[Audyssey] Chillingham help needed

2012-01-29 Thread Keith S
Okay, I got Chillingham to work on my wife's desktop and not my netbook (don't know why, my netbook has more cpu power and more RAM than the desktop, but whatever) I have gone to all the sites in the town of Chillingham. I have the rope and hook (which are one item now), the bottle, the stakes

Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-29 Thread Thomas Ward
Hi, For what programming language are we talking about? If we are talking about C++ Visual C++ 2008 will do that. If we are talking C# Visual C# 2008 will do that. If Visual Basic visual Basic 2008 will also do that. If you are talking about BGT I don't know of any editors that will do autocomplet

Re: [Audyssey] Asking a gold wave question.

2012-01-29 Thread Thomas Ward
Hi Ron, Yes, but keep in mind mp3s are not a losless format. That means every time you open an mp3, edit it, and then save it you are going to lose some audio quality in the process. If you have access to the game's source it would be better to change the volume via code than the mp3 itself. On 1

Re: [Audyssey] Asking a gold wave question.

2012-01-29 Thread Charles Rivard
I would think that if the files play fine outside of the game, the game is making the changes in volume. Also, you might check the license to see if it is legal to change the files included with the game. --- Shepherds are the best beasts, but Labs are a close second. - Original Message --

Re: [Audyssey] Writing code.

2012-01-29 Thread shaun everiss
well on forum.audiogames.net there is a topic called blastbuddy, its an unofficial ide developed by aprone for no real reason. Aparently its good. At 12:09 p.m. 29/01/2012 -0500, you wrote: Hi Michael, BGT does not come with a code editor. You can use any text editor like Notepad to write your

Re: [Audyssey] Asking a gold wave question.

2012-01-29 Thread Phil Vlasak
Hi Ron, After you load a sound file in goldWave, You should play the sound first then go to effects, then volume. then Maximize Volume. then use the Maximize Volume Then play the file again to tell if there is any change in the volume. You can go above the max volume a bit but the sound tends to

[Audyssey] Asking a gold wave question.

2012-01-29 Thread Ron Kolesar
Hi to all. I have a game and would like to know if I can take the mp3 files and through gold wave turn the volume up on them. If you play the mp3 files out side of the game, they play fine. But when they play inside of the game, they're muffled. So I was thinking that there ought to be a way to

Re: [Audyssey] medieval weapons

2012-01-29 Thread Clement Chou
Swords and knives mostly. I like them because they're more elegant... an axe is savage and undeniably cool though. lol. But I like Asian-style swords because of the designs, and the way they're used is pretty interesting as well. - Original Message - From: "Keith S" To: "Gamers Discus

Re: [Audyssey] medieval weapons

2012-01-29 Thread Keith S
same here. Swords, knives, axes, Keith - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Sunday, January 29, 2012 10:47 AM Subject: Re: [Audyssey] medieval weapons That would be about right. And as to the 20 kg sword, I think he said only the strongest m

[Audyssey] word burst and other puzzles reminder

2012-01-29 Thread Charles Rivard
Hi, word fans, Here it is Sunday again and time to burst some more words and solve some more word puzzles. We now have a permanent new feature to our Sunday evening get-together. After the traditional Word Burst anagram game, There will be about a 15-minute round of quick, little word puzzles.

Re: [Audyssey] Writing code.

2012-01-29 Thread Il primo cittadino
Da: "Christopher Bartlett" Kaldobsky is working on such a tool, which you can find at http://www.kaldobsky.com/audiogames/blastbuddy.zip I got a 404 error, Page not found. Gabriel. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@

[Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-29 Thread Il primo cittadino
Hi all. Any suggestion for a smart editor that suggest how to complete calls, functions, methods, event, parameters and so forth, rather than the Windows standard text editor? I've tried NotePad++ but Jaws doesn't read the autocomplete suggestions. Thanks in advance. Gabriel. -Messaggio Orig

Re: [Audyssey] medieval weapons

2012-01-29 Thread Johnny Tai
And that's why it wasn't uncomon for them to fall off the horse and break something vital- ending up dead that way lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

Re: [Audyssey] flail

2012-01-29 Thread Johnny Tai
Lol, what I did was I took a huge boundle of old steel guitar wires- I keep them around even after I replace them, I plated them and packed them tight into a large steel ball with the wire ends sticking out at all angles like barbs- and there was my perfect spiked ball! Brass knuckles with built

[Audyssey] nice matches Yohandy!

2012-01-29 Thread Clement Chou
Just got a chance to sit down and check out them matches... nice work. I definitely think you have me outdone with this game... much as I hate to admit it. We'll still get those matches in though for sure... just remind me some time in the next month. :P In the meanwhile, I'm going to have to ba

Re: [Audyssey] Some online MK matches for you guys.

