Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread dark
Hi Tom. Your point about stair cases actually brings up another issue I've noticed in audio. While animation and creating graphics are by no means easy, it is stil possible for even an indi developer to actually draw whatever graphics he/she wants, in fact a graphic designer to perform this

Re: [Audyssey] Possible scoring bug in Roadsplat

2012-01-06 Thread Oriol Gómez
hm, I was thinking of making evel go down as well, but maybe that's a bit harshe? just wondering On 1/5/12, joseph weakland wrote: > i hear that but if 2 or 3 cars come at once and you can't shoot them you > have to wait or die trying to cross:) > > - Original Message - > From: "Oriol Góm

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread dark
I did wonder about that myself clemment, but would there be enough difference betwene an echowing and none echowing footstep to tell you instantly your on stairs? possibly, though whether you'd have to make the echo unrealistically large as in the unseen puzle game, or whether this would give

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread dark
I will agree with clemment there, I ws at the castleton caverns last summer and indeed there was a huge amount of distinguishable echoes in the various chambers, though whether these translate into something you could put into a game I'm not sure. For anyone who has seen it, that was where the

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Bryan Peterson
Ah yes, the BBC Chronicles of Narnia. Excellent musical score that. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Friday, January 06, 2012 1:50 AM Subject: Re: [Audyssey] Myst

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread QuentinC
Hello, I know that it's really not an easy task because it requires expensive commercial audio libraries, but I think that one should really much more play with echo and reverberation in 3D audiogames. It's more realist, of course, but can also be helpful in giving some hints on where you are

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread Jim Kitchen
Hi Lisa, Yeah, I love roller coasters and amusement parks. And apparently so do lots of other people given the popularity of I believe 4 versions of the Roller Coaster Tycoon game. And well, the lines at the amusement parks. I sure would love to have an accessible version of that game. Don

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Jim Kitchen
Hi Thomas, Maybe for the stairs, you could take the step sound that you have and use Gold Wave, Sound Forge or whatever, and raise or lower the pitch a bit. or add a bit of grit sound, or stretch it, or give it some flanger, or Doppler, or see what it sounds like backwards. But yeah, we have

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread Jim Kitchen
Hi Joseph, Yep, a spin, whirl, sudden drop, sudden turn, upside down 6 times at 60 miles an hour with your feet dangling in mid air, and all of that kind of fun. I really do wish that we could play Roller Coaster Tycoon. TGIF and BFN - Original Message - if there was a roller coaster

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread Jim Kitchen
Hi Dark, In the original golf game, the amount of power that you could type in was from 1 to 99 percent of power. But the thing is, there is a bit of randomization built into the game. You know like You are 42 yards from the green and 18 yards off line. The off line is most of the randomiza

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread dan cook
Hi, Firstly, I have found the discussion of what constitutes a true two-d complex or even normal mainstream sidescroller incredibly interesting and if nothing else, I've learned a fair bit about that today. :D Secondly, I too have been down a mine, admittedly a salt mine in Austria, however I beli

Re: [Audyssey] best SC vid yet!

2012-01-06 Thread dan cook
ah, I had to get rid of my ps2 to make room for the ps3. near useless really, as that combined with all the games i had gave me the princely sum of... 11 pounds. :O Yeah, I personally find it really interesting to look up online matches to have a look at the difference in skill level and match int

[Audyssey] staircase echo, was Mysteries of the Ancients News

2012-01-06 Thread Phil Vlasak
Hi Dark and Thomas, In my Sarah game, I have more echo on the sound of her walking through rooms. When she reaches a stair, I reduce the echo and raise the pitch to indicate a different surface. Phil - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Friday, Janua

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Jim Kitchen
Hi Thomas, Yeah, I also wish that there were more adult games. However you would not believe how much flack I got for making games like Triple J Shooter, Spanker, Coupling and even the adult prize list in Concentration and the adult word list in Hangman. I even lost good friends over them.

