Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-07 Thread Tom Randall
Hi. This is not correct, Talkback is a free download from the google playstore. I've been using Android for several years and this has always been the case. The only accessibility suite for Android that costs money is Mobile Accessibility and even this is not so true any more as many carriers

Re: [Audyssey] A possibly playable game for Ios.

2012-05-30 Thread Tom Randall
Hi Michael, the game is just called Zombies. It is free on the app store, I don't have my ipad in front of me at the moment so cannot look up the author. I was able to get some more info on it, apparently what you are supposed to do is move your device around when you hear a zombie or a rat.

Re: [Audyssey] A possibly playable game for Ios.

2012-05-29 Thread Tom Randall
Home Page: http://raulgallegos.com Twitter: https://twitter.com/rau47 Facebook: http://facebook.com/rgallegos74 On 5/28/2012 2:00 PM, Tom Randall wrote: Hi Raul and all. Ok maybe you guys can give me some tips on how the devil to actually play this thing. Like I said I can get it started but am n

Re: [Audyssey] A possibly playable game for Ios.

2012-05-28 Thread Tom Randall
7 Facebook: http://facebook.com/rgallegos74 On 5/26/2012 7:14 AM, fred olver wrote: Tom, the producer of this game has made other playable games as well. for information, look under storm8 or uken for producers of accessible games on the IOS platform. Fred Olver - Original Message -----

[Audyssey] A possibly playable game for Ios.

2012-05-25 Thread Tom Randall
Hi all. Well I’ve regretably not had a lot of time for gaming lately, will hopefully be able to find some time to fire up my ps3 and do some butt kicking on SC5 or Streetfighter over this long weekend. Anyhow I was doing some looking around the app store on my Ipad and found a game called Zomb

Re: [Audyssey] android

2012-04-29 Thread Tom Randall
Hi, there is a version of Stem Stumper available for Android, I have not bought this yet. I actually was one of the beta testers and could probably get a free copy if I wanted to but will probably support the developer and just buy it if I decide I want it on my new phone. So far this is the o

Re: [Audyssey] mobile games was Re: the touch screen of i devices - Re: LWorks

2012-04-23 Thread Tom Randall
know. Game on. Tom -Original Message- From: Tom Randall Sent: Saturday, April 21, 2012 12:33 PM To: Gamers Discussion list Subject: mobile games was Re: [Audyssey] the touch screen of i devices - Re: LWorks Hi all. I have no problem with the touch screne interface however I do still p

[Audyssey] mobile games was Re: the touch screen of i devices - Re: LWorks

2012-04-21 Thread Tom Randall
Hi all. I have no problem with the touch screne interface however I do still prefer a real keyboard for extensive typing both on my Droid4 and my Ipad. As for mobile games, I saw a review of gaming on mobile devices on G4 recently and their consensus was that, with a few exceptions most games

Re: [Audyssey] Atari Combat

2012-04-07 Thread Tom Randall
Hey tanks much for this Phil. Yeah definitely brings back lots of fond memories from my junior high and high school days. I actually still have two working Atari 2600 systems and numerous games including of course Combat. Speaking of Atari stuff, just got a Droid4 Android phone last week wit

[Audyssey] anyone checked out the PlayStation Vita yet?

2012-03-21 Thread Tom Randall
Hi all. I’ve been keeping an eye on this new portable system from Sony for the last year as it has gone through development and it is now out. Recently saw a review of it on the G4 gaming channel and they gave it a good review, about the only negatives they had to say are that it is pretty pri

Re: [Audyssey] [IOS] Hearstrike the app is finally out!

2012-03-18 Thread Tom Randall
Hi Gabriel and all. Ok great will definitely search you up on the game center. Thanks much for the explanation of what the clouded target mode is, that is very useful information. Best regards, Tom -Original Message- From: Il primo cittadino Sent: Sunday, March 18, 2012 9:13 AM T

Re: [Audyssey] [IOS] Hearstrike the app is finally out!

2012-03-17 Thread Tom Randall
Hi all, Well I went and bought Hearstrike and it is a lot of fun. Definitely well worth the .99. Here are a couple of observations I've made so far, keep in mind I've had this for maybe a half hour. If you're trying to play this on an Ipad like I am, if you have your Ipad in any sort of ke

Re: [Audyssey] [IOS] Hearstrike the app is finally out!

