Hey thomas. i know that you had a hard time getting screen reading apis from
gwMicro and dolphin but what about serotek? Did they give you a hard time too
or were they open to giving you there api documentation? thought i would ask.
On Nov 2, 2011, at 6:37 AM, Michael Gauler wrote:
> I have an
Hey thomas. out of the screen reader docs you have, has serotek came through
with there documentation yet and what about cobra from baum or bay area digital
in the states? there's another reader. the final one to consider is thunder
wich is free. thought i would throw those out for you.
---
G
Hey with screen readers does but support? just curious.
On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:
> Wow. That's an email to make my day if ever I saw one. Thanks man, for your
> support! While I haven't had any time to actually play any games at all
> lately, yours are at the top o
.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message - From: "Brandon Misch"
> To: ; "Gamers Discussion list"
> Sent: Wednesday, November 16, 2011 6:44 PM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>
>
> Hey with screen
last time i checked on nv access's twitter page, they had some issues with
nuance to get worked out before they could sell it. that was in October though.
On Dec 1, 2011, at 3:30 AM, shaun everiss wrote:
> there is no legal version of eloquence with nvda.
> I have not found out really whats go
i would pay anything but would rather have a mac version first. and if rs games
can create a mac version then you can.
On Dec 1, 2011, at 3:08 PM, QuentinC wrote:
> Hi dark,
>
> There's a big difference between my playroom and Thomas' game.
>
> In Thomas' case, in order to make something mult
mac for me
On Dec 1, 2011, at 3:39 PM, william lomas wrote:
> iphone
>
> On Dec 1, 2011, at 6:22 PM, QuentinC wrote:
>
>>> well which version would you prefer to have developed a mac or iPhone?
>> both eventually would be ideal but we have to as you say start somewhere
>>
>> Strictly for me i
think it's not working for him is because he's still running jaws 4.02.
On Dec 6, 2011, at 10:14 AM, Charles Rivard wrote:
> How strange. I'm using JAWS 13 on a machine using Windows XP Home, and it
> works OK. You probably do, but here's a thought: Do you have JAWS set to
> speak highlight
one thing you can use is nvda with is free and would help you out in these
times.
On Dec 7, 2011, at 10:16 AM, Jim Kitchen wrote:
> Hi Charles,
>
> Ok, so maybe the Atlantic City black jack game is not speaking automatically
> because I am running such an old version of Jaws. The game runs f
plus, you can use your sapi voices with nvda too.
On Dec 9, 2011, at 6:48 AM, Hayden Presley wrote:
> Hi,Wo
> w...that's old enough. The voices to which you refer make up the eSpeak
> Engine; that is the NVDA default, but there are ways og fetting eloquence or
> SAPI to work(no, I don't know any
Hey Michael. think he's talking about the add that talks about samobile.net as
spam not your email. hope this helps. that's why i don't use my samobile.net
email for emailing lists and things.
On Dec 16, 2011, at 5:34 AM, michael barnes wrote:
> Hey, All.
> I wrote Mario a email sharing him so
the samnet thing is an unwanted advertisement for him. that's what he's getting
at.
On Dec 16, 2011, at 5:34 AM, michael barnes wrote:
> Hey, All.
> I wrote Mario a email sharing him some suggestions about the game.
> And he wrote a bad response to me.
> So I will not support his bad atitude ab
sadly when you get an account on samnet you can't change the signature. will
make a suggestion to serotek about that since i also have that but don't use it
for lists such as this.
On Dec 16, 2011, at 3:33 PM, Bryan Peterson wrote:
> Besides, even if he's a hundred percent passionate about in
well, there is the rsgames client for the mac.
On Dec 17, 2011, at 4:52 PM, Phil Vlasak wrote:
> Hi Michael,
> I assume you checked out my Mac games page,
> http://www.pcsgames.net/MacGame-co.htm
> I admit I have not updated it in two years.
> And looking at the list there doesn't seem to be man
well, bavisoft would have to be put into that category of not coming through
with its customers. Sure,, not with keys but with whole orders as the older
members on this list knows.
On Jun 24, 2013, at 9:27 AM, Charles Rivard wrote:
> I doubt that it will come to that point, but every one that
o didn't know that.
On Jun 24, 2013, at 9:50 AM, Charles Rivard wrote:
> And, as far as I know, they are no longer in existance.
