Re: [Audyssey] trivia crack trouble

2015-03-12 Thread Zachary Kline
know, more to see, more to learn. The world is vast > and wondrous strange and there are more things benieth the stars than even > the archmaesters of the citadel can dream. > - Original Message - From: "Zachary Kline" > To: "Gamers Discussion list" >

Re: [Audyssey] trivia crack trouble

2015-03-12 Thread Zachary Kline
Dark, I don’t remember this tutorial from Trivia Crack, and it has been a long time. However, the game itself is much more useable. In the meantime, might I suggest using your finger to explore the screen, instead of flicking? In particular, sometimes close buttons and so forth are near the upp

Re: [Audyssey] tabletop rpgs?

2015-02-04 Thread Zachary Kline
I’ve been into tabletop RPGs off and on for quite a while. A few years back I ran a campaign set in the world of Glorantha, which my players enjoyed. I’ve been interested in getting back into the hobby lately. The thing about RPGs is that it’s easy to fall into a place where you read more games

Re: [Audyssey] tabletop rpgs?

2015-02-01 Thread Zachary Kline
Hi, There are several dice programs for IOS, the one I like is called RPG Roller. I'll have to look into RPG Scribe, as a way to keep track of character shees will be very useful. Thanks, Zack. > On Feb 1, 2015, at 8:45 PM, Gmail wrote: > > If you end up playing DnD 3.5 and have an iOS device

Re: [Audyssey] blindfold card games for iDevices

2015-01-25 Thread Zachary Kline
f you think you're finished, > you! really! are! finished! > - Original Message - From: "Zachary Kline" > To: "Gamers Discussion list" > Sent: Sunday, January 25, 2015 9:47 PM > Subject: Re: [Audyssey] blindfold card games for iDevices > > >&

Re: [Audyssey] blindfold card games for iDevices

2015-01-25 Thread Zachary Kline
--- > Be positive! When it comes to being defeated, if you think you're finished, > you! really! are! finished! > - Original Message - From: "Zachary Kline" > To: "Gamers Discussion list" > Sent: Sunday, January 25, 2015 9:18 PM > Subject: Re:

Re: [Audyssey] blindfold card games for iDevices

2015-01-25 Thread Zachary Kline
Charles, I can try to give some experiences. I’ve played Blindfold solitaire several times, and it seems quite replayable. Since it’s klondike, the games seem to be quite replayable. There is an extensive strategy guide provided from within the settings screen. Crazy 8s I’m less sure about. I w

Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Zachary Kline
Hi Thomas et al, Since you mention Elite, I feel this link might be useful to you or anybody interested in doing something similar. It’s a text-based reimplementation of the “classic,” trading system, which was basically the heart of the original game. There is no space combat or the like in he

Re: [Audyssey] using dosbox

2015-01-08 Thread Zachary Kline
Michael, While I am not Thomas, I can take a stab at answering this question. It comes back to the technology being used. Dosbox and related Apps talk to the graphics hardware at a very low level.. Despite how it looks to the average user, they are not actually writing text as we understand it.

Re: [Audyssey] Two items from weekly top tech titbits relating togaming

2015-01-08 Thread Zachary Kline
Jacob, Let me correct a misapprehension on your part. :) The initiator of the talk is none other than Michael Feir, who was editor of Audyssey magazine for years. He knows very well that blind people aren’t traditionally included in the gaming discussion. This talk is aimed at changing that. B

Re: [Audyssey] Interactive, role-playing type game map design interface questions

2014-12-26 Thread Zachary Kline
Hi Jacob, I think that in this case, arrow navigation is going to be more intuitive for the average person. Having to type in coordinates is certainly precise, but we need to keep a list of the important points around or things will bog down. As a question, what kind of scale were you envisionin

Re: [Audyssey] tiny talk in dos

2014-12-25 Thread Zachary Kline
s but they sound different notes from bios units, bios ones usually >> are a with toshibas with an e chime, the eufi systems I have used have a c >> chime so they are probably different. >> Since eufi is not cmos >> I can only assume thatt dos games will not run from it becaus

Re: [Audyssey] Anyone Else Having Problems with Audiogames.net

2014-12-21 Thread Zachary Kline
Hi Thomas, Yep, it looks like the server is down, or at least unreachable at the moment. A pity, as I’d intended to check the forums. Best, Zack. > On Dec 21, 2014, at 7:33 PM, Thomas Ward wrote: > > Hi everyone, > > I was just wondering if anyone else is experiencing issues with > Audiogames.

