Re: [Audyssey] Need help with QuentinC play room.

2012-02-08 Thread QuentinC
You could have problems with NVDA 64 bits. Try replacing nvdaControllerClient.dll with the 64 bit version. In 32 bit version you shouldn't have any problem with jaws, NVDA, window eye, ystem access or supernova. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] The Dragon Listens

2012-02-08 Thread Nicole Valicia Thompson-Andrews
True. April sounds right. Nicole Andrews Pen name Mellissa Green Budding novelist Tweet me @greenNovelist - Original Message - From: "BRYAN PETERSON" To: "Gamers Discussion list" Sent: Thursday, February 09, 2012 1:56 AM Subject: Re: [Audyssey] The Dragon Listens My guess is Apr

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread BRYAN PETERSON
Just one question. Was Pitfall Harry hairy? LOL. Sorry. Just had to comment on that since I assume we were talking about the name Harry and not the adjective. And Dark I was just going to mention the Holy Hand Grenade. Once the number three, being the third number be reached, lobbest thou thy Holy

Re: [Audyssey] The Dragon Listens

2012-02-08 Thread BRYAN PETERSON
My guess is April since it said four. March would be three. On 2/8/12, Charles Rivard wrote: > In such a game, you might have to rob Peter to pay Paul. And, of course, > your character is Mary. > > --- > Shepherds are the best beasts, but Labs are a close second. > - Original Message - >

[Audyssey] So, what interpreter should I use for Infocom's Shogun?

2012-02-08 Thread Keith S
I've been following the thread regarding the Shogun thread, but I am still at a loss as to what interpreter to use. Can someone give me a point, or a kick in the right direction on this? Thanks Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Alter Aeon and Disappearing Items

2012-02-08 Thread Jenni Palmer
type level when you get the required exp for a class say, cleric ya can type level cleric - Original Message - From: "MissWings" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 10:27 PM Subject: Re: [Audyssey] Alter Aeon and Disappearing Items I was wondering why t

Re: [Audyssey] Making MUDs Speak in Mush-Z

2012-02-08 Thread Jenni Palmer
hit control shift p find the add button find the plugins directory then the tts jfw plugin is the one I use but I can't remember if that package includes it. jaws will ramble on as per normal. but you will need to customize the prompts or use the add blank line to prompt I think. or figure out

Re: [Audyssey] Alter Aeon and Disappearing Items

2012-02-08 Thread MissWings
I was wondering why the NPC I killed last night came back to life on me! Guess I know why now! It means I have a duplicate of what he was wearing, but maybe I can sell it somewhere, though I haven't figured out just where yet. I'm a level five mage, and I just started playing last night. O

[Audyssey] Making MUDs Speak in Mush-Z

2012-02-08 Thread Kelly Sapergia
Hi, When I went to a different MUD with Mush-Z just now, I noticed that it didn't start speaking by default like Alter Aeon does. How do you enable that function in a custom MUD? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio ww

Re: [Audyssey] The Dragon Listens

2012-02-08 Thread Charles Rivard
In such a game, you might have to rob Peter to pay Paul. And, of course, your character is Mary. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 8:16 PM Subject:

[Audyssey] Need file to run Descent into madness.

2012-02-08 Thread michael barnes
Hello, I have check the Descent folder, and I don't have the SDL libraries. I need to know what to do in this case? I have uninstall and reinstall the game about five times and I am still getting the same message. Can someone please help me with this? If someone could copy and paste the missin

Re: [Audyssey] The Dragon Listens

2012-02-08 Thread Hayden Presley
Hi, Too bad that. Maybe you could give Jackie Paper and Puff a happy ending. Lol Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Wednesday, February 08, 2012 8:16 PM To: Gamers Discussion list S

Re: [Audyssey] The Dragon Listens

2012-02-08 Thread Phil Vlasak
I can't wait for the dragon to speak. as long as it's name is not Puff, the magic dragon who lived by the sea, And frolicked in the autumn mist in a land called Honah Lee. I don't want to play any game with frolicking. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] The Dragon Listens

2012-02-08 Thread dark
cool! I can't wait, especially sinse this sounds like a redesign of an old title completely anew. I was also very amused at the comment about this not being spam, the Dragon obviously does! listen :D. Beware the grue! Dark. - Original Message - From: "Draconis Entertainment" To: "

Re: [Audyssey] Quick question on VIPGamesZone.