>
> (Sent from my iPhone)
>
> On Jun 24, 2013, at 8:41 AM, Brandon Misch wrote:
>
>> well, bavisoft would have to be put into that c
not with those games. they are self voicing.
On Feb 18, 2012, at 8:39 AM, Trouble wrote:
> The only problem you come into here is if you want to use jaws. For it to
> work on this configuration you will need to install or any other screen
> reader for speech in that virtual machine.
>
> At 10
will the engine have screen reader api support and if not will fc2.0 have it
for people who just want to use there readers and not sapi or recorded speech?
On Mar 30, 2012, at 3:30 PM, Thomas Ward wrote:
>
> Hi Christopher,
>
> I certainly have plans to do that. Its part of the reason I am w
what about self destruct? if danger city is going to be redone what about that
title? thought both those titles were just going to be removed.
On Jun 1, 2011, at 6:51 AM, Damien Pendleton wrote:
> Hi Dark,
> I would rather they were not hosted. They are incredibly buggy and they are
> being re
Hey can anyone upload self destruct for me? i lost hte email with it in it.
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Hey thanks for the newer one. is there anyway i could get the older version of
self destruct? thanks.
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ht
run it as administrator by hitting the applications key and then a. this is
only for vista/7 users.
On Jun 16, 2011, at 2:37 AM, Dallas O'Brien wrote:
> having a prob with the new client. after installing, i tried to run
> it. this is the result.
>
> Errors occurred
> The logfile 'C:\Program F
also note you'll only have to do this once.
On Jun 16, 2011, at 2:49 AM, Richard Sherman wrote:
> Hi,
>
> Got the same error message you did. What I did to fix it was I went to the
> desktop, right clicked on the rs games icon, and selected run as
> administrator.
>
> Give it a try and see
that makes sense.
On Jun 19, 2011, at 11:51 AM, william lomas wrote:
> ah i was thinking of the playroom glad rs ahve it too
>
> On 19 Jun 2011, at 16:48, Brandon Misch wrote:
>
>> it was in beta but is now released. that's why it was posted.
>>
>> On
it was in beta but is now released. that's why it was posted.
On Jun 19, 2011, at 11:10 AM, william lomas wrote:
> that has been in beta for ages i thought don't people know about it?
> smile
>
> On 19 Jun 2011, at 16:07, Ryan Smith wrote:
>
>> Hi All,
>>
>> Due to popular demand, RS Games ha
Hey for all who have window-eyes and couldn't use quenton's playroom, it is now
working so you guys can join in the games. Hope you like it. also there's an
easier url for the playroom. it is www.qcsalon.net
Hope you guys like the update.
---
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If you
it runs on my mac with ml. do you have the latest version 1.52
On Aug 9, 2012, at 2:00 PM, william lomas wrote:
> hi all has anyone else noted the rs game client does not run on mac with
> mountain lion?
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list,
also voiceover was used at one point but with so much text being on the screen,
voiceover skips through it when new text comes up.
On Aug 22, 2012, at 11:42 AM, Thomas Ward wrote:
> Hi Will,
>
> The reason has to do with the speech API RS Games is using in the RS
> Client. The TTS API they us
it was on vista home premium when i had it
On Aug 24, 2012, at 9:38 AM, Thomas Ward wrote:
> Hi Trouble,
>
> Interesting. In the three/four years I used Vista before upgrading to
> Win 7 I never saw that option. Is it specific to some versions of
> Vista and not others?
>
> On 8/24/12, Troubl
i tried the older games on windows 7 32 bit and they do work if the microsoft
vb libraries are installed. can't say for 64-bit though. Also at the time one
game that really worked good in conduction with accessible chat was accessible
star fight. Anyone remember those games?
On Sep 23, 2012, a
any plans on adding android compatibility for those of use who have android
devices?
On Dec 12, 2012, at 10:27 AM, "Clement Chou" wrote:
> Great news indeed! I've missed games from Draconis... they've always been
> some of the most high-quality and enjoyable games. I look forward to more
> t
any plans on providing users with a playable demo so users can try before they
buy like in the windows versions?
On Dec 12, 2012, at 1:43 PM, Desiree Oudinot wrote:
> This is great news. Change Reaction was always one of my favorite
> Draconus titles, so it's as good a place as any to start wi
Hey all. here’s a way to get super lame working under windows 8. first, install
the vb 6.0 extended runtimes note: i don’t actually have these at the moment.