2012-03-17 Thread Tom Randall
Hey this sounds great. I will go get it on my Ipad sometime today. Have to add you on the game center one of these days. Thanks for the info. Game on. Tom -Original Message- From: Il primo cittadino Sent: Saturday, March 17, 2012 7:05 AM To: Gamers Discussion list Subject: [Audyss

Re: [Audyssey] [IOS] Naval Combat.

2012-02-26 Thread Tom Randall
Hi all. I will definitely check this out on my Ipad. Haven't really gotten into any games since getting it so this oughta be fun. Game on. Tom -Original Message- From: Il primo cittadino Sent: Thursday, February 23, 2012 6:17 AM To: Gamers Audissey Mailinglist Subject: [Audyssey]

Re: [Audyssey] SC V demo

2012-02-04 Thread Tom Randall
Hey Clemant and all. This is an excellent demo, thanks very much for doing it. I am definitely going to get this game but it'll have to wait a bit because a couple things came up, mainly having to pay for this desktop I am writing this email on. Once that's done I can most likely get SC5. An

Re: [Audyssey] soul calibur story mode peek

2012-01-22 Thread Tom Randall
Hey Clemant and all. Holy cow, all I can say is I agree 100%, if the rest of the story is this way this will really be lots of fun. Have you had anyone give you the short version of what is happening in the first part of the story? Might be kind of cool to have someone do that, I may do this

Re: [Audyssey] full playthrough of sc 3

2012-01-10 Thread Tom Randall
power!" And he leaps at her with both swords. - Original Message - From: "Tom Randall" To: "Gamers Discussion list" Sent: Monday, January 09, 2012 7:46 PM Subject: Re: [Audyssey] full playthrough of sc 3 I have to admit I could not tell what the devil was

Re: [Audyssey] full playthrough of sc 3

2012-01-09 Thread Tom Randall
I have to admit I could not tell what the devil was going on in that ending but it did not sound too great. Laters. Tom - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, January 09, 2012 3:51 PM Subject: Re: [Audyssey] full playthrough of sc 3

Re: [Audyssey] full playthrough of sc 3

2012-01-09 Thread Tom Randall
Very nice. I agree I really like the sound track in this one. Game on. Tom - Original Message - From: "Clement Chou" To: "Gamers Discussion list" ; Sent: Saturday, January 07, 2012 10:07 AM Subject: [Audyssey] full playthrough of sc 3 Okay... so here's a playthrough of Soul Calib

Re: [Audyssey] Consoles was Re: Mysteries of the Ancients News

2012-01-09 Thread Tom Randall
=9778718&rrid=C714DC93-BC0B-4441-AD27-F345856231A1 - Original Message - From: "Tom Randall" To: "Gamers Discussion list" Sent: Sunday, January 08, 2012 3:30 PM Subject: [Audyssey] Consoles was Re: Mysteries of the Ancients News Hi Yohandy and all. If you are havin

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-08 Thread Tom Randall
Oh yeah I am definitely a fan of youtube vids on this stuff, that has helped me to pick out most of the stuff I do have. I use them to learn about things like what the craft sounds like to see if I can hear it well for audio flying as I call it. Regards and game on. Tom On Jan 5, 2012, at 1

Re: [Audyssey] RC aircraft - Re: a thought on the ShardWorkshopproject

2012-01-08 Thread Tom Randall
Hi Rich and all. There are a couple manufacturers of these tanks that I am aware of. The original manufacturer that started making them was Kanami, a Japanese company that made various types of toys and models, most of them high end. They originally had a Japanese type 90 tank, the U.S. Abram

[Audyssey] Consoles was Re: Mysteries of the Ancients News

2012-01-08 Thread Tom Randall
Hi Yohandy and all. If you are having problems with the console thinking there is no game inserted try blowing out the cartridge slot with some compressed air if you have access to that, if that doesn't help you may need to get in there with some 90% isopropyl alcohol and clean the contacts i