2012-01-29 Thread Clement Chou
Yeah... it isn't 10. At least, not 10 bucks. lol - Original Message - From: "dan cook" To: "Gamers Discussion list" Sent: Sunday, January 29, 2012 10:42 AM Subject: Re: [Audyssey] Some online MK matches for you guys. ah, they are? i heard they were around 10. well then it saves me

Re: [Audyssey] Some online MK matches for you guys.

2012-01-29 Thread dan cook
ah, they are? i heard they were around 10. well then it saves me a lot of trouble. thanks for these yohandy, i'm finding i'm starting to learn your moves which is helping me in higher dificulties at least. On 1/29/12, Clement Chou wrote: > Well now, definitely depends on your style. What kind

Re: [Audyssey] Writing code.

2012-01-29 Thread QuentinC
Hello, You could also try my 6pad. That's an improved version of notepad. http://quentinc.net/6pad/?dl=en121 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,

Re: [Audyssey] Problem with link on audiogames.net.

2012-01-29 Thread dark
Unfortunately michael, the entire site is down at the moment, so I can't do anything. also, as I've said before, the links on audiogames.net are links to the downloads on the develoeprs' own site. If a developer takes a game down, there's not a lot you can do. if you want a maze game, I sugg

Re: [Audyssey] Retro Remakes was game speech

2012-01-29 Thread dark
Hi Tom. firstly, not all retroremakes have the original sounds and music. one of my favourites for instance, a game called millenipeed which is obviously a remake of the game centipeed, has modern soundes and music, and it's own graphics. the graphics are simple as compared to modern console

[Audyssey] Problem with link on audiogames.net.

2012-01-29 Thread michael barnes
Hey, Dark. I am having trouble getting TDL Maze Game to download, Can you or anyone else give me a link to download the game? Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __

Re: [Audyssey] medieval weapons

2012-01-29 Thread Thomas Ward
Hi, Yeah, something like that. I'm not an expert on ancient weaponry, but a lot of those weapons and armor, especially the iron weapons, were extremely heavy. Nights, for example, were really too heavy for combat on foot and that's why they rode horses because it was the only way to move a 200 pou

[Audyssey] Retro Remakes was game speech

2012-01-29 Thread Thomas Ward
Hi Dark, Yeah. The only problem we may have in terms of what needs to be done to make some of these retro remakes accessible is the audio environment totally needs to be redesigned for the blind gamer in mind. Here is an example of what I mean. Back in November someone released a free remake of V

Re: [Audyssey] medieval weapons

2012-01-29 Thread Clement Chou
I don't think I really realized how heavy it was until you said 40 pounds... lol. 40 pounds is something I can imagine a lot better than 20 kg... don't even remember the last time I used that for measuring weight. But aren't there other weapons which were easily that heavy? The Japanese kanabo w

Re: [Audyssey] medieval weapons

2012-01-29 Thread Thomas Ward
Hi Jim, Yeah, no kidding. That's quite a lot. Just off the top of my head that is a little over 40 pounds in the SAE measurements if memory serves. On 1/29/12, Jim Kitchen wrote: > Hi Milos, > > Yep, a 20 kg sword sounds like allot of weapon to be wielding in a prolonged > battle. Especially s

Re: [Audyssey] Writing code.

2012-01-29 Thread Thomas Ward
Hi, Besides TextPad there is a free editor called Notepad Plus which is free and I happen to recommend. there is also Ed-Sharp, and one I believe is called Editor Lite or something like that. There are quite a number of Windows text editors available for coding. On 1/29/12, Christopher Bartlett

Re: [Audyssey] Writing code.

2012-01-29 Thread Thomas Ward
Hi Michael, BGT does not come with a code editor. You can use any text editor like Notepad to write your code. Just save it as a *.bgt file and you'll be cool. On 1/29/12, michael barnes wrote: > Hey, Anyone. > I am having trouble with getting to the place to start writing a game > in BGT. Can

Re: [Audyssey] Writing code.

2012-01-29 Thread Christopher Bartlett
BGT does not, at this time, have an officially supported editor. Jeremy Kaldobsky is working on such a tool, which you can find at http://www.kaldobsky.com/audiogames/blastbuddy.zip but this is in early stages. I use a tool called Textpad, which you can search for and download. It's nagware, but

Re: [Audyssey] BGT help.