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Zachary Kline
Hi, As a matter of interest, I managed to have some success with a DecTalk USB connected to a USB-to-serial adaptor in DosBox. It was clunky, though, so I really would suggest Dosemu in Linux as a better solution at this point. If something more useable is found, I’m all ears, though. There were

Re: [Audyssey] AD and D muds?

2014-12-05 Thread Zachary Kline
Keith, I’m afraid I don’t know of any games specifically which follow AD&D rules. A lot of them might have similar attributes, skills or whatever, but most probably simplify things. There are a few games set in D&D settings—I think I remember something about the Forgotten Realms, but I’m not su

[Audyssey] Surprising Find: Original DUngeons and Dragons

2014-11-30 Thread Zachary Kline
Hi All, So I was browsing Bookshare last night, not sure what i would find. On a whim, I did a search for “Dungeons & Dragons.” I was surprised to find some of the original D&D rulebooks from the 1970s. I don’t know how these ended up on Bookshare, or who might have wanted them or scanned the

Re: [Audyssey] can you play muds like alter aeon on i devices

2014-11-23 Thread Zachary Kline
I like MudRammer myself. It works pretty well. Best, Zack. > On Nov 23, 2014, at 1:58 PM, Devin Prater wrote: > > PocketMud is good. Mudder has a few bugs with Voiceover to where it skips > some lines of text, and even sometimes the whole description of the room and > just says the exits. I’ve

Re: [Audyssey] problem with astrogalaxy

2014-11-12 Thread Zachary Kline
David, I'm afraid this is probably where 99% of your problem is coming from. The web browser in this notetaker is not good, and frankly you would be better served by finding almost any other piece of software to use. Any modern version of Jaws, or NVDA, orVoiceOver on iOS or the Mac, would be i

Re: [Audyssey] 64 ounce games opened for business

2014-11-09 Thread Zachary Kline
Hi there, Yep, a full polyhedral set is planned. They’re not happy with the 3D print of the d4 or d6 at the moment, I believe. Once they get those settled they can offer a full set. I’m personally going to spring for one, looks like it’ll be around $30. Unrelated, I need to grab Dominion soon.

Re: [Audyssey] Browser game, Astro galaxy

2014-11-09 Thread Zachary Kline
Hi All, I’m trying this game out as well, though I didn’t realize my username was also my captain name until after I’d already created him. Seeing as I’m on a Mac, I think the interface is a bit different, but we shall see. I’ve been hoping for something somewhat like this for a while. My single

Re: [Audyssey] 64 Ounce Games open for business

2014-11-08 Thread Zachary Kline
: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline > Sent: Saturday, November 08, 2014 2:19 PM > To: Gamers Discussion list > Subject: [Audyssey] 64 Ounce Games open for business > > Hi All, > > I wanted to pass along the word that 64 Ounce Games, a s

[Audyssey] 64 Ounce Games open for business

2014-11-08 Thread Zachary Kline
Hi All, I wanted to pass along the word that 64 Ounce Games, a small company which sells kits to make many popular board games accessible to the blind, is now open for business. You can find them at www.64ouncegames.com. I need to warn potential buyers that these kits are still in the beta stag

[Audyssey] New Interactive Fiction, Hadean Lands

2014-10-30 Thread Zachary Kline
Hi All, I posted an announcement about this on audio games.net, but figured I should mention it here as well in case there are folk who don’t frequent that forum. Now this is a game I've been looking forward to for a long time, a new full-length bit of interactive fiction from Andrew Plotkin, o

Re: [Audyssey] first audio game.