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Jim Kitchen
Hi Bryan, In Leather Goddesses of Phobos, you could type in, lewd, and the descriptions would be of a more adult nature. Not quite to, say, a porno level, but still fun. TGIF and BFN Jim A red nose can be the result of sunshine or moonshine. j...@kitchensinc.net http://www.kitchensinc.

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread Lisa Hayes
JIm i'm an amusement park, roller coasster speed nut. You make that game and i'll be thrilled and play it to bits, and don't forget noise. screams and orthentic sounds. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Jim Kitchen" To: "Lisa Hayes" Sent:

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Lisa Hayes
Yeah that was a god adult game, or the lewd part was, did infocom make any other adult games. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Jim Kitchen" To: "Bryan Peterson" Sent: Friday, January 06, 2012 9:26 PM Subject: Re: [Audyssey] Adult Games was H

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Lisa Hayes
well i know you've got like minded folk here jim. what about an adult monoply board. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Jim Kitchen" To: "Thomas Ward" Sent: Friday, January 06, 2012 9:26 PM Subject: Re: [Audyssey] Adult Games was Huge Cave

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread john
I've scene the occasional audio file that does indeed show upward movement (you can here the sound go over your head), but I'm not sure how to do this (or even if it's possible) in code. - Original Message - From: "Clement Chou" What I would do is have pitches for that kind of thing. Hig

Re: [Audyssey] Possible New MOTA Story

2012-01-06 Thread john
Same here, and I applaud your not taking this strategy. That particular aspect has really turned me off of some otherwise great games/films/books. - Original Message - From: Thomas Ward Oh, I definitely agree. Games have a habit of raising the evil boss from the dead way too many times

Re: [Audyssey] Possible New MOTA Story

2012-01-06 Thread john
I read this in a library, probably should've waited to get home heh. - Original Message - From: Thomas Ward Lol! Omg. That would be funny. I can see some pretty bad but humorous dialog coming out of that scene too. "Angela, I tthought I got rid of you. Your nothing but a pest." "Arthu

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Dallas O'Brien
its a part of life. why hide it. lol. and yes, i can imagine you would loose some friends. but then, that kinda prooves how much a friend they were really. anyways, go the games, adult or not! more adult would be good ... ahahha dallas On 1/6/2012 20:26, Jim Kitchen wrote: Hi Thomas, Yeah, I

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Lisa Hayes
well sad Dallas i agree. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Dallas O'Brien" To: "Gamers Discussion list" Sent: Friday, January 06, 2012 10:16 PM Subject: Re: [Audyssey] Adult Games was Huge Cave its a part of life. why hide it. lol. and yes,

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Trouble
Guess they weren't that good to start with, because all they are is games. If they can't tell the difference then they need to grow up! At 05:26 AM 1/6/2012, you wrote: Hi Thomas, Yeah, I also wish that there were more adult games. However you would not believe how much flack I got for makin

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread Trouble
Like to get my hands on one of them to. With them you get flight time stats of where it is and that all can be put to a talking digital display. Now we may not be able to use the cameras to good, but weapons are just a button away. The only thing that keeps it from my collection is about a few

Re: [Audyssey] Randomisation in Games was Huge Cave

2012-01-06 Thread Dennis Towne
Dark, We actually use a ton of tricks like this on the Alter Aeon server, with everything from damage messages to bottled potions, brews, soulstones, and unique items. One of the coolest things about modern games in my mind are the randomly generated things that are occasionally really, really co

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread dark
Hi jim. Interesting, though I'd stil be concerned that the shot would basically fall down to that randomization factor sinse all percentages could just be worked out. For example, say you were 90 yards from the green. the pitching wedge has a max distance of 120 yards, thus to get a precise

Re: [Audyssey] staircase echo, was Mysteries of the Ancients News

2012-01-06 Thread dark
hi Phil. i've noticed the really good echoes in sarah, where are an improvement on those in shades, but I'd utterly forgotten about the stairs, a good example though. I actually need to play sarah again myself! Beware the grue! Dark. - Original Message - From: "Phil Vlasak"

