>> list,
>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>
>>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>>
ing the management of
>>>> the list,
>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr..
Hi.
First of all, should I be running this from the command prompt?
Second, I play it with NVDA, and the window doesn't let me look inside to
scroll about and review text. Any advice?
Signed:
Dakotah Rickard
> On Jul 18, 2015, at 19:18, john wrote:
>
> Dark:
> I didn't
r subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> plea
f), but even if you had the
icon, you'd need an ID and password. That's just the plain facts.
Trying to get around that somehow might, possibly, work, depending on how it's
been restricted, but they'll know, and you'll probably lose the device, and
more importantly, their t
n these devices. IF people are more aware of our interest and the
devices's availability, I'm sure they could come up with even more interesting
and appropriate titles for the controler style of gameplay.
Signed:
Dakotah Rickard
> On Oct 6, 2015, at 13:26, Charles Rivard wrote:
&g
t;> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> gamers-unsubscr...@audyssey.org.
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/g
that the motion sensors are in the device, not the
>> controller. That would be kind of like trying to tilt your phone with a
>> Bluetooth keyboard, wouldn't it? It won't work.
>>
>> ---
>> Be positive! When it comes to being defeated, if you think you're
&g
te your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
#x27;s worth playing, at least once.
On 10/14/15, Darren Harris wrote:
> Hi,
>
> Was just wondering how large this game is. I mean is it 1 of tthese games
> that is over in 20 minutes? What's its replay value?
>
> -Original Message-
> From: Gamers [mailto:gam
; Was just wondering how large this game is. I mean is it 1 of tthese games
> that is over in 20 minutes? What's its replay value?
>
> -Original Message-----
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah
> Rickard
> Sent: 14 October 2015 20:18
> To:
device, not the
>> controller. That would be kind of like trying to tilt your phone with a
>> Bluetooth keyboard, wouldn't it? It won't work.
>>
>> ---
>> Be positive! When it comes to being defeated, if you think you're
>> finished, you! really! a
he web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-ma
You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or c
om/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>
--
Signed:
Dakotah Rickard
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr.
tually like to shut down my computer time to
>>> the minimum over the summer months.
>>> I have just been told that there is an unschedualed holiday in june.
>>> June is winter and winter is when I will be most active.
>>> With one of those months out of circulatio
Hi. I have used a Dell Venue 8 Pro 64 GB tablet now as my primary Windows
device for about a year.
It has the Atom processor they all have, which escapes my memory at the moment,
but I know it's a z something. They either all have the f or g varient of that
processor until you get into the lapto
ill practically require 4gb of ram - you may be able to get
> away with 2, but I pitty you if you try to do more than one or two things at
> a time.
>
> --
> From: "Dakotah Rickard"
> Sent: Thursday, December 17, 2015 10:0
ething that's small ish but not too small as to
> not be compatible with things, pretty powerful obviously with plenty of
> space on the drive.
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah
> Rickard
> Sent: 17 December 20
chived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>
>
> ---
> Gamers mail
s or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update yo
ut I don't know how to make it
play from within the launcher, and I don't know if I'm doing it all
the steps.
Hope for the help.
--
Signed:
Dakotah Rickard
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org
_ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and re
ww.onemodelplace.com/models/Cara-Quinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
> On Feb 17, 2016, at 9:03 AM, Dakotah Rickard
> wrote:
>
> Hi everyone.
> I recently found the new, better way to play AudioQuake, the newer
> version that's a z
expansion packs?
>
> Also, when trying out previous versions of Audioquake, I experienced
> crashes when restoring saved games. Is this situation better now witht he
> newer builds?
>
>
> On Wed, 17 Feb 2016, Dakotah Rickard wrote:
>
>> Hi everyone.
>> I recently fou
nt\ and it sort of works, but ... well, not entirely correctly.
It doesn't appear to be accessing the kitchensinc documents folder for
configuration details.
Any help would be awesome.
Signed:
Dakotah Rickard
--
Signed:
Dakotah Rickard
---
Gamers mailing list __ Gamers@audyssey.org
If y
01.0%20Setup.exe
>
> let me know if they run after you install this package of all his games.