2014-10-20 Thread Zachary Kline
I’m like Phil and others, my first real audio games were Apple IIE and, later, GS games on a school computer. There was a time in the early 90s when schools had tons of Apple hardware, and so I got to play Great Escape, Lemonade Stand etc. My first Windows audio game was ShellShock from EspSoftw

Re: [Audyssey] frustrated with items and equipment example map

2014-10-18 Thread Zachary Kline
Hi Brian, This is a map for Tactical Battle, by Ian Reed. You can find it at www.blindaudiogames.com . It’s basically an engine which can be used to create all sorts of maps on which you can fight out war-game style scenarios, or dungeon crawls, or… It’s very ne

Re: [Audyssey] frustrated with items and equipment example map

2014-10-17 Thread Zachary Kline
Josh, Something to consider. This map is probably not meant to be balanced. It’s a demonstration of, as said, items and equipment. You can probably mine it for ideas and so on, but actually playing it as a game almost certainly wasn’t the intent of the author. Best, Zack. > On Oct 17, 2014, at

Re: [Audyssey] Paladin of the Sky: The First Dungeon

2014-10-15 Thread Zachary Kline
Hi Dark, Thanks. I figured it out eventually. I now have Kelly in my party, and am off to find whatever strange thing she saw in or on wing 1. If there’s anything I find a little off-putting about the game it’s the tone, which is a bit too light-hearted for me. I don’t need grim dark all the ti

[Audyssey] Paladin of the Sky: The First Dungeon

2014-10-15 Thread Zachary Kline
Hi All, So I’m super late to the party on this game—I just now got around to reenabling my Windows VM. But I’m enjoying myself so far, mostly. I’m stuck on the first dungeon, however. I don’t think the navigation system is that bad, but maybe I’m just really confused or easily turned around. ca

Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Zachary Kline
PM, Josh Kennedy wrote: > > can blind people using screen readers also make such games? or is the > programming of glulx and z-machine tads and adrift too visual? and you have > to be able to see? > > > On 10/8/2014 10:02 PM, Zachary Kline wrote: >> Josh, >&

Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Zachary Kline
Josh, People continue to make such games, as a matter of fact. If you Google “Adult interactive fiction,” you’ll find plenty of examples. There are a few on mainstream IF sites like the IFArchive, but many more available from elsewhere. They’re not just for the Z-machine either, a lot are for T

Re: [Audyssey] A little demo of my Super Nintendo project with Chrono Trigger and Lufia 2

2014-10-02 Thread Zachary Kline
Hi Ian, I just want to reiterate how awesome this is. I heard a ton about ChronoTrigger at least for years. I realize you’ve still got a lot to do, but I wish you every success. As a related question, have you considered handing out the workload to some of the existing SNES hobbyists and so for

Re: [Audyssey] gaming suggestions please

2014-10-01 Thread Zachary Kline
Hi Emily, Welcome! I’m a longtime list member and it’s always nice to see a new face, so to speak. If I may begin with a question, do you have an iPhone, or another Apple device? One of my top recommendations for fantasy and the like is played on iOS, and so that may or may not be open to you.

Re: [Audyssey] Paladin for Mac?

2014-08-14 Thread Zachary Kline
Thanks for confirming. :( That was what I was afraid of. Best, Zack. > On Aug 13, 2014, at 12:29 PM, Aaron Baker > wrote: > > Paladin of the Sky is only available for Windows operating systems. > > On 8/13/14, Zachary Kline wrote: >> Hi All, >> >> So I

[Audyssey] Paladin for Mac?

2014-08-13 Thread Zachary Kline
Hi All, So I've seen contradictory information about this. There is apparently a version of Paladin of the Sky for Mac, according to some folks on my Twitter feed. On the other hand, I was pretty sure it was Windows-Only. Can anybody confirm this either way? If there is a Mac version, I’d much

Re: [Audyssey] Podcast on King of dragon pass

2014-07-01 Thread Zachary Kline
The thing is, it’s still being actively developed, just not on Mac or PC. :) There’s a valid reason for the iOS-only support nowadays. There was an update released a couple weeks ago with a large amount of new content. I don’t know what you consider active, but that seems pretty alive to me. Bes

Re: [Audyssey] Exploring in Kodp

2014-06-29 Thread Zachary Kline
Dark, Thanks for this. I was interested in writing up something for KoDP, but always got distracted by other things. This was quite informative, and explained the map very well. It’s worth noting that there are features which remain unnamed until you happen to explore their hexes. You’ll be abl

Re: [Audyssey] Just finished a game of King of dragon pass

2014-06-28 Thread Zachary Kline
THere’s nothing to find out, I’m afraid. It’s totally inaccessible, and in any case the iOS version has been improved so much that it’s definitely the recommended version, even by the author himself. He’s said publicly that if iPhones had existed in 1999, he would have made the game for them fro