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-07 Thread Tom Randall
Hi again. Yeah that's kind of what I thought, the one on banana hobby that you said yours was similar to is about a foot and a half long, if you want to really run something that size outside is probably the way to go unless you've got a heck of a big room. Laters. Tom - Original Messag

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Tom Randall
Hey Tom and all. Oh yes I remember good old Leather Goddesses. I remember playing that way back in the day when I was in college on my old DOS pc, my then girlfriend who is my wife now and I played that thing for a couple years on and off trying to solve it. We eventually did get through it a

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread Tom Randall
Heya Trouble and all. Oh yeah I am aware of that, had a little nitro powered hovercraft way back in the day, back when you had to put the fuel in the tank and drip a little into the cylinder of the engine and crank the prop by hand and get your finger back real quick. Wasn't quite fast enough

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread Tom Randall
tion is RC planes. There are a number of RC planes and > jets that fire toy missiles etc and I've seen people do some pretty > decent mock air engagements with those things. Again, it isn't > computer gaming, but the way the RC toys are used in that case could > be gaming of sorts

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-05 Thread Tom Randall
Hi again. Have checked out some of the hovercraft on the banana hobby page you provided, these look real interesting and reasonably priced to boot. One thing I notice I do not see any brand names on the product descriptions so it will be kind of difficult to find youtube vides on specific ones

Re: [Audyssey] best SC vid yet!

2012-01-05 Thread Tom Randall
Agreed this is another good one thanks for it. Yes I think I see what you mean about these players being slower than some of the other ones we've heard for this game. Definitely looking forward to this one. Game on. Tom On Jan 5, 2012, at 11:51 AM, Clement Chou wrote: > Oh, my, gosh! This

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-05 Thread Tom Randall
Hey Trouble and all. Thanks for the link I will definitely check this out. Tom On Jan 3, 2012, at 4:38 PM, Trouble wrote: >For a look at hovers, > http://www.bananahobby.com/ > > At 02:31 PM 1/3/2012, you wrote: >> Hey Charles and all. >> >> The helis designed for indoor flying are mo

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-05 Thread Tom Randall
Hey thanks for the tips Trouble, great to meet another blind guy into this hobby you're the first I've come across in quite a while. Yes I do try to take the heli off with the tail toward me for a good point of reference but you of course sometimes get rotation one way or the other which will t

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-03 Thread Tom Randall
Hi, while I am sure this could be done it would be a very big project because you would basically be rewriting the whole thing in a new language be it some C variant, python, java, bgt script etc. So the short answer is yes but it would not be a trivial project by any means. Game on. Tom On

[Audyssey] anyone tried out groovecoaster?

2012-01-03 Thread Tom Randall
Hey all. Has anyone tried out the new IOS game called Groovecoaster? I just heard about it on G4. It's supposed to be a rhythm game so wonder if we could learn to play it. When I get my Ipad I may try installing it and see if we can do anything with it but if anyone else has already tried it

Re: [Audyssey] pbgames is dead at last

2012-01-03 Thread Tom Randall
If these games were originally written in java I wonder how hard it would be to port them over to the Android platform since Android programs are essentially Java. It would be well beyond my ability I am sure but perhaps somebody who knows more than I do could do it. Just a thought. Game on.

Re: [Audyssey] Looking for old game?

2012-01-03 Thread Tom Randall
Ok, is this the one where it draws a map using ASCII characters and you use the arrows I think to move around? If that is the one then I may actually have it somewhere. Let me know if this is what you're looking for and I'll see if I can dig it up. Game on. Tom On Jan 3, 2012, at 2:56 PM, fr

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-03 Thread Tom Randall
Hey Charles and all. The helis designed for indoor flying are mostly pretty small. I have a couple of them here that I've bought over the last few years, my Bladerunner has a rotor diameter of about 11 inches if memory serves and weighs in at about 55 grams would have to look at the manual to

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Tom Randall
Hi everyone. This is fantastic news, I will definitely be checking this demo out as time allows. Thanks for the update. Game on. Tom On Dec 18, 2011, at 4:01 PM, Shard Workshop wrote: > Shard Workshop was born 11.11.11. Tonight you are all witnesses of its real > initiation in the world of a

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Tom Randall
Hello Jeremy and all. This is an excellent post and one that I hope everyone on here reads through at least once. It is true that just like any other group there are all kinds of blind people and we are spread across every imaginable age level, education level, amount of experience/social skil

Re: [Audyssey] a bit more soul calibur info

2011-12-17 Thread Tom Randall
Hi. The Soul Calibur series is a series of weapon based fighting games that have been released on various gaming consoles over the last few years. I only have direct experience with SC2 and SC4. I first had SC2 for my playstation 2 and I currently have SC4 for my Playstation 3 and I definitel

Re: [Audyssey] Silversword is finally here!

