With roadtrip, the algorithm I found to be the opponent wasn't designed
for more than one opponent, so I'm not sure how good it will be. I'll
look at that for the future.
I'm not sure what you mean by the voice over interface was clunky in
racer. I only use voiceover in the settings and menu
Hi MArty.
Thanks for getting back to me about the feedback. With roadtrip that's fare
enough, though it'd be nice if it was sorted.
In terms of Hopper, well cars or trains would be fairly easy and have been
done in audio before though not on Ios. Basically you hear the sound of the
cars or t
Was the idea of the original "frogger" game that you had to get your frog to
safely hop from one side of a highway to the other, with the highway getting
more busy with different types of vehicles as you complete each round?
Having been blind since birth, I never played the original. I like Mar
That was just a part of it. Then you also had to guide your frog across a
river using logs or lily pads, I forget which specifically, without falling
into the water since there were crocodiles that would get you if you fell
E Pluribus Unum.
-Original Message-
From: Charles Rivard
Se
Can some sort of basketball game be done?
Like just shooting 3 points, you either play with someone online or through
wifi.
The sound maybe through some buzzing for you to tab to hear where the
basketball ring are, then you just flip towards it just like blindfold
bowling or something.
When it reac
Hi Charlse.
In the original frogger, you began at the bottom of the screen and had to
make your way to the top.
First, your frog had to pass several lanes of traffic moving from right to
left without getting splatted, hence my suggestion, then when you finished
hopping the traffic you had to
Thanks, but I still have a question how the audio game would be played.
Would the frog sit still, and wait for the right moment to move up to
the next object, or would you be able to swing the phone left and right,
and then jump when its the right moment? With the lilypads, you can
swing left
Hi Marty.
Obviously previous games of this type haven't had analogue control, but it's
a cool idea.
The simplest way would be for the frog to stay static and the cars move from
side to side ahead of you and then a tap to hop past each car or set of cars
when the coast was clear not using ana
I would think that the shooter, not the rim and backboard, would be what
would have to move. Sort of like a game of HORSE, in which one of you
shoots from wherever you choose, and the other player would have to
successfully make the same shot if the first player was successful. If the
one try