>
>
> On 4/28/2016 7:30 PM, Dakotah Rickard wrote:
>> Hi guys.
>> I'm hoping someone out there can help me resolve this. I'm trying to
>> run Kitchensinc games
Ok. I'm having a trouble.
I get to the end of the first quest point, the game closes, and
nothing happens. Not good, and definitely something that confuses me.
Signed:
Dakotah Rickard
On 10/26/11, Valiant8086 wrote:
> My suggestion would be to make multiple shot sounds for those which y
w what to expect.
I love, love, love the map and the smooth multiplaying. It's
absolutely phenomenal.
Signed:
Dakotah Rickard
On 11/1/11, Jeremy Kaldobsky wrote:
> You shouldn't be able to hear zombies through walls, or at least they should
> be very very muffled. I agree
d be happy just knowing how you create the maps. Frankly, I
wouldn't mind working with you or for others to create maps, as I have
pretty good spacial orientation and have made maps for games before.
Anyway, I'm off to try 0.8 and I'm sure it's great.
Signed:
Dakotah Rickard
On
Just wear headphones and shoot toward the footsteps. You may waste a
couple of shots, but you'll eventually hit something, and you'll know
it.
Does that runtime error have something to do with an imperfect
connection to the server?
Signed:
Dakotah Rickard
On 11/2/11, Darren Duff w
I play on my toshiba netbook, on which the game runs very well, and on
which the touchpad is very good. I snipe zombies from a long way away
with it. Still, I should try to play with the mouse sometime.
Signed:
Slade
On 11/1/11, Jeremy Kaldobsky wrote:
> Valiant, the game Should support the touc
Hope this helps.
I seem to only get that bug when I'm going into a store or something
like that. Maybe it's something to do with the change from a wallless
to a walled interior?
That silent fire bug though. I get all equipped up and whammo!
Signed:
Dakotah Rickard
On 11/2/11, Jeremy
templates, and there's a lot I didn't include for brevity.
Also, this is a way future consideration. The two things together,
voice profiles, and character types, could diversify an already
diverse and expanding game.
Signed:
Dakotah Rickard
---
Gamers mailing list __ Gamers@audyssey.o
list of f-keys or whatever rather than a whole load of
them, and it'd decrease the learning curve on the sounds. Learning
curve, after all, is a huge selling point of this game. The keys are
simple and really quite intuitive.
Signed:
Dakotah Rickard
On 11/3/11, Jeremy Kaldobsky wrote:
&g
That's what I do, as well. Just shift and whatever number is handy twice.
Signed:
Dakotah Rickard
On 11/4/11, Jeremy Kaldobsky wrote:
> Actually I'd have people voice the concern that they had to keep turning
> beacons back on which got annoying. For me personally, I will ju
though the other has its advantages as
well.
Signed:
Dakotah Rickard
On 11/4/11, Jeremy Kaldobsky wrote:
> The volume thing sounds like a windows 7 issue if you're using windows 7.
> It is really bad about automatically deciding if something should be louder
> or quieter and adjus
#x27;t work for this game.
Signed:
Dakotah Rickard
On 11/5/11, Darren Duff wrote:
> Actually I'm kinda getting use to them now. That's what happendes when I
> write a message at 6 in the morning. Lol!
>
> -Original Message-
> From: gamers-boun...@audyssey.org [
eat idea.
The snhiper rifle, of which there are several 7.62 issues, the m60,
and a medkit using air surrenge. Awesome.
Signed:
Dakotah Rickard
On 11/5/11, Dakotah Rickard wrote:
> I'll relay what I was talking about last night on the game chat.
>
> I'd like to see a sniper ri
My only problem for single player is no pistol and no axe. It's hard
to do the damage you want at close range with just the assault rifle.
On 11/5/11, Jeremy Kaldobsky wrote:
> It's true that single player is considerably harder now, because changes
> were made to several aspects of the game afte
What if the hunting rifle had a scope that beeped faster but the
sniper rifle actually featured a spot on beep that was different. The
sniper rifle is still better, both because it does more damage per
shot and because it comes equipped with a scope, perhaps, that doesn't
need batteries or, at any
ally or at
all. This would make the sniping rifle actually work like a sniping
weapon, in a relatively fixed position during use, as opposed to a
slow, somewhat cumbersome rifle.
