

2006-09-16 Thread David Taylor
Hi, I find the dominion war to be the darkest side of Star Trek and you were fighting very limited enemies. I'd prefer something more based on tng and the films, with a more general time frame and all sorts of missions personally. Anyway, I think they are two different projects and I'd probably

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread David Taylor
Hi, In some ways I like the first draft better, though I think it useful to include the specialties. It would be good to be able to know what types of weapon are there still, though some people won't know the difference between the two types of phaser unless it is explained shomewhere, which I'

Re: [Audyssey] Updated draft of ships.

2006-09-22 Thread David Taylor
hmmm, I could think of a lot of situations where you might benefit from using impulse and/or thrusters, and even your own momentum. I'm thinking hiding in a nebula waiting somebody out or all sorts of things! Anyway, things like that could easily be for a mark 2 or a game people would pay for!

Re: [Audyssey] Monopoly version 7

2006-09-28 Thread David Taylor
Monopoly is my current favourite as well. I'll certainly be having it. I wrote my own board as well so things are a bit more where they make sense to me. Cheers Dave ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL

Re: [Audyssey] Monopoly version 7

2006-10-01 Thread David Taylor
Hi, Monopoly boards are text files with each property on its own line, so you simply delete what you don't want and replace it with whatever you do, then save it. Cheers Dave ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail

Re: [Audyssey] scary sound in monopoly

2006-10-23 Thread David Taylor
Hi, I'd turn all the sounds off if I could on that particular game. I'd also make it so you can interupt messages for the other player like you can your own as well, but otherwise it's very good. Most of the time I like a lot of the game shounds. Cheers Dave

Re: [Audyssey] Star conquest very irritating

2016-06-05 Thread David Taylor
I'll add slightly to that. You have keys based on wasd for directions, so x for south etc, and r for up and f for down. It takes a good bit of practice, but hey, that's easily fixed with a bit of RP and people taking new players on missions and things, which does happen. Cheers Dave On 28