or an arcade game anyway.
All the best,
Dark.
- Original Message -
From: "Marty Schultz"
To: "Gamers Discussion list"
Sent: Monday, March 21, 2016 2:46 AM
Subject: Re: [Audyssey] frogger questions - Re: a couple of new games out
fromkidfriendlysoftware
One of the l
One of the limitations I have is that only stereo is available; I cannot
do sounds in front of you versus behind you. By varying the amplitude,
I can make a sound seem further away, and it usually sounds in front of
you. I licensed the Something Else 3D audio engine for the iphone, but
ran in
Hi Marty.
Obviously previous games of this type haven't had analogue control, but it's
a cool idea.
The simplest way would be for the frog to stay static and the cars move from
side to side ahead of you and then a tap to hop past each car or set of cars
when the coast was clear not using ana
Thanks, but I still have a question how the audio game would be played.
Would the frog sit still, and wait for the right moment to move up to
the next object, or would you be able to swing the phone left and right,
and then jump when its the right moment? With the lilypads, you can
swing left
Hi Charlse.
In the original frogger, you began at the bottom of the screen and had to
make your way to the top.
First, your frog had to pass several lanes of traffic moving from right to
left without getting splatted, hence my suggestion, then when you finished
hopping the traffic you had to
Sent: Sunday, March 20, 2016 7:02 AM
To: Gamers Discussion list
Subject: [Audyssey] frogger questions - Re: a couple of new games out
fromkidfriendlysoftware
Was the idea of the original "frogger" game that you had to get your frog to
safely hop from one side of a highway to the other