2012-02-08 Thread dark
Hi Michael. all of Vip gameszone's games can be played against the computer at various diffciulty levels, in fact when i first bought Galaxy ranger myself my university It networked wouldn't let me connect to someone else's ip, so I just had the computer to play on. the same goes for all the

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread dark
Hi tom. I agree on the main character using magic being not a good idea, but magic items,enemies or effects in the game could be fun. for instance, statues animated by ancient spells, skeletons and other undead as enemies, some mutant or mythical creatures (pitfall had jaguar men as I rememb

Re: [Audyssey] The Dragon Listens

2012-02-08 Thread Nicole Valicia Thompson-Andrews
That's what it sounds like. Nicole Andrews Pen name Mellissa Green Budding novelist Tweet me @greenNovelist - Original Message - From: "Orin" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 8:35 PM Subject: Re: [Audyssey] The Dragon Listens Hmm. Just a hunch, but

Re: [Audyssey] The Dragon Listens

2012-02-08 Thread Orin
Hmm. Just a hunch, but that message implies that the announcement is coming in March. Before four and five tenths nineteen. Guess that may mean before March 10 or 19. Not exactly sure though. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Feb 8, 2012, at 7:1

Re: [Audyssey] Still having directx problems.

2012-02-08 Thread michael barnes
Hey, Thomas. Can you send me the things I need to run both games? I don't have the SDL libarys nor net framework 1.1 on my computer. Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing

Re: [Audyssey] Quick question on VIPGamesZone.

2012-02-08 Thread joseph weakland
yes he can - Original Message - From: "michael barnes" To: Sent: Wednesday, February 08, 2012 6:57 PM Subject: Re: [Audyssey] Quick question on VIPGamesZone. Hey, Joseph. That didn't answer my question. The question was can my friend play the sports games without having to be con

Re: [Audyssey] Alter Aeon and Disappearing Items

2012-02-08 Thread dark
Hi Kelly. To get items use get all, or get all corpse, indeed just hitting F3 will do that for you in mushclient. I'm not sure why the items vanished, though I have occasionally seen npcs remove items that are on the ground for a long time without cause, though usually you have to wait

Re: [Audyssey] problem with swamp

2012-02-08 Thread Jeremy Kaldobsky
Actually USB mice can be considerably cheaper if you're willing to buy it online. I recently went on ebay and purchased 3 brand new USB mice for the grand total of $6 and the shipping was free. I'm far too cheap to pay store prices, lol. > Are you saying that the option to adjust your mouse >

Re: [Audyssey] Quick question on VIPGamesZone.

2012-02-08 Thread michael barnes
Hey, Joseph. That didn't answer my question. The question was can my friend play the sports games without having to be connected to the internet? He does not have internet, that is why I asked. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn mor

Re: [Audyssey] Still having directx problems.

2012-02-08 Thread Thomas Ward
Hi Michael, Well, to begin with neither of these issues are caused by DirectX from what I can see. I'm not certain about the error code from Rail Racer, but if you don't have .NET 1.1 installed Rail Racer has a tendancy to crash because it was written in VB 2003 for .NET 1.1 and was never updated

Re: [Audyssey] problem with swamp

2012-02-08 Thread Richard Sherman
Hi, Are you saying that the option to adjust your mouse sensitivity in the main menu is not there? Or just not working properly? The mouse adjustment option is right above exit. if you can't get it to adjust properly ,then post what type of notebook it is, the operating system, and your screen

Re: [Audyssey] The Dragon Listens

2012-02-08 Thread Charles Rivard
I'm anxious to hear the dragon's roar once again! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Draconis Entertainment" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 6:11 PM Subject: [Audyssey] The Dragon Listens #2 08

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Shaun, Pitfall was a popular series of games developed during the 80's and 90's featuring an archeologist and explorer named Hairy who suspiciously looks a bit like Mario. Anyway, the original game for the Atari was pretty simplistic where you ran through the jungle grabbing items, jumping trap