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
Well, as it turns out.. iphones and ipads are good things to have. A console is just a bonus... you're starting to come off as I sometimes do. While I understand the view you have, I also think that you need to split necessity from the bonuses. Sometimes, all the money that people have is barely

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Tobias Vinteus
When it comes (no pun entended) to adult text adventures, may I recoomend teh Adult Interactive Fiction Archive: www.aifcommunity.org There you can find tons of games in various formats including Inform/zcode, TADS and Adrift. Happy Gaming! *smile* Tobias On Fri, 6 Jan 2012, Lisa Hayes wrot

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
While I agree with you, I don't think that getting a console means simply a couple games. There are more than just fighting games, and for those who want to get into them, there are more than just a couple of those. lol - Original Message - From: "Bryan Peterson" To: "Gamers Discussion

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
Well, from the experience I had, it wasn't very much of an echo. Just enough to let you know that the area coming up was different. It wasn't even a straight up echo more like a slapback reverb if you get my meaning. Almost like when yu took a step, and the step echoed back to you. Not continuou

Re: [Audyssey] best SC vid yet!

2012-01-06 Thread Clement Chou
So far, it looks to be more than great. 4 was pretty good, mind you, but my view is to simply skip it and start with 5. The star wars characters in four made it a bit odd, in my opinion. And there were some very very nasty characters who were way too imbalanced when compared to the rest of the

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
Well, Dan, I've gotta say that's ironic... because I was in the saltmines as well. Of course it was whenI went to Europe with my high school choir, but it was incredible being underground... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-un

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Yohandy
Clement, I'm not trying to come off as harsh, but I just get tired of email after email always asking the same thing. is this game available for pc? Come on guys! you can at least do some research can't you? There are lots of search engines out there. use them! and this isn't even the first tim

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
Well, as much as I understand your frustration, I think it's to each his own. If you try it for ten minutes and don't like it, you can hardly be blamed for not touching it again. Some people tend to like it on paper, but find it too hard to get into, which is completely possible. That's like sa

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Thomas Ward
Hi Dan, No, that makes perfect sense. I suppose once I get all the game mechanics etc in place I can play around with the environmental effects and see if I might add some echo where it would be useful. I know in Shades of Doom, for example, when you near a wall you here your footsteps echo. Its a

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Thomas Ward
Hi Quentin, I agree that I should definitely play around with echo, low bypass filters, and other environmental effects once I get the game written and basic mechanics in place. However, as far as a library goes obviously something like FMOD has all the DSP effects right out of the box, but there

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Thomas Ward
Dark, You hit the nail on the head as they say. A sighted person can just open any graphics editer and draw any and all images they need. They may not be the worlds greatest artest but they can work with the graphics editer to come up with something decent. With audio that's not so easy. If I nee

[Audyssey] Friday's Out of Sight events

2012-01-06 Thread Charles Rivard
Here are the events scheduled for Friday, January 6th: Smart Alec 8:00 PM eastern Hosted by Julie and Sherry Location: Game Zone Join Julie and Sherry at 8:00 PM eastern, in the Game Zone. We will be hosting a fun and challengeing game of Smart Alec. This is a team game of Who am I, what a

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Thomas Ward
Hi Jim, Oh, I think I can imagine. I'm something of a liberal myself when it comes to adult/pornographic type material weather it is books, magazines, movies, or games. However, there are people like my -in-laws that are willing to write me off as already sentenced to hellfire and brimstone for no

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Thomas Ward
Hi Tobias, Yeah, I already know of the adult interactive fiction archive. I've played quite a number of them, and beta tested Last Week Before the Wedding when Raul created it. That said, there are better mainstream adult games then that around. For example, one of the porn companies, I want to s

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread darren harris
10? All at once? Tom are you trying to kill your clients or something! Lol! :). -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 06 January 2012 18:01 To: Gamers Discussion list Subject: Re: [Audyssey] Adult Games was

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Mich
Lol I like doing it with all 10 girls lol. from Mich. - Original Message - From: "darren harris" To: "'Gamers Discussion list'" Sent: Friday, January 06, 2012 1:23 PM Subject: Re: [Audyssey] Adult Games was Huge Cave 10? All at once? Tom are you trying to kill your clients or somethi

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Dallas O'Brien
hi, well, not beeing funny, but if it increases your client base, go for it. and if the warnings aren't taken notice of, thats not your fault. you can only do so much to warn people off. why should that hold you back. , interesting idea for a game. lol. sounds interesting, shall we say.