2011-12-13 Thread Tom Randall
This looks very interesting. I will have to check it out when I get my Ipad. Thanks for the info. Game on. Tom On Dec 13, 2011, at 9:06 AM, michael barnes wrote: > Hey, All. > The rpg for the IOS devices is finally release in the apple app store. > The name of the game is" Silversword. > And

Re: [Audyssey] a bit more soul calibur info

2011-12-13 Thread Tom Randall
Indeed this is good information. I am assuming that this stuff applies only to SC4 and perhaps SC5? Game on. Tom On Dec 12, 2011, at 9:41 PM, Clement Chou wrote: > No vids this time, just some facts that some people may not have about the > gameplay system. The three biggest things to poin

Re: [Audyssey] more SC vids!

2011-12-13 Thread Tom Randall
Hey thanks for these, had not found them myself yet. I agree this is gonna be great cannot wait for this one to come out. Game on. Tom On Dec 12, 2011, at 4:56 PM, Clement Chou wrote: > Dang it, Namco needs to put up a demo. Sounds are awesome, music is above > amazing, and the gameplay look

Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-08 Thread Tom Randall
All this is great, thanks much. Will write something up when I have a bit of time maybe this weekend. Game on. Tom On Dec 7, 2011, at 7:50 PM, Yohandy wrote: > third option down. also I think I messed up the instructions on unlimited > meter. down twice, x, down right x. >> http://mail.au

Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-07 Thread Tom Randall
--- Original Message ----- From: "Tom Randall" > To: "Gamers Discussion list" > Sent: Monday, December 05, 2011 12:13 PM > Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. > > >> Hi again. >> >> I too am interested

Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Tom Randall
random > people. after a few beatings, you'll start noticing improvements. hahaha > > > > > > > - Original Message - From: "Tom Randall" > To: "Gamers Discussion list" > Sent: Monday, December 05, 2011 8:40 AM > Subject: Re:

Re: [Audyssey] Mortal Kombat: beating tower challenge 300 theeasyway.

2011-12-05 Thread Tom Randall
Hey Yohandy. Oh I understand it is hard to explain. Pretty much what I tell people looking to get into mainstream games is of course get good at fighting the AI first before you worry too much about going online and going up against people or you may get discouraged and give up. I am frankly

Re: [Audyssey] Mortal Kombat: beating tower challenge 300 the easyway.

2011-12-04 Thread Tom Randall
Hey all. I don't know about the other person but I more or less need to figure out game play strategies such as they are. I know that unlike something like SSFIV or the Soul Calibur series MK is really more about aggressive gameplay than major strategizing but there still must be some things t

Re: [Audyssey] SC2 and SC4 (was Re: king of fighters xiii gameplay!

2011-12-01 Thread Tom Randall
n master mode. The weapon master mode isn't negotiable without sighted > assistance, sadly. > ----- Original Message - From: "Tom Randall" > To: "Gamers Discussion list" > Sent: Monday, November 28, 2011 4:31 PM > Subject: [Audyssey] SC2 and SC4 (was Re: kin

Re: [Audyssey] what other old dos games would people like to see ported to the iPhone

2011-11-30 Thread Tom Randall
Hi all. This will not be helpful on the iphone list however I'd also like to see some more games done for the Android platform. We have Stemstumper on there but that's pretty much it so far as I know. There are probably some interpreters for some of the text games out there but I have not rea

[Audyssey] SC2 and SC4 (was Re: king of fighters xiii gameplay!