2012-01-29 Thread Christopher Bartlett
What problem are you having with getting into the documentation? It's a standard windows help file. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, January 29, 2012 7:33 AM To: Gamers

Re: [Audyssey] medieval weapons

2012-01-29 Thread Clement Chou
That would be about right. And as to the 20 kg sword, I think he said only the strongest men could do that.. otherwise it was a two-handed weapon. Personally I prefer oriental weapons, though I do have a fascination with swords of any type... lol. - Original Message - From: "Keith S"

Re: [Audyssey] medieval weapons

2012-01-29 Thread Keith S
A typical knight's broad sword weighed about 3 pounds. So, I'm guessing with would be 1.4 kg? Keith - Original Message - From: "Jim Kitchen" To: "Milos Przic" Sent: Sunday, January 29, 2012 7:22 AM Subject: [Audyssey] medieval weapons Hi Milos, Yep, a 20 kg sword sounds like all

Re: [Audyssey] medieval faire

2012-01-29 Thread Keith S
Sounds like the Bristol faire in Kenosha Wisconsin Keith - Original Message - From: "Jim Kitchen" To: "Ron Schamerhorn" Sent: Sunday, January 29, 2012 7:22 AM Subject: [Audyssey] medieval faire Hi Ron, The medieval faire here is in the middle of the woods, so is always during the

Re: [Audyssey] Writing code.

2012-01-29 Thread Ben
Just go through the manual step by step and you'll find it. I've not done anything myself - actually I have but its just the tutorial game. Lol. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: 29 January 2012 15:0

[Audyssey] Writing code.

2012-01-29 Thread michael barnes
Hey, Anyone. I am having trouble with getting to the place to start writing a game in BGT. Can someone please help me, by telling me where to write the code? I am very confuse. Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about

[Audyssey] Sunday's Out of Sight events

2012-01-29 Thread Charles Rivard
Good morning folks! Door Prize Winners: Congratulations to the following people for winning $25 during the 4th Annual Birthday Celebration yesterday! They are: Wee One, donated by Glenda Johnson Sunshine Girl, donated by Ronnie Kimbrell James Wilson, donated by Mark Dew Stardust, donated

Re: [Audyssey] game speech

2012-01-29 Thread dark
Hi Tom. That would be a good idea, particularly if perhaps either yourself or someone else could create an audio remake of a classic game. Packman talks would indeed be perfect, accept that retroremakes only allows free games. Most indi devs I've spoken to are very open about access, ein

Re: [Audyssey] medieval faire

2012-01-29 Thread Charles Rivard
Wizard chess? Who commands the chessmen? How much space does the board take? What happens when a capture is made? And is there a lot of taunting going on between the two opposing players, their own armies of men giving them advice, and the two armies as they are moving or waiting to be moved

[Audyssey] medieval weapons

2012-01-29 Thread Jim Kitchen
Hi Milos, Yep, a 20 kg sword sounds like allot of weapon to be wielding in a prolonged battle. Especially since, like you said, it is usually wielded in one hand with a shield in the other hand. I do believe that a standard sledgehammer is 4 or 5 kg. BFN Jim I bought some fish oil, bec

[Audyssey] flail

2012-01-29 Thread Jim Kitchen
Hi Johnny, May I ask, did you just happen to have metal spiked balls hanging around? Or what did you attach to the end of the chain or chains on the flail that you made. I believe that this two ball flail was the first like that that I have seen. Seems like some have just one very large spi

Re: [Audyssey] game speech

2012-01-29 Thread Thomas Ward
Hi Dark, Yeah, perhaps so. In fact, I thought about taking a look at retroremakes.com myself and seeing if I could work with some of the devs to see if accessibility could be added to their titles as indi developers are pretty open minded to accessibility when approached nicely about it. However,

Re: [Audyssey] BGT help.

2012-01-29 Thread Thomas Ward
Hi Keith, It stands for Blastbay Game Toolkit. HTH On 1/29/12, Keith S wrote: > What does BGT stand for? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,

Re: [Audyssey] BGT help.

2012-01-29 Thread Keith S
What does BGT stand for? - Original Message - From: "michael barnes" To: Sent: Sunday, January 29, 2012 5:36 AM Subject: [Audyssey] BGT help. Hey. I am having issues with the documentation. I can't get in the tutorial. Can someone give me a copy of the document in a text file? Tha

[Audyssey] BGT help.

2012-01-29 Thread michael barnes
Hey. I am having issues with the documentation. I can't get in the tutorial. Can someone give me a copy of the document in a text file? Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers maili

Re: [Audyssey] game speech

2012-01-29 Thread dark
Hi tom. well broardly speaking that is what I try to do, though often to me it seems people are on the other side of the fense, ie, they expect audio games to be like mainstream console games rather than indi ones, which is simply not possible due to the budgit. Perhaps it might help if actu