Then, run the checkup utility found in games like castaways or swamp. This
should at least get super liam working in windows 8. Now, has a
Hey all. does anyone have the files for the games over at gamesfortheblind.com
? i know the self voicing versions are there but does anyone have the
older versions of the games that required jaws or window-eyes?
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Hey all. was trying to install games on my gf's machine and keep
getting an error before the programs start. tried installing all of
the conponents from bpc program's website but when installing
netframework 3.5, it says i have to turn windows features on or off
before configuring net frame
Hey the runtime error is 429 can't create active x object. anyway to
fix this.
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re getting that error
message, but I suspect you may have unintentionally messed something
up by forcing older components on to the system. What all did you
install?
HTH
Brandon Misch wrote:
Hey all. was trying to install games on my gf's machine and keep
getting an error before the
made my mistake on the error it's runtime error 429 active x conponent
can't create object.
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http://audy
Hey all. after thomas told me not to install net framework 3.5, i
uninstalled framework 1.1 was this a good move? this machine where
this is going on was a new windows 7 machine where my desktop was
upgraded from vista. would like to see if i can get this error fixed
and some older titles w
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Brandon Misch
> Sent: Monday, November 09, 2009 1:25 PM
> To: Gamers Discussion list
> Subject: [Audyssey] true error
>
> made my mistake on the error it's runtime error 429 active x conponent
led the older frameworks on that system. Me
> personally I would just reinstall. However I am lazy and do not want to work
> on anything laughing
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Brandon Misch
&g
;>>
>>> -Original Message-----
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>> Behalf Of Brandon Misch
>>> Sent: Monday, November 09, 2009 1:48 PM
>>> To: Gamers Discussion list
>>> Subject: [Audysse
iginal Message-----
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>> Behalf Of Brandon Misch
>>> Sent: Monday, November 09, 2009 1:48 PM
>>> To: Gamers Discussion list
>>> Subject: [Audyssey] question
>>>
>>
Hey all. i tried reinstalling the games and still get runtime error 429 active
ex conponent can't create object. so, am stuck. even self destruct gives me
this error.
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Y
ahey all. tried installing intoomed from blind-games thinking that would fix
the issue of older games not working and it didn't fix anything. weird thing is
the older stuff is working fine on my desktop whitch is also windows 7 but
upgraded from vista.
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Gamers mailing list __ Gamers@audyss
Hey all. am having an ace fire error. the game works great. but when i try to
play with someone over the internet, it won't work and i have allowed access in
my firewall. this happens when i use the regular ip and the external one. and
the firewall i use is the one built into windows 7.
---
G
indows 7 but it worked fine for me with XP and
> for my friend who tested it for me under Vista.
> Hope this helps.
> Regards,
> Damien.
>
>
>
> ----- Original Message - From: "Brandon Misch"
> To: "Gamers Discussion list"
> Sent: Friday, Nov
i got the same error and am running windows 7.
On Dec 21, 2009, at 3:02 AM, lirin wrote:
> Hi ryan.
>
> The game is corrupted or something, when i triet run, i've got an error, DOT
> NET FRAMEWORK, and three buttons, continue, quit and detail. I can only press
> quit.
>
> I have all Framewor
i would be interested in playing them. already played the great escape since
that one was already done by braillesoft.net for the pac mate and windows
anyway.
On Dec 27, 2009, at 8:58 PM, Chastity MORSE wrote:
> Does anyone have any interest in playing some of the old Apple II games if
> they
you can get it from www.braillesoft.net under the dos and windows games
section.
On Dec 27, 2009, at 9:22 PM, Lisa Hayes wrote:
> Yep me too and where can get the great escape for windows from?
> lisa Hayes
> - Original Message - From: "Brandon Misch"
> To: &
speaking of this game, i'm new to it. is there an accessible Mudd
cliant on the mac? i know this may be OT, but the tellnet on the mac
doesn't work that well. again, sorry if this is off topic.
From,
Brandon Misch
On Apr 7, 2008, at 9:26 PM, shaun everiss wrote:
> Although
speaking of projects, is the rsgames client for mobile devices still being
written?
On Mar 9, 2011, at 12:45 PM, Louis Bryant wrote:
> Hi everyone, Based off of what I have so far, I'm deciding to go Mono, the
> Open-Source .NET for all the platforms. What does this mean for Windows and
> PAC
will self destruct be rewritten too or has that been dropped too?