2011-11-28 Thread Tom Randall
rmor, but the rest of it is more or less the same... though I don't remember > as it's been ages since I played it. > - Original Message - From: "Tom Randall" > To: "Gamers Discussion list" > Sent: Monday, November 28, 2011 3:23 PM > Subject:

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-28 Thread Tom Randall
le does say the King of Fighters xiii. lol But you're > right. KOF is just the abbreviation the comunity uses. > ----- Original Message - From: "Tom Randall" > To: "Gamers Discussion list" > Sent: Monday, November 28, 2011 3:26 PM > Subject: Re: [A

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-28 Thread Tom Randall
; while since I played that game... I'm glad you found the podcasts useful... > and to hear that you got someone else interested in SC because of my > recording is good news! > - Original Message - From: "Tom Randall" > To: "Gamers Discussion list" >

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-28 Thread Tom Randall
ed stack. haha. It's been a > while since I played that game... I'm glad you found the podcasts useful... > and to hear that you got someone else interested in SC because of my > recording is good news! > - Original Message - From: "Tom Randall" > To: &q

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-28 Thread Tom Randall
Hey man, another excellent recording as always. You kind of got your butt handed to you at the end of that but a great job nonetheless. Sometime when you have time to do it I think it would be great if you can do a couple more podcasts like you did with SC4 and MVC3. I don't know about anyone

Re: [Audyssey] new soul calibur vid!

2011-11-28 Thread Tom Randall
Hi Clemant and all. Hey this looks great so far. I agree I really like the sounds and music in this so far, this definitely looks like one to keep an eye on and probably get when it comes out. Thanks for the link. Game on. TomOn Nov 24, 2011, at 1:19 AM, Clement Chou wrote: > http://www.you

Re: [Audyssey] new kof xiii vid!

2011-11-21 Thread Tom Randall
Hi. Wow yeah definitely sounds like one to look into getting. I'm not very familiar with this series at all but very well may be tempted to give this one a try sometime. Thanks for the link. Tom On Nov 17, 2011, at 4:24 PM, Clement Chou wrote: > Okay! So... here's the latest vid for this gam

Re: [Audyssey] new kof xiii vid!

2011-11-21 Thread Tom Randall
Hi. As I believe Clemant said the best place to get menus, character grids and such for mainstream games is here, there are a few of us here who are mainstream gamers and I've always found this bunch to be very nice and willing to help out new mainstream gamers however we can, I'm certainly wil

Re: [Audyssey] yet more SF x Tekken vids!

2011-11-13 Thread Tom Randall
Hey thanks for these too. I agree the more I hear this one the more I am liking it, definitely gonna get it when I can. Game on. Tom On Nov 13, 2011, at 8:32 AM, Clement Chou wrote: > These ones are good. Top Korean players going at it, and shows a lot of what > the combos sound like. And th

Re: [Audyssey] more street fighter x tekken vids!

2011-11-07 Thread Tom Randall
is working now, at least I hope it is... just drop me an email or give me a call. ----- Original Message - From: "Tom Randall" To: "Gamers Discussion list" Sent: Wednesday, November 02, 2011 9:22 AM Subject: Re: [Audyssey] more street fighter x tekken vids! Hey Cleman

Re: [Audyssey] more street fighter x tekken vids!

2011-11-02 Thread Tom Randall
Hey Clemant and all. oh how absolutely cool! The character grid talks! I'd already pretty much decided to get this one but that is the capper. And yeah I see what you are saying about missed attacks and stuff, sounds like when I am playing sometimes and having an off day lol. I still gotta

Re: [Audyssey] mainstream game experiences

2011-10-01 Thread Tom Randall
Hi all. Yes I am still around, just have not had much time to read the stuff on here lately. As most of you know my mainstream gaming experience though fairly extensive is pretty much limited to consoles. The only things I will mention here are that, unless you have sighted help around pretty

Re: [Audyssey] hunter1.0, the jump game and super mario brothers

2011-08-24 Thread Tom Randall
Hi Jack and all. Just to be very clear, no versions of Hunter or classic troopanum have been abandoned and so far as I know no one has permission from Blindsoftware.com to distribute any old versions. Having said that I probably have old versions of Hunter around somewhere. Game on. Tom -

Re: [Audyssey] Mk story mode?