Re: [Audyssey] The Dragon Listens

2012-02-08 Thread Nicole Valicia Thompson-Andrews
Cool and poetic. Nicole Andrews Pen name Mellissa Green Budding novelist Tweet me @greenNovelist - Original Message - From: "Draconis Entertainment" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 7:11 PM Subject: [Audyssey] The Dragon Listens #2 08/February/2012

Re: [Audyssey] regarding Bavisoft

2012-02-08 Thread BRYAN PETERSON
I'll put this as simply as I know how. Don't waste your time. Because while you could place orders for the games there's no guarantee that you'd receive them. And I wouldn't even bother writing to them. On 2/8/12, Kevin Andrews wrote: > Hi all audio gamers. I was just wondering about the status o

Re: [Audyssey] Quick question on VIPGamesZone.

2012-02-08 Thread joseph weakland
hello as a super tennis player from vip gameszone you can play against computer or online against people just like supersport. HTH - Original Message - From: "michael barnes" To: Sent: Wednesday, February 08, 2012 6:04 PM Subject: [Audyssey] Quick question on VIPGamesZone. Hey, I w

[Audyssey] The Dragon Listens

2012-02-08 Thread Draconis Entertainment
#2 08/February/2012 The dragon listens. The dragon hears. It is not yet time for the dragon to speak, but that time will come. It draws ever closer. Something never seen shall soon be hatched, But first rebirth of that which matched… Something old, something new, 'tis not spam, it's a clue… No

[Audyssey] Connecting Wii remote to computer?

2012-02-08 Thread michael barnes
Hey. I downloaded the VIFit games, and I have done the correct things to pair my control to my computer. But when I go to play one of the games it said that the remote is not connected, so I was wondering how I could get my remote connected to the computer to play the games? Thanks! -- Email

[Audyssey] Quick question on VIPGamesZone.

2012-02-08 Thread michael barnes
Hey, I would like to know about the sport games from VIPGamesZone, are they just online games or can you be disconnected from the internet to still be able to play the games? I am asking for a friend of mine that does not have internet access where they live. Thanks! -- Email services provide

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Shaun, I was thinking a game kind of retro but not that retro. The sound effects in Atari games are useless to a blind gamer. Basically, a bunch of boops, bleeps, and beeps that are meaningless without describing each and every sound. Besides I don't have anything like that in my library. Thin

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Tim, Define magic in this context. As the main character will be an archeologist he or she wouldn't possess magic. The existants of spirits doesn't necessarily hint at magic either as many cultures believe that we have souls that live on after we die that really doesn't require magic. Although,

Re: [Audyssey] Alter Aeon and Disappearing Items

2012-02-08 Thread Kevin Andrews
Hi Kelly. I'm not familiar with the quest that you are talking about, however you may wish to consult the help files in game, or ask on one of the various channels. Newbie, gossip, or if you're part of a clan, do ct then your message and they can help. Sorry I couldn't be of further assistance

[Audyssey] Alter Aeon and Disappearing Items

2012-02-08 Thread Kelly Sapergia
Hi, I'm trying to complete a quest in Alter Aeon. I found and killed the required enemy, and was told there were some items I could loot, including a key. Unfortunately, I was also under attack from a zombie or something. Basically, once everyone was defeated, I tried to get the key from the m

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Tim Kilgore
I think you should have a magic element in the 2 d game as yoy have spirits in it as well. Tim - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 11:34 AM Subject: Re: [Audyssey] The Future of MOTA Hi Phil, Yes and no. While I

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread shaun everiss
to be honest, I'd like a game that would sound like the system it was based on. So if this game is supposed to come from atary I'd like it to sound like that, I am a retro kind of guy. q9 is a good game, I have it myself. At 11:57 a.m. 8/02/2012 -0500, you wrote: Hi Michael, That's basically t

Re: [Audyssey] Alteraeon mush pack, music and ambience not working

2012-02-08 Thread dark
Hi Oriol. I know not all areas in the game have music, however the problem as I said is with areas which I know! have music because it worked before. Gad's landing, the Arcase road, the forest to the north of the mountain, the music in none of those areas is working correctly as I said. the

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread dan cook
I really should get back to alter i'm definitely up for grouping, just haven't really met many people on there yet. On 2/8/12, Allison Mervis wrote: > Anti groupers of the world unite! There's an oxymoron for you Lol!. > Allison > -- > From: "dark"

Re: [Audyssey] Need help with QuentinC play room.