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Thomas Ward
Hi Darren, Lol! Well, no not all at once, but its worth dreaming about though. :D For example, in Raul's Last Week Before the Wedding one of the tasks is to get Ben to D.J. your wedding. Unfortunately, or fortunately, you have to collect a number of used panties before he'll agree. That involves

Re: [Audyssey] Possible scoring bug in Roadsplat

2012-01-06 Thread Jess Varnell
It's your game Oriol, you can do what you want with it, and if people don't like it, they don't have to play. You developers deserve gratitude for your work and all I see are people complaining about this or that. Can't you people be appreciative of anything? Just my opinion. Jess - Origin

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Thomas Ward
Hi Dallas, Hmmm...Well, I've got several ideas but many of them would be better as an adult interactive fiction game. Which is just as well as some of the adult interactive fiction games I've played have pretty poorly written storylines and there is virtually no plot to them. At least in my case I

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Thomas Ward
Hi Dallas, That's a very valid point. One I've been saying for years. I'm a married man, am certainly old enough for adult content, and I've always looked at sex as a part of life. Sure, I don't believe in exposing children to sexual content and things like that, but once a person reaches a certa

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread Tom Randall
Hey Tom and all. Yes there seems to be quite a bit of interest in this which is pretty cool. Yes you are right that there are definitely some gaming aspects to operating these things. As I think I mentioned in an earlier message one needs to have pretty good spatial understanding to operate t

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Thomas Ward
Hi Lisa, Grin. Hmmm...Now, that sounds like a plan. I am sure I can come up with an adult Monopoly board. Maybe instead of buying up certain properties like the Rail Roads you might have to buy up the top for adult magazines like Penthouse, Hustler, Playboy, and so on. Instead of Utilities you buy

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Thomas Ward
Hi Lisa, Not that I recall. Leather Goddesses of Phobos, was the closest they got to true adult interactive fiction. Still it was fun even if it was a bit tamed down. On 1/6/12, Lisa Hayes wrote: > Yeah that was a good adult game, or the lewd part was, did infocom make any > other adult games. >

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread Tom Randall
Heya Trouble and all. Oh yeah I am aware of that, had a little nitro powered hovercraft way back in the day, back when you had to put the fuel in the tank and drip a little into the cylinder of the engine and crank the prop by hand and get your finger back real quick. Wasn't quite fast enough

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread Thomas Ward
Hi, Grin. Yeah, me to. I heard the Reaper is a nasty little drone with quite a lot of firepower for an unmanned aircraft. You can fly that little drone to anywhere in the world and blow them to kingdom come with a couple of well placed missiles. They saw some action in Iraq and the enemy never kne

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Dallas O'Brien
yeah i know what you mean. at any rate, put the combat pluss some ... fun ... seens together, and you have one cool game! dallas On 1/7/2012 5:17, Thomas Ward wrote: Hi Dallas, Hmmm...Well, I've got several ideas but many of them would be better as an adult interactive fiction game. Which i

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Tom Randall
Hey Tom and all. Oh yes I remember good old Leather Goddesses. I remember playing that way back in the day when I was in college on my old DOS pc, my then girlfriend who is my wife now and I played that thing for a couple years on and off trying to solve it. We eventually did get through it a

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Dallas O'Brien
meh, as far as it gos, that sounds very very interesting. and i have no problems getting in to my more darker side. hell. my soul mate who is sighted would probably enjoy that kind of game to! lol. and as a side note of interest, don't make the mistake of just going male is master, female is sub