2011-08-24 Thread Tom Randall
Hi Darren and all. Clemant played part of story mode a while back, perhaps he can post the file again or Clemant I can do it if you want, just let me know. Game on. Tom - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, August 23, 2011 2:55 PM

Re: [Audyssey] mota beta 22 thoughts

2011-08-24 Thread Tom Randall
Hi Raul and all. Here here. I've said it before and I'll say it again I am just darn glad that Thomas chose to take on this project and chose to honor the purchases of the original Montezuma's Revenge and the rest of those of us who paid for the original Montezuma's Revenge should be glad as

Re: [Audyssey] mota beta 22 thoughts

2011-08-22 Thread Tom Randall
Hi Thomas, I agree completely with Yohandy on this one. You are under absolutely no obligation whatsoever so far as I'm concerned to provide or even allow mods, sound packs, voice packs, etc. for your products if you do not wish to. What many don't seem to get particularly in this community it

Re: [Audyssey] Craziest Mortal Kombat news!

2011-07-24 Thread Tom Randall
Yeah I saw this from gamespot I follow them on twitter. Definitely gonna get this one he will be cool. Tom - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Thursday, July 21, 2011 8:28 PM Subject: [Audyssey] Craziest Mortal Kombat news! If you guys have bee

Re: [Audyssey] USA Games Website Status

2011-06-29 Thread Tom Randall
Wow Thomas, I won't take up too much space here other than to say I'm real sorry this has happened to you, it sounds like a real nightmare to deal with and to be polite let's just call it a monumental screw-up on the part of your host. I am glad they are working with you and are willing to com

Re: [Audyssey] For Clemant.

2011-05-04 Thread Tom Randall
have to wait for PSN to come back up. should be happening this week. yay! - Original Message - From: "Tom Randall" To: "blindgamers" Sent: Tuesday, May 03, 2011 1:41 PM Subject: [Audyssey] For Clemant. > Hey man did you get my email last week? Just in

[Audyssey] For Clemant.

2011-05-03 Thread Tom Randall
Hey man did you get my email last week? Just in case you didn't the short version is I'm starting to play around with MK9 which I picked up last week and I had written you and Yohandy to see if you guys needed any menus read or anything as I may have some sighted help available pretty soon. If so

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-30 Thread Tom Randall
Hi Tom and all. Since the control key is more or less the standard silence key, at least for Windows screen reader users I would bet it is the one that most people are familiar with for using for that purpose. Speaking for myself I would have no problem with you using the shift key as you illustr

Re: [Audyssey] The importance of patronage

2011-04-30 Thread Tom Randall
Ah yes Tom, thanks for reminding me of the good old Apple days. That was my very first talking computer an Apple //E with an internal Echo running textalker plus. I got just about every accessory we could use for that system and let me tell you for it's day it was the cat's meow. While yes it wa

Re: [Audyssey] The importance of audio games

2011-04-30 Thread Tom Randall
Hi Charles and all, this is very true. I remember a few years back reading about I believe it was the NFB using games in their learning centers to promote keyboard dexterity. I have tried employing a similar strategy where I work and some game developers have in fact been very generous and donate

Re: [Audyssey] The importance of patronage

2011-04-28 Thread Tom Randall
Hi Dark. Myself I was mainstreamed during all my grade school and high school and I pretty much didn't know any other blind kids I just ran around with the sighted kids and didn't think anything of it. I had good light perception so I actually did not start to learn to navigate with a cane until

Re: [Audyssey] The importance of patronage

2011-04-28 Thread Tom Randall
Very well said Tom. One minor correction I actually live in central California not Canada. Game on. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, April 28, 2011 12:32 AM To: Gamers Discussion list S

Re: [Audyssey] The importance of patronage

2011-04-27 Thread Tom Randall
Hi Dark. I agree with every one of your points, and it was certainly not my intent to imply that all persons in their 60's or older are useless or computer illiterate. Quite the oposite in fact, this is the point I make very day to my students most of whom are in that age group that many many sen