Re: [Audyssey] Smugglers 5 podcast

2014-06-20 Thread Zachary Kline
Hi Thomas and Brian, Resolution can actually impact screen readers to an extent. I’ve seen programs which didn’t let me mouse to all their controls if the resolution was set too low. That being said, I try to run all my programs maximized to avoid potential weirdness like this. All the best, Z

Re: [Audyssey] Virtual hex maps, an audio game aid

2014-06-11 Thread Zachary Kline
m > sufficient. It sounds a lot like the spreadsheet thing. > > > On 5/29/14, Zachary Kline wrote: >> Hi All, >> >> Long time since I posted here. :) I've become intrigued by StarFire, an old >> tabletop strategy game, which happens to use hex maps for

Re: [Audyssey] Braille Dice

2014-06-11 Thread Zachary Kline
t here, before I would > have put it on Kickstarter, and I got a lukewarm reception. > I hope this woman gets a better turnout. > > On 6/11/14, Zachary Kline wrote: >> This isn't the first such project to be Kickstarted, but as far as I'm aware >> it is the first

Re: [Audyssey] Braille Dice

2014-06-11 Thread Zachary Kline
This isn’t the first such project to be Kickstarted, but as far as I’m aware it is the first to reach its initial funding goal. I feel that is perhaps a bit optimistic, but we’ll see. Thanks for mentioning it on here, Nancy :) On Jun 11, 2014, at 12:51 PM, Dakotah Rickard wrote: > Not that I'm

[Audyssey] Virtual hex maps, an audio game aid

2014-05-29 Thread Zachary Kline
Hi All, Long time since I posted here. :) I’ve become intrigued by StarFire, an old tabletop strategy game, which happens to use hex maps for movement and positioning. It strikes me some kind of audio hex grid shouldn’t be too difficult to design for computerized play. I can simulate a hex grid

Re: [Audyssey] Question About Window-Eyes and Audio Games

2014-05-09 Thread Zachary Kline
Kelly, Way back in the days of Window-EYes 6 or so, there was a way to do this with a specific set file. You needed to do it on an application basis, but if you opened the file silent.000, it would, well, go silent until you moved to another program. I haven’t read the manual in a while, but if

Re: [Audyssey] heads up st elite coming in a few hours!

2014-04-30 Thread Zachary Kline
Star Traders Elite, the space exploration game which has been talked abou here a few times. It would have been less confusing if he’d spelled out the name. Best, Zack. On Apr 30, 2014, at 1:21 PM, Christina wrote: > What is this game about? > Thanks. > Christina > > > -Original Message

Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread Zachary Kline
Thomas, I believe there are character input functions in the standard C library, at least on Mac OS X. Look into getchar() and other variants which take streams other than standard input. THis isn’t a C++-specific mechanism, but should still work if you’re just doing console IO. I have manual p

Re: [Audyssey] Repairing Items in Star Traders RPG

2014-04-04 Thread Zachary Kline
Hi Kelly, You are running into an unfortunate bug with slighter handling. The problem happens mostly with sliders that have very low maximum values. This bug impacted King of Dragon Pass for a long time, for instance, and hasn’t been fixed in Star Traders yet. The solution is to double tap and

Re: [Audyssey] AI in games

2014-03-22 Thread Zachary Kline
John, I’m not a developer, but I think I can chime in here from a player’s perspective. AI is something I’d appreciate in many games, though it’s almost a necessity in certain genres, such as strategy titles. I need the illusion of a worthy opponent to keep my interest up. That being said, AI i

Re: [Audyssey] wayfar mud

2014-03-13 Thread Zachary Kline
7;ve unlocked, and job then the name to >>>> find out more about it. >>>> >>>> Hth. >>>> >>>> Beware the grue! >>>> >>>> Dark. >>>> - Original Message - From: "Darren Harris" >>

Re: [Audyssey] wayfar mud

2014-03-10 Thread Zachary Kline
so how do I earn cash and get stuff then? > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline > Sent: 10 March 2014 22:30 > To: Gamers Discussion list > Subject: Re: [Audyssey] wayfar mud > > There is a travel c

Re: [Audyssey] wayfar mud

2014-03-10 Thread Zachary Kline
rris > Sent: 10 March 2014 22:09 > To: 'Gamers Discussion list' > Subject: Re: [Audyssey] wayfar mud > > Ok so what about jobs? How does 1 go about getting a job and doing it? > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Beha