On Mar 29, 2011, at 5:07 AM, Damien Pendleton wrote:
> Hi Shane,
> It's my latest game, released last Christmas.
> Regards,
> Damien.
>
>
>
> - Original Message - From: "Shane Lowe"
> To: "Gamers Discussion list"
> Se
te that
> one.
> Regards,
> Damien.
>
>
>
> ----- Original Message - From: "Brandon Misch"
> To: "Gamers Discussion list"
> Sent: Tuesday, March 29, 2011 1:46 PM
> Subject: Re: [Audyssey] X-Sight Games - Re: RSGames Client
>
>
>
yeah sounds would be great
On Apr 16, 2011, at 11:25 PM, Thomas Ward wrote:
> Hi Everyone,
>
> Over the last two/three days I have taken a little break from
> Mysteries of the Ancients to update/revise some of my small
> cross-platform games such as USA Blackjack. I've successfully
> converted
it's still rsgames.co.nr
On Apr 17, 2011, at 2:58 PM, Shane Lowe wrote:
> What is the new URL for rs games?
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> You can make changes or update your subscription via t
keep trying. it works after a few times. it's agn.quentinc.net
On Apr 28, 2011, at 3:50 PM, Sarah Haake wrote:
> Hi,
>
> I downloaded the playroom installer and created an account, but I can't find
> any documentation of the games which are playable in the playroom. All there
> is is a textfil
it's www.agn.quentinc.net
On Apr 29, 2011, at 12:08 AM, michael barnes wrote:
> Hey, I went to www.quentinc.net and all I got was some strangh voice.
> None of the text was in english. Could someone please give me the correct
> website?
> Thanks.
>
> --
> Email services provided by the Syste
no idea. had to create another account just to connect.
On Apr 29, 2011, at 8:45 AM, Mike Maslo wrote:
> I cannot connect to this game. I registered but now cannot connect. Any
> ideas?
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>
t; From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Brandon Misch
> Sent: Friday, April 29, 2011 7:59 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Playroom?
>
> no idea. had to create another account just to connect.
>
> On Apr
well, the user name and password is retained meaning they are always filled in
so one thing i would suggest is to delete what you put in then start from
scratch. This should work.
On Apr 30, 2011, at 9:40 AM, djc wrote:
> I'm having an issue with this quenton Playroom. When I installed it here
Hey i know about winfrots tts but are there other programs that can play z
machine files or other titles of interactive fiction?
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d Adrift, the other two big interactive fiction systems, both
> screen-reader accessible.
> Enjoy the games,
> Zack.
> On May 7, 2011, at 7:04 PM, Brandon Misch wrote:
>
>> Hey i know about winfrots tts but are there other programs that can play z
>>
h both Jaws and Window-Eyes, so I think it's
> worth a shot.
> Best,
> Zack.
> On May 7, 2011, at 8:22 PM, Brandon Misch wrote:
>
>> does that one work wiht nvda?
>>
>> On May 7, 2011, at 10:52 PM, Zachary Kline wrote:
>>
>>> Hi Brandon,
>
you can easily restart and get another 40 minutes out of it.
On May 13, 2011, at 3:43 PM, Jeremy Kaldobsky wrote:
> I've just uploaded version 1.6b which has mission 7, the piranha species, and
> limited JAWS 12 support. I downloaded their 40 minute trial but the darn
> thing expired before I
either that or use system access wich has a lot of plans available.
On May 13, 2011, at 3:58 PM, darren harris wrote:
> Or even better simply don't bother and let people use the far superior
> screen reader that is window eyes lol.
>
> -Original Message-
> From: gamers-boun...@audyssey.o
n the one they already have, to play the game?
> Sheesh!
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Brandon Misch
> Sent: Friday, May 13, 2011 5:48 PM
> To:
Hey all. thought i would cc this to the rsgames support team. thought of a
suggestion for monopoly. since nvda is working with more applications through
the nvda controler, it would be great if monopoly had nvda support for those
who don't have jaws, window-eyes or system access or for those who
speaking of screen reader support, will system access support be included in
your game engine and any future titles?
On Aug 7, 2010, at 12:59 AM, Thomas Ward wrote:
> Hi Louis,
> Honestly I can't blame you. that's why I have not really been using or
> supporting Freedom Scientific products much
> company regardless of how I feel about them personally.
>
> Cheers!