Signed:
Dakotah Rickard
On 11/6/11, Kai wrote:
> I only suggest batteries for the scope, both sniper and hunting rif
und.
What I'm suggesting is only a model for what could possibly be. I'm
not the developer but a humble player, happy to play whatever game is
offered, and quite certain that it will rock my socks off.
Signed:
Dakotah Rickard
PS: the m24 is viewed pretty well at wikipedia, as are most w
ammo.
Signed:
Dakotah Rickard
On 11/6/11, Christopher Bartlett wrote:
> What is the status of JFW with the game rather than SAPI?
>
> Chris Bartlett
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Beha
Currently, I start with my pistol loaded.
On 11/7/11, Jeremy Kaldobsky wrote:
> That's true, but for the moment you don't lose the items if you get killed.
> It would only revert you back to your last save. As you can imagine, this
> is prone to abuse, but it makes up for the random spawning so
ons. Instead, I suggest the
hunting rifle be left alone, as some can fire them that quickly and
that the more powerful sniper rifle be given a rather long delay, with
the machinegun given a long reload time, to make up for the
advantages.
Signd:
Dakotah Rickard
On 11/7/11, Jeremy Kaldobsk
I absolutely love realism, but I like as little server work as possible also.
On 11/7/11, Darren Duff wrote:
> No I like it the way it is
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Jeremy Kaldobsky
> Sent: Sunday,
Actually, the same happened to me, with the reload bug. I think that
happens when you try to do something during a connection hiccup.
Signed:
Dakotah Rickard
On 11/7/11, Darren Duff wrote:
> Same here. My thought is it's not your computer, but the server that is
> down. Just kee
ry and managing that all. I'm not that nitpicky,
although it is something that might be considered by someoen else
later. However, considering switch time at least might make the game a
little more difficult, what with running out and choosing between
reloading and switching.
Signed:
Dakotah
I do suggest the desktop mouse suggestion, although holding control
isn't such a difficult concept. Still, I applaud you using a slightly
difficult technology to play a game that's worthwhile.
Signed:
Dakotah Rickard
On 11/8/11, Darren Duff wrote:
> Lol! Gotta love technology!
>
From there, 5 percent effectiveness is restored
to the medkit for each thirty seconds. So the patern is like this:
first 30 seconds is +5 health, second 30 seconds is +10 percent, third
thirty is 12 percent, fourth thirty is 14 percent, fifth thirty is 16
percent, sixth thirty is 18 percent,
I agree that multiplayer is the best way to get started. Just as a
reminder, tab changes your speech mode. The arrows are how you get
through menus.
Signed:
Dakotah Rickard
On 11/8/11, john wrote:
> Alright, here goes.
> The download linke is: www.kaldobsky.com/audiogames
> and mo
would love to see the player communications, the "Over here" and such
attract zombies. Even if it isn't all the messages, I think there
maybe should be a way to attract them easily, if that's your choice,
without wasting tons of ammo.
Thanks again for the wake up call of game ve
Duct tape's a litle cleaner, and I have nearly as much faith in that
stuff as I do in you, Jeremy. You are a mighty force, and I am
sincerely impressed.
Signed:
Dakotah Rickard
On 11/8/11, Christopher Bartlett wrote:
> Jeremy, I think it's safe to say you have built up trus
Just because of all the devices that run in that frequency range, I'd
suggest against running it wirelessly, although it could be a workable
option if you're running an 802.11 N network.
Signed:
Dakotah Rickard
On 11/8/11, shaun everiss wrote:
> hmmm that would be something I'
Wrong protocol or connection state.
That's the error that shows up with an ok button. There's another
error, which I keep forgetting to look at in the log file, that just
closes the program.
Signed:
Dakotah Rickard
On 11/10/11, Christopher Bartlett wrote:
> I had a hard exit to
the more sound
issues we make the server have, the more work it has, and the less
work, the smoother the operation.