Re: [Audyssey] wayfar mud

2014-03-10 Thread Zachary Kline
inal Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline > Sent: 10 March 2014 20:32 > To: Gamers Discussion list > Subject: Re: [Audyssey] wayfar mud > > Yes, there are a few commands you ned for the tool. > list tool will tell you what it can

Re: [Audyssey] wayfar mud

2014-03-10 Thread Zachary Kline
age- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline > Sent: 10 March 2014 20:23 > To: Gamers Discussion list > Subject: Re: [Audyssey] wayfar mud > > Hi, > The minerals and other things you harvest aren't actually stored in your > collector, they

Re: [Audyssey] wayfar mud

2014-03-10 Thread Zachary Kline
Hi, The minerals and other things you harvest aren’t actually stored in your collector, they’re put directly in your inventory. You can check it from time to time to get an idea of how you’re doing. My most recent accomplishment has been crafting a rifle and ammunition for it. The bulk of the ri

Re: [Audyssey] More on wayfare mud

2014-03-10 Thread Zachary Kline
When you say it isn’t working, what exactly happens when you try to connect? I’m on Mac, so can’t help with specifics, but some more info would help us understand the problem I think. Best, Zack. On Mar 10, 2014, at 12:24 PM, lenron brown wrote: > for some odd reason can't seem to get this to w

Re: [Audyssey] wayfare mud

2014-03-10 Thread Zachary Kline
As for neural fiber, it’s found typically in forests, and is one of the things your org harvester can harvest. I assume you’re using the scan command to check what’s around? Best, Zack. On Mar 9, 2014, at 9:56 PM, ryan chou wrote: > if you're discovering things, the locked cases, scrambled craf

Re: [Audyssey] wayfare mud

2014-03-09 Thread Zachary Kline
Well, I’ve just started up on the game, and have managed to construct a basic shelter. I’m not quite sure what I ought to do from here—the jobs list suggests I should get some food, is that essential? I have lots of fancy colonization gear, but am kind of unsure how to use it. Best, Zack. On Mar

Re: [Audyssey] Disappointing news about starbase orion

2014-03-04 Thread Zachary Kline
Hi Dark, This mirrors my experience when I suggested the same things to him. I understand his reasons, bt they are still frustrating. 95% accessible is hard to swallow. Best, Zack. On Mar 4, 2014, at 11:16 AM, dark wrote: > Well I contacted the developer of starbase orion. > > he basically s

Re: [Audyssey] so who's still playing startraders?

2014-02-20 Thread Zachary Kline
I’ll admit, I haven’t played in a while. I’m waiting for the next update to show up, and I’ve become kind of annoyed by the repetition in some missions. I agree rules are important, certainl if you want to bee on someone’s good side. Maybe I’ll get back into it later. On Feb 20, 2014, at 1:37 PM

[Audyssey] Starbase Orion info

2014-02-15 Thread Zachary Kline
Hi Dark and all, Well, the mention of Starbase Orion on here finally prompted me to come back on list and say that I think the developer should definitely be contacted. I haven’t heard much from them in a while, but had some positive feedback at one point. Some areas, like the map, are already

Re: [Audyssey] Strange Problem with Time of Conflict

2013-09-15 Thread Zachary Kline
Hi Tom, I did experience something like this, and thought it might have been related to braille display support. I haven't really tried in a while though, so can't comment recently. Moreover, I've since switched machines, so anything I might say would probably not be accurate. Hope this is at le

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Zachary Kline
Hi Thomas, Question for clarification here, if I may. :) Is the game in a playable state at the moment, or are we talking hypotheticals? I’d love to give it a try on my Mac if it’s playable, VoiceOver terminal support isn’t great but should work well enough for this. Thanks, Zack. On Aug 29, 201

Re: [Audyssey] DosBox questions

2013-08-25 Thread Zachary Kline
, Allan Thompson wrote: > Huh...I could have sworn Tom Ward uses it. Or does he play it on a different > OS like Linux? > Thanks, > al > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline > Sent: Sunday, August 25, 2

Re: [Audyssey] DosBox questions

2013-08-25 Thread Zachary Kline
Sadly, DosBox itself is almost completely unusable. If you have a hardware speech synthesizer and lots of time to fiddle with it you might be able to get an old Dos screen reader to work, but I’d bet against that being easy. Windows screen readers simply won’t read he DOSBox windows. Sadly, I th

