Hi Shaun,
Now, you know why I am encouraging audio game developers to switch to
XAudio2 or something else. Directsound is broken on Windows 7 and
Windows 8, and the only real world solution for that problem is to
scrap Directsound and switch to something else such as XAudio2 which
is Microsoft's n
Hi,
Where can i find the game please?
Thanks in advance.
Angela from Italy.
-Messaggio originale-
Da: Gamers [mailto:gamers-boun...@audyssey.org] Per conto di Nicole white
Inviato: domenica 5 maggio 2013 22:01
A: Games list\
Oggetto: [Audyssey] freedom Millionaire
Does anyone know how to
Hi Thomas,
David is working on a fix for the way sounds pan in Shades of Doom, Tank
Commander and yes, my Sarah game for Vista and newer versions of Windows.
Even in the stereo setting the distance from far left to far right is half
what it should be.
He is in the process of testing the new eng
Hi Thomas,
I'm not sure about the sapi5 SDK that you are using, but the one that I am
using has such commands as
Voice.Speak g$
Voice.Speak g$, SVSFlagsAsync
Voice.Volume = 100
Voice.Rate = 0
So with the rate command you can change the rate of the speech from within the
game and don't need to
Hi James,
Sounds cool that you plan to learn how to and then program games.
I was going to ask, are you thinking of using the BGT tool kit, or learn a full
programming language?
Good luck.
BFN
Jim
I like Visual Basic 6.0 because I can not C.
j...@kitchensinc.net
http://www.kitchensinc.
Hi Jim,
I'm using the Windows 7 Platform SDK. The SAPI 5 SDK was discontinued
and rolled into newer versions of the Windows Platform SDK which makes
sense.
Anyway, for some reason every time I try to do something like
g_voice->Rate = 5;
in C++ it gives me an error. However, it works fine in C# .N
I never even thought about it, but i bet Learning Ally has some good stuff
too?
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or writ
Hi Phil,
Yeah, I heard he was working on a possible fix, and I'm glad to hear
it. I'll definitely stay tuned. :D
Cheers!
On 5/6/13, Phil Vlasak wrote:
> Hi Thomas,
> David is working on a fix for the way sounds pan in Shades of Doom, Tank
> Commander and yes, my Sarah game for Vista and newer v
Hi Ken,
Well, Learning Alley does have programming materials, but I'm not sure
what they have these days. Back when I used their programming
materials for college, which was like 10 years ago, all they had were
tapes which made learning difficult because I couldn't go back and
review it line by li
Three mods? I only know about your mod and Derek London's mod. What's the
third one?
I did a little modding myself a while back by the way. I created a
low-level, slow-moving rocket that would find the nearest enemy. It didn't
do much damage, because that wasn't the intent. The intent was to use
Hi Thomas,
Without knowing the issue first hand, I just wanted to mention that if Sapi
5.3 and above is COM and is structured in a similar fashion to 5.1, you
can't just say rate=5. Managed code probably gives you a wrapper that causes
a function invokation to occur internally. In C++ you have
Hi Philip,
Thanks. Now, that makes sense, and unfortunately I am not running
Visual Studio Pro. All I have here is the express versions so I don't
have ATL. Gr.
Anyway, your assessment was right on the money. SAPI 5.3 and above are
Com based, and that is why I can't just pass a value like
Hi Thomas,
Just a couple of tips that apply whether you choose the speech markup or
not:
1. Avoid the direct interface from C++ to Sapi. Use IDispatch. This is a
little harder, but when you call Sapi directly from the provided C++ API a
lot of commercial voices don't work for whatever reason
hi,
click on link below
http://www.themillionweb.net/games/index.html
thanks
On 5/6/13, Angela Delicata wrote:
> Hi,
> Where can i find the game please?
> Thanks in advance.
> Angela from Italy.
>
>
> -Messaggio originale-
> Da: Gamers [mailto:gamers-boun...@audyssey.org] Per conto di N
I have no problem with the new libs, the only thing I liked about
direct sound was that panning especially the panning for side
scrolers worked quite well though I only had mota as a base mode when
you were fiddling with sfml and other things.
At 07:50 PM 5/6/2013, you wrote:
Hi Shaun,
Now,
Well I do hope it comes soon phill.
Yes I fully admit that while I was secure with my xp box I was
content to think that everything newer was a bunch of crap because I
had not the need to play games on anything bar my personal pc.
Now that I have another pc and all that I realise that direct sou
This is actually another top class game! Am definitely considering
purchasing it. Cheers! P.S. Reminds me of my childhood when Wheel of
Fortune was on Uk Terestrial Television.
Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitt
I just would like to thank everyone for this great list. Without you I
wouldn't have heard of games from
http://www.x-sight-interactive.net/
and so on. Although I have heard of and played games from the infamous
Draconis Entertainment, Gma Games, etc, before I was even on this list,
I wasn't ac
Hi Shaun,
That's a bit strong don't you think? I wouldn't go as far to say games
using Directsound are crap just outdated as are a lot of the APIs and
technologies on Windows XP. That said, I haven't upgraded to XAudio2
myself for the primary reason although XAudio2 is newer and resolves
some iss
Hey Tom, this would be awsome if we could pring the wii to the blind.
My brother Matt and I won a wii system about three years ago now.