Signed:
Dakotah Rickard
On 11/10/11, john wrote:
> How you managed to figure that out is way beyond me. It's handy
> info, though.
>
> - Original Message ---
nothing is
tremendously good. I hope that you'll be making a distinction between
thick external walls and thinner internal walls, say between aisles in
the Kai-Mart or the Hardware Store or something.
Signed:
Dakotah Rickard
On 11/11/11, Jeremy Kaldobsky wrote:
> It feels like forever between
The thin ones, in my oppinion, should behave just as walls, in
general, do in this version. They lower the volume somewhat of a sound
beyond them.
Signed:
Dakotah Rickard
On 11/11/11, Kai wrote:
> I agree with Dakotah here. Perhaps the map should have differing wall types,
> thin walls fo
x27;d be appropriate to get ahold of some software and create
the necessary files.
Signed:
Dakotah Rickard
On 11/12/11, Jeremy Kaldobsky wrote:
> Yeah I forgot to include like 3 voice files in the last update. Oh well,
> that seems to be a big problem for me. I never remember to include al
Oh darn. Really? And I was about to start recording several different
character sets. I was even going to try to bribe my wife to record a
set or two.
Signed:
Dakotah Rickard
On 11/12/11, Darren Duff wrote:
> NO problem. Just let me know what you need recorded and we'll get It right
>
s well.
Signed:
Dakotah Rickard
On 11/12/11, Kai wrote:
> It would be impractical to just keep adding and adding voices and sounds. My
> current working directory for Swamp is 70 MB. With in reason we could of
> course add more, but selectiveness will probably have to come ahead.
>
> P
I love single player, except when I kill 12 undead, go back to the
shack, and the game closes, due to an automation error in man2.wav.
Signed:
Dakotah Rickard
On 11/13/11, Kai wrote:
> One potential reason for the quiet speech could be that it's panned to the
> left, rather than bei
but currently I have three, with 65%, 45%,
and 40% respectively. The 65% is me actually playing as me, meaning I
never, ever shoot without thinking I'd hit, because it attracts
zombies and makes me unsure of what's going on for a second. I'm
weird, in that I'm already enjo
It may be my imagination, but weapons seem to do more damage the
closer you are to a target.
Also, I think the shotgun has a slightly wider area of fire, although,
as I said, this could be imagination.
Signed:
Dakotah Rickard
On 11/14/11, Jeremy Kaldobsky wrote:
> Well the weapons do h
Mine's fine, same setup exactly.
Just hit the tab key thrice quickly.
Signed:
Dakotah Rickard
On 11/15/11, Darren Duff wrote:
> Yes. Open the progress.ini file and change the first number to 3.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [m
I use the basic, yet best selling, xbox 360 controller as a joypad.
Unfortunately, most of the games I have don't like it much, despite
the fact that it's supposed to be fine.
Signed:
Dakotah Rickard
On 11/14/11, dark wrote:
> Hi tom.
>
> I am okay if I don't need the
Can't shoot the zombies in the safe zone. Just avoid that little crack
in the map and you'll be ok. They can't get at you.
As for the other guns being empty, just consider it as a weapons
check, which is a part of all combat duty. Nothing's loaded but your
sidearm.
Signed:
Da
ttons that the first games didn't, while not seeing some that they
did. It's like the game doesn't ... like the controller. Which is
weird.
Signed:
Dakotah Rickard
On 11/16/11, Thomas Ward wrote:
> Hi,
>
> Well, I think your issue is that for the XBox 360 controllers et
ed and mapped out games.
I hope this exhaustive explanation and specification helps. Good luck
and happy gaming.
Signed:
Dakotah Rickard
On 11/16/11, dark wrote:
> Hi Kim.
>
> I'm afraid I don't use Jaws, but I have recently got into playing muds
> myself using vipmud with sapi
Well, I don't actually think the empty guns are a feature, as such. I
seem to remember him saying, on game chat, that it's a bug, so it'll
probably be different, if not soon, at some point.