Re: [Audyssey] The importance of patronage

2011-04-26 Thread Tom Randall
Hi Dark and all. Yes what you are talking about is a really serious problem, one factor of course is that blind people need to be told that these games are out there and where they go is usually to one of these organizations whether you're talking about the U.K. or the U.S. or anywhere else I'm su

Re: [Audyssey] Harmonix CEO Donates $10,000 to AbleGamers

2011-04-26 Thread Tom Randall
Thanks very much for this Yohandy it is great info. I unfortunately have not got into the rock band thing yet so don't know that I will have much constructive to say to them but I will probably email them anyway just to thank them for what they have done and are continuing to do. You are absolute

Re: [Audyssey] mk tutorial list

2011-04-26 Thread Tom Randall
Yes I've noticed that about the boards as well from what reading I've done on there, and I am pretty sure we would not get taken seriously by most of the people on there so I don't waste my time writing or do much reading for that matter. I definitely do read the faqs and guides and have written t

Re: [Audyssey] story mode recording

2011-04-25 Thread Tom Randall
Oh ok gotcha. Thanks for the clarification. I'm doing well enough today that I think I may be up to going down there and getting my copy assuming they are not out of stock already. On a more practical note, how are you learning the various combos and moves for this? I'm assuming there probably

Re: [Audyssey] story mode recording

2011-04-24 Thread Tom Randall
Hi. Yes very true, this series is definitely known for what dialog and stuff there is to be kind of over the top. I did not end up going to pick up my copy yesterday, am kind of under the weather and don't feel up to dealing with the blasted mall which is where the gamestop that I know where it i

Re: [Audyssey] story mode recording

2011-04-23 Thread Tom Randall
Hey thanks for the file. Yeah the dialog is corny as all getout, but at least there is a story mode that we can use and follow. I may go pick up my copy today provided I get motivated enough to go negotiate the mall where Gamestop is and dodge all the people who aren't watching where they are goi

Re: [Audyssey] Soul calibur for psp (was RE: well, what can I say? I'm impressed.)

2011-04-22 Thread Tom Randall
Yeah, methinks I will just do that. Have most of the price of it now so it won't take me long. When are you planning to pick up your copy we'll definitely have to have a chat when we both have it. Take care and game on. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:g

[Audyssey] Soul calibur for psp (was RE: well, what can I say? I'm impressed.)

2011-04-22 Thread Tom Randall
Hey thanks for the heads up about this, that is really a bummer. Sounds like it isn't really worth the money unless I find it real cheap somewhere, gamestop wants 25 bucks for a used copy I think maybe I will just save my money for something else. Game on. Tom -Original Message- From: g

Re: [Audyssey] well, what can I say? I'm impressed.

2011-04-21 Thread Tom Randall
Hey Clemant and all. Thanks for this initial review of MK. I am really pleased to hear this, as the MK games I have, mk deception for ps2 mk unchained for psp which is the same thing and mk armageddon for ps2 are some of the games I play the least, I don't dislike them in any way I just have othe

Re: [Audyssey] Anyone tried Dragonball Z on psp?

2011-04-19 Thread Tom Randall
chi series shin budokai's story is all text boxes, so you might not get the plot but the fighting system is pretty accessible hth On 4/18/11, Tom Randall wrote: > Hi all. > > Well I am looking to expand my psp library and I saw that there are a > couple of the Dragonball Z games ou

[Audyssey] Anyone tried Dragonball Z on psp?

2011-04-18 Thread Tom Randall
Hi all. Well I am looking to expand my psp library and I saw that there are a couple of the Dragonball Z games out for it. I've never played any of these myself but I understand they are pretty playable on some other systems. So has anyone tried them on the psp and if so how did you find them?

Re: [Audyssey] voice pack for SoundRTS

2011-04-10 Thread Tom Randall
Hey Ken, thanks very much for the sound pack. It'll come in handy when and if I do decide to get into sound rts again. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of The Addictor Sent: Sunday, April 10, 2011 6:26 PM To: Gamers

Re: [Audyssey] my two cents: (was Re: Dumbing down games (was RE:anyone got anny suggestionsfor the next versionofbattlezone?))

