: "Gamers Discussion list"
Subject: Re: [Audyssey] bgt help
Hello,
This is an issue I've had to hack around before. The best way I've
found to fix it is to convert all of your objects to object handles.
item@[] lookup(string keyword)
It might be a bit of work, but its so mu
Hello,
This is an issue I've had to hack around before. The best way I've
found to fix it is to convert all of your objects to object handles.
item@[] lookup(string keyword)
It might be a bit of work, but its so much better to use handles
anyway that you won't regret it.
In fact, I would probably w
Gabriel,
The problem si that you declare your sound handles as if they were elements
of an array which has already been created, but you first need to declare
the array of handles before assigning or referring to them.
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-b
AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT help.
Hi Keith,
It stands for Blastbay Game Toolkit.
HTH
On 1/29/12, Keith S wrote:
> What does BGT stand for?
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Hi Keith,
It stands for Blastbay Game Toolkit.
HTH
On 1/29/12, Keith S wrote:
> What does BGT stand for?
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What does BGT stand for?
- Original Message -
From: "michael barnes"
To:
Sent: Sunday, January 29, 2012 5:36 AM
Subject: [Audyssey] BGT help.
Hey.
I am having issues with the documentation. I can't get in the tutorial.
Can someone give me a copy of the document in a text file? Tha