Signed:
Dakotah RIckard
On 11/16/11, Darren Duff wrote:
> That's right. Escape o
You don't appear to lose a lot of ammo. I have two characters with
over 1000 shotgun shells, over 2000 of everything else. I save and
reload and exit and come back in all the time. SUrely I'm not losing
that much ammo.
Signed:
Dakotah Rickard
On 11/16/11, john wrote:
> Problem her
If you're having trouble turning on your touchpad, try forums for your
computer, or barring that, try going under mouse properties and seeing
how it checks out.
Signed:
Dakotah Rickard
On 11/16/11, Jeremy Kaldobsky wrote:
> Many laptops have an on/off switch for the touch pad, or perha
r all developers out there, but keep in mind your
story, and you'll get a far bigger heap of congratulations from a far
greater audience.
Signed:
Dakotah Rickard
On 11/17/11, Mich wrote:
> Hi just throwing in my 2 sence worth on this. as a blind gamer who first
> started out with s
If you really want an accuracy boost, silenced pistol's your way to go.
It's taken me 13 shots to kill a tyrant.
Signed:
Dakotah Rickard
On 11/17/11, shaun everiss wrote:
> I like the mp5 for that reason.
> It runs just like it and I can just burst fire like you would with
>
r which I'm utterly
useless.
Just keep all of this in mind, awesome developers, as you keep up the
good work, and try not to be too mad at me if I've crossed a line or
stood on a toe.
Signed:
Dakotah Rickard
On 11/17/11, Christopher Bartlett wrote:
> Good stuff to chew on here.
frankly, I don't mind the lose equipment on death so m uch, if the
safe zone becomes a place to buy or get equipment, and if you got a
fresh set of pistol ammo on death, but you don't get but eight rounds,
which is a full pistol, and by technicality, they aren't actually in
your gun. I don't know h
I agree. I've lost so many guns I can't shoot straight. I still try,
and I'm getting better. I just finished dying after killing no less
than fifteen zombies with an axe, no armor, and no field kit.
To quote a popular movie in the genre, "Nut up or shut up."
Signed:
Da
one to get started on. Most
of the games aren't ttremendously accessible, but there are plenty
that you can get a feel for.
Signed:
Dakotah Rickard
On 11/26/11, Thomas Ward wrote:
> Hi,
>
> I know this has been asked on list before, so excuse the questions
> here, but I've dec
Occasionally, my character will randomly not have the axe. The only
way for it to get back is for the character to die, or for the problem
to randomly fix itself.
The axe is gone? Oh no!
Signed:
Dakotah Rickard
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send
e.
Keep that in mind, guys. This game could be a gap bridger. Rock on,
Jeremy.
Signed:
Dakotah Rickard
On 12/2/11, Dallas O'Brien wrote:
> i must agree. i see no point to making sending radio chatter cost
> points. that would be kinda like beeing in the battle field as a
> soldier, an
I've got this thing going on. Connection interrupted. It's fixed now,
but will things resynchronize?
I've done a lot and I'm not sure when I last saved, but I've gained
thousands of experience since I think I last did.
I'm kind of freaking out.
Sgned:
Dakotah Ri
and started the
game. However, when I try to run either map, I get a runtime error in
msinet.ocx. Did I miss something? Did I fail epically somewhere? Are
there small furry creatures nibbling on the inside of my supposedly
secure computer casing?
Help!
Signed:
Dakotah Rickard
---
Gamers mailing
irst sound test.
Load finished.
Starting us out.
Stopping any previous sounds
Loading map1.
Creating first zombies.
Testing Makesound.
Finish
Signed:
Dakotah Rickard
On 12/3/11, Richard Sherman wrote:
> HI,
>
> Double check the read me.txt file again. There is 2 files that may require
&
Oh yeah. Putting it on another machine.
Signed:
Dakotah Rickard
On 12/4/11, john wrote:
> Odd, wasn't it working for you before? If it helps, I keep swamp
> just in C, though directory shouldn't affect anything.
>
> - Original Message -
> From: Dakotah Ricka
It worked. Thanks all. Now my wife might play sometimes. Look out for
Mimi, her chosen identity.
