Re: [FRIAM] affinity for chatbots

2024-09-13 Thread Roger Critchlow
Then there's https://www.theguardian.com/books/article/2024/sep/09/the-big-idea-how-the-protege-effect-can-help-you-learn-almost-anything which is about the benefits of teaching anyone, but the author chose to teach a chatbot. Irene countered with https://en.wikipedia.org/wiki/Rubber_duck_debuggin

Re: [FRIAM] affinity for chatbots

2024-09-13 Thread Marcus Daniels
All I can make of this result is that, for now, some users of chatbots may not think that chatbots have residual bias inherited from training material, or that the training protocol has removed or qualified contradictions. (The latter is likely the case given the nature of the optimization.) I h

Re: [FRIAM] affinity for chatbots

2024-09-13 Thread steve smith
Glen - I appreciate your speaking more directly to these thoughts/ideas than we have been here.   I have been moved by your assertions about vocal (linguistic?) grooming since you first introduced them.   I am recently finished reading Sopolsky's "Primate's Memoir" which adds another dimensio

Re: [FRIAM] affinity for chatbots

2024-09-13 Thread Prof David West
The conversations described by glen as well as those previously posted take place with 'sanitized' versions of chatbots: i.e., those that have, to a degree, removed racist/sexist bias, but also entire chunks of subject matter. Seemingly within seconds of the first releases of chatAIs, users were

Re: [FRIAM] affinity for chatbots

2024-09-13 Thread steve smith
DaveW - I am curious about what that game of "whack a mole" might have looked like  in those early days.  I was a laggy enough adopter that I only noticed a few times when a thread or subject that I'd been indulged in by GPT (3.5) suddenly became Verboten. Gemini is *much* more prone to resp

Re: [FRIAM] affinity for chatbots

2024-09-13 Thread Marcus Daniels
I'm reminded of the technical series of books like _JavaScript: The Good Parts_. One could imagine that unaligned LLMs could be valuable as in Minority Report or for writing addictive video games -- characterize the distribution of deviant behaviors with high fidelity, while sampling unobserved