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread Thomas Ward
Hi Tom, Yeah, exactly my point. I noticed when playing with my son's little helicopter the same skills I use in Shades of doom etc came into play with that heli because I had to listen carefully to where it was going and use my spacial orientation to turn it before it crashed into a wall or make s

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Thomas Ward
Hi Dallas, Good point. It should be taken from the females point of view as well as the male point of view as you are right. Some female players might like taking the roll of master and having a male or female sex slave too. All interesting things to consider when creating any kind of adult intera

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Willem Venter
Hi Thomas. There is no need to use the USA games name to release all your games. I don't suggest hiding that you are the author of the games, but you can release them under a different name and website as a warning or even just on dropbox. Personally I agree with everyone on this topic. Why deny s

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread shaun everiss
Well I or rather my brother has happened to own from time to time rc cars and helecopters. While the cars can take quite a bit of dammage unless they flip, the copters we eventually gave up on. Inevitably they would crash, and when they did there would be a 50% chance of them breaking. And unle

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread shaun everiss
Well in the days after school, when I used to play all the old infocom games, before I had the net, I played that. My favorite dos games were world, cosmoserve, run for president mars and lgop, starcross and a few others. Other than git and the html tads and hugo interpreters I never really cau

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread shaun everiss
never thought about models, but again, storage is an issue. My desk is fully used, the shelves have my hardware, plugs books and then other junk. My room's storage is a joke, I can't even run a joystick in here. Outside, well i guess I could but would I want to. Not to mention that any thing lik

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread shaun everiss
Not an aif thing necessarily but when a game asks for different genders etc I always play as each thing, because being something you are not means you need to think differently than you are used to which is a good thing. At 03:35 p.m. 6/01/2012 -0500, you wrote: Hi Dallas, Good point. It sho

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Raul A. Gallegos
Hi Thomas, for what ever it's worth, I'd say just release it and don't feel like you have to hide it. Just like I wrote the Last Week game, I didn't hide the fact that it was me. Speaking of games I did, I also have another one called Riding Home, which is too an adult game. I've been working t

Re: [Audyssey] Randomisation in Games was Huge Cave

2012-01-06 Thread dark
Hi dennis, that is absolutely true. My only problem in alter is that with some of the descriptions, the game goes a litle fast to read them, especially as far as attacking enemies go. Just out of interest, did the preview command to get a ful description from a corpse we discussed in in game

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Raul A. Gallegos
Jim, I remember that. Some people really got their panties in a bunch. I guess that blind people are sexless. *smile*. As for people in general, I find it amazing that you can buy toys which are perfect replicas of fire amrs, knives, swords, basically things to kill people with, but if you thin

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Raul A. Gallegos
Although, there is a way that you can still win the game and not go all the way with the various girls. So in case you are thinking of being somewhat faithful. Have you ever tried playing it that way? It's funny to see some of the responses from the girls when you walk away from them after you

Re: [Audyssey] staircase echo, was Mysteries of the Ancients News

2012-01-06 Thread Thomas Ward
Hi Phil, Interesting. Yeah, I guess I've noticed that, but hadn't really thought about it. I imagine something like this could apply to staircases in my games as well. I'll experiment and see what I can come up with. Cheers! On 1/6/12, Phil Vlasak wrote: > Hi Dark and Thomas, > In my Sarah gam

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread dark
Hi Tom. Well on the egypt front myself, perhaps I can offer some information sinse I visited egypt in 2009. The tombs I saw were generally like very long stone passages sloping downwards into the earth, but also were very narrow in comparison to their length (though stil perhaps 20 feet wide

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Thomas Ward
Hi Willem, True enough. I can always offer them up on Sendspace, Dropbox, or some other delivery method. As I said I'll think about it, but probably won't release anything of this type until my current projects are completed. As for the storyline aspect you are so right about that. One common pro