Signed:
Dakotah Rickard
On 12/4/11, Dakotah Rickard wrote:
> Oh yeah. Putting it on another machine.
>
> Signed:
> Dakotah Rickard
>
> On 12/4/11, john wrote:
>> Odd, w
I agree with shift r. Don't stress about updates. It isn't as though
the game's a bomb without them. Just bring them to us when it won't be
a stress. Nothing makes me want to stop working on a game like that
feeling.
Good luck, and good fun.
Signed:
Dakotah Rickard
On
t;connection interrupted" and I couldn't make it
resynchronize. I lost a pretty good amount of stuff.
The reason I bring it up here is that it's somewhat related. Updating,
connection stability, etc.
Good luck with it all, fellows.
Signed:
Dakotah Rickard
On 12/5/11, Jeremy Kaldobs
t's fine, but I connect wirelessly from time to time, and that
kind of puts me at risk.
Unfortunately, though it isn't really kind advice, I guess the advice
I got is good enough. Save often.
Signed:
Dakotah Rickard
On 12/6/11, Steady Goh wrote:
> ok, i just played a while. my
I love that one too. Darn you, zombie pickpockets.
Signed:
Dakotah Rickard
On 12/6/11, Jeremy Kaldobsky wrote:
> I've written this down and I'll look in to it when I get a chance.
>
>> Twice tonight my axe vanished for no
>> good reason- both times, I wielded axe, s
I agree. I've played all sorts of fps with the keyboard, mainstream
and otherwise, and I've never had an experience like I've had in
swamp. It's a mighty fine game.
Signed:
Dakotah Rickard
On 12/8/11, Dallas O'Brien wrote:
> than you should learn to. as the mouse ha
Did you accidentally bump your mouse or trackpad? i know this seems
stupid to say, at first, but keep in mind that even a small bump can
shift it, and accidental bumps like that are pretty common.
Signed:
Dakotah RIckard
On 12/8/11, john wrote:
> Something similar happens to me, I
the saw removes
five percent of the fuel, thus meaning that twenty fuel becoems a
hundred percent, a full tank, but there might be an error of some kind
in the conversion.
Signed:
Dakotah RIckard
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
main menu again,
just hit escape again. That's not so clearly explained, and it may be
that some people thought you couldn't just return to the game like
that...
Signd:
Dakotah Rickard
On 12/10/11, Johnny Tai wrote:
> I thought if you hit escape outside of safe zone you lose all the e
to know if the graphical map matches the
audio map in distance available?
Also, you can see inside buildings, through walls, and such.
Signed:
Dakotah Rickard
On 12/10/11, Dallas O'Brien wrote:
> i agree with this. this forces you to become better.
> dallas
>
>
> On 11/12/20
nt is that it could save
people a little grief, and it can't hurt anyone at all to implement an
are you sure prompt. Microsoft word has this, because people make
mistakes. Makes sense to me.
Signed:
Dakotah Rickard
On 12/10/11, Kai wrote:
> I personally think this is a case of operator er
ou get any
more than three loot spawns in the same spot, it sounds like you're a
beekeeper with them buzzing inside your ears as well as out. I like
the idea of flies, though, because it's a lot more of an environmental
emersion than, say, beep, beep, oh "loot!"
Signed:
Dakota
Frankly, both options together make things tremendous. Have a key to
activate and deactivate loot scanning, as it were, and different flies
sounds, and nobody can possibly take issue.
Signed:
Dakotah Rickard
On 12/11/11, Che wrote:
>regarding the flies sounds, depending on how this
ns.
Sined:
Dakotah Rickard
On 12/12/11, Jeremy Kaldobsky wrote:
> You bring up a good point about it breaking. I think I'll tweak it a bit to
> see if I can make it more useful.
>
>> Not sure if anyone's brought this up,
>> but I find the current system makes chainsa
an only getting himself rep points he'll never really need because
he hasn't bought anything at all from the safe zone for his entire
playthrough of the game.
Plus, giving stuff makes the game more cooperative.
Signed:
Dakotah Rickard
On 12/12/11, john wrote:
> When I say move away
1 - 100 of 602 matches
Mail list logo