Re: [Audyssey] shades of doom and gtc and windows7

2013-05-06 Thread Thomas Ward
Hi Shaun, That's a bit strong don't you think? I wouldn't go as far to say games using Directsound are crap just outdated as are a lot of the APIs and technologies on Windows XP. That said, I haven't upgraded to XAudio2 myself for the primary reason although XAudio2 is newer and resolves some iss

Re: [Audyssey] shades of doom and gtc and windows7

2013-05-06 Thread shaun everiss
ocess of testing the new engine, so state tuned. I haven't gotten an update message from him in a while. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 06, 2013 1:23 AM Subject: Re: [Audyssey] shades of doom and gtc

Re: [Audyssey] shades of doom and gtc and windows7

2013-05-06 Thread shaun everiss
I have no problem with the new libs, the only thing I liked about direct sound was that panning especially the panning for side scrolers worked quite well though I only had mota as a base mode when you were fiddling with sfml and other things. At 07:50 PM 5/6/2013, you wrote: Hi Shaun, Now,

Re: [Audyssey] shades of doom and gtc and windows7

2013-05-06 Thread Thomas Ward
Hi Phil, Yeah, I heard he was working on a possible fix, and I'm glad to hear it. I'll definitely stay tuned. :D Cheers! On 5/6/13, Phil Vlasak wrote: > Hi Thomas, > David is working on a fix for the way sounds pan in Shades of Doom, Tank > Commander and yes, my Sarah game for Vista and newer v

Re: [Audyssey] shades of doom and gtc and windows7

2013-05-06 Thread Phil Vlasak
engine, so state tuned. I haven't gotten an update message from him in a while. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 06, 2013 1:23 AM Subject: Re: [Audyssey] shades of doom and gtc and windows7 Hi Sh

Re: [Audyssey] shades of doom and gtc and windows7

2013-05-06 Thread Thomas Ward
Hi Shaun, Now, you know why I am encouraging audio game developers to switch to XAudio2 or something else. Directsound is broken on Windows 7 and Windows 8, and the only real world solution for that problem is to scrap Directsound and switch to something else such as XAudio2 which is Microsoft's n

Re: [Audyssey] shades of doom and gtc and windows7

2013-05-05 Thread shaun everiss
Yeah I set the games to stereo always have done however the objects all over the place stay stationary it just makes it harder to play. At 05:23 PM 5/6/2013, you wrote: Hi Shaun, The problem is that Directsound 8 is not properly emulated on newer versions of Windows. The virtual 3d audio suppo

Re: [Audyssey] shades of doom and gtc and windows7

2013-05-05 Thread Thomas Ward
Hi Shaun, The problem is that Directsound 8 is not properly emulated on newer versions of Windows. The virtual 3d audio support is broken on Windows Vista, Windows 7, and Windows 8, and especially when it comes to hardware mixing. The simple solution to this problem is when and where possible set

[Audyssey] shades of doom and gtc and windows7

2013-05-05 Thread shaun everiss
Hi all. Today I was fiddling round with my box while setting it up. or rather continuing to do so. I decided to play sod I assume this is going to be the same issue on gtc to not sure about lonewolf. I can navigate and shoot ok. if I find say a door, or an object to pick up it stays in the same