[Audyssey] Implementing graphic in games with and without sided assistence

2011-04-20 Thread Eleanor Robinson
Hi Shaun At 7-128 Software we have static graphics for all of our blind/VI accessible games. That being said, even the simplest of them requires some sighted help. You have to select the graphic, edit it to meet your needs, size it correctly and have the file available for the program to pla

Re: [Audyssey] Implementing graphic in games with and without sided assistence

2011-04-20 Thread shaun everiss
Hmmm I am not a big programmer but I have done some in the passed for uni ages ago. The most we could do was run a graphic in the program for things. But it would probably be static I guess we could code it but we couldn't use any flashy 3d tools. At 06:14 p.m. 20/04/2011, you wrote: Hi all

Re: [Audyssey] Implementing graphic in games with and without sided assistence

2011-04-19 Thread Thomas Ward
Hi Milos, Well, unfortunately, its not quite that simple. There is a lot of reasons why it is challenging or difficult for a blind developer to add graphics to a game, and why most blind developers don't bother with it. First, you need an artest to actually produce the graphics. They have to use

[Audyssey] Implementing graphic in games with and without sided assistence

2011-04-19 Thread Milos Przic
Hi all, Tonight while trying to get some sleep I was wondering about my tries to learn programming. And then an interesting subject occured to me and I decided to share it with the list. I was thinking if it is possible for a blind developer to implement graphic in games and how to do i