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Thomas Ward
Hi Raul, I have played it once that way. Some of the responses are quite funny. Although, I'm not usually the kind of guy to turn those girls down in the game. Especially, Rachel. That is still by and large my favorite part of the game. Lol! Cheers! On 1/6/12, Raul A. Gallegos wrote: > Althoug

[Audyssey] Last Week was Adult Games

2012-01-06 Thread Raul A. Gallegos
Yeah, I know what you mean. I think if I had to vote for a fav it would be Jenny. Even though it's totally unrealistic and everyone is made up, I think Jenny was to me, one of the most real characters. Raul A. Gallegos A babysitter is a teenager acting like an adult while the adults are out a

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread Trouble
Back in the mid 80's when I still had sight. I was in NC and from the hill I was on. I got to see a F18 flown by remote. It had a pilot, but he was waving to me with both hands as the jet wash blew me off that hill. So that should give you a idea of how low they where flying threw those mountai

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Thomas Ward
Hi Raul, Lol! Yeah, I wonder how fast Matel would get sued if they made Barbie and Ken fully anatomically correct. :D I agree with you that there is no harmin teaching a child that men have these parts and women have other parts. It is a natural thing, something we are born with, and they'll lear

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread Trouble
The cars are not bad either. Had a truck that was clocked in the pickup doing 40mph. Everyone in the hood came out to watch that car run up and down the street. It really blew there minds when they found out I was blind, and driving that car perfect at those speeds. The car was a Duritrax STS1/

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread Trouble
With new technology flying and driving are a lot easier now. Some of the helicopters fly them selfs almost. At 03:43 PM 1/6/2012, you wrote: Well I or rather my brother has happened to own from time to time rc cars and helecopters. While the cars can take quite a bit of dammage unless they flip

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread Trouble
Mine was big enough that out side was its space, but my mom's 12 by 24 living room would do for testing. At 03:11 PM 1/6/2012, you wrote: Heya Trouble and all. Oh yeah I am aware of that, had a little nitro powered hovercraft way back in the day, back when you had to put the fuel in the tank

Re: [Audyssey] Randomisation in Games was Huge Cave

2012-01-06 Thread Thomas Ward
Hi Dark, Definitely. That's one of the things I've discovered with the aif game I'm working on. Take lipstick as an example here. If you go to the women's beauty department in Wal-Mart or some other department store there will be several different shades of just red. You have royal red, cherry re

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Jim Kitchen
Hi Dallas, Yeah, if we didn't as humans enjoy each other, humans would have died off a very long time ago. In defense of one very good friend that I lost, his wife is a Pasteur. So I can understand how she and he might not appreciate the money shots in Triple J shooter. But otherwise, there

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Jim Kitchen
Hi Thomas, Just FYI, if the woman is in the dominant role, she is referred to as a DomA, Mistress or dominatrix, not Master. However Miss Cindy from Akron does allow me to get away with, respectfully, Yes Ma'am Miss Cindy. She does not require me to always respond Yes Ma'am Mistress Cindy. And

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Jim Kitchen
Hi Lisa, Oops, forgot, there are several Monopoly boards and golf courses of an adult nature. Just for a simple example, I made monopoly boards where the properties were names of men and another with names of women. So you land on Lisa, you may buy Lisa for 120 dollars. I know, mild, but ot

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread Jim Kitchen
Hi Lisa, Yes Ma'am I actually do have sounds of the screams etc for an amuzement park type game. And I live fairly close to the park that has been named roller coaster park of the world for several years in a row now. The last I heard, Ken Downey lives right in Sandusky Ohio, the home of said

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread Jim Kitchen
Hi Dark, Yes, thank you, I am glad that you appreciate the added skill level that I added to the golf game by adding the pressing a key for the amount of power. It does bug me a bit that even if one presses the key perfectly, there is still that bit of randomization built into the game. I se

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread joseph weakland
whts akron? - Original Message - From: "Jim Kitchen" To: "Thomas Ward" Sent: Friday, January 06, 2012 4:20 PM Subject: Re: [Audyssey] Adult Games was Huge Cave Hi Thomas, Just FYI, if the woman is in the dominant role, she is referred to as a DomA, Mistress or dominatrix, not Mas

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Jim Kitchen
Hi Raul, Apologizing. I've got to go for now, but I was wondering, I swear that one model of the Barbie doll had nipples. Just wondering if you know if that was true or not. Thanks. BFN Jim Until I get the anti-gravity bra invented you could use helium balloons and nipple rings. j..