2012-02-08 Thread Harmony Neil
Does anyone else have issues with NVDA reading while in the play room? I can't get it to read, so have to switch back to jaws, which I would rather not do, since said screen reader is giving me problems enough right now. On 2/8/12, QuentinC wrote: > Hello, > It's B to add a bot and shift+B to rem

[Audyssey] regarding Bavisoft

2012-02-08 Thread Kevin Andrews
Hi all audio gamers. I was just wondering about the status on Bavisoft. Can one still purchase Grizzly Gulch and Chillingham? I used to have Grizzly but I don't anymore and I'd love to get a copy of it. Are they still in business, or did they just sorta fall off the face of the Earth which seem

Re: [Audyssey] audio fighting game was: Re: Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-08 Thread dark
Apart from the fact I'm afraid I have no idea what nls is, I do agree. 86 percent of information people take in with all working senses in visual. In my case, it's probably more like 50 or 40 percent. When converting that information into an audio form, lots of adaptation is necessary, as well

Re: [Audyssey] audio fighting game was: Re: Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-08 Thread Clement Chou
True that. And that'd be an interesting idea... if there was someone around honestly willing to try out the designs I would have no problem working on this with them. I mention slowing it down though because you would have to hear the sound and react accordingly... in typical fighting games, I h

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread dark
I know I can! group, it is just that I rather don't want to, and as I said, if I was forced to group by difficulty of the game that would be the point I'd be less interested. Call me antisocial if you like, I just much prefer solo exploration, questing and such. Beware the grue! dark. -

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread Mike
Hope you do get back into it Dark. If you do, I'd be glad to help you out. Their's been a lot of changes to the mud since October, which oddly enough, is the time that I made my character. Mike. Begin forwarded message: > From: "dark" > Subject: Re: [Audyssey] Re Getting Back into Mudding >

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-08 Thread Clement Chou
Well, if you want to mess around with a fighting game on the wii, nab yourself a classic controller and pick up Tatsunoko Vs. Capcom. That's probably the best fighting game on the wii right now. - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'" Sent: Monday, Februa

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-08 Thread Clement Chou
Yeah, gotta agree with Shadow Dragon here... button-mashing can only get you so far. And if you play fighting games with human opponents, mashing is a one-way ticket to losing against anyone who even knows slightly what they're doing, blind or sighted. - Original Message - From: "Shadow

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-08 Thread BRYAN PETERSON
I agree with Trouble. While at first you may be just that, hitting buttons and hearing sounds, you can with patience and practice learn to play many mainstream games and not just fighters. I used to have endless fun with the old NES game Excitebike just to pick one at random. And while I did crash

[Audyssey] problem with swamp

2012-02-08 Thread Connor Moser
hi gamers, If I try to target a zombie in swamp, I am turning so fast that even when I touch my touchpad, I am turning like 45 ° There is also an optin in the main menu, it says nothing, and when I press enter on it it stil does nothing. then, if I try to get back into multyplayer mode, it i

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread shaun everiss
hmmm excuse me for my dumbness but what was pitfall. At 04:44 p.m. 8/02/2012 +, you wrote: Hi Tom. As you can imagine I like this news very much. i was sorry Mota stopped, not because I was totally against a 3D game or tied to a side scroller, but simply because Mota was doing things

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread shaun everiss
Tom, its my vote you just release the game level1 or whatever for free at beta 15 to those that want it and wish to whine. I have watched you go over several incarnations of this game and I am passed caring. They want a side scroler game. many have been complaining. I suggest you release beta 15

[Audyssey] To Thomas. Re: Still having directx problems.

