On 16.10.2024 09:07, Tvrtko Ursulin wrote:
>
> On 15/10/2024 20:05, Adrián Larumbe wrote:
> > Hi Tvrtko,
> >
> > On 10.10.2024 10:50, Tvrtko Ursulin wrote:
> > >
> > > On 09/10/2024 23:55, Adrián Larumbe wrote:
> > > > Hi Tvrtko,
> > > >
> > > > On 04.10.2024 14:41, Tvrtko Ursulin wrote:
> > >
On 15/10/2024 20:05, Adrián Larumbe wrote:
Hi Tvrtko,
On 10.10.2024 10:50, Tvrtko Ursulin wrote:
On 09/10/2024 23:55, Adrián Larumbe wrote:
Hi Tvrtko,
On 04.10.2024 14:41, Tvrtko Ursulin wrote:
Hi Adrian,
On 03/10/2024 00:45, Adrián Larumbe wrote:
Some drivers must allocate a considera
Hi Tvrtko,
On 10.10.2024 10:50, Tvrtko Ursulin wrote:
>
> On 09/10/2024 23:55, Adrián Larumbe wrote:
> > Hi Tvrtko,
> >
> > On 04.10.2024 14:41, Tvrtko Ursulin wrote:
> > >
> > > Hi Adrian,
> > >
> > > On 03/10/2024 00:45, Adrián Larumbe wrote:
> > > > Some drivers must allocate a considerable
On 09/10/2024 23:55, Adrián Larumbe wrote:
Hi Tvrtko,
On 04.10.2024 14:41, Tvrtko Ursulin wrote:
Hi Adrian,
On 03/10/2024 00:45, Adrián Larumbe wrote:
Some drivers must allocate a considerable amount of memory for bookkeeping
structures and GPU's MCU-kernel shared communication regions. Th
Hi Tvrtko,
On 04.10.2024 14:41, Tvrtko Ursulin wrote:
>
> Hi Adrian,
>
> On 03/10/2024 00:45, Adrián Larumbe wrote:
> > Some drivers must allocate a considerable amount of memory for bookkeeping
> > structures and GPU's MCU-kernel shared communication regions. These are
> > often created as a re
Hi Adrian,
On 03/10/2024 00:45, Adrián Larumbe wrote:
Some drivers must allocate a considerable amount of memory for bookkeeping
structures and GPU's MCU-kernel shared communication regions. These are
often created as a result of the invocation of the driver's ioctl()
interface functions, so i
Some drivers must allocate a considerable amount of memory for bookkeeping
structures and GPU's MCU-kernel shared communication regions. These are
often created as a result of the invocation of the driver's ioctl()
interface functions, so it is sensible to consider them as being owned by
the render