>
>
> On 8/7/10, Brandon Misch wrote:
>> speaking of screen reader support, will system access support be included in
>> your game engine and any future titles?
>>
>> On Aug 7, 20
speaking of window bridge, will that still be developed and to keep on topic,
has anyone gotten it t work with games?
On Aug 7, 2010, at 11:27 PM, Constantine wrote:
> They seriously did that? This quite honestly does not surprise me. Window
> Bridge. Man, I used that with a doubletalk or deck
you can change the voices and eloquence is built into we now.
On Aug 8, 2010, at 3:37 AM, Ben wrote:
> Isn't dectalk standard voice with we? And also what can you do with the
> voices and is eloquence supported?
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamer
well, with window-eye lto coppies, you have to activate license numbers every
month through the internet.
On Aug 8, 2010, at 5:46 AM, peter Mahach wrote:
> Actually, no activation is only in the us, uk, and canada. In other countries
> there is some internet activation, but still it's prettty
what kind of voice was kevin and was that sapi at all?
On Aug 8, 2010, at 10:07 AM, Eleanor wrote:
> Thank you so much for your kind words Dark, Phil and Thomas! Our programmer
> is taking a week off - it was a challenge to get SAPI in place and to have
> it update the GameBook as well! But
if you guys didn't have a mac, then how did you make the mac version of the
client?
On Sep 16, 2010, at 11:55 AM, Michael Forzano wrote:
> Hi,
>
> If someone could point us in the right direction for iPhone development,
> there could possibly be an app, but as Liam said none of us have Macs.
u can see there are
> pros and cons to each type of programming approach.
>
> Cheers!
>
>
>
>
>
>
>
> On 9/16/10, Brandon Misch wrote:
>> if you guys didn't have a mac, then how did you make the mac version of the
>> client?
>
> ---
> Gamers maili
lol
On Dec 28, 2010, at 6:20 AM, Shiny protector wrote:
> What a good song! Give! Us! Proof! Give! Us! Proof! We need proof,
> because we need to know whether Alfredo is telling the trooth, we need proof,
> we need evidence,
> So we know whether Alfredo is telling the trooth! Give! Us! Pro
here's a question on self destruct, will more screen readers be supported.
wright now, it's just jaws and window-eyes what about nvda or system access?
On Dec 30, 2010, at 6:30 AM, Damien Pendleton wrote:
> Hi Jack,
> I'm afraid I have no idea how Jason's registration system works. What's more,
i know but someone said something about rewriting the game so thought i would
ask.
On Dec 30, 2010, at 9:02 AM, Clement Chou wrote:
> Well considering the fact that the game is abandonware and is not being
> developed anymore... that should answer your question.
>
> At 05:52 AM 30/12/2010, yo
lude screenreader access.
> Hope this helps.
> Regards,
> Damien.
>
>
> ----- Original Message - From: "Brandon Misch"
> To: "Gamers Discussion list"
> Sent: Thursday, December 30, 2010 1:52 PM
> Subject: Re: [Audyssey] registration of self destruc
that's great. will it have all the old music and everything or will it have new
music sounds etc?
On Dec 30, 2010, at 2:45 PM, Damien Pendleton wrote:
> Hi Brandon,
> It will indeed.
> Regards,
> Damien.
>
>
>
> - Original Message - From: "Brando
.
> Regards,
> Damien.
>
>
>
> - Original Message - From: "Brandon Misch"
> To: "Gamers Discussion list"
> Sent: Thursday, December 30, 2010 8:42 PM
> Subject: Re: [Audyssey] registration of self destruct
>
>
>> that's great.
have you tried emailing him to see if he can help i haven't seen an email from
him since he posted about this url to the jfw list.
On Jan 2, 2011, at 2:45 PM, Ryan Conroy wrote:
> Hi,
>
> This is like the third time I've written on this issue, but I'm not sure if
> my messages are getting thr
what about apis for window-eyes, system access and nvda?
On Jan 4, 2011, at 7:28 AM, Philip Bennefall wrote:
> Hi Jim,
>
> You are quite correct. The Jaws API is very limited in its functionality and
> so I'm not very keen on adding it to my engine (especially considering the
> DirectInput bu
the old versions won't work anymore
On Jan 17, 2011, at 9:56 AM, burakyuksek wrote:
> Hi,
> You're maybe using old version of the client. Please upgraid it.