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread Charles Rivard
This reminds me of a computer game I've heard of that sounds like it would really be a lot of fun to mess with. I think it was just called "Amusement Park", and you had to actually construct one that operates as one should, including the designing of the park layout, the designing of amusement

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Raul A. Gallegos
Speaking of Barbie, have you ever heard of Bild Lilli? You should read the wiki page about this German doll. It's probably the template for Barbie, and guess what, she was a sex doll. http://en.wikipedia.org/wiki/Bild_Lilli_doll -- Raul A. Gallegos A babysitter is a teenager acting like an adu

Re: [Audyssey] Randomisation in Games was Huge Cave

2012-01-06 Thread dark
Hi tom. while adult games aren't really my thing the point is valid, and indeed this is part of the reason i'd love to create a text rpg, or at the most an rpg that combines sapi with some background music. As an exploration nut, I love finding items or discovering rooms that not only d

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Raul A. Gallegos
Jim, I can see it now. Me: "Hey daughter, can you bring all your barbies over here?" Daughter: "Why dad?" Me: "Because I need to feel them up and see if any have nipples." Daughter: "e!" Seriously though, I don't know, but it wouldn't surprise me. I remember one of the Barbie line coming

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread dark
I'm not sure jim, sinse on the one hand it is realistic, though as you said on the other it can alter the fairness of the game. One thing perhaps that might help would be actually having the player told when bad conditions on the course got in the way of their swing rather like with the messag

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Bryan Peterson
But not all those games are truly playable the way a lot of fighting games can be once one gets familiar with them. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Frid

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Willem Venter
I guess the issue many people have with adult games is that they consider playing these games some form of adultery and encouraging loose morals. They forget that it is just fantasy. I'm sure some people could take it that far, but most people stop taking the game seriously once they shut the pc do

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
Just depends on the genre you want to explore. Though I will admit that fighting games are basically the only genre which is 100% fully masterable as long as you master the nuances behind them, which is partly why I find them so great. But music-based games like guitar hero and rock band are als

Re: [Audyssey] Possible scoring bug in Roadsplat

2012-01-06 Thread Sarah Haake
Hi Jess, hey, calm down, ok? I don't think that it's complaining when someone reports a possible bug. And my suggestion was just that, a suggestion. So stop acting up. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-un

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Bryan Peterson
Oh I know. For instance I found out that Simpsons: Road Rage is basically playable, particularly if one hooks the console up to a home theater system because then you can really tell where a passenger is and pick them up easily. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh b

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshopproject

2012-01-06 Thread Richard Sherman
Hi, I am very interested in the 1/24th scale tanks. Can you ttell me more about them? Make? Model? Where to buy them? Thanks in advance. rich - Original Message - From: "Tom Randall" Sent: Friday, January 06, 2012 12:57 PM Hey Tom and all. Yes there seems to be quite a bit of inter

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
See? That's the problem... most vi gamers wouldn't even go that far. They'd take a look at the game, not be able to play it and just leave it. Noone thinks to look further into it, or ask if anyone else has played it. Many of the games I play I figured out only with the help of others... I defin

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Bryan Peterson
Well like you I grew up mostly on mainstream games and didn't know about audio until 2003. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Friday, January 06, 2012 5:26

Re: [Audyssey] Randomisation in Games was Huge Cave

2012-01-06 Thread john
Dark, if your on mushz, filter fights makes it all sounds (if you can't tell what's what delete the weapon sounds and weapon swings folders). That rules while zerking multiple enemies. - Original Message - From: "dark" My only problem in alter is that with some of the descriptions, the

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