2012-02-08 Thread michael barnes
Hey, Thomas. Did you figure it out about the error message? I thank you for giving me some help! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to lea

Re: [Audyssey] Bug in Swamp

2012-02-08 Thread Richard Sherman
HI, This depends on what version you are playing. If it is version 1.8 , the sounds are there but the missions and warehouses are not available. If it is version 1.9 test, you must first join a mission. Then when it launches, you will be in a warehouse and you have to collect so many crates to

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread BRYAN PETERSON
What about the Bola, assuming I spelled it right. I remember those were featured in the NES game StarTropics wich, though not properly a side scroller, had asimilar theme since you were exploring ruins and caves of various kinds. On 2/8/12, Clement Chou wrote: > Sounds good to me. I like the idea

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread Ben
That is true, if you want to live. And yes there are group quests. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Allison Mervis Sent: 08 February 2012 09:02 To: Gamers Discussion list Subject: Re: [Audyssey] Re Getting Back into Mudd

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Clement Chou
Sounds good to me. I like the idea of two games, though I will be keeping my eye on the fps title for sure slightly more than the side scroller since I've been after a game like that for a while, and shades of doom and monkey business really didn't do me any justice. A couple of weapons to think

Re: [Audyssey] Bug in Swamp

2012-02-08 Thread Mike Maslo
Can someone please tell me how to find the warehouse for the missions? Thanks in advance Sent from my iPhone On Feb 8, 2012, at 11:33 AM, lenron brown wrote: > changeing your name later in the game would make you have to start all > over again so it would be like you would have a new character

Re: [Audyssey] Still having directx problems.

2012-02-08 Thread michael barnes
Hey, Thomas. Here is the messages I get when I try to run Railracer and Descent into madness. Railracer Error --- --- Could not load type 'XenoCode.User.Attributes.AssemblyAttributes.SuppressDisassembly' from assembly 'GameEngine, Version=1.0.3

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread Allison Mervis
Anti groupers of the world unite! There's an oxymoron for you Lol!. Allison -- From: "dark" Sent: Wednesday, February 08, 2012 8:47 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Re Getting Back into Mudding Alisan, I will join with you

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Muhammed, As I told Michael. I have not taken any time to think about bosses or anything that detailed yet. All I will say is that bosses will probably be taken out of Aztec mythology, and therefore powers and abilities will be based on the myth and legends for those creatures. So let's not get

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Mike, The FPS game, Temple of Life, is still under development. I've had to make some serious changes to the source code to convert it from 2d to 3d and its still buggy. I expect another two or three months before I'll have a public beta ready although its functionally playable. If I work on M

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Shiny protector
Hello Thomas, Will the bosses be possessing any powers when your dueling them? For instance, maybe one of the bosses could be 7 foot high, with 3 gigantic clawed arms and a spiked head which is resistent to bows, arrows, or any type of gun. The only weapon that has a high likelyhood of defeati

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread enes
hi, I usually use wood woads to tank I use necromancer cast level 99.9% of the time thanks to my low dex and chr I get hit really hard until my minions rescue I'll start seriously soloing when I raise my dex to an exceptable level -- From: "joh

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Phil, Yes and no. While I could use Angela Carter in this game there are good reasons not to use her. For one this will not be a part of the Tomb Hunter series. It is intended to be a stand alone game adventure much the same way Montezuma's Revenge was. Plus I intend the game to be a throwback

Re: [Audyssey] Bug in Swamp

2012-02-08 Thread lenron brown
changeing your name later in the game would make you have to start all over again so it would be like you would have a new character and EXP and rep does not cary over to a new character On 2/8/12, Lori Duncan wrote: > Hi no, I didn't amend the config file, everything is just left the way it > wa

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Michael, I really can't say at this point. I'm still developing the idea. What I gave you was an outline rather than a full blown story. All I can say for sure is conceptually it will borrow ideas from Montezuma's Revenge, Pitfall, Prince of Persia and other side-scrollers from that era to give

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Dark, Yep. The new game will simply be an adaptation of the existing MOTA code from beta 22 since all of the basic code is there such as menus, jumping, running, swimming, saving/loading games, whatever. All I really need to do is redesign the levels, perhaps update the enemy AI for newenemies

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread michael barnes
I hope this time that the game will be completely finish. I would love to see this game get made into a full version game and not a beta. I have one question about MOTA is there going to be any kind of end level bosses? -- Email services provided by the System Access Mobile Network. Visit w