But as we know, the wii system isn't for the blind.
I know that the people at the Navata univerity with the vi fit program are
working on a project to have physi
Hi,
exactly, I also already reported the exact same thing. Just try it yourself
if you don't believe it, but ignorance won't solve the problem. We don't
send those message for fun or something, and saying I don't believe it is
not a good way to deal with problems for a game developer. If every
Just as in beta testing of a game, when two or more people, independently,
report the same bug, there is no doubt that it exists.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "Thomas Ward"
To: "Tyler" ; "Gamers Discussion list"
Sent: Sun
My characters names are phalange, silenced and japhrimel. Feel free to send me
a tell if you need help. I'm a member of clan Dominion.
Mike.
On May 5, 2013, at 11:29 AM, "Keith" wrote:
> Hi, my character's name is Jedeye, (at least my current chracter). I
> restarted the character, didn't li
I have to say, having played and gotten pretty good at both Swamp and
AudioQuake, I have to say that I like the immersion of Swamp. There
aren't as many beeps in Swamp. None of the targets beep, and that's
amazing. There are ways of producing or providing sounds that aren't
beeping. For example, if
The thing to remember is that we can afford any of the audiogames. In
my humble opinion, and I refuse point blank to point fingers or accept
the blame for others' finger pointing, some people have charged more
than I feel is reasonable for their games, especially when you
consider how much entertai
Fixed more bugs. The program shouldn't sound so crackly now.
You're notified when you kill all enemies
You can press c to get your current kill count
You can destroy the band for a new weapon since fists get old after a while
https://dl.dropboxusercontent.com/u/96692612/SoundscapeExplorer.zip
What
Hi Dakotah,
As to your point about a survey that is something I've been planning
to do for Audyssey. The only issue is I'm currently tied up working on
my own game projects right now and let the survey slide. However, I'll
try to find a bit of time to write a survey form and post it for
people to
While looking for a good chess game for my iPhone, I found the following when I
typed "Shredder Chess Pro", without the quotation marks, into my search query:
There is a version that will work with an iPhone. It is Voice-Over friendly,
and I highly recommend it. Here are the results of the se
So this is what happens when I step away from the list for a few days;
Aprone reinvents the definition of awesome, provided of course that
your awesomeness threshold can be reached without the thing you're
rating as reinventing awesome being edible. It was a stretch, but
apparently mine can.
I kno
I'm new. My name is Shirley and I live in Ireland. I am just getting into
computer games. I use my iphone for playing games a lot and have a few for the
iphone. Clever clues is one of my favourites, now if only I was good at solving
the clues! I also like hanging with friends! I am 32 years old.
hi. i know exactly what you mean. I, for example, would love a flight
sim of some type, and online playable at that. for example. when you
log in, you could be asigned randomly to a team, and you have to fly
together with a wing man, to fight against other teams. and each team
would be flying out o
I'm going to skip all the responses that have come down the pipe,
which may mean I'm asking a question that has already been asked, but
I wonder how different the data is from the Sea Monkey to something
with similar functions, say a Wiimote.
I mean, are the protocols you've designed capable of bei
Click on what?
Wht is Aqy?
Where is that and what is that?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audys
There you go Jeremy, let's see pirates try to crack this! I guess there's an
upside to making your own hardware lol.
This is something I'll be saving up for. I was trying to find a way to use
the iPhone in just such a manner, but there's really nothing out there
except custom controllers for spe
Hi Ken,
yes, there are actually three mods because Audio Quake itself is a mod. So the
two other mods besides AQ itself are mine (Jedi Quake) and Overkill from Derek
London, which is an excellent mod.
So in this case, coding mods for Audio Quake is basically coding Audio quake
itself.
This le
shirley yOu're here.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "Shirley and guide dog nitro"
To:
Sent: Tuesday, May 07, 2013 5:32 AM
Subject: [Audyssey] From a newby to the list!
I'm new. My name is Shirley and I live in Ireland. I am just getting i
Hi Dakotah,
As I'd mentioned to Ken, the beeps were only ever meant to be placeholders and
were supposed to be replaced with other ways of communicating the same data.
Yes, the way Swamp communicates targets is something I've been sort of keeping
an eye on as I was curious about it as I love 3D
Hi Shirley! nice to have you with us!
Have a lovely day and happy gaming!
Smiles,
Cara :)
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn
Follow me on Twitter!
https://twitter.com/ModelCara
On May 6, 2013, at 12:32 PM, Shirley and guide dog nitro
wrote:
I'm new. My
Hi Shirley,
Welcome to the list. Hope you have a good time here.
Cheers!
On 5/6/13, Shirley and guide dog nitro wrote:
> I'm new. My name is Shirley and I live in Ireland. I am just getting into
> computer games. I use my iphone for playing games a lot and have a few for
> the iphone. Clever c
Thanks for subscribing! I'm glad that I didn't join alone.
Tyler Z
On Mon, 6 May 2013 22:34:54 -0700, Cara Quinn wrote:
>Hi Shirley! nice to have you with us!
>
>Have a lovely day and happy gaming!
>
>Smiles,
>
>Cara :)
>---
>View my Online Portfolio at:
>
>http://www.onemodelplace.com/CaraQuinn
40 matches
Mail list logo