I've found a way to work around this messy FvwmEvent-stuff:
Mouse 1 T A Function MoveWindow
DestroyFunc MoveWindow
AddToFunc MoveWindow
+ M Move
+ M PipeRead '[ $[w.x] -lt $[WORKAREA_LEFT_MARGIN] ] && echo Move
$[WORKAREA_LEFT_MARGIN]p w0'
+ M PipeRead '[ $[w.y] -lt $[WORKAREA_TOP_MAR
On Thu, Apr 12, 2012 at 06:48:42PM +0200, Michael Großer wrote:
> Thomas Adam wrote:
> > On Thu, Apr 12, 2012 at 05:16:57PM +0200, JUNG, Christian wrote:
> >> Hello,
> >>
> >> is it possible to limit the movement of a window to the area defined by
> >> EWMHBaseStrut?
> >
> > The Move command hon
On Thu, Apr 12, 2012 at 10:53:23AM -0600, Jaimos F Skriletz wrote:
> On 04/12/2012 09:23 AM, Thomas Adam wrote:
> >I toyed with the idea of having wall-boundaries where windows
> >couldn't be moved, but due to the way one can configure their
> >DesktopSize, and flip between pages when resizing/movi
On 04/12/2012 09:23 AM, Thomas Adam wrote:
I toyed with the idea of having wall-boundaries where windows couldn't
be moved, but due to the way one can configure their DesktopSize, and
flip between pages when resizing/moving windows, etc., soon came to
the realisation it becomes impossible to gi
Thomas Adam wrote:
> On Thu, Apr 12, 2012 at 05:16:57PM +0200, JUNG, Christian wrote:
>> Hello,
>>
>> is it possible to limit the movement of a window to the area defined by
>> EWMHBaseStrut?
>
> The Move command honours the EWMH Working Area by default when used
> NON-interactively, but for int
On Thu, Apr 12, 2012 at 05:16:57PM +0200, JUNG, Christian wrote:
> Hello,
>
> is it possible to limit the movement of a window to the area defined by
> EWMHBaseStrut?
The Move command honours the EWMH Working Area by default when used
NON-interactively, but for interactive moves, no. You're fre
Hello,
is it possible to limit the movement of a window to the area defined by
EWMHBaseStrut?
Some details: I've got a FvwmTaskBar at the top of my desk and define the
working area with the following commands:
AddToFunc StartFunction
+ I Module FvwmTaskBar
+ I Wait FvwmTaskBar
+ I Nex