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Michael, That's basically the way my wife and I saw the situation as well. We can't offer people Montezuma's Revenge, but there is nothing saying we can't produce a game similar in design and story. Plus we have a lot of sounds left over from the development of Montezuma's Revenge as well as M

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread dark
Alisan, I will join with you in the anti group group :d. beware the grue! Dark. - Original Message - From: "Allison Mervis" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 3:27 PM Subject: Re: [Audyssey] Re Getting Back into Mudding If there comes a point in a mud w

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread dark
Hi Tom. As you can imagine I like this news very much. i was sorry Mota stopped, not because I was totally against a 3D game or tied to a side scroller, but simply because Mota was doing things we've not seen in an audio side scroller before. Vertical movement, analogue jumping, mazelike

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread john
Exp actually caps out at 1.5 billion per level, though I'm not sure where. The command level table in game will give you a rough estimate. - Original Message - From: "enes" Hiya Kelly, Personally I wouldn't recommend alter aeon. I've been on there for a couple years now, and I have t

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread john
There are some people on mud who would probably be glad to group with you and let you lead, i.e: take your time and do whatever you want, and they'll just tag along. That's what I personally do sometimes while working on homework, put on my tank set, and let someone else play around with mobs th

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread john
On the subject of recent events (particularly the aniversery one), they're designed with player cooperation an teamwork in mind. For the aneversary event, there was a 80 member group and a 20 member group. The 20 member one (which was the one I happened to fully participate in), barely managed

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread john
Well seeing as mummies are tanks, ghouls are hitters and you can blast, necros are usually a group in and of themselves. Also, if you do something like I do (though this is rare) and level weirdly, you can be a lev 23 necro cleric with 650 hp and handle hitting/tanking on your own, and leave you

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread john
I wouldn't say they're impossible, but you'll have to be *very* high level to et some of them. Also, necromancers make grouping less important, but it really can make life easier. - Original Message - From: "Allison Mervis" I'm thoroughly enjoying Alter Aeon so far, but I've heard that

Re: [Audyssey] Alter Aeon was Re: Getting Back into Mudding

2012-02-08 Thread john
Indeed, though with windows media center. Just go in and change the program associated with it. If your on xp this is in folder options in control panel, and win7 is just right click the file, open with and chooske default program. - Original Message - From: "Kelly Sapergia" I just cre

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Charles Rivard
Michael: I wish I could write as well as you do. I agree with you one! hundred! percent! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Michael Feir" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 8:39 AM Subject: Re: [A

[Audyssey] Wednesday's Out of Sight events

2012-02-08 Thread Charles Rivard
Lots of good stuff here, folks, so log on and have some online gaming fun! If you don't know anything about the game of chess but want to, or if you are a player of this great game already, come on in and see what is discussed and, maybe, experienced, in our chess chat. Here are the events sch

Re: [Audyssey] Alter Aeon was Re: Getting Back into Mudding

2012-02-08 Thread Michael Taboada
It's probably because .mcl is associated with the sendspace wizard as well as mush z, and the sendspace wizard is taking presidence. It does the same with me and the windows multimedia center. -Michael. -Original Message- From: Ben Sent: Wednesday, February 08, 2012 1:21 AM To: 'Game

[Audyssey] Need a BGT help.

2012-02-08 Thread Il primo cittadino
Hi all, I'm at a very first step on programming with BGT. Is there someone who want to contact me privately in order to give me some help? My e-mail adress: iz4...@libero.it Skype: gabriel_battaglia Thanks in advance. Gabriele. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread Allison Mervis
If there comes a point in a mud where I need to group in order to continue, I stop playing. Luckily, Alter Aeon has been designed in such a way that I shouldn't encounter that situation. The marches and special events and such don't really count, and if it starts to feel too much like traditiona

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Phil Vlasak
Hi Thomas, I applaud you for the decision to split up the 2d and 3d games. However I see no reason to remove Angela Carter, from the 2d game, unless you have a male voice actor that has already recorded all the things she says in the game. One suggestion is to change the pitch on the 2d voice so

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Mike Maslo
What is the status of the FPS? Will that be put on hold while you finish developing this side scrollr? To answer the question you asked I would agree low-tech would be best Sent from my iPhone On Feb 8, 2012, at 8:16 AM, Thomas Ward wrote: > Hello everyone, > > As a lot of you are aware a fe