2011-04-09 Thread Tom Randall
hrase Madness, which is nearly complete, including the comments uploader, so once I've sold some games I'm going to get a better web host. Till then you'll all have to settle for Dropbox if you want sound packs. Ken Downey The Addictor www.TheAddictor.com - Original Message --

Re: [Audyssey] Dumbing down games (was RE: anyone got anny suggestions for the next versionofbattlezone?)

2011-04-09 Thread Tom Randall
or another. We really should not come down too harshly on the developers who are trying to provide accessibility in the only way they know how. I myself am having a serious challenge trying to make Mysteries of the Ancients both accessible, but not dumb it down in the process. It is not an easy balance to

[Audyssey] Dumbing down games (was RE: anyone got anny suggestions for the next versionofbattlezone?)

2011-04-08 Thread Tom Randall
Hi all. I've been following this very stimulating discussion. I'm also a bit of a mainstream gamer as most of you know, I started out on the old Atari games back when home computers were first coming out and audio games had not even been thought of yet. For that reason I too am used to doing wit

Re: [Audyssey] some of my MK demo gameplay.

2011-03-14 Thread Tom Randall
Hey thanks for this Yohandy! I will listen to it later today. I assume you have to get this demo through the psn store? I intend to get the demo and I will get the game eventually but cannot swing another ps3 title right now so soon after picking up mvc3. Only have so much play money. Thanks a

Re: [Audyssey] Mvc 3 character select

2011-02-24 Thread Tom Randall
Hi Liam and all. Besides what has been said about this so far which I've found helpful by the way, the only thing I would add is that after you have picked the team you want once, the game seems to remember that setting the next time you come in there so all you have to do is hit your x button to

Re: [Audyssey] Anyone out there playing Soul Blade?

2011-02-21 Thread Tom Randall
Hey Michael, yes I have tekken 3 which I originally bought for my ps2 which I can actually still play on my ps3 because I intentionally bought one of the backward compatible ones. This is a good thing as I gave my ps2 to a friend for Christmas, he wants to learn what games we can play as he used t

Re: [Audyssey] Consoles (was Re: my frustration with theblindgaming comunity.)

2011-02-18 Thread Tom Randall
HI Thomas and all. Oh yes I am familiar with gnome and am currently working on getting a spare box up and running with vinux at the moment. The learning curve I was referring to mainly has to do with trying to get the system up and going and maintaining it which one can do at least somewhat easil

Re: [Audyssey] Consoles (was Re: my frustration with the blindgaming comunity.)

2011-02-17 Thread Tom Randall
Hi all. I agree with you completely Thomas, while I agree in principal with the both of you that linux is a very attractive option for some, in fact I am investigating the possibility of setting up a spare box I have here using vinux, many though certainly not all linux users tend to come off with

Re: [Audyssey] Question on MVC3 control layouts

2011-02-16 Thread Tom Randall
Thanks for the layout, I had light and medium figured out but was confused between heavy and the exchange/launch button. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Wednesday, February 16, 2011 3:35 PM To:

Re: [Audyssey] marvel vs. capcom 3 demo is here!

2011-02-16 Thread Tom Randall
Hi everyone. Oh no need for an apology Clemant, you did an absolutely outstanding job demonstrating the game, especially considering we've both had it less than a day. If Mary Beth is up to it later I will see if she will read the menu for me and I will write at least some of the basics down once

Re: [Audyssey] marvel vs. capcom 3 demo is here!

2011-02-16 Thread Tom Randall
Hey Clemant and all. A very good first demo. As you said this game is very fast paced and it is going to take me quite a while to figure out what is going on where. Just a couple of questions for clarification. You said that the menus and so forth that your friend helped you with were not accur

Re: [Audyssey] marvel vs. capcom 3 menus and character screen!

2011-02-14 Thread Tom Randall
Hey thanks loads for this to both you and your pal who helped you out. I am gonna go pick up my copy tomorrow too so we'll have to compare notes real soon. Laters. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Se

Re: [Audyssey] Converting Visual Content into Audio

2011-02-13 Thread Tom Randall
Hi Tom and all. This is indeed a very fascinating topic Thomas. I too am an historian by education, my B.A. and M.A. are in history although I'm currently an access technology instructor. I am also very fond of mythology and classical literature. I see I have a couple of kindred spirits on here

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