> sevgiler saygilar
> - Original Message - From:
> To:
> Sent: Sunday, January 16, 2011 7:24 PM
> Subject: [Audyssey] rs games
>
isn't the directory for 64-bit systems program files x86 for all 32-bit
programs? it was that way on a friend's machine
On Jan 17, 2011, at 1:11 PM, Thomas Ward wrote:
> Hi Jim,
>
> First, a note. You stated that Windows 7 has "two Program Files
> folders." Actually, this has to do with the fa
since jaws support will be added what about nvda support?
On Jan 20, 2011, at 11:51 AM, Philip Bennefall wrote:
> Hi all,
>
> I have been opposed to adding screen reader support into BGT since the very
> beginning, though I am beginning to change my mind. The primary reason for my
> not wanti
either that or have it to where the user can switch screen readers in case
people want to play using jaws and then switch to window-eyes
On Jan 20, 2011, at 11:58 AM, Karl Belanger wrote:
> If you add Jaws support, please also add support for Window-Eyes, System
> Access, and NVDA as not every
i think sapi support is already included .
On Jan 20, 2011, at 12:23 PM, dark wrote:
> Not to mention Sapi.
>
> there are those of us who use Hal, and thus don't have any of the above,
> in fact my personal feeling is why add support for several windows screen
> readers which some people m
well, with nvda you can also support synths like festival and piko.
On Jan 20, 2011, at 1:49 PM, Thomas Ward wrote:
> Hi Shaun,
>
> And the point of NvDA support is? With NVDA you can choose from
> ESpeak, which is Sapi compatible anyway, and/or any Sapi 5 voices. So
> your logic is well I wan
that's a hard one. there's jaws from freedom scientific, window-eyes from gw
micro. nvda wich is a free product and system access from serotek and you can
get a free account at satogo.com
On Jan 28, 2011, at 1:07 PM, David Rose wrote:
> Hi folks,
>
> My apologies if I bring up a question that
most people either have one or more than one of the screen readers i myself
have all 4 that being jaws, system access nvda and window-eyes? have you tried
window-eyes out?
On Jan 28, 2011, at 2:09 PM, David Rose wrote:
> Thanks for the advice, everyone! NVDA and System Access are workable, bu
you hear more about jaws window-eyes and nvda isnstead of super nova.
On Jan 28, 2011, at 2:08 PM, Pitermach wrote:
> jaws, nvda and window-eyes probably have the biggest user base. Oh and we
> forgot the supernova suite from dolphin.
> www.yourdolphin.com
> I personally dislike jaws now since
ok i just signed up
On Jan 28, 2011, at 7:07 PM, David Rose wrote:
> OK, I've created a test game for anyone interested. The game ID is
> "reserve5w". The easiest way to sign up for this game is to send an email to
> r...@rswgame.com with exactly the following line in the message body (not t
i think it had something to do with bgt having specific screen reader support.
On Jan 31, 2011, at 7:37 AM, Raul A. Gallegos wrote:
> Hello all. I'm still trying to wrap my mind around what these 30 plus
> messages have to do with gaming. I did not read every one in this thread, but
> the littl
good thing i have a mac so will be able to work with the games.
On Mar 3, 2011, at 10:58 PM, Louis Bryant wrote:
> Hi all, For users who want software from BrailleSoft on their iMac, iPod,
> iPhone, and iPad, I need help from you as well. If you donate $5.00 or more
> to me I will place you on
hey that's great
On Mar 4, 2011, at 12:40 AM, Louis Bryant wrote:
> Hi. For users who use the App Store and/or iTunes to buy their Apple
> software, especially for iOS devices, you are required to pay the price if
> there is one for the product you want to buy. If you have donated $5.00 or
>
i don't think those older voices will work unless someone has found a way to
make them work with vista and later.
On Jan 4, 2010, at 11:34 AM, Munawar Bijani wrote:
> Hi Phil,
> Windows 7 only has the Anna voice. You can still get Sam and Mike I think,
> but...why? :d. I like the voice a lot.
well, anna works great with games that use sapi 5 and she isn't low when using
her with games like Jim kitchen's games for instance.
On Jan 4, 2010, at 11:37 AM, Munawar Bijani wrote:
> Hi,
> Yes, I have found the same issue on my system. So far, I haven't found a way
> to turn up the synthesi
Hey all. one thing that would be great on the new monopoly game would be for a
way for the user to retrieve a forgotten password or details in general if the
user deletes an email with those details or forgets them.
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