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread blindndangerous
It will be slow going, but I guess he's right. Good luck, and if you have any questions I'll be happy Danswer them. Sent from my iPhone On Feb 8, 2012, at 9:12 AM, "dark" wrote: > Well mike, if it is the case that you must! group for the higher level areas, > then frankly I'll probably stop p

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Michael Feir
Absolutely reasonable Tom. That would, in essence, provide people with what they ordered and have been waiting so long for. I for one would be extatic to at last have such a sidescroller in hand. Hopefully, this decision would allow you to enjoy the creation process of both titles as fully as possi

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread blindndangerous
Again, that's only the newbie islands. I do see your point. Just make sure that you remember that you can group if you always have the option of doing it. Sent from my iPhone On Feb 8, 2012, at 9:27 AM, "dark" wrote: > Hi mike. > > It's not the socializing part of groups I dislike, it's actu

Re: [Audyssey] Has anyone ever been able to play the Infocom textadventure Shogun?

2012-02-08 Thread Jenni Palmer
somethin like the application failed to initialize properly 0cx5 somethin like that. someone said mem addy violation, but I wanna sort this out. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 6:07 AM Subject: Re: [Audyssey]

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread dark
Hi mike. It's not the socializing part of groups I dislike, it's actually the grouping aspect. Running round an area as I said, with no time to read descriptions, or haing a fight with everyone using goodness knows what. Call me a loner, but it just didn't appeal to me when i tried it. Mysel

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread enes
hi, well sometimes you might need to group though if you like soloing you might pick necromancer since you pretty much have tanks, hitters etc so you can work more independantly -- From: "Allison Mervis" Sent: Wednesday, February 08, 2012 11:01 AM

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread enes
hi, well as you level you have more sources of gaining xp so naturally the number goes up wait til you level your fifth class to 35 lol -- From: "Ben" Sent: Tuesday, February 07, 2012 10:36 PM To: "'Gamers Discussion list'" Subject: Re: [Audyssey]

Re: [Audyssey] Alter Aeon was Re: Getting Back into Mudding

2012-02-08 Thread Mike
That's how I do it as well, just opening it from mush client itself. Let me know if you need any help, I'd be happy to run you xp, and help you with the deeds on the newbie islands. My main character is named Silenced, and my newbie character is Japhrimel. Silenced is a necro warrior, japhrim

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread Mike
I wouldn't say you're forced, but it would definitely help. Plus, if you don't want to socialize, turn of group talk. I'll give an example. I was helping out a friend of mine get some spell comps for him to make potions. I knew that if we killed an alchemist in the first town that we could g

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread dark
Well mike, if it is the case that you must! group for the higher level areas, then frankly I'll probably stop playing completely at that point. I don't mind doing extra work to become tough enough to take them on, or waiting to do them solo later than someone who groups, but I don't like the id

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread Mike
I see your point, and I like your idea. But remember this. You're only on the newbie islands. You haven't even made it onto the mainland. I soloed most of the newbie islands, but once you hit the mainland, everything changes. You and your fiends won't be able to take on some of the much har

Re: [Audyssey] Bug in Swamp

2012-02-08 Thread Lori Duncan
Hi no, I didn't amend the config file, everything is just left the way it was normally. As for my name I just used my own Lori, not very imagenitive, but I wanted to see if I liked the game first, and once I get more xp I can always change it to something more mean, something all zombies will f

Re: [Audyssey] audio fighting game was: Re: Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-08 Thread Ron Kolesar
Thank you D. When ever I join a project with sighted people, I suggest that they do the following to get a taste of how a blind person has to see either through their fingertips and or ears. Take a look at your monitors with your normal eyes. Then close your eyes and ask yourself the following

Re: [Audyssey] Indiana Jones accessible games.

2012-02-08 Thread Thomas Ward
Hi Phil, Not really. The Aztec level is cool, no doubt about that, but isn't anything like Raiders of the Lost Ark. Although, the jungle, wall of vines, and the Aztec level are sort of in the Indiana Jones genre provided you ignore the sf theme of fixing teleporters and beaming around the world l

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