[Audyssey] King of Dragon Pass scene design contest

2013-08-25 Thread Zachary Kline
Hi All, I'm not sure how many might be interested but thought I"d post this anyway. The developers of King of Dragon Pass, A-Sharp, are running a scene design contest. The basic objective is to write the skeleton of a game scene for KoDP, along with advice and plausible responses and consequence

Re: [Audyssey] A question related to RTS games

2013-08-17 Thread Zachary Kline
Hi, Sadly, RTS games are one genre with which the blind community isn’t overly familiar. The only other example I can think of is Galaxy Ranger, which is sort of RTS but has a few arcade elements. Lone Wolf isn’t quite what you’re looking for either, it’s a submarine simulation which, though it

Re: [Audyssey] Updating the List Guidelines

2013-08-11 Thread Zachary Kline
Hi, This seems entirely reasonable. Accuracy is important, and of course occasional misinformation might slip through, but a guideline like this is a good one. Best, Zack. Sent from my iPhone On Aug 11, 2013, at 8:33 AM, Thomas Ward wrote: > Hello everyone, > > As much as I hate being a Nazi

Re: [Audyssey] Thoughts and questions about IF gaming:What'syourfavorite Inform game?

2013-07-10 Thread Zachary Kline
Thomas et al, I’m not sure i agree with the notion that authors implement guess the verb puzzles deliberately. Some early games might have done so, as would games parodying the difficulty and absurdity of those—Scott Adams is a prime example. In general though, I think that such stuff fell out o

Re: [Audyssey] a mind for ever voyaging.

2013-07-09 Thread Zachary Kline
Careful, you two. ;) You’re on the verge of criticizing one of my all-time favorite games, and I won’t have that. Seriously, it was ambitious and too novel for its time, in my view. It is wonderful as a non-subtle political statement and explorable little world, but not great as a game. I’d ran

Re: [Audyssey] Dice Tray accessible iPhone dice roller

2013-07-06 Thread Zachary Kline
I could be wrong here, but I don't believe this aspect of the app is accessible. At least, I haven't been able to figure out a way to make it work either. I’ll keep the list posted if I do. Best, Zack. On Jul 6, 2013, at 8:45 PM, Dakotah Rickard wrote: > I like it, but I don't see the multiple

Re: [Audyssey] Knights of Pen and Paper?

2013-06-29 Thread Zachary Kline
Hi, I did. Totally inaccessible, I’m sad to say. It sounded promising, but in practice was a blank screen with VO. Wish I had better news, Zack. On Jun 29, 2013, at 2:33 PM, Christina wrote: > Hi. Has anyone tried this? It's an IOS game. > Christina > > > > --- > Gamers mailing list __ Game

[Audyssey] Testing

2013-06-29 Thread Zachary Kline
Hi ALl, I don’t recall any messages for a bit, so thought I’d check to be sure the list was working properly. Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription v

Re: [Audyssey] Accessible Ascension?

2013-06-15 Thread Zachary Kline
Hi, I wish I did. Unfortunately, the iOS version is the only one I know about. I'm sure there are unofficial versions out somewhere… But I can't speak to how accessible they would be either. Wish I had better news, Zack. Sent from my iPhone On Jun 15, 2013, at 10:41 AM, "Christina" wrote: > H

Re: [Audyssey] Thoughts About Game Installations

2013-06-09 Thread Zachary Kline
Hi Thomas, Frankly, given Jeremy's success, I would suggest that this isn't a serious problem. A zip file is universal, and if that would make it easier to support something cross-platform I'm all for it. Incidentally, I am guessing your plans do not include a Mac version of this game, at least

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Zachary Kline
It's also worth mentioning a product by the name of RubyMotion, of which I've heard quite a bit lately. It seems a way to code iOS apps in the Ruby programming language, which is another to learn but isn't Objective C either. Best, Zack. On Jun 7, 2013, at 11:43 AM, Ian Reed wrote: > You can al

[Audyssey] Glulx and NVDA

2013-05-11 Thread Zachary Kline
Hi All, I've just started getting back into the world of interactive fiction, and have discovered that NVDA seems to be an excellent program to play it. There is an addon for Windows Frotz which works quite well, but I've encountered problems with the equivalent for Windows Glulx. Old text

