On 02/12/2010 11:45 AM, Thomas Adam wrote:
> On 12 February 2010 10:34, Nathan Hüsken wrote:
>
>> I am getting there, just a little piece missing.
>> For testing, I did:
>> AddToFunc Tile
>> + I SetEnv cur_x $[w.x]
>> + I SetEnv cur_y $[w.y]
>> + I SetEnv cur_width $[w.width]
>> + I Set
On 12 February 2010 10:34, Nathan Hüsken wrote:
> I am getting there, just a little piece missing.
> For testing, I did:
> AddToFunc Tile
> + I SetEnv cur_x $[w.x]
> + I SetEnv cur_y $[w.y]
> + I SetEnv cur_width $[w.width]
> + I SetEnv cur_height $[w.height]
> + I All PipeRead 'echo $[c
On 02/12/2010 09:51 AM, Thomas Adam wrote:
> On 12 February 2010 08:29, Nathan Hüsken wrote:
>
>> I am sorry if I am bothering or am asking stupid questions, but I really
>> can not find it in the fvwm documentation (looking throught the manpages
>> and the html documentation).
>> I understand
On 12 February 2010 08:29, Nathan Hüsken wrote:
> I am sorry if I am bothering or am asking stupid questions, but I really
> can not find it in the fvwm documentation (looking throught the manpages
> and the html documentation).
> I understand how PipeRead works (that I found in the manpages), but
On 02/11/2010 10:47 PM, Thomas Adam wrote:
> On Thu, Feb 11, 2010 at 05:52:58PM +0100, Nathan H?sken wrote:
>
>> On 02/10/2010 07:50 PM, Elliot S wrote:
>>
>>> You can move the window to its center and then shrink/expand.
>>> You can check for overlap by piping to a script.
>>>
>>>
>>>
On Thu, Feb 11, 2010 at 05:52:58PM +0100, Nathan H?sken wrote:
> On 02/10/2010 07:50 PM, Elliot S wrote:
> > You can move the window to its center and then shrink/expand.
> > You can check for overlap by piping to a script.
> >
> >
>
> Hi,
>
> With piping to a script you mean using PipeRead? H
On 02/10/2010 07:50 PM, Elliot S wrote:
> You can move the window to its center and then shrink/expand.
> You can check for overlap by piping to a script.
>
>
Hi,
With piping to a script you mean using PipeRead? How can I inform the
script about the windows on the current desktop?
Thanks!
Nat
On Wed, Feb 10, 2010 at 10:33:06PM +, Thomas Adam wrote:
> On Thu, Feb 11, 2010 at 09:19:48AM +1100, Kathryn Andersen wrote:
> > On Tue, Feb 09, 2010 at 12:53:32PM +0100, Nathan H?sken wrote:
> > > A function that refits all windows on the screen by making minmal
> > > adjustments.
> > > Does
On Thu, Feb 11, 2010 at 09:19:48AM +1100, Kathryn Andersen wrote:
> On Tue, Feb 09, 2010 at 12:53:32PM +0100, Nathan H?sken wrote:
> > A function that refits all windows on the screen by making minmal
> > adjustments.
>
> > Lets say I have 3 windows. I put one in top right, on in bottom right
> >
On Tue, Feb 09, 2010 at 12:53:32PM +0100, Nathan H?sken wrote:
> A function that refits all windows on the screen by making minmal
> adjustments.
> Lets say I have 3 windows. I put one in top right, on in bottom right
> and one on the left.
> I do this roughly with the mouse.
> Now if the do not
On 02/09/2010 07:33 PM, Elliot S wrote:
> You can shrink the window and then regrow it.
>
> AddToFunc Tile
> + I Resize 0 0
> + I Maximize grow grow
> + I Max2Size $[w.width] $[w.height] $[w.x] $[w.y]
>
> AddToFunc Max2Size
> + I ResizeMove $0p $1p $2p $3p
> + I Resize br w-10p
On 02/09/2010 02:16 PM, Thomas Adam wrote:
> On 9 February 2010 11:53, Nathan Hüsken wrote:
>
>> Hi,
>>
>> fvwm has many cool windows replacing and resizing functions. But one
>> thing I was not able to do so far:
>>
>> A function that refits all windows on the screen by making minmal
>> adjust
On 9 February 2010 11:53, Nathan Hüsken wrote:
> Hi,
>
> fvwm has many cool windows replacing and resizing functions. But one
> thing I was not able to do so far:
>
> A function that refits all windows on the screen by making minmal
> adjustments.
>
> What do I mean?
>
> Lets say I have 3 windows.
Hi,
fvwm has many cool windows replacing and resizing functions. But one
thing I was not able to do so far:
A function that refits all windows on the screen by making minmal
adjustments.
What do I mean?
Lets say I have 3 windows. I put one in top right, on in bottom right
and one on the left.
I
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