Re: FVWM: Canceling window placement via user-defined key

2018-12-30 Thread Dominik Vogt
On Sun, Dec 30, 2018 at 10:23:39AM -0700, Glenn Golden wrote: > Dominik Vogt [2018-12-30 01:11:13 +0100]: > > On Sat, Dec 29, 2018 at 04:29:00PM -0700, Glenn Golden wrote: > > > Anyway, the idiom I'm seeking to implement is this: > > > > > > 1. Tap Control_R with pointer inside a window to be

Re: FVWM: Canceling window placement via user-defined key

2018-12-30 Thread Glenn Golden
Dominik Vogt [2018-12-30 01:11:13 +0100]: > On Sat, Dec 29, 2018 at 04:29:00PM -0700, Glenn Golden wrote: > > Anyway, the idiom I'm seeking to implement is this: > > > > 1. Tap Control_R with pointer inside a window to begin 'Move' operation > > 2. Use arrow keys to reposition the window

Re: FVWM: Canceling window placement via user-defined key

2018-12-29 Thread Dominik Vogt
On Sat, Dec 29, 2018 at 04:29:00PM -0700, Glenn Golden wrote: > Anyway, the idiom I'm seeking to implement is this: > > 1. Tap Control_R with pointer inside a window to begin 'Move' operation > 2. Use arrow keys to reposition the window > 3. Tap Control_R to terminate the 'Move' operat

Re: FVWM: Canceling window placement via user-defined key

2018-12-29 Thread Glenn Golden
Hi Elliot, Thanks for your suggestions. (Replying to list since my original post may have been confusing.) elliot s [2018-12-29 14:00:27 -0800]: > > I use Esc to kill moves in progress. > > If key bindings can work while move in progress, maybe you can hit a > key to remember old position and t

FVWM: Canceling window placement via user-defined key

2018-12-29 Thread Glenn Golden
Is it possible to cancel a Move operation via a user-specified key binding? The built-in bindings to Space and Return work fine for that, but I'd like to define a key other than (or in addition to) those, if possible. >From the doc, I thought 'CancelPlacement' might be a general function for tha