[Audyssey] Zoom Interpreter was Re: challenge for developers, post xp windows

2013-04-30 Thread Zachary Kline
Hi, You mention this interpreter, and I as a fellow Mac user have a related question for you if I may. Have you had any success getting it to work properly under Lion or Mountain Lion? I ask because I have consistently failed whenever I've tried to do so. Games freeze, the program crashes very p

Re: [Audyssey] Accessible Puerto Rico

2013-04-20 Thread Zachary Kline
Hi, I wish I could remember where I played it before. It's been several years, and for all I know the site may have gone down since. Puerto Rico is basically a German-style board game, involving a race to get victory points by building buildings, shipping resources back to the mainland, and so o

Re: [Audyssey] Gaming Dice

2013-04-20 Thread Zachary Kline
Count me in. Sent from my iPhone On Apr 20, 2013, at 8:03 AM, "Lora" wrote: > I certainly would. > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina > Sent: Saturday, April 20, 2013 8:52 AM > To: 'Gamers Discussion list' > Subject: Re: [A

Re: [Audyssey] Python Games On the Mac?

2013-04-13 Thread Zachary Kline
Hi Teresa, As a fellow Mac user, it would help if I knew which games in particular you were referring to, so I could see if I could get them working. Any chance you could supply me with a name and place to get them? :-) Thanks, Zack. Sent from my iPhone On Apr 13, 2013, at 3:16 PM, Teresa Cochr

Re: [Audyssey] Revisiting dragon pass

2013-04-11 Thread Zachary Kline
Hi Dark, The reality is that you'll rarely have enough goods for everything. Especially early on, you'll find they slip away quickly. Trade is one way to get more, both permanent routes and one-off sales. Exploration, too, can net you plenty, though it's also pretty dangerous. Good luck, and le

Re: [Audyssey] Revisiting dragon pass

2013-04-11 Thread Zachary Kline
Hi Dark, Treasures are a special case. you can easily end up paying over 50 or 60 goods for them—otherwise they wouldn't be treasures. ;) As for raiding, it's a good idea to send anyone you can spare, though keep in mind if you send everyone away it's easy for cattle raiders to sneak in while yo

Re: [Audyssey] Revisiting dragon pass

2013-04-11 Thread Zachary Kline
Hi Dark, I do believe the manual gives some general advice on this issue. Anything less than 10 goods or cows is seen as a poor gift between clans. 7 goods is a minimum for sacrifice, 14 or more is preferable. The exchange rate is roughly 1 cow = 1 good = 4 food, if I recall. As one of my ring m

Re: [Audyssey] Inquisitor, Ios or pc?

2013-03-24 Thread Zachary Kline
Hi Dark, Both versions are pretty comparable. I think they have the same content. THe main determinants are price and controls. iOS has a somewhat finicky navigation system, but it isn't too difficult to learn. Mac, and presumably PC, have keyboard controls which seem a bit arbitrary but aren't

Re: [Audyssey] Looking For Something New to Play

2013-03-20 Thread Zachary Kline
sion I have to pay $19 EUR for, and at the moment I am running low > on cash. So might make do with a free demo for the time being if one > is available. > > On 3/20/13, Zachary Kline wrote: >> Hi Thomas, >> The only major game release I'm aware of in the past while ha

Re: [Audyssey] Looking For Something New to Play

2013-03-20 Thread Zachary Kline
Hi Thomas, The only major game release I'm aware of in the past while has been The Inquisitor audio adventure. It has an iOS version along with PC and Mac and can be compared to old-style point-and-click adventures for the sighted, such as those from Sierra Online or Lucas Arts. I'm not sure if

Re: [Audyssey] Help with RPG Roller

2013-03-11 Thread Zachary Kline
ds apps on the iPhone that is accessible? > > al > > "The truth will set you free" > Jesus Christ of Nazareth 33A.D. > - Original Message - > From: Zachary Kline > To: Gamers Discussion list > Sent: Monday, March 11, 2013 4:33 PM > Subject: Re: [Audy

Re: [Audyssey] Help with RPG Roller

2013-03-11 Thread Zachary Kline
Hi Christina, If you go to the roll history tab, you can find a breakdown of the individual numbers for all the rolls you've made recently. I hope this helps somewhat. All the best, Zack. Sent from my iPhone On Mar 11, 2013, at 12:32 PM, "Christina" wrote: > Hi. > I'm using the app RPG Roller

Re: [Audyssey] roll playing games please

2013-01-27 Thread Zachary Kline
Dear Maryann, I don't know of any specific lists for blind people on that subject, at least none that have good traffic. I think that this is a decent one, although you'll get swamped by computer game related stuff. It's funny that you mention the subject, as I am starting a new tabletop campaig

Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-12 Thread Zachary Kline
Hi, Having just tried the new version of Change Reaction, I must say I'm delighted. I can't wait for additional cross platform games from you. My only slight frustration is the need to turn off VoiceOver beforehand, which is potentially disorienting. Nevertheless, great work, guys. Thanks, Zack.

Re: [Audyssey] KoDP updates

2012-11-21 Thread Zachary Kline
s snse they can just read the pdf. > > I might contact the devs about this sinse this is a comparatively easy fix, > and it's just because adoby are idiots that the pdf doesn't convert properly. > > Beware the grue! > > Dark. > - Original Message - From: &

Re: [Audyssey] KoDP updates

2012-11-20 Thread Zachary Kline
re I realized which one I needed). > > Beware the Grue! > > Dark. > - Original Message - From: "Zachary Kline" > To: "Gamers Discussion list" > Sent: Tuesday, November 20, 2012 11:07 PM > Subject: Re: [Audyssey] KoDP updates > > >

Re: [Audyssey] KoDP updates

2012-11-20 Thread Zachary Kline
've tried the ring, but the only time I tend to get any sort of vague > nnumerical information is with farming. > > Beware the grue! > > Dark. > - Original Message - From: "Zachary Kline" > To: "Gamers Discussion list" > Sent: Tuesday, N

Re: [Audyssey] KoDP updates

2012-11-20 Thread Zachary Kline
Hi Dark, Glad to know things are improving a little bit. I'll answer your questions as best I can, although some of them are easier to answer than others. :) The thing to understand about exploration is that the map is large, large enough to require scrolling to see it all. It is, more or less, t

Re: [Audyssey] King of dragon price?

2012-11-18 Thread Zachary Kline
ombat and leadership ave fairly > obvious, but I'm not sure what good skills in animals or plants gives. > > Beware the grue! > > Dark.like custom and diplomacy are fairly obvious in their use, > - Original Message - From: "Zachary Kline" > To: &qu

Re: [Audyssey] King of dragon price?

2012-11-18 Thread Zachary Kline
Hi Dark, Glad to know things are still going, at least. Generally, cows and goods are equivalent, although obviously you can stand to give up more of a latter than the former. Treasures very wildly in price, although 60 to 90 goods is typical. There is sadly no real way to judge how much they wi

Re: [Audyssey] King of dragon price?

2012-11-18 Thread Zachary Kline
out my podcast and review and keep in mind that > updates have occurred since the review. The podcast was somewhat more > recent. > > On 11/17/12, Zachary Kline wrote: >> Hi dark, >> The current version of the game is 99.9% accessible. The issues with >> sacrifice r

Re: [Audyssey] Kodp questions

2012-11-17 Thread Zachary Kline
Hi Dark, I'll address your questions below individually. On Nov 17, 2012, at 11:46 PM, "dark" wrote: > > Firstly, "hints on?" the manual (which I have read), advised turning hints > on for use with voice over, and I seem to remember that being said elsewhere > too, yet I see nothing in the con

Re: [Audyssey] King of dragon price?

2012-11-17 Thread Zachary Kline
Hi dark, The current version of the game is 99.9% accessible. The issues with sacrifice results and magic sliders have been fixed, and honestly the explore button is about the only one I can think of which is still present. Even that is not so much an issue as just something to be aware of, and

Re: [Audyssey] Silver sword and other ios games for access?

2012-11-16 Thread Zachary Kline
tes in a none > diplomatic fashion. > > When I am more familiar with vo I will attempt to repare damage (talking to > devs about access is after all soemthing I have had a little practice and I > might say some success at in the past). > > Beware the grue! > > Dark.

Re: [Audyssey] Silver sword and other ios games for access?

2012-11-14 Thread Zachary Kline
Dark, It is entirely possible to fill this sort of information out on your computer, without having to deal with the phone. That might be easier for everyone, and I highly recommend trying it. You need to start up iTunes, and can find your account info from the store menu. Yours, Zack. Sent fro

  1   2   3   4   5   >